MAGES Institute of Excellence - About Us

Diploma in Animation

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Developed to meet the specific demands of studios in need of highly–trained Animators/Modelers/Artists, the curriculum focuses on balancing creative and technical skills to create a high quality industry-ready portfolio. This is accomplished through the artistic application of theories of motion, timing, storytelling and design using the latest digital technology required to work successfully in the competitive world of 2D and 3D animation.

As a student in this program, you will use the latest in high-end computer workstations, learn tools to problem-solve, and create industry ready demo reels using Maya, Z- Brush, Mari and Mental Ray.

Course Intake Dates: 19th of Feb 2018, 19th of March 2018 (Part-Time)

Programme Highlights

  • Learn the Animation Pipeline - Pre-Production (2D) and Production (3D).
  • Bring your stories to life - Scripting to Storyboarding.
  • Every MAGES Graduate leaves with a Industry-ready Portfolio in hand.

Articulation To Degree

BFA in Animation

MAGES Articulation Pathway 1

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B.A. Computer Arts

MAGES Articulation Pathway 2

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Student Artwork


Learning the Art of Pre-Production

Students explore the fundamental character design principles and understanding of Perspectives, professional techniques, procedures, and terms used in the creation of characters/Perspectives. Students study the various disciplines of character design and perspectives, including the importance of turnarounds and silhouette, 1-, 2-, and 3-point perspective and emphasizing appropriate scale.

Script, Story and Animation

Students explore the principles of Digital 2D Animation and storyboarding through traditional and digital workflows. They plan their shots, research reference, and assess how to leverage what they observe in cinematic media through their own storyboards. Students Explore more animation concepts like animating a character's thoughts and emotions through acting principles.

Mastering 3D Art and Animation

Students learn fundamental tools and techniques for prop/Environment and Character modelling/Texturing/Lighting in Autodesk Maya, and examine the process of how to create models for a variety of applications. Students learn the importance of matching reference, and how to leverage reference to convey story ideas and contexts.

Course Modules


Prespective & Composition

DA101: Prespective & Composition

TThis subject introduces students to perspectives and allows them to learn how to draw accurate representations of objects as they really see them in the world.


Character & Environment Design

DA102: Character & Environment Design

This subject introduces students to character and environment design for animation. They will learn concepts of character design and the factors that will relate to the characters’ personalities and their environment.


History & Principles of Animation

DA103: History & Principles of Animation

This subject introduces students to use media literacy through a comprehensive exploration of history and traditional animation techniques. This module will utilize the twelve principles of animation as a springboard that will help build a strong foundation.


Digital Imaging

DA104: Digital Imaging

This module has been designed to explain the basic understanding of a raster-based software program to create, manipulate, and modify raster-based images


Digital 2D Animation

DA105: Digital 2D Animation

This subject will introduce students to the principles and techniques required for the development of professional, twodimensional, digital animation projects.


Storyboarding & Scriptwriting

DA106: Storyboarding & Scriptwriting

This subject introduces students to the basic technique of story development and to guide them through the mechanics of fleshing out an interesting and engaging story.


3D Modelling in Maya

DA107: 3D Modelling in Maya

This subject introduces students to the skills required to create taught how to create 3D models of existing objects based on photograph references, and 3D models of cartoon characters based on their own design.


Texturing & Lighting

DA108: Texturing & Lighting

Students will be taught on how to prepare a 3D model for texturing, and the technique of painting texture by using Adobe Photoshop. They will also learn how to light 3D objects in a scene, and also how to render it to create photorealistic images.


Character Rigging

DA109: Character Rigging

This subject introduces students in the rigging process involves inserting a virtual skeleton into a computer-generated model to allow an animator flexibility in manipulate it into the pose.


Character Animation

DA110: Character Animation

This subject introduces students to Maya and its application for 3D animation. Students will learn how they can apply weight, timing, arcs and principles of slow-in and slow-out to 3D animation, by working on simple key-framed animation such as bouncing balls and pendulums.


Final Project

DA111: Final Project

This module provides the opportunity for students to produce and develop a professional, industry standard animated movie. By the end of the module, all students will have a full production of a single piece of broadcast quality animated film showing attention to narrative and production techniques.

Career Opportunities

3D Modeler

3D Modelers build three-dimensional computer models of everything that is needed for a CGI project.Working with a number and combination of industry-grade animation tools – Maya, 3DS Max and Blender to name a few – a 3D modeler works from the ground up to bring fully rendered models and environments to life

Animators -3D

Primary Role of Animators in 3D computer animation produce three-dimensional images which create the illusion of movementr

Lighting Artist

As a Lighting Artist, Your Primary Role is to Ensure there is consistency in lighting, colour balance and mood for the CGI Scenes.

Storyboard Artists

Storyboard Artists illustrate the narrative and draw panels to demonstrate action. Storyboard artists usually work hand-in-hand with animation and/or filmmaking teams to help map out a story from start to finish long before work starts.

Our Faculty

MAGES Faculty -Lu Dongjun

Dongjun Lu

Previous Art Director, Zealot Digital
MAGES Faculty - Rajesh Chakravarthy

Rajesh Chakravarthy

Master of Arts (Department of Visual Arts), Savannah College of Art and Design, US (Georgia)
MAGES Faculty - Kobe Sek

Sek Yong Kai, Kobe

Associate Art Director, Ubisoft Singapore
MAGES Faculty - Ling WeiZheng, Jimmy

Ling WeiZheng, Jimmy

Associate of Arts in Illustration, Academy of Art University, California
MAGES Faculty - Rakesh Shrinivas Gowda

Rakesh Shrinivas Gowda

Lecturer of Animation & Motion Graphics
MAGES Faculty - Zaki Bin Ragman

Mohd Zaki Bin Ragman

Previous Animation Director,Scrawl Studios