This module involves training students in the important processes and methodologies that are required in games development. Game design concepts will comprise of Level Design, Character Design and Game Balance. Students will learn to understand the development team that is required and their responsibilities. The studies will involve the detail understanding of the different game genres and their characteristics. Students will learn how to do documentation for games development namely the initial concept, the treatment and detailed design document. The documentation process will include the use of software engineering tools and concepts.
Professional Certificate in Mobile Game DevelopmentSpeak with an Advisor
This course provides a solid foundation for students in Game Design and Development Concepts for mobile devices. Students are trained to use tools and libraries to create professional mobile games through real life projects. They experience the development of a mobile game with a given deadline while making decisions on game play, platforms used and other development details.
|Awarded By||:||MAGES Institute of Excellence|
|Duration||:||3 Months (Full Time)
4 Months (Part Time)
|Programme Layout||:||Full Time – 5 days a week and 5 hours a day|
|Part Time – 3 days a week and 3 hours a day for Lecture classes|
|Note||:||International Students can only opt for Full Time programmes|
|Course Intake Dates:|
|In order to file for a graduation certificate, the student must have completed and passed all the modules of the course.|
Programme HighlightsIndustry Project
Industry project to give hands on experience and application of the knowledge acquired during the course.
In depth coverage of the subject through 4 modules that includes Final project.
Methods of Assessment
Each module will be assessed through a combination of assignment, attendance and project work.
Game Design and Documentation
GD401: Game Design and Documentation
C# and 2D Game Development
GD405: C# and 2D Game Development
The use of industrial standard game engines will be introduced in this module so that students can develop a complete game. Students will experience the use of a rapid application type of game engine. Emphasis will be on the sequencing of game play logic such as the condition, events and actions required in a game. The module will require the students to go through the game development process and complete a full 2D game. Assessment will focus on the elements that are important for a typical 2D game anatomy. Students will also explore the development of the different types of games genres.
Mobile Games Development
GD406: Mobile Games Development
In this module, students will study the issues and concerns that are related to mobile games development. Focus will be given to design considerations for mobile games development for multiple platforms. Others topics will include technologies, quality of game engines and optimization techniques for mobile game development. Students will also be taught to develop a game using the game engines and experience the full implementation and testing of the mobile game on target devices.
The Game Development Project tasks the student to review the game development fundamentals mastered from the various modules and apply the necessary skills in the creation of a game. Students are expected to monitor all aspects of the project, ensure that proper knowledge and resources are harnessed to create the desired outcome in a timely, cost-effective manner. Students will also devote most of their time in the research and design of the original mobile game.
What people say about us
B.A Honours in Computer Science, University of Toronto, Canada
With over 30 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. He has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has had teaching experience in subjects like Games Programming at various Singaporean institutions.
Nanda Ye Aung
Master Degree in Computer Science, University of Yangon, Myanmar
Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. He has received certification from companies like Microsoft and Oracle. Nanda has experience in United States, India and Singapore. With his excellent communication and interpersonal skills he proves to be a truly commendable and valuable lecturer for MAGES.
Master of Arts (Department of Visual Arts), Savannah College of Art and Design, US (Georgia)
Mr. Rajesh is working in the education, animation and digital design field for the past 16 years, with more than five years of educational experience with film and creative media schools. As a lead lecturer in US institutes, Rajesh has successfully trained students for employment in animation and creative arts industry for companies such as Electronic Arts, Bungie Studios and Gulfstream Aerospace. Some institutions he has lectured in include, Career Education Corporation in Orlando, Florida and Brown College in Minneapolis, USA.
Kanan Abdul Kader Mohamed Ali
Bachelor of Fine Arts in Digital Animation, Nanyang Technological University, Singapore
Diploma in Advanced Studies in Character Animation, Animation Mentor, Berkeley, California
Kader is an expert conceptualizer and a strategist. He is associated with companies like Sunwoo and Grid Synergy since 2013. His clients include SingTel, ST Engineering, Internal etc. and worked on Concepts, Art direction, Pitch, ideation, fabrication, project management, project costing etc.
John David B. Uy
Diploma, Imus Institute
David has a about 16 years of experience with companies like Zealot Digital, Digital Perception studios, Ksatria Gameworks etc. Some of his work includes development of tools and components for proprietary game engine, development of ZD engine 2.0, game programming, Xbox 1tech demo graphics programming. He has also conducted various seminars on 3D Arts, involved in 3D animation for companies like Chevron and immensely contributed in nex-gen kjAPI Game Engine Development.
Graduate in Game Development
Manuj is a technology and management generalist, he is a Graduate in Game Development using the Game Engine, Unity. Manuj has considerable experience in Virtual Reality, having developed games on Oculus Rift, Leap motion and Cardboard e-learning apps which are marked in United Kingdom and other Countries. He brings with him more than a decade of industry experience.
Diploma in Electrical and Electronics Engineering, Singapore Polytechnic
M.B.A, International Business, Arcadia University, Pennsylvania
Dominic is a veteran game designer with more than 10 years of experience under his belt. He has worked with international studios and appeared on national tabloid for his design exploits. He also launched the first ever successful tabletop gaming Kickstarter in the country, and is still active today with a pipeline of multiple projects.
Founder, Explosive Barrel (Game Studio)
Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, we also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM.
1. General Interest
Applicants must have a passion for creation, a love of media and entertainment, and willingness to strive for good results.
16 years old (based on date of birth) by the date that classes start.
3. Academic Qualifications for Diploma Intake
GCE ‘A’ Level or
3 GCE ‘O’ Level passes or Certificate Level or NITEC
The entrance requirements differ from country to country but in general applicants must have satisfactorily completed 12 years of senior high school education or equivalent.
For further information, please email us at [email protected]
4. English Proficiency
GCE ‘O’ Level English
English grade of C6 required for IT and Gaming programmes related courses.
Pass interview with the Academic Director and assessment by Academic Board (if student does not meet the above English requirements).
IELTS 5.5 or more
Other equivalent qualifications where the medium of instruction is English
Student may attend additional English classes and pass at the equivalent of upper intermediate level (if student does not meet any of the above English requirements).