Reg No: 200912099N
Reg from: 21st Aug. 2020 to 20th Aug. 2024
This module provides students with a theoretical and conceptual understanding of the field of game design, along with practical exposure to the process of creating a game.
MAGES is affiliated with two world-renowned universities. Students are provided with the option to continue to a degree pathway to gain not only a world-class education but also a global perspective as they make progress as competent media professionals.
This module provides students with a theoretical and conceptual understanding of the field of game design, along with practical exposure to the process of creating a game.
This module is an introduction to game programming. Students will learn the fundamentals and essentials in coding game logic. Using an industry-standard game engine, students will learn how students will learn to create and manipulate data using a C# programming language.
This module will focus on essential mathematics that is commonly used in video games. This includes critical vector computations in simulating transformations in position and rotation.
This module will teach students important graphics development concepts and techniques. This will introduce them to modern shader (GPU programming) terminologies, processes and authoring.
This module will teach students how non-playable entities in games interact with the player or other simulated entities themselves. Topics will go through different simulated ‘thinking’ agents development features and paradigms.
This module will teach students how non-playable entities in games interact with the player or other simulated entities themselves. In this module, students will learn intermediate to advanced coding practices and techniques.
This course provides students with an in-depth introduction to the technologies and techniques used to create successful mobile games.
This module is designed to teach students to function as a productive member of a game design team to create a playable game level. Explore popular tools utilized to document, schedule, and ship a successful game on time and at an acceptable level of completion.
Under faculty supervision, students will review, revise, and refine previous deliverables based on peer and faculty evaluation, and create a portfolio that demonstrates a mastery of industry standards and expectations applicable to Game Industry.
A programming career that involves designing and implementing the game dynamics and logic of a video game. This includes creating simulated intelligent agents to help or oppose the player’s character in a game. A game programmer is also responsible for setting up events, triggers, and effects which enhance a player’s experience. Mathematics and Physics will be an ally in developing an immersive gaming experience.
A programming career that specializes in designing, developing and implementing convincing simulated intelligent agents in a video game. A game AI engineer will structure states, state transitions, and constraints in developing the logic of each autonomous agent, whether friendlies, support, or opponents.
A specialized programming career that focuses on how data are sent, received and synchronized through the network. Understanding of different network paradigms that are commonly used in network games, is critical. Compression, optimization, and signal encryption are important knowledge for this career.
A specialized programmer role that is responsible for designing and implementing supplemental tools for other developers. It is far from being a menial job since tools programmers can directly affect productivity as masters of automating processes which designers and other programmers will be utilizing.
A game development career that combines the designing and the programming role. UI programmers are responsible for developing the user interface of a video game. This includes implementing the intuitive UI logic, and layout like buttons, mini-maps, item inventory, etc. Equally important is giving feedback to players, which is also a UI programmers’ responsibility for giving them an immersive gaming experience.
ACADEMIC DIRECTOR at MAGES Institute of Excellence
Master of Arts- Visual Effects, Savannah College of Art and Design, USA
Rajesh has been working in the education, animation, and digital design fields for the past 18 years with 9 years of educational experience at various film and Creative Media/Tech Schools across the world. He has a Master of Arts Degree in Visual Effects from Savannah College of Art and Design.
As an Academic Director and Lead Lecturer(Games & AR/VR), Rajesh has successfully trained his students for successful employment and many of my ex-students are working in the animation and creative arts industry globally at Prominent Animation, Game, VR/AR companies such as ILM, Electronic Arts, Blizzard, Bungie Studios, Microsoft, Gulfstream Aerospace, etc.
Rajesh has been researching and working with Augmented & Virtual Reality Projects since 2014, designing and implementing AR and VR applications with his focus being on 3D user interfaces, Design and Engineering to Serious Games for Impact, Data Analytics for immersive applications. You will always find Rajesh envisioning and creating something new and exciting. He works at the junction of Design, Technology, and Business. He’s been evangelizing the new Immersive Technologies by actively doing workshops on Design for AR and VR, prototyping for AR/VR Technologies, and Applications of XR in Enterprises based on business needs.
QN Software Pte Ltd - Programmer
Diploma, Imus Institute
David has about 18 years of experience with companies like Zealot Digital, Digital Perception studios, Ksatria Gameworks etc. Some of his work includes development of tools and components for proprietary game engine, development of ZD engine 2.0, game programming, Xbox 1tech demo graphics programming. He has also conducted various seminars on 3D Arts, involved in 3D animation for companies like Chevron and immensely contributed in nex-gen kjAPI Game Engine Development. David holds a Diploma from IMUS Institute of Science & Technology, from Philippines.
Lecturer at MAGES Institute of Excellence
Master Degree in Computer Science, University of Yangon, Myanmar
Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.
Lecturer at MAGES Institute of Excellence
Bachelor of Science (Computer Science), Alagappa University, Tamil Nadu,India.
Manuj is a technology and management generalist, he is a Graduate in Game Development using the Game Engine, Unity. Manuj has considerable experience in Virtual Reality, having developed games on Oculus Rift, Leap motion and Cardboard e-learning apps which are marketed in United Kingdom and other countries. He brings with him more than a decade of industry experience.
Founder, Explosive Barrel (Game Studio)
Bachelor of Computing (Communications and Media), National University of Singapore
Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore.
Adjunct Lecturer in MAGES Institute of Excellence and Republic Polytechnic
B.A Honours in Computer Science, University of Toronto, Canada
With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.
Specialist Diploma in Game Development,
Nanyang Polytechnic, Singapore
Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX, Networking, Script Systems, and mobile programming. He has Co-founded Game Studio Touch Dimensions Interactive and shipped notable games including Wizards and Wagons, Autumn Dynasty warlords, Huff and Puff and Totem Star.
Narrative & Game Designer of Video games at goGame
Kelly Bender is an award-winning professional creative writer with over six years of experience. He’s written video games for such clients as Ubisoft, Disney, Cartoon Network, and Nickelodeon. He’s also created and written multiple original comic series, and scripted ideas for film and tv.
Duration | : | 11 Months (Full Time & Part Time) |
Programme Layout | : | Full Time – 5 days X 3 hours a day per week |
Part Time – 3 days X 3 hours a day per week | ||
Note | : | International Students are only offered Full-Time course. There are no differences in the total number of contact hours between the Part-Time and Full-Time courses. |
Student to Lecturer Ratio | : | 12:1 |
Medium of Instruction | : | Lectures & Practical (Hands on Application) |
Language of Instruction | : | English |
Mode of Assessment | : | Project Based Assessment for All Modules |
Graduation Criteria | : | In order to file for a graduation certificate, the student must have completed and passed all the modules of the course. |
Minimum Age: 17 years old or above (based on date of birth) at point of start class
At least 30 years of age, with 8 years of work experience.
If student has achieved C6 in GCE ‘O’ Level or 65% in English in 10th Grade or IELTS 5.5 then student can be exempted from Modules FCAT101, FCAT102 and FCAT103.
Fees Breakdown DIPLOMA IN GAME TECHNOLOGY | ||
---|---|---|
Total Payable(S$) (Singaporeans & PR) | Total Payable(S$) (International Students) | |
Course Fee | 13,888 | 15,338 |
Admission Fee | 200 | 500 |
Course Material Fee | 450 | 450 |
FPS Insurance | 100 | 100 |
Examination Fee | 450 | 450 |
Medical Insurance Fee | 150 | 150 |
Student Pass Application | 0 | 500 |
(A) Total Course Fees Payable | 15,238 | 17,488 |
Total Fees Payable [Inclusive of 7% GST] | 16,304.66 | 18,712.16 |
Purpose of Fee | Amount (S$) and When Payable | |
Course Transfer Fees | $100 ($107 [Inclusive of 7% GST]) | |
5% – Overdue for 1 week | ||
Late Payment Fees (Exclusive of 7% GST) | 6% – Overdue for 2 weeks | |
9% – Overdue for 3 weeks | ||
10% – Overdue for 4 weeks | ||
Replacement of lost Course Material | $50.00 ($53.50 (Per Module) [Inclusive of 7% GST]) | |
Replacement of Student ID | $30 ($32.10 [Inclusive of 7% GST]) | |
Re-Taking Examinations | $500 ($535 [Inclusive of 7% GST]) | |
Re-module (Exclusive of 7% GST) | (Total Course Fees * Module Credits) / Total Programme Credits | |
Review of grade per module/unit | $50 ($53.50 [Inclusive of 7% GST]) | |
Late Re-enrolment fee per module/unit | $50 ($53.50 [Inclusive of 7% GST]) | |
Admin fee for every cancellation/change of module/unit | $50 ($53.50 [Inclusive of 7% GST]) | |
Deferment fee per module/unit | $100 ($107.00 [Inclusive of 7% GST]) | |
Admin fee for the lost library item | $20 ($21.40 [Inclusive of 7% GST]) | |
Convenience Fee for using Credit Card | 3% based on amount payable | |
Banker’s Guarantee (if applicable) | Bond Amount | Fee Payable (Inclusive GST) |
1000 | $400 ($428 [Inclusive of 7% GST]) | |
1500 | $400 ($428 [Inclusive of 7% GST]) | |
3000 | $400 ($428 [Inclusive of 7% GST]) | |
5000 | $600 ($642 [Inclusive of 7% GST]) |
Application Fees
Payment Notes