This module will focus on what makes enjoyable and functioning level games and how to create them. Introduction to the tools and concepts used to create levels for games and simulations. The Module Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. The Students will also learn how to create interactive game elements that pull a user through a story.
Professional Certificate in Interactive Environments - A VR/AR ApproachSpeak with an Advisor
In this Certificate in AR/VR, students cultivate the skills to design, program and develop Interactive Digital Environments and Games through Virtual Reality (VR) and augmented reality (AR) Technologies. Students learn about the unique affordances and design opportunities inherent to the platform. Through this VR course in Singapore, students will learn the concepts and applications of Virtual Reality/Augmented Reality through a game engine platform.
As an interactive environment course meant for mobile, students will also learn about the unique affordances and design opportunities inherent to the platform. To supplement and simulate the physical world, students learn methods for integrating 3D objects and animations into interactive mobile applications and Games. They learn virtual reality programing, relevant to creating virtual environment.
Course Intake Dates: TBA
Programme HighlightsIndustry Project
Industry project to give hands on experience and application of the knowledge acquired during the course.
In depth coverage of the subject through 3 modules that includes Final project.
Methods of Assessment
Each module will be assessed through a combination of assignment, attendance and project work.
Storytelling through VR
CIE201: Storytelling through VR
AR in Action
CIE202: AR in Action
This module will provide students with the knowledge of Augmented Reality and it’s Technologies - Image recognition, object recognition, and several other technologies out there. Students will learn how to integrate and configure an Augmented Reality SDK into a Game Engine using Different Recognition Platforms. Students will learn how to develop Authoring for Mobile Devices and Advanced Interaction Techniques using AR and a Game Engine.
The Project tasks the student to review the Application of AR/VR Methods inside a game development and apply the necessary skills in the creation of a Game/Application/Storytelling. Students are expected to monitor all aspects of the project, ensure that proper knowledge and resources are harnessed to create the desired outcome in a timely, cost-effective manner. Students will also devote most of their time in the research and design of the original mobile AR game or Game Level for a VR Experience.