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How to use Game Level Design to Keep Players Engaged

You may have already learnt in your level design course for games about how important it is to design levels to create an engaging story for your game. No matter how flashy your effects are and how detailed the models appear to be, band level design can ruin the game on the whole.

Whether it is a simple 2D mobile game or one where you are leveraging your newly learnt skills from the Unity 3D courses, level design is paramount to its success. Here are a few steps to consider when creating levels for an engaging gaming outcome –

Plan your Levels

This is the first and most critical step to consider when creating a game. While you may be tempted to get to the exciting bits of placing rooms, corridors enemies and other random assets that you find in the built in library, you want to sit back and give much more thought to the game. Sit down and map how each level will take your story forward. Plan where the player should go and what is the ideal way for him and her to get there. Assess if you intend to provide different routes to get to the same result.

Leading the Player

A great level design helps lead the player without giving them real answers. You want to make the player feel like they are figuring things out on their own. At the same time you don’t want to make it so difficult that it makes the gamer frustrated. Identify that fine line between level design influence and player discovery.

Creating Different Scenery

Take inspiration from everything you’re learned at your level design course for games and identify areas where you can change the scenery a little. Seeing the same building 50 times over and over again can get dull for the player. Consider creating 4 sided buildings where each side has a different texture and look to it. Simply displaying these in different angles is all it takes to bring in some variety. Similarly, avoid copy pasting assets in different levels.

Rewarding the Player

If you are creating an area in a specific level that is critical to get to and comes with a challenge, you want to make sure you are sufficiently rewarding the player with elements such as extra health, ammunition, etc.

Finally, if there is one lesson you need to take home from your Unity 3D courses, it is that it is very important to test every level you create. Try to involve other people to test you map. Make sure you don’t give away any clues and assess how well they perform in the game. Take notes and adjust your levels to create an engaging game on the whole.


The key to developing an interesting game is developing levels which engage your players. This article discusses various considerations you must make to incorporate interesting levels into your game.

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