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MAGES Institute of Excellence - About Us

Advanced Diploma in Game Design

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An Advanced Diploma in Game Design will provide students with cutting-edge skills and experience that will make them outstanding candidates for positions such as Game Programmer/Developer in Gaming & other New Media industries. Throughout the course of the program, you'll experience building games for game consoles, mobile devices and traditional PCs.

The entrepreneurship modules will prove invaluable to our graduating students whether they decide to form their own indie game development company, pursue jobs at large game companies, or seek other career paths in this arena.

Programme Summary

Awarded By : MAGES Institute of Excellence
Duration : 12 Months (Full Time & Part Time)
Programme Layout : Full Time – 5 days a week and 5 hours a day
Part Time – 3 days a week and 3 hours a day
Note : International Students can only opt for Full Time programmes
Primary Areas:
Game Design : Creating the rules of the game and the player experience
Game Development : Production processes for creating games for variety of platforms, including PC/Windows, iOS platforms, Android Mobile, social media, and Motion Controls (LEAP/KINECT) - (Unity3D/UDK)
Production Areas:
Programming : Interaction, graphics, AI, and other game programming
Game Business : Marketing, revenue models, and the game industry
Course Intake Dates:
09 Jan, 2017
22 May, 2017
17 Apr, 2017
Graduation Criteria:
In order to file for a graduation certificate, the student must have completed and passed all the modules of the course.

Programme Highlights

Learning Beyond The Classroom
Collaboration with industry partners to Design/Develop interactive 2D/3D Games, allowing students to creatively engage technical and Business Challenges.

Valuable exposure through participation in field trips and industry site visits that enhance learning.

Portfolio Development
Students are guided by professors and industry professionals on the project to ensure that students know the practical application of the fundamentals.

Methods of Assessment
Each module will be assessed through a combination of assignment, progression test, attendance and project work.

Blocks

Learning the Business

Students will understand the game industry through business research and marketing. This is supplemented with understanding different revenue models.

Learning the Advanced

Students will learn how to setup, create, and utilize database for games. Equally important is that they will develop multiplayer games through network programming as they will be oriented with various network paradigm, designs and techniques of the industry.

Learning Platform Development

Students will learn to deploy games into different platforms and with different peripherals. This include learning about online database in both design and logic.

Course Modules

GD201

Games Business & Research

GD201: Games Business & Research

This module will train students to identify the market needs for different game genres and targeted game player expectations. Students will learn the procedures and planning involved prior to the game design. The module will teach students the market research and methodology that needs to be done to assess the potential in any intended games market

GD202

Computer Architecture & Networking

GD202: Computer Architecture & Networking

This module will provide knowledge to students on computer structure and operation such as Arithmetic-Logic Unit, computer registers, internal bus, memory, I/O organizations and interfacing standards. Students will also learn concepts about networking and data communication.

GD203

C++ Programming & 3D Game Development

GD203: C++ Programming & 3D Game Development

This module will introduce students to the fundamentals and familiarize in C++ programming. The module will also address the concepts in software engineering and program development. Students will then proceed to Object-Oriented Programming (OOP) and unique functions of programming with C++.

GD204

C# Programming & 3D Game Development

GD204: C# Programming & 3D Game Development

This module will provide students with the knowledge and skills needed to develop C# applications. Students will be taught the C# program structure, language syntax, and implementation details. The training will focus on Statements and Exceptions, Methods and Parameters and Arrays.

GD205

Mobile Games Development

GD205: Mobile Games Development

In this module, students will study the issues and concerns that are related to online games development. Focus will be given to design considerations for mobile games that are important in wireless transmission.

GD206

Multiplayer Games Development

GD206: Multiplayer Games Development

The online gaming section of the course will give particular focus to Massively Multiplayer Online Role Playing Games (MMORPGs) a particularly widely played type of online game. The module will aim to give students practical experience of developing aspects of both online and mobile games through a mixture of writing small applications and using appropriate tools.

GD207

Web Design & Online Database

GD207: Web Design & Online Database

This module will include topics that focus on website design considerations. Students will then learn to use web development tools to create the web sites using mark up languages such as HTML 5.0, XHTML and CSS. Finally, the module will train students on building online databases.

GD208

Project

GD208: Project

The Game Design Project tasks the students to review the game design fundamentals mastered from the various modules and apply the necessary skills in the creation of game development

Mages Guided Final Project

Mages Guided Final Project

Succeeding as Project Manager or Project Leader requires that developer must complete the projects on time, finish within budget and ensure a high level of customer satisfaction. Students are expected to ensure that proper knowledge and resources are harnessed to create the desired outcome in a timely, cost-effective manner.

Career Opportunities

Game Engine Developer (Junior)

A programming career that has a higher discipline and skill requirements. Knowledge in native code programming such as C++ will be one of them. Understanding of the technical specifications, process and terminologies of various target platforms will be equally important. Aspirers must develop good working discipline to succeed in this intermediate but potentially lucrative career

Game Network Programmer

A specialized programming career that focuses on how data are sent, received and synchronized through the network. Understanding of different network paradigms that are commonly used in network games, is critical. Compression, optimization, and signal encryption are important knowledge for this career

Junior Graphics Programmer

A programming career that specializes on delivering artistic or high fidelity graphics through coding the GPU fragments or the shader programmable pipeline. Understanding 3D information such as vertex, transformations, and projections are vital. Shading techniques such as lambert, blinn-phong and even the latest Physically-Based Rendering are just that basics that anyone who chooses this career must know and can create from scratch.r

Game Programmer

A programming career that is responsible for designing and implementing game dynamics and logic of a video game. This includes creating simulated intelligent agents to help or oppose the player's character in a game. A game programmer is also responsible in setting up events, triggers and effects which enhance a player's experience. Mathematics and physics will be an ally in developing an immersive gaming experience.r

Game Tools Programmer

A specialized programmer role that is responsible in designing and implementing supplemental tools for other developers. It is far from being a menial job as tools programmers can directly affect productivity as are masters of automating processes which designers and other programmers will be utilizing.r

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Entry Requirements

1. Academic Qualifications

Local Students / International Students

Minimum 18 years of age, and

MAGES Diploma in Game Design, or

Diploma in Game Design and Development / Game Programming from Polytechnics or other PEIs

Mature Students

Applicants must be at least 30 years of age, with 8 years of work experience.


2. English Proficiency

Local Students

GCE ‘O’ Level English

English grade of C6 required for IT and Gaming programmes related courses.

Pass interview with the Academic Director and assessment by Academic Board (if student does not meet the above English requirements).

International Students

IELTS 5.5 or more

Other equivalent qualifications where the medium of instruction is English

Student may attend additional English classes and pass at the equivalent of upper intermediate level (if student does not meet any of the above English requirements).

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