Advanced Diploma in Game Development (Unity/Unreal) | MAGES Institute
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11 Months Advance Diploma | Full-Time

Deep Dive into Game Development with Industry Experts & Unreal Engine Authorised Trainers



Further develop yourself as game developer with MAGES Institute, Unreal Engine Authorized Training Center.


This intensive 11-Month program will cover specialised and advanced topics in game development such as game database design and integration, monetization and microtransaction, network multiplayer, ads integration, and advanced programming, and is ideal for game developers looking to upgrade themselves at their current role at game development studios or those who are keen to pursue strategic/management roles.


Ranked Top 3 in the 2023 Top Creative Schools Worldwide for Game Development in Mobile Production, enroll in our 11-month advanced diploma program to enhance your skills and bring your career to the next level!

DURATION: 11 Months Full-Time (3hrs per Day, 5 Days per Week) ; 15 Months Part-Time (3hrs per Day, 3 Days per Week)

International Students can only opt for Full-Time Classes

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

NOTE: A Pass in all Modules within the maximum study period is required for Graduation.

SOFTWARE TAUGHT: Unity, Unity 3D, C++, C# (C Sharp), Unreal Engine, SQLite, PostgreSQL, UML Tools, Visio

MODE OF ASSESSMENT: Project-Based Assessments for All Modules

MEDIUM OF INSTRUCTION: Lectures & Practical (Hands-on Application)



Term 01

Programming & Designing

In the first term, students will learn basic knowledge necessary to create game levels, Unreal Blueprint Setup and Blueprint Authoring in C++, Memory Management, including Game Monetisation.


The program will cover the following modules:

  • Level Designing in Games
  • Intermediate Game Programming
Another clean and simple UI example, this game is easy to pick up and hard to master.

Term 02


In this term, students will learn Game Database management, implementing 3rd Party systems in Games, Game Marketing and IP management.


The program will cover the following modules:

  • Game Monetization Design and Strategy
  • Game Database
  • Microtransactions in Games
  • Game Marketing and Intellectual Property
game-design-and production

Term 03


In this term, students will learn to develop a Multiplayer Game in a simulated environment, and a project that will teach students to function as productive members of a game development team to create and ship a game.


The program will cover the following modules:

  • Multiplayer in Games
  • Game Production
Rookies Awards
The Rookies - People's Choice Award - MAGES Institute
The Rookies - People's Choice Award - MAGES Institute
Top 10 Schools - The Rookies - 2019 - MAGES Institute
Game of the Year Finalist - The Rookies 2019 - Project HORDE - MAGES Institute


David, an Unreal Engine Authorised Instructor, has about 18 years of experience with companies like Zealot Digital, Digital Perception studios, Ksatria Gameworks etc and currently works for Blackbird Interactive. Some of his work includes the development of tools and components for the proprietary game engine, the development of ZD engine 2.0, game programming, Xbox tech demographics programming. He has also conducted various seminars on 3D Arts, involved in 3D animation for companies like Chevron and immensely contributed in nex-gen API Game Engine Development. David holds a Diploma from IMUS Institute of Science & Technology, from the Philippines.

John David B. Uy

Lecturer | Programmer

Dominic is a veteran game designer with more than 15 years of experience under his belt. He has worked with international studios and appeared in national tabloids for his design exploits. He also launched the first-ever successful tabletop gaming Kickstarter in the country and is still active today with a pipeline of multiple projects.

Huang Ruiliang Dominic

Adjunct Lecturer | Game Designer

Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor.  His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.

Rajesh Chakravarthy

Academic Director | Unreal Engine Authorised Instructor

With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.

Thomas O’Dell

Adjunct Lecturer

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda Ye Aung

Lecturer | Unreal Engine Authorised Trainer

Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore.

Chan Haoran, Luther

Lecturer | Founder (Explosive Barrel)


MAGES Institute is proud to present our Student Games and Rapid Prototyping Projects which showcase not only their creativity and personality, but their first try at realising industry-standard ideas while daring to challenge them. Available now on - the leading platform for game developers - dive into the minds of our talented student body, for both Windows PC and Android Phones.



Academic :

MAGES Diploma in Game Art / Game Design / Game Design and Technology / Diploma in Game Design / Game Design and Development / Multimedia / IT / Computer Science or other institutions with similar qualifications. Please click on ‘Read More’ for more information.

English :

IELTS 5.5 or Pass in English GCE ‘O’ Levels or equivalent


16 Years Old or above (Mature Candidates above 30 years old require 8 years of working experience)

Please click on ‘Read More’ for more information.


(*Incl of 8% GST)

International Students: SGD 18,887.04

Singapore Citizens & PRs: SGD 16,457.04


Who can apply for this program?

The program is ideal for those looking for a challenging and rewarding career in the interactive entertainment industry.

The Video Games industry is largely driven by passion, all gamers and problem-solvers are welcome to apply.

What are the course duration, fee and upcoming intake details?

Course duration, fees and upcoming intakes may vary from program to program. Payment is accepted through cheque, bank wires, credit/debit card, and PayPal.

For more info, please contact us directly in the form below.

  • Course Name Advance Diploma in Game Design and Technology
  • Course Duration: TBD
  • Upcoming Intake: March & September 2023
  • Fees: (Incl 8% GST*)
  1. International Students: SGD 19,967.04
  2. Singapore Citizens & PRs: SGD 17,537.04

Do I need to know coding for these courses?

Since this program is for the beginners, coding is not mandatory. Coding is required for our Advance programs.

How many games will I produce?

Producing games will be part of your curriculum with appropriate guidance and lecturer/mentors support you need to produce games accordingly. You will be required to produce at least 5 games during this program.

You can publish these games on the respective platforms such as, steam, and play store.

What are the job roles can I apply for post completion of the program

After successful completion of the program one can apply for various job role in the Gaming Industry such as:

  • Game Programmer
  • Game AI Engineer
  • Network Engineer
  • Game Tools Programmer
  • UI Programmer


Need guidance or course recommendations? Let us help!

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