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Mages Institute of Excellence
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Diploma in Entertainment Design

 

  • Learn the three fundamental areas of Concept Art – Character, Creature Environment.
  • Learn Pre-production skills for all three industries: Film, Games & Animation.
  • Experience the studio environment while working on actual concept art based on an art brief.

 

 

Articulation Pathway to Degree

MAGES is affiliated with a world-renowned university. Students are provided with the option to continue to a degree pathway to gain not only a world-class education but also a global perspective as they make progress as competent media professionals.

MAGES Diploma
MAGES Advance /
Specialist Diploma

STUDENT ARTWORK

Course Modules

1

PERSPECTIVE and 3D

PERSPECTIVE and 3D

DED101: PERSPECTIVE and 3D

This module focuses on the representation of three-dimensional forms in two- dimensional space. Focus on drawing one, two, and three-point linear perspective systems as well as Draw Through from observation and imagination. These perspectives enable students to build forms and environments in precise space.

2

DESIGN and VISUAL LIBRARY

DESIGN and VISUAL LIBRARY

DED102: 2D DESIGN and VISUAL LIBRARY

Fundamentals of light and form give understanding to communicating art, and it is in this module that students go through a rigorous series of training designed to hone and nurture their eye to see light and shadows. Students will build a visual library by learning how to sketch and draw architecture, animals, and human-based on real-life references. Students will also Learn the fundamentals of anatomy for characters and animals to use it properly in concept art.

3

DIGITAL PAINTING

DIGITAL PAINTING

DED103: DIGITAL PAINTING

Fundamentals of light and form give understanding to communicating art, and it is in this module that students go through a rigorous series of training, designed to hone and nurture their eye to see light and shadows, and the methods to craft illusions of three dimensions on a flat surface from reference as well as from imagination. Students will learn how to paint in a color to create an environment, character, and props. Students will also learn the fundamentals of material paint to use it properly in your concept art.

4

ENVIRONMENT DESIGN STUDIO

ENVIRONMENT DESIGN STUDIO

DED104: ENVIRONMENT DESIGN STUDIO

Developing environments for the entertainment industry is one of the cornerstones of the concept artist’s work. The students are trained to apply the fundamentals of composition and perspective in creating an environment. Students will learn to develop themes and styles specific to different genres. Topics covered include realism, fantasy etc.

5

CHARACTER DESIGN STUDIO

CHARACTER DESIGN STUDIO

DED105: CHARACTER DESIGN STUDIO

Students will attempt to create their character designs with detailed focus, using logic combined with aesthetics, to create a believable design that can be used in the game, animation, or film industry. Students will hone their digital painting skills by using painting techniques, various methods such as custom shapes, custom brushes, etc., to finish and polish up their character design. Students will be able to see demonstrations, presentations and get feedback on their work both live and On Review

6

PROPS and 3D

PROPS and 3D

DED106: PROPS and 3D

Students will learn techniques for designing interesting props for concept art. In this module, the student will learn how to design different assets for your project to create a world full of variety and interest. Students will also learn how to use advanced techniques in 3D to create props like vehicles, architecture, furniture, and many others.

7

CONCEPT ART

CONCEPT ART

DED107 – CONCEPT ART

In this course, students will work on projects that more closely simulate industry requirements and expectations, aiming to create work that is polished and portfolio-ready. Professional development will be a large component of concept art and students will gain enough knowledge to feel confident to enter out into the professional environment.

8

PORTFOLIO DEVELOPMENT

PORTFOLIO DEVELOPMENT

DED108 – PORTFOLIO DEVELOPMENT

This module guides students through the final stages of creating a portfolio that is geared towards creating illustrations/concepts for Entertainment Design. Under faculty supervision, students will review, revise, and refine previous deliverables based on peer and faculty evaluation, and create a portfolio that demonstrates a mastery of industry standards and expectations. Interviewing and presentation techniques will be introduced, along with strategies for developing an effective self-promotional campaign.

9

MARKETING and the ART of FREELANCING

MARKETING and the ART of FREELANCING

DED108 – MARKETING and the ART of FREELANCING

Students express their individualized style and brand in a fully realized, professional portfolio while implementing creative marketing and networking strategies to launch their concept art careers. In this module, students identify freelance opportunities and develop communication and presentation skills to promote their concept art.

Career Opportunities

  • Career OpportunitiesCareer OpportunitiesConcept Artist

Concept Artist

Role of a Concept Artist is to generate visual reference for an object (like weapons, armor and vehicles) or being (like a character or creature) OR Environment that does not yet exist. This includes, but is not limited to film production, animation and video game production. A concept artist may be required for nothing more than preliminary artwork, or may be required to be part of the creative team till the project reaches fruition. Concept artists are an enigma in the art world.

  • Feature Animation
  • Feature Films
  • Industrial Design Studios
  • Television
  • Theme Parks
  • Toys
  • Video Games

Our Mentor

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A Freelance Concept Artist worked on various AAA games and feature films.

A Freelance Concept Artist worked on various AAA games and feature films.

Philipp Dobrusin has worked in the industry for more than 3 years as a Concept Artist and worked on various AAA games and feature films. He is passionate about design, cinematography and visual storytelling. He has worked with Parallax Studios, Atomhawk, Rocksteady Studios, 2K Games, EA, and Eidos Montreal

Philipp Dobrusin

A Freelance Concept Artist worked on various AAA games and feature films.

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Artist and Comic Book Illustrator

Artist and Comic Book Illustrator

Raymond Tan is a UK based concept artist and comic book illustrator working in the entertainment industry mainly for films and games for more than 10 years. He is currently a Senior Concept Artist at Ubisoft Leamington and Creative Director/Artist of Modern Magic Stories where they create stories through comic books, animation and screenplay writing. The projects he has worked on are The Division 2, Star Wars battlefront II, StarWars Rebels, Street Fighter 5, Marvel VS Capcom Infinite, Elder Scrolls Legends, and Killer Instinct

Raymondd Tan

Artist and Comic Book Illustrator

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Illustrator and Concept Artist

Illustrator and Concept Artist

Patrick Balou is an illustrator and concept artist based in Paris for 4 years. He studied anatomy and concept art in France where he gained a deep understanding and appreciation for storytelling and character design. The projects he has worked on is Mythgard. He has worked in Imagine FX, Ubisoft, Jurassic entertainment, and Rhino Games.

Patrick Balou

Illustrator and Concept Artist

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Freelancer/ Concept Artist

Freelancer/ Concept Artist

Buren Erdene Altankhuyag is a concept artist with 6 years of experience focusing on visual game development, high end illustration and animation across multiple international studios in the entertainment industry. Using both 2D and 3D industry standard tools, he enjoys exploring a wide range of rich ideas for his clients and personal work. The projects he has worked on: Criminal Case 4, 5, 6, 7, 8, Ottoman turks miniature set, MSI Core Attack, Mutafukaz – Anime, and Toruru’s Adventures – Anime. He has worked for Pretty Simple, Hyperbot, Orhuntous, Studio4C, and Warp Studio.

Buren Erdene Altankhuyag

Freelancer/ Concept Artist

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Senior Concept Artist

Senior Concept Artist

Marco Gorlei is a Senior concept artist from South Africa currently working in the UK. He has been freelancing since 2014 and has since worked on titles within film and the games industry. His renowned works are World of Warcraft: Battle for Azeroth, Injustice 2, Mortal Kombat 11, Ghost in the Shell 2017, and God of War 4 (props). He has worked for MPC, Atomhawk and West Studios.

Marco Gorlei

Senior Concept Artist

Our Faculty

Mohd Zaki Bin Ragman

Assistant Lecturer at MAGES Institute of Excellence
Diploma in Entertainment Design, MAGES Institute of Excellence

More Info
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Mohd Zaki Bin Ragman

Assistant Lecturer at MAGES Institute of Excellence
Diploma in Entertainment Design, MAGES Institute of Excellence

Zaki brings with him more than 18 years of experience in various creative industries, from illustration to animation. Zaki has been a valuable addition to various companies such as Scrawl Studios and Chip & Toons taking up the responsibility of Animation Director in both places. In addition to his illustrious career, Zaki has also been published 5 times – with his latest comic, Badang, being a historical comic based on the Second World War in Singapore. Zaki completed his formal education with MAGES Institute of Excellence, graduating with a Diploma in Entertainment Design.

Rakesh Shrinivas Gowda

Lecturer at MAGES Institute of Excellence
Advanced Diploma in Animation, MAGES Institute of Excellence, Singapore

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Rakesh Shrinivas Gowda

Lecturer at MAGES Institute of Excellence
Advanced Diploma in Animation, MAGES Institute of Excellence, Singapore

As the lecturer of Animation and Motion Graphics at MAGES, Rakesh brings with him a plethora of experiences. As an immensely creative artist, he has extended his animation, 3D modelling and VFX expertise into building Virtual Reality Environments and Experiences. Rakesh has been working in the education field for the past 7 years with various film and creative media schools. Rakesh has successfully trained students for employment in animation and the creative technology industry. He completed his Advanced Diploma in Animation from MAGES Institute of Excellence, Singapore.

Quentin Gabriel

Programme Lead- Entertainment Design | Senior Concept Artist | Illustrator

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Quentin Gabriel

Programme Lead- Entertainment Design | Senior Concept Artist | Illustrator

Quentin Gabriel is a Senior Concept Artist and Illustrator working for Ubisoft, Singapore the movie and game industry. He studied at different school like Brainstorm, CGMA, Isart Digital and FZD which helped him understand how to teach the best way possible concept art. He recently worked on The Division 2 with Ubisoft Reflections in the UK.

Schweitzer Manuel

Lecturer- Entertainment Design | Concept Artist

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Schweitzer Manuel

Lecturer- Entertainment Design | Concept Artist

Schweitzer Manuel is a concept artist since 2014 and has worked on various projects. He is quick at designing Environments and Architecture in 3d. Blender and photoshop are his software expertise. He is a good communicator and problem solver. He has done industrial Design.

  • Admissions
  • Entry Requirements
  • Programme Fees
Duration:12 Months (Full Time
Programme Layout:Full Time – 5 days a week
Note:International Students can only opt for Full-Time programmes
Student to Lecturer Ratio:18:1
Medium of Instruction:Lectures & Practical (Hands-on Application)
Language of Instruction:English
Mode of Assessment:Project-Based Assessment for All Modules
Graduation Criteria:In order to file for a graduation certificate, the student must have completed and passed all the modules of the course.
1. Intake Consideration

Applicants must have a passion for creation, a love for media and entertainment, and willingness to strive for good results.

2. Minimum Age

17 years old (based on date of birth) at point of start class.

3. Academic Qualifications for Diploma Intake
Local Students

2 GCE ‘A’ level passes or minimum of 2 H2 level subjects with a pass or above or

Foundation Certificate in Art and Technology from MAGES or Certificate in Art or Animation related course from other PEIs.

International Students

Equivalent to Year 12 from the respective home country of the applicant or Foundation Certificate in Art and Technology from MAGES or Certificate in Art or Animation related course from other PEIs.

Mature Candidates Entry

Applicants must be at least 30 years of age with 8 years of working experience.

4. English Proficiency
Local Students

GCE ‘O’ Level English – Requires a minimum of C6 English grade or

Pass interview with the Academic Director and assessment by Academic Board (if a student does not meet the above English requirement)

International Students

IELTS 5.5 or

Other equivalent qualifications where the medium of instruction is English or

A student may attend additional English classes and pass at the equivalent of upper intermediate level (if the student does not meet any of the above English requirements).

Exemptions Approved

If a student has achieved C6 in GCE ‘O’ Level or 65% in English in 10th Grade or IELTS 5.5 then the student can be exempted from Modules FCAT101, FCAT102, and FCAT103 for the Foundation Certificate in Art and Technology.

Fees Breakdown
DIPLOMA IN ENTERTAINMENT DESIGN
Total Payable(S$)
(Singaporeans & PR)
Total Payable(S$)
(International Students)
Non- FPS Administration Fee1444.502300.50
Course Fee18,575.2023,925.20
Total Fees Payable [Inclusive of 7% GST]20,019.7026,225.70

 Miscellaneous Fees*

Purpose of FeeAmount (S$) and When Payable
Course Transfer Fees$100 ($107 [Inclusive of 7% GST])
5% – Overdue for 1 week
Late Payment Fees (Exclusive of 7% GST)6% – Overdue for 2 weeks
9% – Overdue for 3 weeks
10% – Overdue for 4 weeks
Replacement of lost Course Material$50.00 ($53.50 (Per Module) [Inclusive of 7% GST])
Replacement of Student ID$30 ($32.10 [Inclusive of 7% GST])
Re-Taking Examinations$500 ($535 [Inclusive of 7% GST])
Re-module (Exclusive of 7% GST)(Total Course Fees * Module Credits) /
Total Programme Credits
Review of grade per module/unit$50 ($53.50 [Inclusive of 7% GST])
Late Re-enrolment fee per module/unit$50 ($53.50 [Inclusive of 7% GST])
Admin fee for every cancellation/change of module/unit$50 ($53.50 [Inclusive of 7% GST])
Deferment fee per module/unit$100 ($107.00 [Inclusive of 7% GST])
Admin fee for the lost library item$20 ($21.40 [Inclusive of 7% GST])
Convenience Fee for using Credit Card3% based on amount payable
Convenience Fee for using Credit Card3% based on amount payable
Banker’s Guarantee (if applicable)Bond AmountFee Payable (Inclusive GST)
1000$400 ($428 [Inclusive of 7% GST])
1500$400 ($428 [Inclusive of 7% GST])
3000$400 ($428 [Inclusive of 7% GST])
5000$600 ($642 [Inclusive of 7% GST])

Application Fees

  • Local Students – $250 ($267.50 [Inclusive of 7% GST])
  • International Students – $500 ($535.00 [Inclusive of 7% GST])

Payment Notes

  • Non-Refundable Application Fee is not summed up in (A)
  • Total Fees Payable [Inclusive of 7% GST] is fully protected as required by EduTrust FPS
  • MAGES Institute of Excellence has adopted the Insurance Scheme
    • Account Name: MAGES INSTITUTE OF EXCELLENCE PTE LTD
    • Account Number: 106-902634-2
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Testimonials

Student Testimonials

Rem, Concept Art Student

The classes are really interesting. Our lecturer is the best lecturer I’ve ever had. No one has ever sat down and taught me how to paint like that. The lecturer not only taught us how to texture, he also taught us major skills like lighting and ambience. The hands-on approach at MAGES was a game changer for my art.

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