Students will learn techniques in digital concept art for designing interesting and memorable character concept. This module covers fundamental ideas behind character design through the creation of unique thumbnails and rough studies. It also covers basics such as unique Character studies, construction and anatomy, costuming, posing, Realistic Textures and lighting techniques.
Professional Certificate in Concept Art for Games and FilmsSpeak with an Advisor
The Professional Certificate in Concept Art aims to train students to work in professional studios by providing them with the right environment, practices and attitudes suitable to professional set ups. Concept art course modules cover topics like composition, perspective, environment design, character design, creature design and more.
The programme emphasizes on the mastery of traditional, technical, creative and conceptual abilities in all aspects of the concept development process. With extensive coverage of game concept art and film concept art - students are introduced to various roles that can be pursued in the game / film production process.
Course Intake Dates: TBA
Programme HighlightsIndustry Project
- Industry project to give hands on experience and application of the knowledge acquired during the course.
In depth coverage of the subject through 4 modules that includes Final project.
Methods of Assessment
Each module will be assessed through a combination of assignment, attendance and project work.
Foundation of Character Design
CON201: Foundation of Character Design
CON202: Creature Design
This module covers fundamental ideas behind creature design through the creation of unique thumbnails and rough studies. Students will learn techniques in digital concept art for designing interesting and memorable creature concept. It also covers basics such as unique Creature studies, construction and anatomy, posing, Realistic Textures and lighting techniques.
CON203: Environment Design
Developing environments for the entertainment industry is one of the cornerstones of the concept artist's work. The students are trained to apply the fundamentals of composition and perspective in creating environment. Students will learn to develop themes and styles specific to different genres. Topics covered include cartoon, realism, hyper-realism styles for games and film.
This module guides students through the final stages of creating a portfolio that is geared towards creating illustrations for games and films. Interviewing and presentation techniques will be introduced, along with strategies for developing an effective self-promotional campaign.
The Sci Fi Hunter
Digital Painting Tutorial, Sci Fi Hunter Study
An ultra-cool Sci Fi Hunter Character - digital painting starts from line to textured finishing. Real time 2 hours 30 minutes footage. Bring your Sci Fi Fantasy to life.
Digital Painting Tutorial, Blue Magic Stone Study
A stunning demo on how to paint an azure blue philosopher’s stone, meant for an enchanted forest environment. Taking detailing and texturing to the next level.
The Mountain Ram
Digital Painting Tutorial, Animal Head Study
A detailed digital painting of a Mountain Ram - focusing on colour techniques. Starting from line drawings and going directly to work with colour.
Digital Painting Tutorial, Gypsum Geometry Study
Meant to build the foundation of beginners in digital painting. With the right basics anyone can conquer the world of pixel paint.