Mages Institute of Excellence
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DIPLOMA in 3d
ANIMATION

Programme Highlights

  • Learn the fundamentals of movement and timing
  • Cultivate creative and artistic qualities, along with the appropriate technical skills
  • Observational skills and acting talent, for character work
  • Critically appraise and evaluate work in the area of 3D animation
  • Apply, manipulate and combine media to create advanced 3D animated performances
  • Produce a finished Animated Show Reel for your Final Portfolio

Articulation Pathway to Degree

MAGES is affiliated with two world-renowned universities. Students are provided with the option to continue to a degree pathway to gain not only a world-class education but also a global perspective as they make progress as competent media professionals.

MAGES Diploma
MAGES Adv. /
Specialist Diploma
Articulation
Degree at
Abertay or AAU

STUDENT ARTWORK

Course Modules

1

Art
Fundamentals

Art
Fundamentals

D3D101: Art Fundamentals

This module focuses on representation of three-dimensional forms in two- dimensional space. Focus on drawing one-, two-, and three-point linear perspective systems from observation and imagination.

2

Modeling
Concepts

Modeling
Concepts

D3D102: Modeling Concepts

This module introduces students to the skills required to create 3D Models in Industry Standard 3D Software efficiently. Students will learn different methods of modeling and texturing, and how to achieve good topology in a 3D model.

3

Animation
Fundamentals

Animation
Fundamentals

D3D103: Animation Fundamentals

This module introduces fundamental principles and mechanics of motion through Digital 3D animation. Students explore timing, spacing, weight, staging an image for clarity, emotion and storytelling, and learn to apply and manipulate the fundamental concepts to creatively animate an idea.

4

Character
Rigging

Character
Rigging

D3D104: Character Rigging

This subject introduces students in the rigging process involves inserting a virtual skeleton into a computer-generated model to allow an animator flexibility in manipulate it into the pose. Student will learn to rig, skin, and test created 3D Characters in preparation for use in animation, motion pictures, games videos etc.

5

Animation
Cycles and Body
Mechanics

Animation
Cycles and Body
Mechanics

D3D105: Animation Cycles and Body Mechanics

This course covers the processes and techniques used to create believable and appealing bipedal body mechanics in animation. The exploration of topics such as walking, running, jumping, throwing, and heavy lifting will be utilized to create physically accurate motion for bipedal characters.

6

3D Naturalistic
Character Animation

3D Naturalistic
Character Animation

D3D106: 3D Naturalistic Character Animation

The Advanced Character Animation module focuses on strengthening students’ animation skills by exploring methods for creating movement that is entertaining, appealing, and clearly driven by the characters’ emotions.

7

Animation
Studio

Animation
Studio

D3D107: Animation Studio

Through group inception, design and animation, students complete a short 3D Animated film. From preproduction to postproduction, students employ methods and practices of contemporary animation production management.

8

Portfolio

Portfolio

D3D108: Portfolio

This module is to prepare the student as a professional for the animation and digital media industry. The course is designed for the student to be prepared with the tools and knowledge to get a job or to work in the animation industry.

Career Opportunities

  • Career OpportunitiesCareer Opportunities3D Modeler
  • Career OpportunitiesCareer OpportunitiesLighting Artist
  • Career OpportunitiesCareer OpportunitiesCinematic Animator
  • Career OpportunitiesCareer Opportunities3D Animator
  • Career OpportunitiesCareer OpportunitiesAnimation Engineer
  • Career OpportunitiesCareer OpportunitiesTexturing Artist

3D Modeler

A programming career that involves designing and implementing the game dynamics and logic of a video game. This includes creating simulated intelligent agents to help or oppose the player’s character in a game. A game programmer is also responsible for setting up events, triggers, and effects which enhance a player’s experience. Mathematics and Physics will be an ally in developing an immersive gaming experience.

Lighting Artist

A programming career that involves designing and implementing the game dynamics and logic of a video game. This includes creating simulated intelligent agents to help or oppose the player’s character in a game. A game programmer is also responsible for setting up events, triggers, and effects which enhance a player’s experience. Mathematics and Physics will be an ally in developing an immersive gaming experience.

Cinematic Animator

A programming career that involves designing and implementing the game dynamics and logic of a video game. This includes creating simulated intelligent agents to help or oppose the player’s character in a game. A game programmer is also responsible for setting up events, triggers, and effects which enhance a player’s experience. Mathematics and Physics will be an ally in developing an immersive gaming experience.

3D Animator

A programming career that involves designing and implementing the game dynamics and logic of a video game. This includes creating simulated intelligent agents to help or oppose the player’s character in a game. A game programmer is also responsible for setting up events, triggers, and effects which enhance a player’s experience. Mathematics and Physics will be an ally in developing an immersive gaming experience.

Animation Engineer

A programming career that involves designing and implementing the game dynamics and logic of a video game. This includes creating simulated intelligent agents to help or oppose the player’s character in a game. A game programmer is also responsible for setting up events, triggers, and effects which enhance a player’s experience. Mathematics and Physics will be an ally in developing an immersive gaming experience.

Texturing Artist

A programming career that involves designing and implementing the game dynamics and logic of a video game. This includes creating simulated intelligent agents to help or oppose the player’s character in a game. A game programmer is also responsible for setting up events, triggers, and effects which enhance a player’s experience. Mathematics and Physics will be an ally in developing an immersive gaming experience.

Our Faculty

Rajesh Chakravarthy

ACADEMIC DIRECTOR at MAGES Institute of Excellence
Master of Arts (Department of Visual Arts), Savannah College of Art and Design, USA

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Rajesh Chakravarthy

ACADEMIC DIRECTOR at MAGES Institute of Excellence
Master of Arts (Department of Visual Arts), Savannah College of Art and Design, USA

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Mr. Rajesh is working in the education, animation and digital design field for the past 16 years, with more than five years of educational experience with film and creative media schools. As a lead lecturer in US institutes, Rajesh has successfully trained students for employment in animation and creative arts industry for companies such as Electronic Arts, Bungie Studios and Gulfstream Aerospace. Some institutions he has lectured in include, Career Education Corporation in Orlando, Florida and Brown College in Minneapolis, USA.

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Kanan Abdul Kader Mohamed Ali

Temasek International Pte. Ltd. - Lead Animator
Diploma in Advanced Studies in Character Animation, Animation Mentor, Berkeley, California

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Kanan Abdul Kader Mohamed Ali

Temasek International Pte. Ltd. - Lead Animator
Diploma in Advanced Studies in Character Animation, Animation Mentor, Berkeley, California

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Kader is an expert conceptualizer and a strategist. He is associated with companies like Sunwoo and Grid Synergy since 2013. His clients include SingTel, ST Engineering, Internal etc. He has been in the industry for the past thirteen years, working on Concepts, Art Direction, Fabrication & Project Costing etc.

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Mohd Zaki Bin Ragman

Assistant Lecturer at MAGES Institute of Excellence
Diploma in Entertainment Design, MAGES Institute of Excellence

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Mohd Zaki Bin Ragman

Assistant Lecturer at MAGES Institute of Excellence
Diploma in Entertainment Design, MAGES Institute of Excellence

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Zaki brings with him more than 18 years of experience in various creative industries, from illustration to animation. Zaki has been a valuable addition to various companies such as Scrawl Studios and Chip & Toons taking up the responsibility of Animation Director in both places. In addition to his illustrious career, Zaki has also been published 5 times – with his latest comic, Badang, being a historical comic based on the Second World War in Singapore. Zaki completed his formal education with MAGES Institute of Excellence, graduating with a Diploma in Entertainment Design.

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Rakesh Shrinivas Gowda

Lecturer at MAGES Institute of Excellence
Advanced Diploma in Animation, MAGES Institute of Excellence, Singapore

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Rakesh Shrinivas Gowda

Lecturer at MAGES Institute of Excellence
Advanced Diploma in Animation, MAGES Institute of Excellence, Singapore

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As the lecturer of Animation and Motion Graphics at MAGES, Rakesh brings with him a plethora of experiences. As an immensely creative artist, he has extended his animation, 3D modelling and VFX expertise into building Virtual Reality Environments and Experiences. Rakesh has been working in the education field for the past 7 years with various film and creative media schools. Rakesh has successfully trained students for employment in animation and the creative technology industry. He completed his Advanced Diploma in Animation from MAGES Institute of Excellence, Singapore.

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Siew Zhi Zhing, Jerome

Resident Producer and Director, Pharaoh Entertainment
Bachelor of Fine Arts in Digital Animation, Nanyang Technological University

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Siew Zhi Zhing, Jerome

Resident Producer and Director, Pharaoh Entertainment
Bachelor of Fine Arts in Digital Animation, Nanyang Technological University

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Jerome graduated with a Bachelor of Fine Arts in Digital Animation, from Nanyang Technological University. His directorial debut, Hooked (2010), made official selection in Singapore TBS Digicon 6. He has since directed and produced under various companies for clients such as HDB, Singapore Prisons, People’s Association, Aviva and Google. He now serves as the resident producer and director in Pharaoh Entertainment.

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Adeeb Md.

Diploma in Visual Effects (Specialisation in Animation)

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Adeeb Md.

Diploma in Visual Effects (Specialisation in Animation)

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Adeeb is the Co-founder and Creative Director at Kinetiquettes. Adeeb has 11 years of professional experience. Adeeb has worked as an Animator at Ubisoft Singapore with over 7 years. He also worked at Tecmo Koei, known for their Dynasty Warrior series. He specializes in game animation and development of interactive cinematic experiences. He most notably worked on the behaviour animations for the underwater missions in Assassin’s Creed IV: Black Flag.

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Aditya Dwivedi

Technical Rigger, Ubisoft Singapore

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Dwivedi Aditya Kumar

Technical Rigger, Ubisoft Singapore

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Mr Aditya Dwivedi is working with Ubisoft Singapore, as a Technical Rigger. Mr Dwivedi has been involved in numerous projects like WWE 2k17 & 2k16 (Yukes), Teenage Mutant Ninja Turtle, Tekken 7 and many more. He specializes in Rigging & Animation and is skilled in using software like Autodesk 3Ds Max, Motion Builder, Maya, Unity, Rigging in Cinema 4 D & Softimage.

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  • Admissions
  • Entry Requirements
  • Programme Fees
Duration:11 Months (Full Time & Part Time)
Programme Layout:Full Time – 5 days X 3 hours a day per week
Part Time – 3 days X 3 hours a day per week
Note:International Students are only offered Full-Time course.
There are no differences in the total number of contact hours between the Part-Time and Full-Time courses.
Student to Lecturer Ratio:12:1
Medium of Instruction:Lectures & Practical (Hands on Application)
Language of Instruction:English
Mode of Assessment:Project Based Assessment for All Modules
Graduation Criteria:In order to file for a graduation certificate, the student must have completed and passed all the modules of the course.

Minimum Age: 17 years old or above (based on date of birth) at point of start class

1. Academic Qualifications
Local Students
  • 2 GCE ‘A’ level passes or minimum of 2 H2 level subjects with a pass or above
  • OR Foundation Certificate in Art and Technology from MAGES
  • OR Certificate in Art or Animation related course from other PEIs.
International Students
  • Equivalent to Year 12 from the respective home country of the applicant
  • OR Foundation Certificate in Art and Technology from MAGES
  • OR Certificate in Art or Animation related course from other PEIs.
Mature Students

At least 30 years of age, with 8 years of work experience.

2. English Proficiency
Local Students
  • GCE ‘O’ Level English – Requires a minimum of C6 English grade
  • OR Pass interview with the Academic Director and assessment by Academic Board
International Students
  • IELTS 5.5
  • OR Other equivalent qualifications where the medium of instruction is English
  • OR Student may attend additional English classes and pass at the equivalent of upper intermediate level
Exemptions Approved

If student has achieved C6 in GCE ‘O’ Level or 65% in English in 10th Grade or IELTS 5.5 then student can be exempted from Modules FCAT101, FCAT102 and FCAT103 for the Foundation Certificate in Art and Technology.

Fees Breakdown
DIPLOMA IN 3D Animation
Total Payable(S$)
(Singaporeans & PR)
Total Payable(S$)
(International Students)
Course Fee13,88815,338
Admission Fee200500
Course Material Fee450450
FPS Insurance100100
Examination Fee450450
Medical Insurance Fee150150
Student Pass Application0500
(A) Total Course Fees Payable15,23817,488
Total Fees Payable [Inclusive of 7% GST]16,304.6618,712.16

 Miscellaneous Fees*

Purpose of FeeAmount (S$) and When Payable
Course Transfer Fees$100 ($107 [Inclusive of 7% GST])
5% – Overdue for 1 week
Late Payment Fees (Exclusive of 7% GST)6% – Overdue for 2 weeks
9% – Overdue for 3 weeks
10% – Overdue for 4 weeks
Replacement of lost Course Material$50.00 ($53.50 (Per Module) [Inclusive of 7% GST])
Replacement of Student ID$30 ($32.10 [Inclusive of 7% GST])
Re-Taking Examinations$500 ($535 [Inclusive of 7% GST])
Re-module (Exclusive of 7% GST)(Total Course Fees * Module Credits) /
Total Programme Credits
Review of grade per module/unit$50 ($53.50 [Inclusive of 7% GST])
Late Re-enrolment fee per module/unit$50 ($53.50 [Inclusive of 7% GST])
Admin fee for every cancellation/change of module/unit$50 ($53.50 [Inclusive of 7% GST])
Deferment fee per module/unit$100 ($107.00 [Inclusive of 7% GST])
Admin fee for the lost library item$20 ($21.40 [Inclusive of 7% GST])
Convenience Fee for using Credit Card3% based on amount payable
Banker’s Guarantee (if applicable)Bond AmountFee Payable (Inclusive GST)
1000$400 ($428 [Inclusive of 7% GST])
1500$400 ($428 [Inclusive of 7% GST])
3000$400 ($428 [Inclusive of 7% GST])
5000$600 ($642 [Inclusive of 7% GST])

Application Fees

  • Local Students – $250 ($267.50 [Inclusive of 7% GST])
  • International Students – $500 ($535.00 [Inclusive of 7% GST])

Payment Notes

  • Non-Refundable Application Fee is not summed up in (A)
  • Total Fees Payable [Inclusive of 7% GST] is fully protected as required by EduTrust FPS
  • MAGES Institute of Excellence has adopted the Insurance Scheme
    • Account Name: MAGES INSTITUTE OF EXCELLENCE PTE LTD
    • Account Number: 106-902634-2
Testimonials

Student Testimonials

Delphine, Animation Student

I choose Mages because it was the school with very appealing student artwork on their website, with student’s Motion Design and Concept Art. I wanted to learn everything like this. There is low student to lecturer ratio, so the teachers have more time to take care of each student individually and help them with the work. The good thing about Mages is that everyone is helping each other and everyone tells you not to give up.

Testimonials
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