This Module will assist students to read academic texts using appropriate strategies to locate main ideas or specific information. Students will be introduced to basic expository genres and appropriate vocabulary for academic writing.
Foundation Certificate in Art and TechnologySpeak with an Advisor
This Certification is designed to equip students with the basic skills and understanding of Creative Industries (Games, Design and Animation) so as to prepare them for direct intake into the Games, Design, Animation or Concept Art related Diploma course at MAGES. This programme also serves as a bridging platform to enhance and identify the creativity and suitability of a student for extended training in digital media and creative design. The course provides an overview of education in multimedia, software skills and project expertise required in the Games, Design and Animation industry and adopts a step by step approach on mastering the software and analytical skills for project work and further studies.
This programme will give students a value-chain centric approach to an enriching learning experience. Assessments will be conducted via coursework as well as projects so that students gain enhanced knowledge that can be directly applicable to career development.
|Awarded By||:||MAGES Institute of Excellence|
|Duration||:||9 Months (Both Full Time & Part Time)|
|Programme Layout||:||Full Time – 5 days a week and 3 hours per day|
|Part Time – 3 days a week and 3 hours per day|
|Note||:||International Students can only opt for Full Time programmes|
|Course Intake Date:|
|In order to file for a graduation certificate, the student must have completed and passed all the modules of the course.|
Programme HighlightsIndustry Project
- Industry project to give hands on experience and application of the knowledge acquired during the course.
In depth coverage of the subject through 4 modules that includes Final project.
Methods of Assessment
Each module will be assessed through a combination of assignment, attendance and project work.
Foundation Modules (Level 1)
Academic Reading & Writing I
FCAT101 – Academic Reading & Writing I
Academic Reading & Writing II
FCAT102 – Academic Reading & Writing II
This Module will assist students to read both extended or multiple texts, evaluating their sources and identifying points of view. Writing will focus on outlining, paraphrasing, summarizing and producing expository essays.
FCAT103 – Academic Speaking
This Module aims to improve your skills and confidence in speaking. It is designed to give intensive practice in spoken English for presentation and discussion purposes, and to prepare students for the college experience.
Creative Concept Development
FCAT104 – Creative Concept Development
Creative Concept Development is a hands-on module exploring the nature of —and practical applications for— creativity. The student will have insights into methods to identify user needs and an understanding of how creative methods are used to evaluate and select concepts on the basis of consumer needs.
Elective Modules – Art & Design (Level 2)
Basic Drawing I
FCAT201 – Basic Drawing I
This subject introduces students to the various aspects of Drawing and Composition techniques which will help them to learn about the process of concept development in pre-production of Animation, Motion Graphics and Games. This module will introduce and teach students on the foundation of drawing varied from Prop Design to Environments.
Basic Drawing II
FCAT202 – Basic Drawing II
This Module will focus primarily on the human figure through observational drawing. Basic anatomical considerations will be addressed. As the course progresses, students will integrate the figure into a spatial context, engaging issues of composition, figure and ground, and effective lighting.
FCAT203 – Digital Design
This module introduces students in the creation of basic supporting visual assets through guided practices using essential software. Students gain valuable hands-on experience in the illustration of design elements, processing of digital imaging and creation of two dimensional designs. At the end of the module, students will be able to create basic assets to support productions and have a solid foundation.
Elective Modules – Technology (Level 2)
Mathematics for Games
FCAT204 – Mathematics for Games
Many facets of game programming requires a fundamental understanding of mathematical principles what allow for the manipulation of in-game elements. Certain game components such as AI and graphics are more exposed to the direct involvement of mathematics than others, but all disciplines of game development can benefit from a fundamental knowledge of mathematics. In this module, the student will learn the application of mathematics to the domain of real-time interactive applications.
FCAT205 – Games Appreciation
This module will provide an opportunity for students to immerse themselves in the world of video game design and development. Student will be guided on a step by step walkthrough on the design consideration for a game and explore how player elements, the different types of platform, various genres relate to market needs.
FCAT206 – Basic Programming
This Module is designed as an introduction to programming and programming language Like Python for the students who have no or very little programming knowledge and experience. At the end of this Module, you can expect to be fairly proficient in using Programming Languages like Python to build simple applications, and have a good understanding of what it takes to plan, analyze, design, implement and develop simple applications.
What people say about us
Master of Arts (Department of Visual Arts), Savannah College of Art and Design, US (Georgia)
Mr. Rajesh is working in the education, animation and digital design field for the past several years,with more than five years of educational experience with film and creative media schools. As a lead lecturer in US institutes, Rajesh has successfully trained students for employment in animation and creative arts industry for companies such as Electronic Arts, Bungie Studios and Gulfstream Aerospace. Some institutions he has lectured in include, Career Education Corporation in Orlando, Florida and Brown College in Minneapolis, USA.
Sharma Manuj Chandra
Bachelor of Science ( Computer Science), Alagappa University, Tamil Nadu,India.
Manuj is a technology and management generalist, he is a Graduate in Game Development using the Game Engine, Unity. Manuj has considerable experience in Virtual Reality, having developed games on Oculus Rift, Leap motion and Cardboard e-learning apps which are marketed in United Kingdom and other countries. He brings with him more than a decade of industry experience.
Yong Lee Chin, Regine
B.A Honours in Illustration, University of The West of England, UK
Regine’s experience spans from East to West, she has worked as an art director in creative agencies, collaborating with a wide variety of clients in various industries to design and conceptualize various projects ranging from advertising, corporate communication and brand management. Graduating with honors in Bachelor of Illustration from the University of The West of England, UK. Regine is an art adventurer with a strong background in graphic design and illustration.
1. General Interest
Applicants must have a passion for creation, a love of media and entertainment, and willingness to strive for good results.
16 years old (based on date of birth) by the date that classes start.
Academic Qualifications for Diploma Intake
3 GCE ‘O’ Level passes or Certificate Level or NITEC
GCE ‘O’ Level English
Pass interview with the Academic Director and assessment by Academic Board (if student does not meet the above English requirement)
Mature Candidates Entry
Applicants must be at least 30 years of age with 8 years working experience
Academic Qualifications for Diploma Intake
Applicants should have passed a minimum of 10 years senior high school education with proof of pass in English. Student has to pass all subjects with the required averaged score of 65%. or
3 GCE ‘O’ Level passes or NITEC.
Minimum of 10 years senior high school education with proof of pass in English. Student has to pass all subjects with the required averaged score of 65%.
[Ref: Student has to pass all subjects with the required averaged score as below:
Indonesia: Year 11 with an average 65% ; Sri Lanka: Year 10 Pass ; India: Year 10 PassIndonesia: Year 11 with an average 65% ; Sri Lanka: Year 10 Pass ; India: Year 10 Pass Vietnam: Year 11 with an average 65% ; Myanmar: Year 11 Pass ; China: Year 11 with an average 65% ; Others: Year 11 with an average 65%]
For all students who have not studied English up to senior high level would need to have completed the following:
Other equivalent qualifications where the medium of instruction is English
Student may attend additional English classes and pass at the equivalent of upper intermediate level (if student does not meet any of the above English requirements)
If student has achieved C6 in GCE ‘O’ Level or 65% in English in 10th Grade or IELTS 5.5 then student can be exempted from Modules FCAT101, FCAT102 and FCAT103.