Reg No: 200912099N
Reg from: 21st Aug. 2020 to 20th Aug. 2024
MAGES is affiliated with two world-renowned universities. Students are provided with the option to continue to a degree pathway to gain not only a world-class education but also a global perspective as they make progress as competent media professionals.
D3D101: Art Fundamentals
This module focuses on representation of three-dimensional forms in two- dimensional space. Focus on drawing one-, two-, and three-point linear perspective systems from observation and imagination.
D3D102: Modeling Concepts
This module introduces students to the skills required to create 3D Models in Industry Standard 3D Software efficiently. Students will learn different methods of modeling and texturing, and how to achieve good topology in a 3D model.
D3D103: Animation Fundamentals
This module introduces fundamental principles and mechanics of motion through Digital 3D animation. Students explore timing, spacing, weight, staging an image for clarity, emotion, and storytelling, and learn to apply and manipulate the fundamental concepts to creatively animate an idea.
D3D104: Character Rigging
This subject introduces students in the rigging process involves inserting a virtual skeleton into a computer-generated model to allow animator flexibility in manipulating it into the pose. Students will learn to rig, skin, and test created 3D Characters in preparation for use in animation, motion pictures, games videos, etc.
D3D105: Animation Cycles and Body Mechanics
This course covers the processes and techniques used to create believable and appealing bipedal body mechanics in animation. The exploration of topics such as walking, running, jumping, throwing, and heavy lifting will be utilized to create physically accurate motion for bipedal characters.
D3D106: 3D Naturalistic Character Animation
The Advanced Character Animation module focuses on strengthening students’ animation skills by exploring methods for creating a movement that is entertaining, appealing, and clearly driven by the characters’ emotions.
D3D107: Animation Studio
Through group inception, design, and animation, students complete a short 3D Animated film. From preproduction to postproduction, students employ methods and practices of contemporary animation production management.
D3D108: Portfolio
This module is to prepare the student as a professional for the animation and digital media industry. The course is designed for the student to be prepared with the tools and knowledge to get a job or to work in the animation industry.
Having been an active part of the Animation industry in India and abroad for the past 18 years. Nirmal David has to his credit work ranging from creature Animation done on films like the VFX academy winner “Golden Compass” to more exaggerated performance based style like on “Alvin and the chipmunks” movie series .
Most of his 7 years in the award winning Rhythm and Hues Studios was spent as an Animation lead, guiding animators aesthetically and technically on various films.
He moved on to work on the multiple award winning STAR WARS-The Clone Wars series during his stint at Lucas Film Animation in Singapore. Post which, he was the Animation Supervisor for Epics Fx Studios in Jakarta overseeing the Animation on a feature film project. He is currently developing Bot Rods the game and is the Animation Director at Cirqus Studios.
What really caught my attention was how in a very short time the students managed to get a decent level of finesse in their work. To think that in a few months they not only learned the tools of the trade from scratch, but also managed to output good work is really a testament to the academy and its faculty
Enrique started his career as a freelancer for video games, television commercials and music videos. In 2005, he joined Animal Logic, Sydney as a Character TD on the Academy Award Winning movie, ‘Happy Feet’ and subsequently, Zach Snyder’s animated feature “Legend of the Guardians”. In 2009, he joined One Animation Studio as a Lead Creature Artist. In time he took on the role of Character Department Supervisor and has been the studio’s CG Supervisor since 2013.
We at One Animation are very impressed with the quality of work coming out of Mages Institute. They have the competitive edge required to succeed in our industry
ACADEMIC DIRECTOR at MAGES Institute of Excellence
Master of Arts- Visual Effects, Savannah College of Art and Design, USA
Rajesh has been working in the education, animation, and digital design fields for the past 18 years with 9 years of educational experience at various film and Creative Media/Tech Schools across the world. He has a Master of Arts Degree in Visual Effects from Savannah College of Art and Design.
As an Academic Director and Lead Lecturer(Games & AR/VR), Rajesh has successfully trained his students for successful employment and many of my ex-students are working in the animation and creative arts industry globally at Prominent Animation, Game, VR/AR companies such as ILM, Electronic Arts, Blizzard, Bungie Studios, Microsoft, Gulfstream Aerospace, etc.
Rajesh has been researching and working with Augmented & Virtual Reality Projects since 2014, designing and implementing AR and VR applications with his focus being on 3D user interfaces, Design and Engineering to Serious Games for Impact, Data Analytics for immersive applications. You will always find Rajesh envisioning and creating something new and exciting. He works at the junction of Design, Technology, and Business. He’s been evangelizing the new Immersive Technologies by actively doing workshops on Design for AR and VR, prototyping for AR/VR Technologies, and Applications of XR in Enterprises based on business needs.
Assistant Lecturer at MAGES Institute of Excellence
Diploma in Entertainment Design, MAGES Institute of Excellence
Zaki brings with him more than 18 years of experience in various creative industries, from illustration to animation. Zaki has been a valuable addition to various companies such as Scrawl Studios and Chip & Toons taking up the responsibility of Animation Director in both places. In addition to his illustrious career, Zaki has also been published 5 times – with his latest comic, Badang, being a historical comic based on the Second World War in Singapore. Zaki completed his formal education with MAGES Institute of Excellence, graduating with a Diploma in Entertainment Design.
Lecturer at MAGES Institute of Excellence
Advanced Diploma in Animation, MAGES Institute of Excellence, Singapore
As the lecturer of Animation and Motion Graphics at MAGES, Rakesh brings with him a plethora of experiences. As an immensely creative artist, he has extended his animation, 3D modelling and VFX expertise into building Virtual Reality Environments and Experiences. Rakesh has been working in the education field for the past 7 years with various film and creative media schools. Rakesh has successfully trained students for employment in animation and the creative technology industry. He completed his Advanced Diploma in Animation from MAGES Institute of Excellence, Singapore.
Resident Producer and Director, Pharaoh Entertainment
Bachelor of Fine Arts in Digital Animation, Nanyang Technological University
Jerome graduated with a Bachelor of Fine Arts in Digital Animation, from Nanyang Technological University. His directorial debut, Hooked (2010), made official selection in Singapore TBS Digicon 6. He has since directed and produced under various companies for clients such as HDB, Singapore Prisons, People’s Association, Aviva and Google. He now serves as the resident producer and director in Pharaoh Entertainment.
Diploma in Visual Effects (Specialisation in Animation)
Adeeb is the Co-founder and Creative Director at Kinetiquettes. Adeeb has 11 years of professional experience. Adeeb has worked as an Animator at Ubisoft Singapore with over 7 years. He also worked at Tecmo Koei, known for their Dynasty Warrior series. He specializes in game animation and development of interactive cinematic experiences. He most notably worked on the behaviour animations for the underwater missions in Assassin’s Creed IV: Black Flag.
Technical Rigger, Ubisoft Singapore
Mr Aditya Dwivedi is working with Ubisoft Singapore, as a Technical Rigger. Mr Dwivedi has been involved in numerous projects like WWE 2k17 & 2k16 (Yukes), Teenage Mutant Ninja Turtle, Tekken 7 and many more. He specializes in Rigging & Animation and is skilled in using software like Autodesk 3Ds Max, Motion Builder, Maya, Unity, Rigging in Cinema 4 D & Softimage.
Principal Lecturer -Animation at MAGES Institute of Excellence
Animation Mentor Graduate
Amita has 2 decades of experience in the field of Animation, having worked with studios like Animal Logic, Iloura, Brown Bag Films and Rhythm & Hues. Some of the films she has animated on are – Golden Compass, Happy Feet, Alvin & the Chipmunks and Legend of the Guardians. She has also supervised animation on TV Series such as Bing Bunny and Talking Tom & Friends.
Narrative & Game Designer of Video games at goGame
Kelly Bender is an award-winning professional creative writer with over six years of experience. He’s written video games for such clients as Ubisoft, Disney, Cartoon Network, and Nickelodeon. He’s also created and written multiple original comic series, and scripted ideas for film and tv.
Academic and Business Management Leader ~ Visual Designs | Creative Art Direction | Program Oversight
Jimmy is a versatile and accomplished Art Direction and Academic Management professional with more than 13 years of experience across Visual Designing, Art Direction, Program Direction along with Design, Strategic and Operational oversight for start-ups, design agencies, and eminent educational organizations. Accomplished sourcing, organizing, and acquisition of sponsors such as Wacom, Asus, and APOL for the most prominent digital art and technology contest event in Singapore, with a government-owned Singex, at the largest expo IT event – Sitex 2019. Exposed to working with clients in the U.S.A., Taiwan, and Singapore markets, he reckoned as an award-winning professional who has gained the stature of being Singapore’s first and the only Wacom Ultimate Master Artist.
Duration | : | 11 Months (Full Time & Part Time) |
Programme Layout | : | Full Time – 5 days X 3 hours a day per week |
Part Time – 3 days X 3 hours a day per week | ||
Note | : | International Students are only offered Full-Time course. There are no differences in the total number of contact hours between the Part-Time and Full-Time courses. |
Student to Lecturer Ratio | : | 12:1 |
Medium of Instruction | : | Lectures & Practical (Hands on Application) |
Language of Instruction | : | English |
Mode of Assessment | : | Project Based Assessment for All Modules |
Graduation Criteria | : | In order to file for a graduation certificate, the student must have completed and passed all the modules of the course. |
Minimum Age: 17 years old or above (based on date of birth) at point of start class
At least 30 years of age, with 8 years of work experience.
If student has achieved C6 in GCE ‘O’ Level or 65% in English in 10th Grade or IELTS 5.5 then student can be exempted from Modules FCAT101, FCAT102 and FCAT103 for the Foundation Certificate in Art and Technology.
Fees Breakdown DIPLOMA IN 3D Animation | ||
---|---|---|
Total Payable(S$) (Singaporeans & PR) | Total Payable(S$) (International Students) | |
Course Fee | 13,888 | 15,338 |
Admission Fee | 200 | 500 |
Course Material Fee | 450 | 450 |
FPS Insurance | 100 | 100 |
Examination Fee | 450 | 450 |
Medical Insurance Fee | 150 | 150 |
Student Pass Application | 0 | 500 |
(A) Total Course Fees Payable | 15,238 | 17,488 |
Total Fees Payable [Inclusive of 7% GST] | 16,304.66 | 18,712.16 |
Purpose of Fee | Amount (S$) and When Payable | |
Course Transfer Fees | $100 ($107 [Inclusive of 7% GST]) | |
5% – Overdue for 1 week | ||
Late Payment Fees (Exclusive of 7% GST) | 6% – Overdue for 2 weeks | |
9% – Overdue for 3 weeks | ||
10% – Overdue for 4 weeks | ||
Replacement of lost Course Material | $50.00 ($53.50 (Per Module) [Inclusive of 7% GST]) | |
Replacement of Student ID | $30 ($32.10 [Inclusive of 7% GST]) | |
Re-Taking Examinations | $500 ($535 [Inclusive of 7% GST]) | |
Re-module (Exclusive of 7% GST) | (Total Course Fees * Module Credits) / Total Programme Credits | |
Review of grade per module/unit | $50 ($53.50 [Inclusive of 7% GST]) | |
Late Re-enrolment fee per module/unit | $50 ($53.50 [Inclusive of 7% GST]) | |
Admin fee for every cancellation/change of module/unit | $50 ($53.50 [Inclusive of 7% GST]) | |
Deferment fee per module/unit | $100 ($107.00 [Inclusive of 7% GST]) | |
Admin fee for the lost library item | $20 ($21.40 [Inclusive of 7% GST]) | |
Convenience Fee for using Credit Card | 3% based on amount payable | |
Banker’s Guarantee (if applicable) | Bond Amount | Fee Payable (Inclusive GST) |
1000 | $400 ($428 [Inclusive of 7% GST]) | |
1500 | $400 ($428 [Inclusive of 7% GST]) | |
3000 | $400 ($428 [Inclusive of 7% GST]) | |
5000 | $600 ($642 [Inclusive of 7% GST]) |
Application Fees
Payment Notes