VR and 3D for concept art - Mages

About The concept art workshop

Learn the power of VR and 3D to create awesome Concept Art! From IDEATION to RENDERING

Learn the power of VR and 3D to create awesome Concept Art! From ideation to rendering, Buren is going to show off how to use VR for production and how amazing the tool can be to work fast and efficiently.

Then a presentation of how 3D can make a difference in the concept world with real project examples done by Quentin.

Quentin Gabriel

Quentin Gabriel is a Lead Art Director at Myria, and has worked as Senior Concept Artist and Illustrator for Ubisoft, Singapore, the movie and game industry. He studied at different school like Brainstorm, CGMA, Isart Digital, and FZD, which helped him understand how to teach Concept Art in the best way possible. He recently worked on The Division 2 with Ubisoft Reflections in the UK.

Buren Erdene Altankhuyag

Concept Artist (Toruru's Adventure, Anime & more)
Buren Erdene Altankhuyag is a concept artist with 7+ years of experience focusing on visual game development, high end illustration and animation across multiple international studios in the entertainment industry. Using both 2D and 3D industry standard tools, he enjoys exploring a wide range of rich ideas for his clients and personal work. The projects he has worked on: Criminal Case 4, 5, 6, 7, 8, Ottoman turks miniature set, MSI Core Attack, Mutafukaz – Anime, and Toruru’s Adventures – Anime. He has worked for Pretty Simple, Hyperbot, Orhuntous, Studio4C, and Warp Studio.

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