Reg No: 200912099N
Reg from: 21st Aug. 2020 to 20th Aug. 2024
Animation Director, Cirqus Studios
Having been an active part of the Animation industry in India and abroad for the past 18 years. Nirmal David has to his credit work ranging from creature Animation done on films like the VFX academy winner “Golden Compass” to more exaggerated performance based style like on “Alvin and the chipmunks” movie series .
Most of his 7 years in the award winning Rhythm and Hues Studios was spent as an Animation lead, guiding animators aesthetically and technically on various films.
He moved on to work on the multiple award winning STAR WARS-The Clone Wars series during his stint at Lucas Film Animation in Singapore. Post which, he was the Animation Supervisor for Epics Fx Studios in Jakarta overseeing the Animation on a feature film project. He is currently developing Bot Rods the game and is the Animation Director at Cirqus Studios.
CG Supervisor, One Animation
Enrique started his career as a freelancer for video games, television commercials and music videos. In 2005, he joined Animal Logic, Sydney as a Character TD on the Academy Award Winning movie, ‘Happy Feet’ and subsequently, Zach Snyder’s animated feature “Legend of the Guardians”. In 2009, he joined One Animation Studio as a Lead Creature Artist. In time he took on the role of Character Department Supervisor and has been the studio’s CG Supervisor since 2013.
Artist / Producer / Little Secret Agency Master’s in Communication Art and Design (Royal College of Art)
Juls, an artist who is also an Agency Producer who graduated with a Masters in Communication Art and Design in 2011. She has been invited to international artist residencies where she pursued her drawing practice and has collaborated with global brands namely Swatch, Vans and Facebook.
Art Director / Creative-partner / Wild Studio
Benjamin Ong is an independent Art Director who founded Wild Studio – a design studio based in Bangkok City & Singapore.
Art Director Kinetic Singapore
Steven is an art director from Kinetic Singapore, he has always been passionate about craft and have a keen eye for detail. Because he believes the difference between something good and something great is the attention to detail.
The past few years in advertising has given him many opportunities to create great work for a multitude of brands, and along with that, he finds it is always an interesting experience to be exposed to various creative mediums and execution when the project calls for.
Creative Director / Founder / Practice Theory
Randy Yeo is a Design Director and Founder of Practice Theory / Grandchild of post-war Modernism
Illustrator / Art director / Google
Kaiyee Tay is an art director and design manager who works in tech. He’s worked with various clients that range from brands like Airbnb, Unilever and the Singapore tourism board.
Creative Lead, APAC Global Business Marketing - Facebook
Chris Shie is a 20-year-newbie in the ever-changing world of digital marketing. His experience working in a boutique and international agencies, and across different disciplines reflect the changing times.Being in uncharted waters has not stopped Chris from picking up accolades along the way from Spikes, New York Festivals, and the Effies.
Since joining Facebook, Chris is now a one-brand-one platform-man with the sole focus of making business marketing less product, more human. As the Creative Lead in the Global Business Marketing, Chris leads a team of creatives who come up with campaigns and ideas across APAC, to help businesses leverage the platform to find their audiences and build their brands.
Director, New Business and Talent Development / TBWA/Group Singapore
Mandy has had an illustrious career in advertising that spans over 16 years. She has worked mostly on blue-chip brands including Singapore Airlines, Singapore Tourism Board, BMW and StarHub.Her love of business and people places her in a unique role as Director of New Business & Talent Development.
A Freelance Concept Artist worked on various AAA games and feature films.
Philipp Dobrusin has worked in the industry for more than 3 years as a Concept Artist and worked on various AAA games and feature films. He is passionate about design, cinematography and visual storytelling. He has worked with Parallax Studios, Atomhawk, Rocksteady Studios, 2K Games, EA, and Eidos Montreal
Artist and Comic Book Illustrator
Raymond Tan is a UK based concept artist and comic book illustrator working in the entertainment industry mainly for films and games for more than 10 years. He is currently a Senior Concept Artist at Ubisoft Leamington and Creative Director/Artist of Modern Magic Stories where they create stories through comic books, animation and screenplay writing. The projects he has worked on are The Division 2, Star Wars battlefront II, StarWars Rebels, Street Fighter 5, Marvel VS Capcom Infinite, Elder Scrolls Legends, and Killer Instinct
Illustrator and Concept Artist
Patrick Balou is an illustrator and concept artist based in Paris for 4 years. He studied anatomy and concept art in France where he gained a deep understanding and appreciation for storytelling and character design. The projects he has worked on is Mythgard. He has worked in Imagine FX, Ubisoft, Jurassic entertainment, and Rhino Games.
Freelancer/ Concept Artist
Buren Erdene Altankhuyag is a concept artist with 6 years of experience focusing on visual game development, high end illustration and animation across multiple international studios in the entertainment industry. Using both 2D and 3D industry standard tools, he enjoys exploring a wide range of rich ideas for his clients and personal work. The projects he has worked on: Criminal Case 4, 5, 6, 7, 8, Ottoman turks miniature set, MSI Core Attack, Mutafukaz – Anime, and Toruru’s Adventures – Anime. He has worked for Pretty Simple, Hyperbot, Orhuntous, Studio4C, and Warp Studio.
Senior Concept Artist
Marco Gorlei is a Senior concept artist from South Africa currently working in the UK. He has been freelancing since 2014 and has since worked on titles within film and the games industry. His renowned works are World of Warcraft: Battle for Azeroth, Injustice 2, Mortal Kombat 11, Ghost in the Shell 2017, and God of War 4 (props). He has worked for MPC, Atomhawk and West Studios.
Previous Art Director, Zealot Digital
Dongjun Lu is a concept artist working in the film and game industry, working as a Concept Artist at Weta Workshop .With more than 6 years of industry experience, Dongjun brings immense talent, skill and passion to the classroom. Previously an Art Director, he has worked on many famous games such as King of Avalon, Toukiden & AION Legion amongst many others. Dong Jun holds a Bachelor in Engineering, Nanyang Technological University, Singapore. Now with more than 5 years of teaching experience, he guides MAGES students to new levels of creative excellence.
ACADEMIC DIRECTOR at MAGES Institute of Excellence
Master of Arts- Visual Effects, Savannah College of Art and Design, USA
Rajesh has been working in the education, animation, and digital design fields for the past 18 years with 9 years of educational experience at various film and Creative Media/Tech Schools across the world. He has a Master of Arts Degree in Visual Effects from Savannah College of Art and Design.
As an Academic Director and Lead Lecturer(Games & AR/VR), Rajesh has successfully trained his students for successful employment and many of my ex-students are working in the animation and creative arts industry globally at Prominent Animation, Game, VR/AR companies such as ILM, Electronic Arts, Blizzard, Bungie Studios, Microsoft, Gulfstream Aerospace, etc.
Rajesh has been researching and working with Augmented & Virtual Reality Projects since 2014, designing and implementing AR and VR applications with his focus being on 3D user interfaces, Design and Engineering to Serious Games for Impact, Data Analytics for immersive applications. You will always find Rajesh envisioning and creating something new and exciting. He works at the junction of Design, Technology, and Business. He’s been evangelizing the new Immersive Technologies by actively doing workshops on Design for AR and VR, prototyping for AR/VR Technologies, and Applications of XR in Enterprises based on business needs.
QN Software Pte Ltd - Programmer
Diploma, Imus Institute
David has about 18 years of experience with companies like Zealot Digital, Digital Perception studios, Ksatria Gameworks etc. Some of his work includes development of tools and components for proprietary game engine, development of ZD engine 2.0, game programming, Xbox 1tech demo graphics programming. He has also conducted various seminars on 3D Arts, involved in 3D animation for companies like Chevron and immensely contributed in nex-gen kjAPI Game Engine Development. David holds a Diploma from IMUS Institute of Science & Technology, from Philippines.
Lecturer at MAGES Institute of Excellence
Master Degree in Computer Science, University of Yangon, Myanmar
Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.
Temasek International Pte. Ltd. - Lead Animator
Diploma in Advanced Studies in Character Animation, Animation Mentor, Berkeley, California
Kader is an expert conceptualizer and a strategist. He is associated with companies like Sunwoo and Grid Synergy since 2013. His clients include SingTel, ST Engineering, Internal etc. He has been in the industry for the past thirteen years, working on Concepts, Art Direction, Fabrication & Project Costing etc.
Lecturer at MAGES Institute of Excellence
Bachelor of Science (Computer Science), Alagappa University, Tamil Nadu,India.
Manuj is a technology and management generalist, he is a Graduate in Game Development using the Game Engine, Unity. Manuj has considerable experience in Virtual Reality, having developed games on Oculus Rift, Leap motion and Cardboard e-learning apps which are marketed in United Kingdom and other countries. He brings with him more than a decade of industry experience.
Adjunct lecturer, NAFA
M.B.A, International Business, Arcadia University, Pennsylvania
Dominic is a veteran game designer with more than 10 years of experience under his belt. He has worked with international studios and appeared in national tabloids for his design exploits. He also launched the first-ever successful tabletop gaming Kickstarter in the country and is still active today with a pipeline of multiple projects.
Founder, Explosive Barrel (Game Studio)
Bachelor of Computing (Communications and Media), National University of Singapore
Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore.
Adjunct Lecturer in MAGES Institute of Excellence and Republic Polytechnic
B.A Honours in Computer Science, University of Toronto, Canada
With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.
Assistant Lecturer at MAGES Institute of Excellence
Diploma in Entertainment Design, MAGES Institute of Excellence
Zaki brings with him more than 18 years of experience in various creative industries, from illustration to animation. Zaki has been a valuable addition to various companies such as Scrawl Studios and Chip & Toons taking up the responsibility of Animation Director in both places. In addition to his illustrious career, Zaki has also been published 5 times – with his latest comic, Badang, being a historical comic based on the Second World War in Singapore. Zaki completed his formal education with MAGES Institute of Excellence, graduating with a Diploma in Entertainment Design.
Lecturer at MAGES Institute of Excellence
Advanced Diploma in Animation, MAGES Institute of Excellence, Singapore
As the lecturer of Animation and Motion Graphics at MAGES, Rakesh brings with him a plethora of experiences. As an immensely creative artist, he has extended his animation, 3D modelling and VFX expertise into building Virtual Reality Environments and Experiences. Rakesh has been working in the education field for the past 7 years with various film and creative media schools. Rakesh has successfully trained students for employment in animation and the creative technology industry. He completed his Advanced Diploma in Animation from MAGES Institute of Excellence, Singapore.
Resident Producer and Director, Pharaoh Entertainment
Bachelor of Fine Arts in Digital Animation, Nanyang Technological University
Jerome graduated with a Bachelor of Fine Arts in Digital Animation, from Nanyang Technological University. His directorial debut, Hooked (2010), made official selection in Singapore TBS Digicon 6. He has since directed and produced under various companies for clients such as HDB, Singapore Prisons, People’s Association, Aviva and Google. He now serves as the resident producer and director in Pharaoh Entertainment.
Senior Artist, Ubisoft Singapore
Bachelors of Arts Degree in Multimedia Arts, Asia Pacific College, Phillipines.
Kerwin Atienza is a Senior Artist at UBISOFT has 9+ years of solid experience concentrated in Game Development. He has shipped 21 games in his career, 2 of which have won “Game of the Year”, and 7 of them are Triple-A titles.He graduated with honors (Cumlaude) in his Bachelor’s of Arts Degree in Multimedia Arts at Asia Pacific College, Phillipines.
Digital Designer (UI/UX), Ex Etude House & GSK
Bachelor of Arts, Honours Programme in Graphics Design, Lasalle College of Arts, Singapore.
Yee Suk Yi is a Graphic Designer with 6 years of experience in digital design and corporate branding. This includes user interface (UI) design, infographic design, and managing social media channels. She is also the author of several articles for a luxury lifestyle website. Suk Yi graduated with a Bachelor of Arts, Honours Programme in Graphics Design, from Lasalle College of Arts, Singapore.
Specialist Diploma in Game Development,
Nanyang Polytechnic, Singapore
Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX, Networking, Script Systems, and mobile programming. He has Co-founded Game Studio Touch Dimensions Interactive and shipped notable games including Wizards and Wagons, Autumn Dynasty warlords, Huff and Puff and Totem Star.
Bachelor of Fine Arts (Honours) in Animation,
University of Wolverhampton, UK
Julian has over 10 years of experience as a concept artist and illustrator in the Entertainment Industry. As Senior Concept Artist/Art Lead for games, he Worked closely with Product Lead to develop high quality visuals guide for new IP. Lead critiques on the execution of Characters/Environments as well as Managed a team of 2D, 3D, FX and UI artist on project and created art bible to help increase visual fidelity.
Bachelor of Fine Arts in Digital Animation,
Nanyang Technological University, Singapore
Dominic is a Concept Designer/ Illustrator with 5 years of experience in conceptualising, designing and storyboarding. He heads his company Pen and Paper Studios with the intention of creating quality artworks that communicate as well as entertain. Some of Dominic’s clients include Grey Group, Shooting Gallery Asia, Tiny Island and MM2 Entertainment. Having worked with global and regional innovation managers for clients like Fonterra and Uber. Dominic has visualised new product concepts that could define the future. He has also storyboarded for SG50’sìTheatre of Dreams in the Future of Us exhibition as well as created visuals for the 2016 Health Promotion Board’s Chinese New Year animation. A supporter of community initiatives, Dominic works with Bold At Work – an innovative educational centre, to build resilience amongst youth by imparting design thinking skills. He has also partnered Presence Pictures, and created a curriculum for secondary schools which supports children learning to draw and encourages the development of spatial awareness.
Bachelor of Fine Arts from New York University, USA.
Fang is a 3D Artist with 5 Years of experience in the Games and Animation Industry, having modelled, textured, rigged & weighted Characters in a variety of styles. Her expertise has taken me outside of my realm and into a variety of roles, from World & Environment Art to Blend-Shapes & Animation, allowing her to adapt to many forms of 3D development while still maintaining a specialty. As a Team Lead for the project Gakusen Toshi Asteriks Festa, she mentored junior artists and involved in critique sessions.
Diploma in Visual Effects (Specialisation in Animation)
Adeeb is the Co-founder and Creative Director at Kinetiquettes. Adeeb has 11 years of professional experience. Adeeb has worked as an Animator at Ubisoft Singapore with over 7 years. He also worked at Tecmo Koei, known for their Dynasty Warrior series. He specializes in game animation and development of interactive cinematic experiences. He most notably worked on the behaviour animations for the underwater missions in Assassin’s Creed IV: Black Flag.
3D Animator, Redeye Studio
BFA in Digital Animation, Nanyang Technological University, Singapore
Pang started his Animation journey with a Bachelor in Fine Arts in Digital Animation (Honours), from the Nanyang Technological University in Singapore. He went on to produce a multi-award winning short film – Drunken Moon, acting as the Producer and Lead Animator of the team. Pang furthered his career in South Korea, working with SAMG Animation Studio. Then moving back to Singapore, to work with studios like Gumi Asia and Tiny Island Productions – taking up roles such as Senior Animator and Technical Artist. Pang brings with him more than 6 years of Animation industry experience.
Technical Rigger, Ubisoft Singapore
Mr Aditya Dwivedi is working with Ubisoft Singapore, as a Technical Rigger. Mr Dwivedi has been involved in numerous projects like WWE 2k17 & 2k16 (Yukes), Teenage Mutant Ninja Turtle, Tekken 7 and many more. He specializes in Rigging & Animation and is skilled in using software like Autodesk 3Ds Max, Motion Builder, Maya, Unity, Rigging in Cinema 4 D & Softimage.
Principal Lecturer -Animation at MAGES Institute of Excellence
Animation Mentor Graduate
Amita has 2 decades of experience in the field of Animation, having worked with studios like Animal Logic, Iloura, Brown Bag Films and Rhythm & Hues. Some of the films she has animated on are – Golden Compass, Happy Feet, Alvin & the Chipmunks and Legend of the Guardians. She has also supervised animation on TV Series such as Bing Bunny and Talking Tom & Friends.
Narrative & Game Designer of Video games at goGame
Kelly Bender is an award-winning professional creative writer with over six years of experience. He’s written video games for such clients as Ubisoft, Disney, Cartoon Network, and Nickelodeon. He’s also created and written multiple original comic series, and scripted ideas for film and tv.
Academic and Business Management Leader ~ Visual Designs | Creative Art Direction | Program Oversight
Jimmy is a versatile and accomplished Art Direction and Academic Management professional with more than 13 years of experience across Visual Designing, Art Direction, Program Direction along with Design, Strategic and Operational oversight for start-ups, design agencies, and eminent educational organizations. Accomplished sourcing, organizing, and acquisition of sponsors such as Wacom, Asus, and APOL for the most prominent digital art and technology contest event in Singapore, with a government-owned Singex, at the largest expo IT event – Sitex 2019. Exposed to working with clients in the U.S.A., Taiwan, and Singapore markets, he reckoned as an award-winning professional who has gained the stature of being Singapore’s first and the only Wacom Ultimate Master Artist.
Meisi is an experienced Data Scientist who has worked on both private and governmental data analytics projects across different industries ranging from aviation, urban planning and infrastructure to consumer goods.
Formerly a Policy Analyst in the government sector, she transited from a generalist to a data analytics-driven professional. She is passionate to spread awareness about data science and share her experience on how to extract untapped insights within the data treasure trove that many companies possess.
Principal Lecturer – Motion Graphic Design at MAGES Institute of Excellence
Graduated with a Masters in Fine Arts from Central Saint Martins and a postgraduate diploma from Goldsmiths College, London, Terence Yeung’s creative sensibilities span across multiple disciplines. He is well known as a curator, interior designer, and for his social media branding experience. He has more than 20 years of experience in the design industry. Terence brings a wealth of professional experience to academia through passion and dedication in design education as evidenced by the 6 D&AD award winning student works under his expert tutorage. A modern minimalist, Terence believes that everyday design is the path to humanistic revolution.
Programme Lead- Entertainment Design | Senior Concept Artist | Illustrator
Quentin Gabriel is a Senior Concept Artist and Illustrator working for Ubisoft, Singapore the movie and game industry. He studied at different school like Brainstorm, CGMA, Isart Digital and FZD which helped him understand how to teach the best way possible concept art. He recently worked on The Division 2 with Ubisoft Reflections in the UK.
CTO at KLS, Innovating, Mentoring, Designing Sol. for millennials, to enhance their Technical Skills
Atul Verma has 22 years of experience in software development with proficiency in SDLC. He has proven ability at Machine Learning, MEAN (Mongo, Express, Angular 1.5/ Angular 2, Node), ReactJS, Python, IOT, Ecommerce, Web Application Programming, Object Oriented R&D System Design, Documentation, Development, Programming, Testing and Implementation Project Conceptualization/ Management Structured Requirement Analysis, Architecture Modeling Client/Server systems QA Testing Proven leadership skills with capabilities to lead and manage a team.
Senior IT Professional
Vaibhav Vashishtha is an enthusiastic technologist with a passion to share knowledge of 13 years and bridge the gap between students and the tech industry. He currently plays the role of a technology architecture while also pursuing his interest in AI and Machine Learning. After getting introduced to the full stack development paradigm he has been an advocate for the same.
Freelancer Character Artist
Gaurav Kumar is a character artist with 14 years of experience in the gaming and VFX industry. His specialization is in digital sculpting and collectible statues. He has worked for video games such as Overkill’s The Walking Dead, Dawn of Titans, Halo 5 Guardians and movies such as 1917 (Oscar-winning), Dolittle, Shazam!, Call of the Wild and Dark Phoenix to name a few and have AAA Next Gen games experience, worked on numerous formats including Wii, PS4, PS3, PS2, PS1,XBOX ONE, XBOX, PC and Nintando. Currently, he resides in Bangalore, India.