Reg No: 200912099N
Reg from: 21st Aug. 2016 to 20th Aug. 2020
This module will focus on what makes enjoyable and functioning level games and how to create them. Introduction to the tools and concepts used to create levels for games and simulations. The Module Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. The Students will also learn how to create interactive game elements that pull a user through a story.