Specialist Diploma in
Game Development & Entrepreneurship

Programme Highlights

 

  • Learn both Advanced Level of Games Programming and Entrepreneurship Skills
  • Learn how to develop Cross Platform Games
  • Learn the full production pipeline of Game Development from Concept to the Launch of a Playable Game

 

STUDENT ARTWORK

Course Modules

1

Games Business & Research

Games Business & Research

GD401: Games Business & Research

This module will train students to identify the market needs for different game genres and targeted game player expectations. Students will learn the procedures and planning involved prior to the game design. The module will teach students the market research and methodology that needs to be done to assess the potential in any intended games market

2

Computer Architecture & Networking

Computer Architecture & Networking

GD402: Computer Architecture & Networking

This module will provide knowledge to students on computer structure and operation such as Arithmetic-Logic Unit, computer registers, internal bus, memory, I/O organizations and interfacing standards. Students will also learn concepts about networking and data communication.

3

C++ Programming & 3D Game Development

C++ Programming & 3D Game Development

GD403: C++ Programming & 3D Game Development

This module will introduce students to the fundamentals and familiarize in C++ programming. The module will also address the concepts in software engineering and program development. Students will then proceed to Object-Oriented Programming (OOP) and unique functions of programming with C++.

4

Game Development using Emerging Technologies

Game Development using Emerging Technologies

GD404: Game Development using Emerging Technologies

Technology is rapidly changing and evolving, with virtual reality (VR) and augmented reality (AR) being two of the most popular tech trends today. VR/AR are the most effective technologies in providing real-time and real-world information to users. This course covers the concepts of VR and AR and equips graduates with the practical skills to develop games using these emerging technologies. With this new knowledge, graduates will be able to analyze, design, plan, and create games that leverage VR/AR technologies.

5

Cross Platform Game Development

Cross Platform Game Development

GD405: Cross Platform Game Development

In today’s world, a growing trend called Bring Your Own Device (BYOD) is rising. It is necessary for games to be developed for use across multiple platforms that operate on various networks and operating systems. This course provides practical and relevant skills to allow graduates to be proficient in cross-platform game development aspects such as their tools and programming languages. Graduates will have a deeper understanding of best practices and methods to develop games for a wider set of users.

6

Multiplayer Games Development

Multiplayer Games Development

GD406: Multiplayer Games Development

The online gaming section of the course will give particular focus to Massively Multiplayer Online Role Playing Games (MMORPGs) a particularly widely played type of online game. The module will aim to give students practical experience of developing aspects of both online and mobile games through a mixture of writing small applications and using appropriate tools.

7

Project

Project

GD407: Project

Leading to WSQ Secure Finance for a Project in a Cross Platform Environment In this module, students will be deployed to employers or organization in the related field of studies. It will aim to provide students with meaningful work experience through an Internship. The Internship will only be made available to students if there are any vacancies or opportunities. For students who are unable to go for an internship, they will be required to completed a students’ portfolio for future employment.

8

Games Business Management

Games Business Management

GD408: Games Business Management

Leading to WSQ Manage Scope Project In this module, students will be taught the necessary steps in developing strategic sales and marketing plans, to promote the game products with strategic outlook. Students will also learn, how to examine budgets and manage the sales plan for game product. Forecasting, assessing and managing the risks that are typically come together with business opportunities.

9

Games Marketing & Intellectual Property

Games Marketing & Intellectual Property

GD409: Games Marketing & Intellectual Property

Leading to WSQ Manage IP at a Strategic Level In this module, students will be taught the necessary steps in developing strategic plans, financial plan, managing the human resources and overall business process to produce the game products that meet the needs for clients, audience or market. In addition to covering general business management, Agile Development practices will be covered as well as communication, team-building, hiring and retaining talent.

Career Opportunities

  • Career OpportunitiesCareer OpportunitiesGame Engine Developer (Junior)
  • Career OpportunitiesCareer OpportunitiesGame Network Programmer
  • Career OpportunitiesCareer OpportunitiesJunior Graphics Programmer
  • Career OpportunitiesCareer OpportunitiesGame Programmer
  • Career OpportunitiesCareer OpportunitiesGame Tools Programmer

Game Engine Developer (Junior)

A programming career that has a higher discipline and skill requirements. Knowledge in native code programming such as C++ will be one of them. Understanding of the technical specifications, process and terminologies of various target platforms will be equally important. Aspirers must develop good working discipline to succeed in this intermediate but potentially lucrative career.

Game Network Programmer

A specialized programming career that focuses on how data are sent, received and synchronized through the network. Understanding of different network paradigms that are commonly used in network games, is critical. Compression, optimization, and signal encryption are important knowledge for this career.

Junior Graphics Programmer

A programming career that is responsible for designing and implementing game dynamics and logic of a video game. This includes creating simulated intelligent agents to help or oppose the player’s character in a game. A game programmer is also responsible in setting up events, triggers and effects which enhance a player’s experience. Mathematics and physics will be an ally in developing an immersive gaming experience.

Game Programmer

A specialized programmer role that is responsible in designing and implementing supplemental tools for other developers. It is far from being a menial job as tools programmers can directly affect productivity as are masters of automating processes which designers and other programmers will be utilizing.

Game Tools Programmer

A specialized programmer role that is responsible in designing and implementing supplemental tools for other developers. It is far from being a menial job as tools programmers can directly affect productivity as are masters of automating processes which designers and other programmers will be utilizing.

Our Faculty

Rajesh Chakravarthy

ACADEMIC DIRECTOR at MAGES Institute of Excellence
Master of Arts (Department of Visual Arts), Savannah College of Art and Design, USA

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Rajesh Chakravarthy

ACADEMIC DIRECTOR at MAGES Institute of Excellence
Master of Arts (Department of Visual Arts), Savannah College of Art and Design, USA

Mr. Rajesh is working in the education, animation and digital design field for the past 16 years, with more than five years of educational experience with film and creative media schools. As a lead lecturer in US institutes, Rajesh has successfully trained students for employment in animation and creative arts industry for companies such as Electronic Arts, Bungie Studios and Gulfstream Aerospace. Some institutions he has lectured in include, Career Education Corporation in Orlando, Florida and Brown College in Minneapolis, USA.

John David B. Uy

QN Software Pte Ltd - Programmer
Diploma, Imus Institute

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John David B. Uy

QN Software Pte Ltd - Programmer
Diploma, Imus Institute

David has about 18 years of experience with companies like Zealot Digital, Digital Perception studios, Ksatria Gameworks etc. Some of his work includes development of tools and components for proprietary game engine, development of ZD engine 2.0, game programming, Xbox 1tech demo graphics programming. He has also conducted various seminars on 3D Arts, involved in 3D animation for companies like Chevron and immensely contributed in nex-gen kjAPI Game Engine Development.

Nanda Ye Aung

Lecturer at MAGES Institute of Excellence
Master Degree in Computer Science, University of Yangon, Myanmar

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Nanda Ye Aung

Lecturer at MAGES Institute of Excellence
Master Degree in Computer Science, University of Yangon, Myanmar

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Sharma Manuj Chandra

Lecturer at MAGES Institute of Excellence
Bachelor of Science (Computer Science), Alagappa University, Tamil Nadu,India.

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Sharma Manuj Chandra

Lecturer at MAGES Institute of Excellence
Bachelor of Science (Computer Science), Alagappa University, Tamil Nadu,India.

Manuj is a technology and management generalist, he is a Graduate in Game Development using the Game Engine, Unity. Manuj has considerable experience in Virtual Reality, having developed games on Oculus Rift, Leap motion and Cardboard e-learning apps which are marketed in United Kingdom and other countries. He brings with him more than a decade of industry experience.

Huang Ruiliang Dominic

Adjunct lecturer, NAFA
M.B.A, International Business, Arcadia University, Pennsylvania

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Huang Ruiliang Dominic

Adjunct lecturer, NAFA
M.B.A, International Business, Arcadia University, Pennsylvania

Dominic is a veteran game designer with more than 10 years of experience under his belt. He has worked with international studios and appeared on national tabloid for his design exploits. He also launched the first ever successful tabletop gaming Kickstarter in the country, and is still active today with a pipeline of multiple projects.

Chan Haoran, Luther

Founder, Explosive Barrel (Game Studio)
Bachelor of Computing (Communications and Media), National University of Singapore

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Chan Haoran, Luther

Founder, Explosive Barrel (Game Studio)
Bachelor of Computing (Communications and Media), National University of Singapore

Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore.

Thomas O’Dell

Adjunct Lecturer in MAGES Institute of Excellence and Republic Polytechnic
B.A Honours in Computer Science, University of Toronto, Canada

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Thomas O’Dell

Adjunct Lecturer in MAGES Institute of Excellence and Republic Polytechnic
B.A Honours in Computer Science, University of Toronto, Canada

With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.

  • Admissions
  • Entry Requirements
  • Programme Fees
Duration:12 Months (Full Time & Part Time) There are nodifferences in the total number of contact hours between the Part-Timeand Full-Time courses.
Programme Layout:Full Time – 5 days a week and 3 hours a day
Part Time – 3 days a week and 3 hours a day
Student to Lecturer Ratio:12:1
Note:International Students can only opt for Full Time programmes
Medium of Instruction:Lectures & Practical (Hands on Application)
Language of Instruction:English
Mode of Assessment:Project Based Assessment for All Modules
Graduation Criteria:In order to file for a graduation certificate, the student must have completed and passed all the modules of the course.
1. Academic Qualifications
Local Students / International Students

Minimum 18 years of age, and

MAGES Diploma in Game Design or Game Technology, or

Diploma in Game Design and Development / Game Programming from Polytechnics or other PEIs

Mature Candidates Entry

Applicants must be at least 30 years of age with 8 years of working experience

2. English Proficiency
Local Students

GCE ‘O’ Level English

English grade of C6 required or

Pass interview with the Academic Director and assessment by Academic Board (if student does not meet the above English requirements).

International Students

IELTS 5.5 or more

Other equivalent qualifications where the medium of instruction is English

Student may attend additional English classes and pass at the equivalent of upper intermediate level (if student does not meet any of the above English requirements).

Pass interview with the Academic Director and assessment by Academic Board (if student does not meet the above English requirement)

Fees Breakdown
SPECIALIST DIPLOMA IN GAME DEVELOPMENT & ENTREPRENEURSHIP
Total Payable(S$)
(Singaporeans & PR)
Total Payable(S$)
(International Students)
Course Fee17,90017,900
FPS Insurance5050
Medical Insurance Fee150150
Student Pass Application0500
(A) Total Course Fees Payable18,10018,600
Total Fees Payable [Inclusive of 7% GST]19,367.0019,902.00

 Miscellaneous Fees*

Purpose of FeeAmount (S$) and When Payable
Course Transfer Fees$100 ($107 [Inclusive of 7% GST])
5% – Overdue for 1 week
Late Payment Fees (Exclusive of 7% GST)6% – Overdue for 2 weeks
9% – Overdue for 3 weeks
10% – Overdue for 4 weeks
Replacement of lost Course Material$50.00 ($53.50 (Per Module) [Inclusive of 7% GST])
Replacement of Student ID$30 ($32.10 [Inclusive of 7% GST])
Re-Taking Examinations$500 ($535 [Inclusive of 7% GST])
Re-module (Exclusive of 7% GST)(Total Course Fees * Module Credits) /
Total Programme Credits
Review of grade per module/unit$50 ($53.50 [Inclusive of 7% GST])
Late Re-enrolment fee per module/unit$50 ($53.50 [Inclusive of 7% GST])
Admin fee for every cancellation/change of module/unit$50 ($53.50 [Inclusive of 7% GST])
Deferment fee per module/unit$100 ($107.00 [Inclusive of 7% GST])
Admin fee for the lost library item$20 ($21.40 [Inclusive of 7% GST])
Convenience Fee for using Credit Card3% based on amount payable
Banker’s Guarantee (if applicable)Bond AmountFee Payable (Inclusive GST)
1000$400 ($428 [Inclusive of 7% GST])
1500$400 ($428 [Inclusive of 7% GST])
3000$400 ($428 [Inclusive of 7% GST])
5000$600 ($642 [Inclusive of 7% GST])

Application Fees

  • Local Students – $250 ($267.50 [Inclusive of 7% GST])
  • International Students – $500 ($535.00 [Inclusive of 7% GST])

Payment Notes

  • Non-Refundable Application Fee is not summed up in (A)
  • Total Fees Payable [Inclusive of 7% GST] is fully protected as required by EduTrust FPS
  • MAGES Institute of Excellence has adopted the Insurance Scheme
    • Account Name: MAGES INSTITUTE OF EXCELLENCE PTE LTD
    • Account Number: 106-902634-2
Testimonials

Student Testimonials

Team HORDE, Specialist Diploma in Game Development & Entrepreneurship Students

HORDE Team, Built & Launched MAGES' first Multiplayer RPG (Students) We are really happy that we have managed to learn everything that we wanted to. The course really brought us in depth - from learning to create mobile games to learning networking skills for multiplayer games. The individual attention given to us and low student to lecturer ratio really made a difference.

Testimonials
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