Reg No: 200912099N
Reg from: 21st Aug. 2020 to 20th Aug. 2024
Award : Certificate of Participation
Duration: 36 hours
Course Schedule: Twice a week for 6 weeks
|Particulars||Full Fees||Singaporeans below 40yrs & PRS||Singaporeans 40 Yrs Old and Above||SME Sponsored Singaporeans & PR|
|Subsidy (Grant) in %||up to 70%||up to 90%||up to 90%|
|Fees (Inclusive of 7% GST) (S$)||$2,996||$476||$1,036||$476|
|(Self-sponsored students can use Skills Future Credit, PSEA grant, UTAP, and SFEC)|
*For grant eligibility, please contact us.
A unique learning experience combining academic leadership and first-hand experience from world-class educators.
David has about 18 years of experience with companies like Zealot Digital, Digital Perception studios, Ksatria Gameworks etc. Some of his work includes development of tools and components for proprietary game engine, development of ZD engine 2.0, game programming, Xbox 1tech demo graphics programming. He has also conducted various seminars on 3D Arts, involved in 3D animation for companies like Chevron and immensely contributed in nex-gen kjAPI Game Engine Development. David holds a Diploma from IMUS Institute of Science & Technology, from Philippines.
Founder, Explosive Barrel (Game Studio)
Bachelor of Computing (Communications and Media), National University of Singapore
Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore.
Specialist Diploma in Game Development,
Nanyang Polytechnic, Singapore
Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX, Networking, Script Systems, and mobile programming. He has Co-founded Game Studio Touch Dimensions Interactive and shipped notable games including Wizards and Wagons, Autumn Dynasty warlords, Huff and Puff and Totem Star.
What makes MAGES unique is that they really focus on the individual capabilities of the student and they are able to adapt to each Student's learning needs while still keeping to the modules and structure. They are really eager to make the students learn something from the course - and produce a quality output for the final project.