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Mages Institute of Excellence
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Diploma in Entertainment Design

 

  • Learn the three fundamental areas of Concept Art – Character, Creature Environment.
  • Learn Pre-production skills for all three industries: Film, Games & Animation.
  • Experience the studio environment while working on actual concept art based on an art brief.

 

 

Articulation Pathway to Degree

MAGES is affiliated with two world-renowned universities. Students are provided with the option to continue to a degree pathway to gain not only a world-class education but also a global perspective as they make progress as competent media professionals.

MAGES Diploma
MAGES Advance /
Specialist Diploma
Articulation
Degree at
Abertay or AAU

STUDENT ARTWORK

Course Modules

1

Art Fundamentals

Art Fundamentals

DED101: Art Fundamentals

This module focuses on the representation of three-dimensional forms in two- dimensional space. Focus on drawing one-, two-, and three-point linear perspective systems from observation and imagination. Students will also consider the structure and proportion of the human figure, towards the goal of creating character designs and short-hand gestures suitable for animation.

2

2D Visual Asset Development

2D Visual Asset Development

DED102: 2D Visual Asset Development

The module will concentrate on creating 2D graphics for games. Students will be taught different file formats, compression, and their uses for the different game platforms and engines. Students create digital artifacts for a variety of outcomes, including concept and pixel art, sprite creation, and other digital native formats utilized in the production of video game development.

3

Character Design Studio

Character Design Studio

DED103: Character Design Studio

Students will attempt to create their character designs with detailed focus, using logic combined with aesthetics, to create a believable design that can be used in the game, animation or film industry. Students will hone their digital painting skills by using painting techniques, various methods such as custom shapes, custom brushes etc, to finish and polish up their character design.

4

Environment Design Studio

Environment Design Studio

DED104: Environment Design Studio

Developing environments for the entertainment industry is one of the cornerstones of the concept artist’s work. The students are trained to apply the fundamentals of composition and perspective in creating an environment. Students will learn to develop themes and styles specific to different genres. Topics covered include cartoon, realism.

5

Creature Design Unleashed

Creature Design Unleashed

DED105: Creature Design Unleashed

Students will learn techniques in digital concept art for designing interesting and memorable creature concept. This module covers fundamental ideas behind creature design through the creation of unique thumbnails and rough studies.

6

Digital Sculpting for Artists

Digital Sculpting for Artists

DED106: Digital Sculpting for Artists

This module focuses on the creation of complex organic 3D character models, 2-D and 3-D textures for use in Entertainment Design. Students will discover surface texturing to give a realistic clay look. Techniques for cutting and building surfaces to create both rigid and soft surfaces will be provided. Students will texture surfaces using photographic references and hand painting in software.

7

Portfolio development

Portfolio development

DED107 – PORTFOLIO DEVELOPMENT

This module guides students through the final stages of creating a portfolio that is geared towards creating illustrations/concepts for Entertainment Design. Under faculty supervision, students will review, revise, and refine previous deliverables based on peer and faculty evaluation, and create a portfolio that demonstrates a mastery of industry standards and expectations. Interviewing and presentation techniques will be introduced, along with strategies for developing an effective self-promotional campaign.

8

Capstone studio practice

Capstone studio practice

DED108 – CAPSTONE STUDIO PRACTICE

The Capstone Studio Practice is a research-based module that integrates concepts and works from throughout the program. Students are expected to integrate skills, knowledge, and creativity to produce a project that will showcase professional expertise in a chosen career field.  Students can choose to work on the individual project or live project mentored by the industry partners at MAGES campus or at the company. If the student is working at the company for the duration of the module then it would be treated as an internship.

Career Opportunities

  • Career OpportunitiesCareer OpportunitiesConcept Artist

Concept Artist

Role of a Concept Artist is to generate visual reference for an object (like weapons, armor and vehicles) or being (like a character or creature) OR Environment that does not yet exist. This includes, but is not limited to film production, animation and video game production. A concept artist may be required for nothing more than preliminary artwork, or may be required to be part of the creative team till the project reaches fruition. Concept artists are an enigma in the art world.

  • Feature Animation
  • Feature Films
  • Industrial Design Studios
  • Television
  • Theme Parks
  • Toys
  • Video Games

Our Mentor

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A Freelance Concept Artist worked on various AAA games and feature films.

A Freelance Concept Artist worked on various AAA games and feature films.

Philipp Dobrusin has worked in the industry for more than 3 years as a Concept Artist and worked on various AAA games and feature films. He is passionate about design, cinematography and visual storytelling. He has worked with Parallax Studios, Atomhawk, Rocksteady Studios, 2K Games, EA, and Eidos Montreal

Philipp Dobrusin

A Freelance Concept Artist worked on various AAA games and feature films.

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Artist and Comic Book Illustrator

Artist and Comic Book Illustrator

Raymond Tan is a UK based concept artist and comic book illustrator working in the entertainment industry mainly for films and games for more than 10 years. He is currently a Senior Concept Artist at Ubisoft Leamington and Creative Director/Artist of Modern Magic Stories where they create stories through comic books, animation and screenplay writing. The projects he has worked on are The Division 2, Star Wars battlefront II, StarWars Rebels, Street Fighter 5, Marvel VS Capcom Infinite, Elder Scrolls Legends, and Killer Instinct

Raymondd Tan

Artist and Comic Book Illustrator

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Illustrator and Concept Artist

Illustrator and Concept Artist

Patrick Balou is an illustrator and concept artist based in Paris for 4 years. He studied anatomy and concept art in France where he gained a deep understanding and appreciation for storytelling and character design. The projects he has worked on is Mythgard. He has worked in Imagine FX, Ubisoft, Jurassic entertainment, and Rhino Games.

Patrick Balou

Illustrator and Concept Artist

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Freelancer/ Concept Artist

Freelancer/ Concept Artist

Buren Erdene Altankhuyag is a concept artist with 6 years of experience focusing on visual game development, high end illustration and animation across multiple international studios in the entertainment industry. Using both 2D and 3D industry standard tools, he enjoys exploring a wide range of rich ideas for his clients and personal work. The projects he has worked on: Criminal Case 4, 5, 6, 7, 8, Ottoman turks miniature set, MSI Core Attack, Mutafukaz – Anime, and Toruru’s Adventures – Anime. He has worked for Pretty Simple, Hyperbot, Orhuntous, Studio4C, and Warp Studio.

Buren Erdene Altankhuyag

Freelancer/ Concept Artist

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Senior Concept Artist

Senior Concept Artist

Marco Gorlei is a Senior concept artist from South Africa currently working in the UK. He has been freelancing since 2014 and has since worked on titles within film and the games industry. His renowned works are World of Warcraft: Battle for Azeroth, Injustice 2, Mortal Kombat 11, Ghost in the Shell 2017, and God of War 4 (props). He has worked for MPC, Atomhawk and West Studios.

Marco Gorlei

Senior Concept Artist

Our Faculty

Dongjun Lee

Previous Art Director, Zealot Digital

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Dongjun Lu

Previous Art Director, Zealot Digital

Dongjun Lu is a concept artist working in the film and game industry, working as a Concept Artist at Weta Workshop .With more than 6 years of industry experience, Dongjun brings immense talent, skill and passion to the classroom. Previously an Art Director, he has worked on many famous games such as King of Avalon, Toukiden & AION Legion amongst many others. Dong Jun holds a Bachelor in Engineering, Nanyang Technological University, Singapore. Now with more than 5 years of teaching experience, he guides MAGES students to new levels of creative excellence.

Mohd Zaki Bin Ragman

Assistant Lecturer at MAGES Institute of Excellence
Diploma in Entertainment Design, MAGES Institute of Excellence

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Mohd Zaki Bin Ragman

Assistant Lecturer at MAGES Institute of Excellence
Diploma in Entertainment Design, MAGES Institute of Excellence

Zaki brings with him more than 18 years of experience in various creative industries, from illustration to animation. Zaki has been a valuable addition to various companies such as Scrawl Studios and Chip & Toons taking up the responsibility of Animation Director in both places. In addition to his illustrious career, Zaki has also been published 5 times – with his latest comic, Badang, being a historical comic based on the Second World War in Singapore. Zaki completed his formal education with MAGES Institute of Excellence, graduating with a Diploma in Entertainment Design.

Rakesh Shrinivas Gowda

Lecturer at MAGES Institute of Excellence
Advanced Diploma in Animation, MAGES Institute of Excellence, Singapore

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Rakesh Shrinivas Gowda

Lecturer at MAGES Institute of Excellence
Advanced Diploma in Animation, MAGES Institute of Excellence, Singapore

As the lecturer of Animation and Motion Graphics at MAGES, Rakesh brings with him a plethora of experiences. As an immensely creative artist, he has extended his animation, 3D modelling and VFX expertise into building Virtual Reality Environments and Experiences. Rakesh has been working in the education field for the past 7 years with various film and creative media schools. Rakesh has successfully trained students for employment in animation and the creative technology industry. He completed his Advanced Diploma in Animation from MAGES Institute of Excellence, Singapore.

Kerwin A. Atienza

Senior Artist, Ubisoft Singapore
Bachelors of Arts Degree in Multimedia Arts, Asia Pacific College, Phillipines.

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Kerwin A. Atienza

Senior Artist, Ubisoft Singapore
Bachelors of Arts Degree in Multimedia Arts, Asia Pacific College, Phillipines.

Kerwin Atienza is a Senior Artist at UBISOFT has 9+ years of solid experience concentrated in Game Development. He has shipped 21 games in his career, 2 of which have won “Game of the Year”, and 7 of them are Triple-A titles.He graduated with honors (Cumlaude) in his Bachelor’s of Arts Degree in Multimedia Arts at Asia Pacific College, Phillipines.

Kok Joon Wen, Julian

Bachelor of Fine Arts (Honours) in Animation,
University of Wolverhampton, UK

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Kok Joon Wen, Julian

Bachelor of Fine Arts (Honours) in Animation,
University of Wolverhampton, UK

Julian has over 10 years of experience as a concept artist and illustrator in the Entertainment Industry. As Senior Concept Artist/Art Lead for games, he Worked closely with Product Lead to develop high quality visuals guide for new IP. Lead critiques on the execution of Characters/Environments as well as Managed a team of 2D, 3D, FX and UI artist on project and created art bible to help increase visual fidelity.

Dominic Foong

Bachelor of Fine Arts in Digital Animation,
Nanyang Technological University, Singapore

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Dominic Woon

Bachelor of Fine Arts in Digital Animation,
Nanyang Technological University, Singapore

Dominic is a Concept Designer/ Illustrator with 5 years of experience in conceptualising, designing and storyboarding. He heads his company Pen and Paper Studios with the intention of creating quality artworks that communicate as well as entertain. Some of Dominic’s clients include Grey Group, Shooting Gallery Asia, Tiny Island and MM2 Entertainment. Having worked with global and regional innovation managers for clients like Fonterra and Uber. Dominic has visualised new product concepts that could define the future. He has also storyboarded for SG50’sìTheatre of Dreams in the Future of Us exhibition as well as created visuals for the 2016 Health Promotion Board’s Chinese New Year animation. A supporter of community initiatives, Dominic works with Bold At Work – an innovative educational centre, to build resilience amongst youth by imparting design thinking skills. He has also partnered Presence Pictures, and created a curriculum for secondary schools which supports children learning to draw and encourages the development of spatial awareness.

Chun Yang Fang

Bachelor of Fine Arts from New York University, USA.

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Chun Yang Fang

Bachelor of Fine Arts from New York University, USA.

Fang is a 3D Artist with 5 Years of experience in the Games and Animation Industry, having modelled, textured, rigged & weighted Characters in a variety of styles. Her expertise has taken me outside of my realm and into a variety of roles, from World & Environment Art to Blend-Shapes & Animation, allowing her to adapt to many forms of 3D development while still maintaining a specialty. As a Team Lead for the project Gakusen Toshi Asteriks Festa, she mentored junior artists and involved in critique sessions.

Jimmy Ling

Academic and Business Management Leader ~ Visual Designs | Creative Art Direction | Program Oversight

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Jimmy Ling

Academic and Business Management Leader ~ Visual Designs | Creative Art Direction | Program Oversight

Jimmy is a versatile and accomplished Art Direction and Academic Management professional with more than 13 years of experience across Visual Designing, Art Direction, Program Direction along with Design, Strategic and Operational oversight for start-ups, design agencies, and eminent educational organizations. Accomplished sourcing, organizing, and acquisition of sponsors such as Wacom, Asus, and APOL for the most prominent digital art and technology contest event in Singapore, with a government-owned Singex, at the largest expo IT event – Sitex 2019. Exposed to working with clients in the U.S.A., Taiwan, and Singapore markets, he reckoned as an award-winning professional who has gained the stature of being Singapore’s first and the only Wacom Ultimate Master Artist.

Quentin Gabriel

Programme Lead- Entertainment Design | Senior Concept Artist | Illustrator

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Quentin Gabriel

Programme Lead- Entertainment Design | Senior Concept Artist | Illustrator

Quentin Gabriel is a Senior Concept Artist and Illustrator working for Ubisoft, Singapore the movie and game industry. He studied at different school like Brainstorm, CGMA, Isart Digital and FZD which helped him understand how to teach the best way possible concept art. He recently worked on The Division 2 with Ubisoft Reflections in the UK.

  • Admissions
  • Entry Requirements
  • Programme Fees
Duration:12 Months (Full Time & Part Time)
Programme Layout:Full Time – 5 days a week and 3 hours a day
Part Time – 3 days a week and 3 hours a day
Note:International Students can only opt for Full Time programmes
Student to Lecturer Ratio:12:1
Medium of Instruction:Lectures & Practical (Hands on Application)
Language of Instruction:English
Mode of Assessment:Project Based Assessment for All Modules
Graduation Criteria:In order to file for a graduation certificate, the student must have completed and passed all the modules of the course.
1. Intake Consideration

Applicants must have a passion for creation, a love for media and entertainment, and willingness to strive for good results.

2. Minimum Age

17 years old (based on date of birth) at point of start class.

3. Academic Qualifications for Diploma Intake
Local Students

2 GCE ‘A’ level passes or minimum of 2 H2 level subjects with a pass or above or

Foundation Certificate in Art and Technology from MAGES or Certificate in Art or Animation related course from other PEIs.

International Students

Equivalent to Year 12 from the respective home country of the applicant or

Foundation Certificate in Art and Technology from MAGES or Certificate in Art or Animation related course from other PEIs.

Mature Candidates Entry

Applicants must be at least 30 years of age with 8 years working experience.

4. English Proficiency
Local Students

GCE ‘O’ Level English – Requires a minimum of C6 English grade or

Pass interview with the Academic Director and assessment by Academic Board (if student does not meet the above English requirement)

International Students

IELTS 5.5 or

Other equivalent qualifications where the medium of instruction is English or

Student may attend additional English classes and pass at the equivalent of upper intermediate level (if student does not meet any of the above English requirements).

Exemptions Approved

If student has achieved C6 in GCE ‘O’ Level or 65% in English in 10th Grade or IELTS 5.5 then student can be exempted from Modules FCAT101, FCAT102 and FCAT103 for the Foundation Certificate in Art and Technology.

Fees Breakdown
DIPLOMA IN ENTERTAINMENT DESIGN
Total Payable(S$)
(Singaporeans & PR)
Total Payable(S$)
(International Students)
Course Fee17,36022,360
Admission Fee200500
Course Material Fee450450
FPS Insurance100100
Examination Fee450450
Medical Insurance Fee150150
Student Pass Application0500
(A) Total Course Fees Payable18,71024,510
Total Fees Payable [Inclusive of 7% GST]20,019.7026,225.70

 Miscellaneous Fees*

Purpose of FeeAmount (S$) and When Payable
Course Transfer Fees$100 ($107 [Inclusive of 7% GST])
5% – Overdue for 1 week
Late Payment Fees (Exclusive of 7% GST)6% – Overdue for 2 weeks
9% – Overdue for 3 weeks
10% – Overdue for 4 weeks
Replacement of lost Course Material$50.00 ($53.50 (Per Module) [Inclusive of 7% GST])
Replacement of Student ID$30 ($32.10 [Inclusive of 7% GST])
Re-Taking Examinations$500 ($535 [Inclusive of 7% GST])
Re-module (Exclusive of 7% GST)(Total Course Fees * Module Credits) /
Total Programme Credits
Review of grade per module/unit$50 ($53.50 [Inclusive of 7% GST])
Late Re-enrolment fee per module/unit$50 ($53.50 [Inclusive of 7% GST])
Admin fee for every cancellation/change of module/unit$50 ($53.50 [Inclusive of 7% GST])
Deferment fee per module/unit$100 ($107.00 [Inclusive of 7% GST])
Admin fee for the lost library item$20 ($21.40 [Inclusive of 7% GST])
Convenience Fee for using Credit Card3% based on amount payable
Convenience Fee for using Credit Card3% based on amount payable
Banker’s Guarantee (if applicable)Bond AmountFee Payable (Inclusive GST)
1000$400 ($428 [Inclusive of 7% GST])
1500$400 ($428 [Inclusive of 7% GST])
3000$400 ($428 [Inclusive of 7% GST])
5000$600 ($642 [Inclusive of 7% GST])

Application Fees

  • Local Students – $250 ($267.50 [Inclusive of 7% GST])
  • International Students – $500 ($535.00 [Inclusive of 7% GST])

Payment Notes

  • Non-Refundable Application Fee is not summed up in (A)
  • Total Fees Payable [Inclusive of 7% GST] is fully protected as required by EduTrust FPS
  • MAGES Institute of Excellence has adopted the Insurance Scheme
    • Account Name: MAGES INSTITUTE OF EXCELLENCE PTE LTD
    • Account Number: 106-902634-2
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Testimonials

Student Testimonials

Rem, Concept Art Student

The classes are really interesting. Our lecturer is the best lecturer I’ve ever had. No one has ever sat down and taught me how to paint like that. The lecturer not only taught us how to texture, he also taught us major skills like lighting and ambience. The hands-on approach at MAGES was a game changer for my art.

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