ACADEMIC DIRECTOR at MAGES Institute of Excellence
Master of Arts (Department of Visual Arts), Savannah College of Art and Design, USA
Mr. Rajesh is working in the education, animation and digital design field for the past 16 years, with more than five years of educational experience with film and creative media schools. As a lead lecturer in US institutes, Rajesh has successfully trained students for employment in animation and creative arts industry for companies such as Electronic Arts, Bungie Studios and Gulfstream Aerospace. Some institutions he has lectured in include, Career Education Corporation in Orlando, Florida and Brown College in Minneapolis, USA.
QN Software Pte Ltd - Programmer
Diploma, Imus Institute
David has about 18 years of experience with companies like Zealot Digital, Digital Perception studios, Ksatria Gameworks etc. Some of his work includes development of tools and components for proprietary game engine, development of ZD engine 2.0, game programming, Xbox 1tech demo graphics programming. He has also conducted various seminars on 3D Arts, involved in 3D animation for companies like Chevron and immensely contributed in nex-gen kjAPI Game Engine Development.
Lecturer at MAGES Institute of Excellence
Master Degree in Computer Science, University of Yangon, Myanmar
Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.
Temasek International Pte. Ltd. - Lead Animator
Diploma in Advanced Studies in Character Animation, Animation Mentor, Berkeley, California
Kader is an expert conceptualizer and a strategist. He is associated with companies like Sunwoo and Grid Synergy since 2013. His clients include SingTel, ST Engineering, Internal etc. He has been in the industry for the past thirteen years, working on Concepts, Art Direction, Fabrication & Project Costing etc.
Lead Artist, IGG
Diploma in 3D Digital Design & Visual Effects from 3D Sense.
Mr. Khan has experience working in one of the biggest Internation Game Studios, Ubisoft publishing AAA game titles. Currently a Lead Artist at IGG, he specializes in creating high quality assets for game specialties: Skilled in 3d modeling, UV, texturing, 3d Digital sculpting, Character Illustrations, Game Pipeline Integration and Next Gen Game Pipelines. Khan started his journey with a Diploma in 3D Digital Design & Visual Effects from 3D Sense. He has worked on games like – Ghost Recon Online, Ghost Recon Phantom, Assassins Creed Origins and the latest, Skulls & Bones.
Lecturer at MAGES Institute of Excellence
Bachelor of Science (Computer Science), Alagappa University, Tamil Nadu,India.
Manuj is a technology and management generalist, he is a Graduate in Game Development using the Game Engine, Unity. Manuj has considerable experience in Virtual Reality, having developed games on Oculus Rift, Leap motion and Cardboard e-learning apps which are marketed in United Kingdom and other countries. He brings with him more than a decade of industry experience.
Adjunct lecturer, NAFA
M.B.A, International Business, Arcadia University, Pennsylvania
Dominic is a veteran game designer with more than 10 years of experience under his belt. He has worked with international studios and appeared on national tabloid for his design exploits. He also launched the first ever successful tabletop gaming Kickstarter in the country, and is still active today with a pipeline of multiple projects.
Creative Design Lecturer at MAGES Institute of Excellence
B.A Honours in Illustration, University of The West of England, UK
Regine’s experience spans from East to West, she has worked as an art director in creative agencies, collaborating with a wide variety of clients in various industries to design and conceptualize various projects ranging from advertising, corporate communication and brand management. Graduating with honors in Bachelor of Illustration from the University of The West of England, UK. Regine is an art adventurer with a strong background in graphic design and illustration.
Founder, Explosive Barrel (Game Studio)
Bachelor of Computing (Communications and Media), National University of Singapore
Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore.
Adjunct Lecturer in MAGES Institute of Excellence and Republic Polytechnic
B.A Honours in Computer Science, University of Toronto, Canada
With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.
Assistant Lecturer at MAGES Institute of Excellence
Diploma in Entertainment Design, MAGES Institute of Excellence
Zaki brings with him more than 18 years of experience in various creative industries, from illustration to animation. Zaki has been a valuable addition to various companies such as Scrawl Studios and Chip & Toons taking up the responsibility of Animation Director in both places. In addition to his illustrious career, Zaki has also been published 5 times – with his latest comic, Badang, being a historical comic based on the Second World War in Singapore. Zaki completed his formal education with MAGES Institute of Excellence, graduating with a Diploma in Entertainment Design.
Lecturer at MAGES Institute of Excellence
Advanced Diploma in Animation, MAGES Institute of Excellence, Singapore
As the lecturer of Animation and Motion Graphics at MAGES, Rakesh brings with him a plethora of experiences. As an immensely creative artist, he has extended his animation, 3D modelling and VFX expertise into building Virtual Reality Environments and Experiences. Rakesh has been working in the education field for the past 7 years with various film and creative media schools. Rakesh has successfully trained students for employment in animation and the creative technology industry. He completed his Advanced Diploma in Animation from MAGES Institute of Excellence, Singapore.
Resident Producer and Director, Pharaoh Entertainment
Bachelor of Fine Arts in Digital Animation, Nanyang Technological University
Jerome graduated with a Bachelor of Fine Arts in Digital Animation, from Nanyang Technological University. His directorial debut, Hooked (2010), made official selection in Singapore TBS Digicon 6. He has since directed and produced under various companies for clients such as HDB, Singapore Prisons, People’s Association, Aviva and Google. He now serves as the resident producer and director in Pharaoh Entertainment.
Senior Artist, Ubisoft Singapore
Bachelors of Arts Degree in Multimedia Arts, Asia Pacific College, Phillipines.
Kerwin Atienza is a Senior Artist at UBISOFT has 9+ years of solid experience concentrated in Game Development. He has shipped 21 games in his career, 2 of which have won “Game of the Year”, and 7 of them are Triple-A titles.He graduated with honors (Cumlaude) in his Bachelor’s of Arts Degree in Multimedia Arts at Asia Pacific College, Phillipines.
Digital Designer (UI/UX), Ex Etude House & GSK
Bachelor of Arts, Honours Programme in Graphics Design, Lasalle College of Arts, Singapore.
Yee Suk Yi is a Graphic Designer with 6 years of experience in digital design and corporate branding. This includes user interface (UI) design, infographic design, and managing social media channels. She is also the author of several articles for a luxury lifestyle website. Suk Yi graduated with a Bachelor of Arts, Honours Programme in Graphics Design, from Lasalle College of Arts, Singapore.
Specialist Diploma in Game Development,
Nanyang Polytechnic, Singapore
Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX, Networking, Script Systems, and mobile programming. He has Co-founded Game Studio Touch Dimensions Interactive and shipped notable games including Wizards and Wagons, Autumn Dynasty warlords, Huff and Puff and Totem Star.
Bachelor of Fine Arts (Honours) in Animation,
University of Wolverhampton, UK
Julian has over 10 years of experience as a concept artist and illustrator in the Entertainment Industry. As Senior Concept Artist/Art Lead for games, he Worked closely with Product Lead to develop high quality visuals guide for new IP. Lead critiques on the execution of Characters/Environments as well as Managed a team of 2D, 3D, FX and UI artist on project and created art bible to help increase visual fidelity.
Bachelor of Fine Arts in Digital Animation,
Nanyang Technological University, Singapore
Dominic is a Concept Designer/ Illustrator with 5 years of experience in conceptualising, designing and storyboarding. He heads his company Pen and Paper Studios with the intention of creating quality artworks that communicate as well as entertain. Some of Dominic’s clients include Grey Group, Shooting Gallery Asia, Tiny Island and MM2 Entertainment. Having worked with global and regional innovation managers for clients like Fonterra and Uber. Dominic has visualised new product concepts that could define the future. He has also storyboarded for SG50’sìTheatre of Dreams in the Future of Us exhibition as well as created visuals for the 2016 Health Promotion Board’s Chinese New Year animation. A supporter of community initiatives, Dominic works with Bold At Work – an innovative educational centre, to build resilience amongst youth by imparting design thinking skills. He has also partnered Presence Pictures, and created a curriculum for secondary schools which supports children learning to draw and encourages the development of spatial awareness.
Bachelor of Fine Arts from New York University, USA.
Fang is a 3D Artist with 5 Years of experience in the Games and Animation Industry, having modelled, textured, rigged & weighted Characters in a variety of styles. Her expertise has taken me outside of my realm and into a variety of roles, from World & Environment Art to Blend-Shapes & Animation, allowing her to adapt to many forms of 3D development while still maintaining a specialty. As a Team Lead for the project Gakusen Toshi Asteriks Festa, she mentored junior artists and involved in critique sessions.
Diploma in Visual Effects (Specialisation in Animation)
Adeeb is the Co-founder and Creative Director at Kinetiquettes. Adeeb has 11 years of professional experience. Adeeb has worked as an Animator at Ubisoft Singapore with over 7 years. He also worked at Tecmo Koei, known for their Dynasty Warrior series. He specializes in game animation and development of interactive cinematic experiences. He most notably worked on the behaviour animations for the underwater missions in Assassin’s Creed IV: Black Flag.
3D Animator, Redeye Studio
BFA in Digital Animation, Nanyang Technological University, Singapore
Pang started his Animation journey with a Bachelor in Fine Arts in Digital Animation (Honours), from the Nanyang Technological University in Singapore. He went on to produce a multi-award winning short film – Drunken Moon, acting as the Producer and Lead Animator of the team. Pang furthered his career in South Korea, working with SAMG Animation Studio. Then moving back to Singapore, to work with studios like Gumi Asia and Tiny Island Productions – taking up roles such as Senior Animator and Technical Artist. Pang brings with him more than 6 years of Animation industry experience.