TThis subject introduces students to perspectives and allows them to learn how to draw accurate representations of objects as they really see them in the world.
Diploma in AnimationSpeak with an Advisor
Developed to meet the specific demands of studios in need of highly–trained Animators/Modelers/Artists, the curriculum focuses on balancing creative and technical skills to create a high quality industry-ready portfolio. This is accomplished through the artistic application of theories of motion, timing, storytelling and design using the latest digital technology required to work successfully in the competitive world of 2D and 3D animation.
As a student in this program, you will use the latest in high-end computer workstations, learn tools to problem-solve, and create industry ready demo reels using Maya, Z- Brush, Mari and Mental Ray.
|Awarded By||:||MAGES Institute of Excellence|
|Programme Layout||:||Full Time – 5 days a week and 5 hours a day|
|Part Time – 3 days a week and 3 hours a day|
|Note||:||International Students can only opt for Full Time programmes|
|Course Intake Dates:|
|18th September 2017|
|In order to file for a graduation certificate, the student must have completed and passed all the modules of the course.|
Programme HighlightsLearning Beyond The Classroom
- Collaboration with industry partners to Create 2D/3D Models/Animations, Character/Environment Concepts allowing students to creatively engage technical and Artistic Challenges.
- Valuable exposure through participation in field trips and industry site visits that enhance learning.
Students are guided to build their portfolio to increase their chances of employability upon graduation.
Methods of Assessment
Each module will be assessed through a combination of assignment, progression test, attendance and project work.
Anyone who wants to build a career in animation industry.
Learning the Art of Pre-Production
Students explore the fundamental character design principles and understanding of Perspectives, professional techniques, procedures, and terms used in the creation of characters/Perspectives. Students study the various disciplines of character design and perspectives, including the importance of turnarounds and silhouette, 1-, 2-, and 3-point perspective and emphasizing appropriate scale.
Script, Story and Animation
Students explore the principles of Digital 2D Animation and storyboarding through traditional and digital workflows. They plan their shots, research reference, and assess how to leverage what they observe in cinematic media through their own storyboards. Students Explore more animation concepts like animating a character's thoughts and emotions through acting principles.
Mastering 3D Art and Animation
Students learn fundamental tools and techniques for prop/Environment and Character modelling/Texturing/Lighting in Autodesk Maya, and examine the process of how to create models for a variety of applications. Students learn the importance of matching reference, and how to leverage reference to convey story ideas and contexts.
Prespective & Composition
DA101: Prespective & Composition
Character & Environment Design
DA102: Character & Environment Design
This subject introduces students to character and environment design for animation. They will learn concepts of character design and the factors that will relate to the characters’ personalities and their environment.
History & Principles of Animation
DA103: History & Principles of Animation
This subject introduces students to use media literacy through a comprehensive exploration of history and traditional animation techniques. This module will utilize the twelve principles of animation as a springboard that will help build a strong foundation.
DA104: Digital Imaging
This module has been designed to explain the basic understanding of a raster-based software program to create, manipulate, and modify raster-based images
Digital 2D Animation
DA105: Digital 2D Animation
This subject will introduce students to the principles and techniques required for the development of professional, twodimensional, digital animation projects.
Storyboarding & Scriptwriting
DA106: Storyboarding & Scriptwriting
This subject introduces students to the basic technique of story development and to guide them through the mechanics of fleshing out an interesting and engaging story.
3D Modelling in Maya
DA107: 3D Modelling in Maya
This subject introduces students to the skills required to create taught how to create 3D models of existing objects based on photograph references, and 3D models of cartoon characters based on their own design.
Texturing & Lighting
DA108: Texturing & Lighting
Students will be taught on how to prepare a 3D model for texturing, and the technique of painting texture by using Adobe Photoshop. They will also learn how to light 3D objects in a scene, and also how to render it to create photorealistic images.
DA109: Character Rigging
This subject introduces students in the rigging process involves inserting a virtual skeleton into a computer-generated model to allow an animator flexibility in manipulate it into the pose.
DA110: Character Animation
This subject introduces students to Maya and its application for 3D animation. Students will learn how they can apply weight, timing, arcs and principles of slow-in and slow-out to 3D animation, by working on simple key-framed animation such as bouncing balls and pendulums.
DA111: Final Project
This module provides the opportunity for students to produce and develop a professional, industry standard animated movie. By the end of the module, all students will have a full production of a single piece of broadcast quality animated film showing attention to narrative and production techniques.
3D Modelers build three-dimensional computer models of everything that is needed for a CGI project.Working with a number and combination of industry-grade animation tools – Maya, 3DS Max and Blender to name a few – a 3D modeler works from the ground up to bring fully rendered models and environments to life
Primary Role of Animators in 3D computer animation produce three-dimensional images which create the illusion of movementr
As a Lighting Artist, Your Primary Role is to Ensure there is consistency in lighting, colour balance and mood for the CGI Scenes.
Storyboard Artists illustrate the narrative and draw panels to demonstrate action. Storyboard artists usually work hand-in-hand with animation and/or filmmaking teams to help map out a story from start to finish long before work starts.
What people say about us
Master of Arts (Department of Visual Arts), Savannah College of Art and Design, US (Georgia)
Mr. Rajesh is working in the education, animation and digital design field for the past 16 years, with more than five years of educational experience with film and creative media schools. As a lead lecturer in US institutes, Rajesh has successfully trained students for employment in animation and creative arts industry for companies such as Electronic Arts, Bungie Studios and Gulfstream Aerospace. Some institutions he has lectured in include, Career Education Corporation in Orlando, Florida and Brown College in Minneapolis, USA.
Ling WeiZheng, Jimmy
Associate of Arts in Illustration, Academy of Art University, California
Jimmy has worked as an art director, freelancer for various names in the industry for the past twelve years. Some of his clients works include Mitsubishi, Ministry of Transport, Singtel, Singpost, Fancl, HSA, Singapore Gamer’s Association and many others. Jimmy has also created illustrations and concept art work for companies such as Dungeons and Dragons, Envisage Reality, Nexgen Entertainment and card game Tactics Anthem.
Previous Art Director, Zealot Digital
With more than 6 years of industry experience, Dongjun brings immense talent, skill and passion to the classroom. Previously an Art Director, he has worked on many famous games such as King of Avalon, Toukiden & AION Legion amongst many others. Dong Jun holds a Bachelor in Mechanical Design, Nanyang Technological University, Singapore. Now with more than 5 years of teaching experience, he guides MAGES students to new levels of creative excellence.
Mohd Zaki Bin Ragman
Previous Animation Director, Scrawl Studios
Zaki brings with him more than 18 years of experience in various creative industries, from illustration to animation. Zaki has been a valuable addition to various companies such as Scrawl Studios and Chip & Toons taking up the responsibility of Animation Director in both places. In addition to his illustrious career, Zaki has also been published 5 times - with his latest comic, Badang, being a historical comic based on the Second World War in Singapore. Zaki completed his formal education with MAGES Institute of Excellence, graduating with a Diploma in Entertainment Design.
Sek Yong Kai, Kobe
Associate Art Director, Ubisoft Singapore
Kobe Sek is a concept artist, modeler and Associate Art Director working at Ubisoft Singapore.He has worked on numerous projects for Ubisoft, with some of his notable pieces manifesting themselves in the Assassin's Creed series, where his specialization lies in concept art, character design, environment design and digital illustration. Kobe received his Diploma in Digital Animation from The One Academy of Communication Design, Malaysia
Rakesh Shrinivas Gowda
Lecturer of Animation & Motion Graphics
As the lecturer of Animation and Motion Graphics at MAGES, Rakesh brings with him a plethora of experiences. As an immensely creative artist, he has extended his animation, 3D modelling and VFX expertise into building Virtual Reality Environments and Experiences. Rakesh has been working in the education field for the past 7 years with various film and creative media schools. Rakesh has successfully trained students for employment in animation and the creative technology industry. He completed his Advanced Diploma in Animation from MAGES Institute of Excellence, Singapore.
1. Academic Qualifications
Minimum 17 years of age, and
2 GCE 'A' level passes or minimum of 2 H2 level subjects with a pass or above, or
Foundation Certificate in Art and Technology from MAGES or
Certificate in Art or Animation related course from other PEIs
Minimum 17 years of age, and
Equivalent to Year 12 from the respective home country of the applicant, or
Foundation Certificate in Art and Technology from MAGES, or
Certificate in Art or Animation related course from other PEIs
At least 30 years of age, with 8 years of work experience.
2. English Proficiency
GCE ‘O’ Level English
English grade of C6 required for IT and Gaming programmes related courses.
Pass interview with the Academic Director and assessment by Academic Board (if student does not meet the above English requirements).
IELTS 5.5 or more
Other equivalent qualifications where the medium of instruction is English
Student may attend additional English classes and pass at the equivalent of upper intermediate level (if student does not meet any of the above English requirements).