Mages Institute of Excellence
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Designed and developed
Justin Lim , Tracy Wong

What is the game about?

Vanguards of the Realm is a 3rd Action role-playing game made by the students of MAGES. Protect the realm from dark forces by creating your hero and venturing forth into the underworld. As you progress through the labyrinth’s dangerous dungeons and corridors, you will collect new weapons, armor, and magical items that will aid you in your quest. Switch your style of combat on the fly with the game’s flexible, weapon-based class system. To make it out alive, you’ll need to need to upgrade your character wisely by choosing the right mix of stats and skills. Do you have what it takes to defend the realm?

Features

  • Story-based Role Playing Action Game
  • Third person point and click navigation and exploration
  • Skills based, allow player to swap between melee, ranged and mage anytime
  • Level up and allocation of stats (STR, DEX, INT)
  • Weapons and Armors system with huge collection of equipments
  • With random item drops and inventory system

How To Play

To begin your journey, create a profile and customize your character’s appearance, once satisfied hit play to begin. To move around the game world, simply point and click at a location. Left clicking on enemies will make your character attack them.

Players are not locked into one single class in Vanguards of the Realm. You can freely switch between melee, ranged, and magic combat. The weapon you have equipped determines the skills you have at your disposal.

There are three types of skills in Vanguards of the Realm.

Explicit Skills – Once activated, you can use an explicit skill by clicking on your right mouse button

Active Skills – These are triggered by pressing the corresponding keyboard shortcut.

Passive Skills – Once placed on your action bar, passive skills will give a constant bonus to your character.

Leveling Up
Defeating enemies grants you experience points that will level up your character and give you access to higher tier skills. The weapon you have equipped will determine which one of your skill trees receives the XP.

Project Premise

All art assets are legally acquired through the Unity Asset Store and other open art websites.

All source code were made in-house except for UICharacterSelect and UIDragObject from RnM GUI.

No 3rd party plug-ins or algorithm were used. Entire project was developed in 2+ months.

Developers

Justin Lim

Tracy Wong

Tan Yee Ann

Sergil Giorano Dolmans

John David Uy – Lecturer

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