This module will focus on what makes enjoyable and functioning level games and how to create them. Introduction to the tools and concepts used to create levels for games and simulations. The Module Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. The Students will also learn how to create interactive game elements that pull a user through a story.
Professional Certificate in Interactive Environments - A VR/AR ApproachSpeak with an Advisor
In this Certificate in AR/VR, students cultivate the skills to design, program and develop Interactive Digital Environments and Games through Virtual Reality (VR) and augmented reality (AR) Technologies. Students learn about the unique affordances and design opportunities inherent to the platform. Through this VR course in Singapore, students will learn the concepts and applications of Virtual Reality/Augmented Reality through a game engine platform.
As an interactive environment course meant for mobile, students will also learn about the unique affordances and design opportunities inherent to the platform. To supplement and simulate the physical world, students learn methods for integrating 3D objects and animations into interactive mobile applications and Games. They learn virtual reality programing, relevant to creating virtual environment.
|Awarded By||:||MAGES Institute of Excellence|
|Duration||:||3 Months (Full Time)
4 Months (Part Time)
|Programme Layout||:||Full Time – 5 days a week and 5 hours a day|
|Part Time – 3 days a week and 3 hours a day for Lecture classes|
|Note||:||International Students can only opt for Full Time programmes|
|Course Intake Dates:|
|In order to file for a graduation certificate, the student must have completed and passed all the modules of the course.|
Programme HighlightsIndustry Project
Industry project to give hands on experience and application of the knowledge acquired during the course.
In depth coverage of the subject through 3 modules that includes Final project.
Methods of Assessment
Each module will be assessed through a combination of assignment, attendance and project work.
Storytelling through VR
CIE201: Storytelling through VR
AR in Action
CIE202: AR in Action
This module will provide students with the knowledge of Augmented Reality and it’s Technologies - Image recognition, object recognition, and several other technologies out there. Students will learn how to integrate and configure an Augmented Reality SDK into a Game Engine using Different Recognition Platforms. Students will learn how to develop Authoring for Mobile Devices and Advanced Interaction Techniques using AR and a Game Engine.
The Project tasks the student to review the Application of AR/VR Methods inside a game development and apply the necessary skills in the creation of a Game/Application/Storytelling. Students are expected to monitor all aspects of the project, ensure that proper knowledge and resources are harnessed to create the desired outcome in a timely, cost-effective manner. Students will also devote most of their time in the research and design of the original mobile AR game or Game Level for a VR Experience.
What people say about us
Master of Arts (Department of Visual Arts), Savannah College of Art and Design, US (Georgia)
Mr. Rajesh is working in the education, animation and digital design field for the past several years,with more than five years of educational experience with film and creative media schools. As a lead lecturer in US institutes, Rajesh has successfully trained students for employment in animation and creative arts industry for companies such as Electronic Arts, Bungie Studios and Gulfstream Aerospace. Some institutions he has lectured in include, Career Education Corporation in Orlando, Florida and Brown College in Minneapolis, USA.
Sharma Manuj Chandra
Bachelor of Science ( Computer Science), Alagappa University, Tamil Nadu,India.
Manuj is a technology and management generalist, he is a Graduate in Game Development using the Game Engine, Unity. Manuj has considerable experience in Virtual Reality, having developed games on Oculus Rift, Leap motion and Cardboard e-learning apps which are marketed in United Kingdom and other countries. He brings with him more than a decade of industry experience.
Chan Haoran, Luther
Founder, Explosive Barrel (Game Studio)
Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore.
1. General Interest
Applicants must have a passion for creation, a love of media and entertainment, and willingness to strive for good results.
16 years old (based on date of birth) by the date that classes start.
3. Academic Qualifications for Diploma Intake
GCE ‘A’ Level or
3 GCE ‘O’ Level passes or Certificate Level or NITEC
The entrance requirements differ from country to country but in general applicants must have satisfactorily completed 12 years of senior high school education or equivalent.
For further information, please email us at [email protected]
4. English Proficiency
GCE ‘O’ Level English
English grade of C6 required for IT and Gaming programmes related courses.
Pass interview with the Academic Director and assessment by Academic Board (if student does not meet the above English requirements).
IELTS 5.5 or more
Other equivalent qualifications where the medium of instruction is English
Student may attend additional English classes and pass at the equivalent of upper intermediate level (if student does not meet any of the above English requirements).