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http://mages.edu.sg/academics/programmes/advanced-diploma
MAGES Institute of Excellence - About Us

Advanced Diploma in Animation

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The Advanced Diploma aims to nurture students into animation specialists - with a mastery of the advanced skills critical for becoming a professional. The animation industry in feature films, TV and video games consists of a workforce that is made up of artists and animators with a variety of specialized skill sets. Through this course students will explore the entire process of animation from fundamentals to finished product – learning nuances that will give them an edge while carving their own niche in this industry.

Programme Summary

  • Awarded By:MAGES Institute of Excellence
    Duration:12 Months (Full Time & Part Time)
    Programme Layout:Full Time – 5 days a week and 5 hours a day
    Part Time – 3 days a week and 3 hours a day
    Note:International Students can only opt for Full Time programmes
    Course Intake Dates:
  • 18th September 2017

Graduation Criteria:

In order to file for a graduation certificate, the student must have completed and passed all the modules of the course.

  • Programme Highlights

To reflect the nature of the 3D industry, students have the opportunity, during their year at MAGES to focus on one of the following areas of specialization.

  • Character Animation
  • 3D Modeling
  • Visual Effects

You can develop well-rounded knowledge and skills that include strong art and animation abilities and a solid understanding of the latest 3D technologies. Our program is developed in response to the input of our industry advisors. Learn the way the pros work – use the same software and tools used by professionals to transform creative thoughts into compelling images and design.

Blocks

Block 1

Students explore the fundamental character design principles and understanding of Perspectives, professional techniques, procedures, and terms used in the creation of characters/Perspectives. Students study the various disciplines of character design and perspectives, including the importance of turnarounds and silhouette, 1-, 2-, and 3-point perspective and emphasizing appropriate scale.

Block 2

Students explore the principles of Digital 2D Animation and storyboarding through traditional and digital workflows. They plan their shots, research reference, and assess how to leverage what they observe in cinematic media through their own storyboards. Students Explore more animation concepts like animating a character's thoughts and emotions through acting principles.

Block 3

Students learn fundamental tools and techniques for prop/Environment and Character modelling/Texturing/Lighting in Autodesk Maya, and examine the process of how to create models for a variety of applications. Students learn the importance of matching reference, and how to leverage reference to convey story ideas and contexts.

Course Modules

Specialization in Character Animation

ADA2011

Life Drawing

ADA2011: Life Drawing

This subject offers student the opportunity to develop their skills of observation and drawing by introducing them to the study of human. They will examine the construction of the human body. In order to understand the topology of the human form.

ADA2012

Animation Cycle

ADA2012: Animation Cycle

This subject introduces students to generic walk cycle, and walk cycle with personality. They will learn how to create the animation cycles with a 3D character in Maya and apply the principles of animation top make the animation cycle look interesting and believable.

ADA2013

Environment Look Development

ADA2013: Environment Look Development

This module focuses on creating believable form and texture for 3D environments. This course covers advanced topics in set creation modelling, texturing and lighting with an emphasis on reference-based structures as applied to predetermined content requirements.

ADA2014

Advanced Rigging

ADA2014: Advanced Rigging

This subject continues with a focus on moving beyond simple characters to more realistic detailed rigs. Topics including control of clothing, muscular deformation systems. Though the use of advanced tools, rigs incorporating advanced facial controls. surfaces that dynamically react to both external / environmental and muscular forces will be reviewed and discussed.

ADA2015

Body Mechanics

ADA2015: Body Mechanics

This subject introduces students to body mechanics. They will learn how to animate a 3D character doing complex action sequences as running, jumping and climbing over obstacles.

ADA2016

Character Animation Studio I

ADA2016: Character Animation Studio I

This module explores the background of naturistic character movement and advancing key-frame animation techniques. Students will learn how to add personality and life to their creations.

ADA2017

Character Animation Studio II

ADA2017: Character Animation Studio II

This module covers the fundamentals of quadrupled animation. Using pre-built rigs, students produce a series of naturalistic animal motion exercises. Students will also learn how to animate facial expression and eye movements to produce dynamic character performances.

ADA2018

Portfolio Development

ADA2018: Portfolio Development

This module begins with a review of portfolio worthy projects produced in other modules and will be taught the process of creating an effective demo reel. Interviewing and presentation techniques will be introduced along with strategies for developing an effective resume, cover letter and self-promotional campaign.

Specialization in Visual Effects

ADA2031

Visual Effects Theory and Practise

ADA2031: Visual Effects Theory and Practise

This module introduces students to the history and development of visual effects through lectures, readings and screenings of important work. Students examine the various ways in which artistic and technological tools have been used to create convincing visual effects for films, television and games.

ADA2032

Matte Painting

ADA2032: Matte Painting

This subject teaches students how to digitally paint and manipulate existing photographs to create a landscape or environment that can be used as a matte painting.

ADA2033

Environment Look Development

ADA2033: Environment Look Development

This module focuses on creating believable form and texture for 3D environments. The course covers advanced topics in set creation, modeling, texturing and lighting with an emphasis on reference-based structures as applied to predetermined content requirements.

ADA2034

Particle Effects and Dynamics

ADA2034: Particle Effects and Dynamics

This module focuses on 3D effects animation pertaining to VFX. This course will expose the students with all aspects of digital effects animation, including particles, dynamics and fluids.

ADA2035

Particles of Motion Graphics

ADA2035: Particles of Motion Graphics

This module introduces the theories, techniques and practices of motion graphics. Students will also deal with the process of integrating images from multiple sources into a single seamless imagery. This module also exposes Matte creation and keying Green and Blue screen.

ADA2036

Digital Composting

ADA2036: Digital Composting

This course introduces high-end digital multi-layering. Techniques and aesthetic issues are exposed to produce time-based imagery. Students acquire and integrate aesthetically driven live-action imagery into broadcast or visual effects projects utilizing a wide range of media formats.

ADA2037

Lighting for Visual Effects

ADA2037: Lighting for Visual Effects

This subject introduces students to lighting for visual effects. They will learn how to light a 3D model to match the lighting of live-action footage.

ADA2038

Matchmoving

ADA2038: Matchmoving

This module introduces students to 3D tracking over live-action footage. Students will learn how to use software to track the movement of the camera in a video and then composite a 3D model to match the movement of the camera.

ADA2039

Portfolio Development

ADA2039: Portfolio Development

This module begins with a review of portfolio worthy projects produced in other modules and will be taught the process of creating an effective demo reel. Interviewing and presentation techniques will be introduced along with strategies for developing an effective resume, cover letter and self-promotional campaign.

Specialization in 3D Modelling

ADA2021

Life Drawing

ADA2021: Life Drawing

This subject offer student the opportunity to develop their skills of observation and drawing them to the study of human. They will examine the construction of the human body, in order to understand the topology of the human form.

ADA2022

Hard Surface and Organic Modeling

ADA2022: Hard Surface and Organic Modeling

This course covers advanced modeling/ texturing techniques used for building organic objects and hard surfaces. Techniques include complex curves and surfaces. The students are exposed to technical workflow in creating a Hi and Low play model or OG Production.

ADA2023

Environment Look Development

ADA2023: Environment Look Development

This module focuses on crating believable form and texture for 3D environments. The course covers advanced topics in set creation, modelling, texturing and lighting with an emphasis on reference-based structures as applied to predetermined content requirements.

ADA2024

Character Modeling

ADA2024: Character Modeling

In this module, students learn how to produce a stylized and realistic 3D character. This module assumes knowledge of the fundamentals of 3D modeling, shading, texturing and lighting in Maya.

ADA2025

Digital Sculpting

ADA2025: Digital Sculpting

This subject introduces students to detailed application of the skills required to create realistic 3D human and creature models. Students will be introduced to Zbrush and learn techniques for digital sculpting.

ADA2026

portfolio Development

ADA2026: Portfolio Development

This module begins with a review of portfolio worthy projects produced in other modules and will be taught the process of creating an effective demo reel. Interviewing and presentation techniques will be introduced along with strategies for developing an effective resume, cover letter and self-promotional campaign.

Career Opportunities

3D Modeler

3D Modelers build three-dimensional computer models of everything that is needed for a CGI project.Working with a number and combination of industry-grade animation tools – Maya, 3DS Max and Blender to name a few – a 3D modeler works from the ground up to bring fully rendered models and environments to life

Animators -3D

Primary Role of Animators in 3D computer animation produce three-dimensional images which create the illusion of movementr

Lighting Artist

As a Lighting Artist, Your Primary Role is to Ensure there is consistency in lighting, colour balance and mood for the CGI Scenes.

Storyboard Artists

Storyboard Artists illustrate the narrative and draw panels to demonstrate action. Storyboard artists usually work hand-in-hand with animation and/or filmmaking teams to help map out a story from start to finish long before work starts.

Student Artwork

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Entry Requirements

1. Academic Qualifications

Local Students / International Students

Minimum 18 years of age, and

MAGES Diploma in Animation or

Diploma in Animation from Polytechnics or other PEIs

Mature Students

Applicants must be at least 30 years of age, with 8 years of work experience.


2. English Proficiency

Local Students

GCE ‘O’ Level English

English grade of C6 required for IT and Gaming programmes related courses.

Pass interview with the Academic Director and assessment by Academic Board (if student does not meet the above English requirements).

International Students

IELTS 5.5 or more

Other equivalent qualifications where the medium of instruction is English

Student may attend additional English classes and pass at the equivalent of upper intermediate level (if student does not meet any of the above English requirements).

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