Please Click Here for a list of CPE Registered Lecturers
Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor. His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.
With a 13 year experience at Ubisoft Singapore, Kobe has contributed to over 10 AAA Titles. He has fulfilled a broad spectrum of roles, including Concept Art, 3D Modelling, Lighting, and Art Direction for brands such as Prince of Persia, Ghost Recon, Assassin’s Creed and Skull and Bones. Kobe has been mentoring and inspiring young artists along the way.
Art Director | Concept Artist
Quentin Gabriel is a Lead Art Director at Myria, and has worked as Senior Concept Artist and Illustrator for Ubisoft, Singapore, the movie and game industry. He studied at different school like Brainstorm, CGMA, Isart Digital, and FZD, which helped him understand how to teach Concept Art in the best way possible. He recently worked on The Division 2 with Ubisoft Reflections in the UK.
Program Director | Senior Concept Artist
Amita has 2 decades of experience in the field of Animation, having worked with studios like Animal Logic, Iloura, Brown Bag Films and Rhythm & Hues. Some of the films she has animated on are – Golden Compass, Happy Feet, Alvin & the Chipmunks and Legend of the Guardians. She has also supervised animation on TV Series such as Bing Bunny and Talking Tom & Friends.
Principal Lecturer | Animator
David, an Unreal Engine Authorised Instructor, has about 18 years of experience with companies like Zealot Digital, Digital Perception studios, Ksatria Gameworks etc and currently works for Blackbird Interactive. Some of his work includes the development of tools and components for the proprietary game engine, the development of ZD engine 2.0, game programming, Xbox tech demographics programming. He has also conducted various seminars on 3D Arts, involved in 3D animation for companies like Chevron and immensely contributed in nex-gen API Game Engine Development. David holds a Diploma from IMUS Institute of Science & Technology, from the Philippines.
Lecturer | Programmer
Si Jie is a data scientist that is passionate about the art of data science and using data science/AI for good. He is an alumnus of Nanyang Technological University, having obtained a degree in Actuarial Science. Most recently, he completed his Master’s Degree in Financial Engineering with WorldQuant University.
He is currently leading the data product at Finantier and building innovative credit scoring models to help the unbanked in Southeast Asia access better financial services. Prior to this, he was an AI Data Scientist at Vulcan AI, building computer vision solutions for the agricultural industry to analyze mobile and satellite images.
Lecturer | Data Scientist
Schweitzer Manuel is a concept artist since 2014 and has worked on various projects. He is quick at designing Environments and Architecture in 3d. Blender and photoshop are his software expertise. He is a good communicator and problem solver. He has done industrial Design.
Gaurav Kumar is a character artist with 14 years of experience in the gaming and VFX industry. His specialization is in digital sculpting and collectible statues. He has worked for video games such as Overkill’s The Walking Dead, Dawn of Titans, Halo 5 Guardians, and movies such as 1917 (Oscar-winning), Dolittle, Shazam!, Call of the Wild, and Dark Phoenix to name a few, and have AAA Next Gen games experience, worked on numerous formats including Wii, PS4, PS3, PS2, PS1, XBOX ONE, XBOX, PC and Nintendo. Currently, he resides in Bangalore, India.
Lecturer | Character Artist
Banya has worked since 1995 and is active in the education sector since 2005. Banya is extremely skillful and knowledgeable. He knows a lot of shortcuts and techniques from his years of being in this industry.
His expertise is in 3D modeling, texturing & Animation: 3DS Max, Maya & Substance Painter, Digital Sculpting: Zbrush & Mudbox, CAD software: AutoCAD, Revit, Digital Painting & post-production: Photoshop, Post Production for Animation: AfterFX, Premier, Traditional 3D Sculpting, Traditional 2D Drawing & Painting.
Jimmy is a versatile and accomplished Art Direction and Academic Management professional with more than 13 years of experience across Visual Designing, Art Direction, Program Direction along with Design, Strategic and Operational oversight for start-ups, design agencies, and eminent educational organizations. Accomplished sourcing, organizing, and acquisition of sponsors such as Wacom, Asus, and APOL for the most prominent digital art and technology contest event in Singapore, with a government-owned Singex, at the largest expo IT event – Sitex 2019. Exposed to working with clients in the U.S.A., Taiwan, and Singapore markets, he reckoned as an award-winning professional who has gained the stature of being Singapore’s first and the only Wacom Ultimate Master Artist.
Lecturer | Art Director
Manfred has 8 yrs of experience. He is a founder and CEO of a Digital Solution company, Pillowseed. He is an expert in Frontend and Backend web development. He can design and develop websites and web applications. He has worked with PUB on their mobile application, CPF on their website revamp with Accenture, and other SMEs with their websites, web applications, and digital marketing efforts.
Lecturer | Web Developer
Kelly Bender is an award-winning professional creative writer with over six years of experience. He’s written video games for such clients as Ubisoft, Disney, Cartoon Network, and Nickelodeon. He’s also created and written multiple original comic series, and scripted ideas for film and tv.
Lecturer | Lead Narrative Designer (Elex)
Mr Aditya Dwivedi is working with Ubisoft Singapore, as a Technical Rigger. Mr Dwivedi has been involved in numerous projects like WWE 2k17 & 2k16 (Yukes), Teenage Mutant Ninja Turtle, Tekken 7 and many more. He specializes in Rigging & Animation and is skilled in using software like Autodesk 3Ds Max, Motion Builder, Maya, Unity, Rigging in Cinema 4 D & Softimage.
Lecturer | Technical Rigger
Adeeb is the Co-founder and Creative Director at Kinetiquettes. Adeeb has 11 years of professional experience. Adeeb has worked as an Animator at Ubisoft Singapore with over 7 years. He also worked at Tecmo Koei, known for their Dynasty Warrior series. He specializes in game animation and development of interactive cinematic experiences. He most notably worked on the behaviour animations for the underwater missions in Assassin’s Creed IV: Black Flag.
Lecturer | Creative Director
Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX, Networking, Script Systems, and mobile programming. He has Co-founded Game Studio Touch Dimensions Interactive and shipped notable games including Wizards and Wagons, Autumn Dynasty warlords, Huff and Puff and Totem Star.
Jerome graduated with a Bachelor of Fine Arts in Digital Animation, from Nanyang Technological University. His directorial debut, Hooked (2010), made official selection in Singapore TBS Digicon 6. He has since directed and produced under various companies for clients such as HDB, Singapore Prisons, People’s Association, Aviva and Google. He now serves as the Resident Producer and Director in Pharaoh Entertainment.
Lecturer | Resident Producer
As the lecturer of Animation and Motion Graphics at MAGES, Rakesh brings with him a plethora of experiences. As an immensely creative artist, he has extended his animation, 3D modelling and VFX expertise into building Virtual Reality Environments and Experiences. Rakesh has been working in the education field for the past 7 years with various film and creative media schools. Rakesh has successfully trained students for employment in animation and the creative technology industry. He completed his Advanced Diploma in Animation from MAGES Institute of Excellence, Singapore.
Lecturer | 3D Modeller
Zaki brings with him more than 18 years of experience in various creative industries, from illustration to animation. Zaki has been a valuable addition to various companies such as Scrawl Studios and Chip & Toons taking up the responsibility of Animation Director in both places. In addition to his illustrious career, Zaki has also been published 5 times – with his latest comic, Badang, being a historical comic based on the Second World War in Singapore. Zaki completed his formal education with MAGES Institute of Excellence, graduating with a Diploma in Entertainment Design.
With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.
Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore.
Lecturer | Founder (Explosive Barrel)
Dominic is a veteran game designer with more than 15 years of experience under his belt. He has worked with international studios and appeared in national tabloids for his design exploits. He also launched the first-ever successful tabletop gaming Kickstarter in the country and is still active today with a pipeline of multiple projects.
Adjunct Lecturer | Game Designer
Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.
Having been an active part of the Animation industry in India and abroad for the past 18 years. Nirmal David has to his credit work ranging from creature Animation done on films like the VFX academy winner “Golden Compass” to more exaggerated performance based style like on “Alvin and the chipmunks” movie series .
Most of his 7 years in the award winning Rhythm and Hues Studios was spent as an Animation lead, guiding animators aesthetically and technically on various films.
He moved on to work on the multiple award winning STAR WARS-The Clone Wars series during his stint at Lucas Film Animation in Singapore. Post which, he was the Animation Supervisor for Epics Fx Studios in Jakarta overseeing the Animation on a feature film project. He is currently developing Bot Rods the game and is the Animation Director at Cirqus Studios.
Animation Director (Cirqus Studios)
Enrique started his career as a freelancer for video games, television commercials and music videos. In 2005, he joined Animal Logic, Sydney as a Character TD on the Academy Award Winning movie, ‘Happy Feet’ and subsequently, Zach Snyder’s animated feature “Legend of the Guardians”. In 2009, he joined One Animation Studio as a Lead Creature Artist. In time he took on the role of Character Department Supervisor and has been the studio’s CG Supervisor since 2013.
CG & Character Department Supervisor (One Animation Studio)
Philipp Dobrusin has worked in the industry for more than 3 years as a Concept Artist and worked on various AAA games and feature films. He is passionate about design, cinematography and visual storytelling. He has worked with Parallax Studios, Atomhawk, Rocksteady Studios, 2K Games, EA, and Eidos Montreal
Concept Artist (2K, Rocksteady, Eidos Montreal, EA & more
Raymond Tan is a UK based concept artist and comic book illustrator working in the entertainment industry mainly for films and games for more than 10 years. He is currently a Senior Concept Artist at Ubisoft Leamington and Creative Director/Artist of Modern Magic Stories where they create stories through comic books, animation and screenplay writing. The projects he has worked on are The Division 2, Star Wars Battlefront II, Star Wars Rebels, Street Fighter 5, Marvel VS Capcom Infinite, Elder Scrolls Legends, and Killer Instinct
Senior Concept Artist (Ubisoft, UK)
Patrick Balou is an illustrator and concept artist based in Paris for 4 years. He studied anatomy and concept art in France where he gained a deep understanding and appreciation for storytelling and character design. The projects he has worked on is Mythgard. He has worked in Imagine FX, Ubisoft, Jurassic entertainment, and Rhino Games.
Concept Artist (Ubisoft, Rhino Games, & more)
Buren Erdene Altankhuyag is a concept artist with 6 years of experience focusing on visual game development, high end illustration and animation across multiple international studios in the entertainment industry. Using both 2D and 3D industry standard tools, he enjoys exploring a wide range of rich ideas for his clients and personal work. The projects he has worked on: Criminal Case 4, 5, 6, 7, 8, Ottoman turks miniature set, MSI Core Attack, Mutafukaz – Anime, and Toruru’s Adventures – Anime. He has worked for Pretty Simple, Hyperbot, Orhuntous, Studio4C, and Warp Studio.
Concept Artist (Toruru's Adventure, Anime & more)
Marco Gorlei is a Senior concept artist from South Africa currently working in the UK. He has been freelancing since 2014 and has since worked on titles within film and the games industry. His renowned works are World of Warcraft: Battle for Azeroth, Injustice 2, Mortal Kombat 11, Ghost in the Shell 2017, and God of War 4 (props). He has worked for MPC, Atomhawk and West Studios.
Senior Concept Artist (WoW : Battle for Azeroth and more)
Gaetan Perrot is a Senior Environment Artist at Ubisoft, UK. With an extensive portfolio in this field
including not able works such as The Division 2, Halo Wars 2 and Assassin’s Creed IV: Black Flag, he will
be mentoring for the Game Art program at the MAGES Institute.
Senior Environment Artist (Ubisoft, UK)