Students will learn techniques in digital concept art for designing interesting and memorable 3D Character concept. The module teaches the students fundamentals of developing solid character concept and Create efficient topology for characters. Learn numerous techniques for texturing, posing and baking and create a production ready character from start to finish.
Professional Certificate in 3D Concepting for ProductionSpeak with an Advisor
In this course, students will learn professional methods for 3D concepting, digital sculpting, texturing, posing and rendering high-impact Digital 3D Creatures and Characters for films/games using Z Brush as the primary software. Through this 3D Concept Art course, students will be introduced to the complete concept design production process from initial design to final image. Various intermediate and advanced digital sculpting techniques will be taught to develop next-level characters with unforgettable, jaw dropping "reveal" moments.
One of the top 3D concept art courses in Singapore, and a rare Z Brush course – the Professional Certificate in 3D Concepting also teaches students how to transform their 3D modeled masterpieces into physically printed toys or maquettes.
|Awarded By||:||MAGES Institute of Excellence|
|Duration||:||3 Months (Full Time)
4 Months (Part Time)
|Programme Layout||:||Full Time – 5 days a week and 5 hours a day|
|Part Time – 3 days a week and 3 hours a day for Lecture classes|
|Note||:||International Students can only opt for Full Time programmes|
|Course Intake Dates:|
|In order to file for a graduation certificate, the student must have completed and passed all the modules of the course.|
Programme HighlightsIndustry Project
Industry project to give hands on experience and application of the knowledge acquired during the course.
In depth coverage of the subject through 3 modules that includes Final project.
Methods of Assessment
Each module will be assessed through a combination of assignment, attendance and project work.
Digital Character Design
TCP201: Digital Character Design
Creature Design Unleashed
TCP202: Creature Design Unleashed
Students will learn to create and texture highly-detailed Creature models as well as armor and other accessories. Students will learn about various ways in which a 3D creature can be produced, from a block out to the now ubiquitous digital sculpting techniques. Students will create a production ready creature from start to finish.
This module guides students through the final stages of creating a portfolio that is geared towards creating 3D Concepts for games and films. Presentation techniques will be introduced, along with strategies for developing an effective self-promotional campaign.
What people say about us
Khan Mohamed Hussain
Senior Game Artist, Ubisoft
Mr. Khan has experience working in one of the biggest Internation Game Studios, Ubisoft publishing AAA game titles. Currently a Senior 3D Modeller for Ubisoft, he specializes in creating high quality assets for game specialties: Skilled in 3d modeling, UV, texturing, 3d Digital sculpting, Character Illustrations, Game Pipeline Integration and Next Gen Game Pipelines. Khan started his journey with a Diploma in 3D Digital Design & Visual Effects from 3D Sense. He has worked on games like – Ghost Recon Online, Ghost Recon Phantom, Assassins Creed Origins and the latest, Skulls & Bones.
Senior Artist, Ubisoft Singapore
Kerwin Atienza is a Senior Artist at UBISOFT has 9+ years of solid experience concentrated in Game Development. He has shipped 21 games in his career, 2 of which have won "Game of the Year", and 7 of them are Triple-A titles.He graduated with honors (Cumlaude) in his Bachelor's of Arts Degree in Multimedia Arts at Asia Pacific College, Phillipines.
1. General Interest
Applicants must have a passion for creation, a love of media and entertainment, and willingness to strive for good results.
16 years old (based on date of birth) by the date that classes start.
3. Academic Qualifications for Diploma Intake
GCE ‘A’ Level or
3 GCE ‘O’ Level passes or Certificate Level or NITEC
The entrance requirements differ from country to country but in general applicants must have satisfactorily completed 12 years of senior high school education or equivalent.
For further information, please email us at [email protected]
4. English Proficiency
GCE ‘O’ Level English
English grade of C6 required for IT and Gaming programmes related courses.
Pass interview with the Academic Director and assessment by Academic Board (if student does not meet the above English requirements).
IELTS 5.5 or more
Other equivalent qualifications where the medium of instruction is English
Student may attend additional English classes and pass at the equivalent of upper intermediate level (if student does not meet any of the above English requirements).