Bachelor in Mechanical Design, Nanyang Technological University, Singapore
With more than 6 years of industry experience, Dongjun brings immense talent, skill and passion to the classroom. Previously an Art Director, he has worked on many famous games such as King of Avalon, Toukiden & AION Legion amongst many others. Now with more than 5 years of teaching experience, he guides MAGES students to new levels of creative excellence.
Master of Arts (Department of Visual Arts), Savannah College of Art and Design, US (Georgia)
Mr. Rajesh is working in the education, animation and digital design field for the past 16 years, with more than five years of educational experience with film and creative media schools. As a lead lecturer in US institutes, Rajesh has successfully trained students for employment in animation and creative arts industry for companies such as Electronic Arts, Bungie Studios and Gulfstream Aerospace. Some institutions he has lectured in include, Career Education Corporation in Orlando, Florida and Brown College in Minneapolis, USA.
Master Degree in Computer Science, University of Yangon, Myanmar
Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. He has received certification from companies like Microsoft and Oracle. Nanda has experience in United States, India and Singapore. With his excellent communication and interpersonal skills he proves to be a truly commendable and valuable lecturer for MAGES.
Diploma in Digital Media Design, Nanyang Polytechnic, Singapore
Associate of Art Degree in Illustration, Academy of Art University, San Francisco
BSc. in Fine Arts - Entertainment Design 2D, Aspen University, Colorado
Jimmy has worked as an art director, freelancer for various names in the industry since seven years. Some of his clients works include Mitsubishi, Ministry of Transport, Singtel, Singpost, Fancl, HSA, Singapore Gamer’s Association and many others. Jimmy has also created illustrations and concept art work for companies such as Dungeons and Dragons, Envisage Reality, Nexgen Entertainment and card game Tactics Anthem.
David has a about 16 years of experience with companies like Zealot Digital, Digital Perception studios, Ksatria Gameworks etc. Some of his work includes development of tools and components for proprietary game engine, development of ZD engine 2.0, game programming, Xbox 1tech demo graphics programming. He has also conducted various seminars on 3D Arts, involved in 3D animation for companies like Chevron and immensely contributed in nex-gen kjAPI Game Engine Development.
Bachelor of Fine Arts in Digital Animation, Nanyang Technological University, Singapore
Diploma in Advanced Studies in Character Animation, Animation Mentor, Berkeley, California
Kader is an expert conceptualizer and a strategist. He is associated with companies like Sunwoo and Grid Synergy since 2013. His clients include SingTel, ST Engineering, Internal etc. and worked on Concepts, Art direction, Pitch, ideation, fabrication, project management, project costing etc.
B.A Honours in Computer Science, University of Toronto, Canada
With over 30 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. He has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has had teaching experience in subjects like Games Programming at various Singaporean institutions.
Mr. Khan has experience working in a professional environment and involved in production of published AAA game titles. Currently a Senior 3D Modeller for Ubisoft, he specializes in creating high quality assets for game specialties: Skilled in 3d modeling, UV, texturing, 3d Digital sculpting, Character Illustrations, Game Pipeline Integration and game workflow. He has worked with companies like – Turtle in Time, Cam Cam & Ghost Recon Phontom etc.
Manuj is a technology and management generalist, he is a Graduate in Game Development using the Game Engine, Unity. Manuj has considerable experience in Virtual Reality, having developed games on Oculus Rift, Leap motion and Cardboard e-learning apps which are marked in United Kingdom and other Countries. He brings with him more than a decade of industry experience.
B.A Honours in Illustration, University of The West of England, UK
Regine’s experience spans from East to West, she has worked as an art director in creative agencies, collaborating with a wide variety of clients in various industries to design and conceptualize various projects ranging from advertising, corporate communication and brand management. Graduating with honors in Bachelor of Illustration from the University of The West of England, UK. Regine is an art adventurer with a strong background in graphic design and illustration.
Diploma in Electrical and Electronics Engineering, Singapore Polytechnic
M.B.A, International Business, Arcadia University, Pennsylvania
Dominic is a veteran game designer with more than 10 years of experience under his belt. He has worked with international studios and appeared on national tabloid for his design exploits. He also launched the first ever successful tabletop gaming Kickstarter in the country, and is still active today with a pipeline of multiple projects.
Zaki brings with him more than 18 years of experience in various creative industries, from illustration to animation. Zaki has been a valuable addition to various companies such as Scrawl Studios and Chip & Toons taking up the responsibility of Animation Director in both places. In addition to his illustrious career, Zaki has also been published 5 times - with his latest comic, Badang, being a historical comic based on the Second World War in Singapore.
Kobe Sek is a concept artist, modeler and Associate Art Director working at Ubisoft
Singapore.He has worked on numerous projects for Ubisoft, with some of his notable pieces
manifesting themselves in the Assassin's Creed series, where his specialization lies in
concept art, character design, environment design and digital illustration.
Kerwin Atienza is a Senior Artist at UBISOFT has 9+ years of solid experience concentrated
in Game Development. He has shipped 21 games in his career, 2 of which have won "Game
of the Year", and 7 of them are Triple-A titles.He graduated with honors (Cumlaude) in his
Bachelor's Degree in Multimedia Arts at Asia Pacific College.
Yee Suk Yi is a Graphic Designer with 6 years of experience in digital design and corporate
branding. This includes user interface (UI) design, infographic design, and managing social
media channels. I am also the author of several articles for a luxury lifestyle website.
Luther Chan has more than 10 years of experience in the Game Industry. His strength is in
Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an
independent game development studio that focuses on creating high quality games and we
have been doing so for over 10 years. In addition to creating our own games, we also create
games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4,
NHS and Air France-KLM.
Resident Producer & Director, Pharaoh Entertainment
Graduated with a Bachelor of Fine Arts (Animation w Hons), Jerome's directorial debut,
Hooked (2010), made official selection in Singapore TBS Digicon 6. He has since directed
and produced under various companies for clients such as HDB, Singapore Prisons,
People’s Association, Aviva and Google. He now serves as the resident producer and
director in Pharaoh Entertainment.