This module involves training students in the important processes and methodologies that are required in games development. Game design concepts will comprise of Level Design, Character Design and Game Balance. Students will learn to understand the development team that is required and their responsibilities. The studies will involve the detail understanding of the different game genres and their characteristics. Students will learn how to do documentation for games development namely the initial concept, the treatment and detailed design document. The documentation process will include the use of software engineering tools and concepts.
Professional Certificate in Mobile Game DevelopmentSpeak with an Advisor
This course provides a solid foundation for students in Game Design and Development Concepts for mobile devices. Students are trained to use tools and libraries to create professional mobile games through real life projects. They experience the development of a mobile game with a given deadline while making decisions on game play, platforms used and other development details.
|Awarded By||:||MAGES Institute of Excellence|
|Duration||:||3 Months (Full Time)
4 Months (Part Time)
|Programme Layout||:||Full Time – 5 days a week and 5 hours a day|
|Part Time – 3 days a week and 3 hours a day for Lecture classes|
|Note||:||International Students can only opt for Full Time programmes|
|Course Intake Dates:|
|23 Feb 2017 - 22 Jun 2017 (MDA Grant Closing: 02 Feb 2017)|
|22 May 2017 - 25 Aug 2017 (MDA Grant Closing: 01 May 2017)|
|In order to file for a graduation certificate, the student must have completed and passed all the modules of the course.|
Programme HighlightsIndustry Project
Industry project to give hands on experience and application of the knowledge acquired during the course.
In depth coverage of the subject through 4 modules that includes Final project.
Methods of Assessment
Each module will be assessed through a combination of assignment, attendance and project work.
Game Design and Documentation
GD401: Game Design and Documentation
C# and 2D Game Development
GD405: C# and 2D Game Development
The use of industrial standard game engines will be introduced in this module so that students can develop a complete game. Students will experience the use of a rapid application type of game engine. Emphasis will be on the sequencing of game play logic such as the condition, events and actions required in a game. The module will require the students to go through the game development process and complete a full 2D game. Assessment will focus on the elements that are important for a typical 2D game anatomy. Students will also explore the development of the different types of games genres.
Mobile Games Development
GD406: Mobile Games Development
In this module, students will study the issues and concerns that are related to mobile games development. Focus will be given to design considerations for mobile games development for multiple platforms. Others topics will include technologies, quality of game engines and optimization techniques for mobile game development. Students will also be taught to develop a game using the game engines and experience the full implementation and testing of the mobile game on target devices.
The Game Development Project tasks the student to review the game development fundamentals mastered from the various modules and apply the necessary skills in the creation of a game. Students are expected to monitor all aspects of the project, ensure that proper knowledge and resources are harnessed to create the desired outcome in a timely, cost-effective manner. Students will also devote most of their time in the research and design of the original mobile game.
What people say about us
B.A Honours in Computer Science, University of Toronto, Canada
With over 30 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. He has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has had teaching experience in subjects like Games Programming at various Singaporean institutions.
Nanda Ye Aung
Master Degree in Computer Science, University of Yangon, Myanmar
Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. He has received certification from companies like Microsoft and Oracle. Nanda has experience in United States, India and Singapore. With his excellent communication and interpersonal skills he proves to be a truly commendable and valuable lecturer for MAGES.
1. General Interest
Applicants must have a passion for creation, a love of media and entertainment, and willingness to strive for good results.
16 years old (based on date of birth) by the date that classes start.
For IMDA Grant application, age requirement will be 18 years old and above (Singaporean and PR only).
3. Academic Qualifications for Diploma Intake
GCE ‘A’ Level or
3 GCE ‘O’ Level passes or Certificate Level or NITEC
The entrance requirements differ from country to country but in general applicants must have satisfactorily completed 12 years of senior high school education or equivalent.
For further information, please email us at [email protected]
4. English Proficiency
GCE ‘O’ Level English
English grade of C6 required for IT and Gaming programmes related courses.
Pass interview with the Academic Director and assessment by Academic Board (if student does not meet the above English requirements).
IELTS 5.5 or more
Other equivalent qualifications where the medium of instruction is English
Student may attend additional English classes and pass at the equivalent of upper intermediate level (if student does not meet any of the above English requirements).