This course teaches students the tools necessary to draw accurate representations of objects as they really see them in the world. They will be able to visualize what they imagine, and thus help them develop their artistic skills. Students will examine various theories of aesthetics and composition to determine why we find certain film shots, painting or photographs visually appealing. This module will also teach students about storytelling through storyboarding. The topics of timing, framing, camera movements, screen direction and editing will also be explored.
Advanced Diploma In Motion Graphics DesignSpeak with an Advisor
Motion Graphics is about time-based communication, combining the creative flair of graphic design, traditional animation and video, through to interface and user experience design. Our brand new course will give you an insight into just how immersive Motion Graphics can be. Students are taught to use graphic design principles in a filmmaking or video production context through the use of animation and other techniques. In this course you'll traverse graphic, motion and interactive design, giving you an opportunity to develop your specialization, before going on to shape your own destiny in a design studio, production house, creative agency, or as a freelancer.
- Awarded By : MAGES Institute of Excellence
- Duration : 18 Months
- Programme Layout : Full Time – 5 days a week and 5 hours a day
- Part Time – 3 days a week and 3 hours a day
- Note : International Students can only opt for Full Time programmes
Blocks (In no particular order)
Learning the Business
Students will understand the game industry through business research and marketing. This is supplemented with understanding different revenue models.
Learning the Advanced
Students will learn how to setup, create, and utilize database for games. Equally important is that they will develop multiplayer games through network programming as they will be oriented with various network paradigm, designs and techniques of the industry.
Learning Platform Development
Students will learn to deploy games into different platforms and with different peripherals. This include learning about online database in both design and logic.
This course provides theoretical and practical exercises to introduce students to the elements and principles of design, 3D Design, and color theory. Scale, form, line, color, texture, and pattern will be studied in conjunction with the principles of balance, harmony, rhythm, emphasis, focus, proportion, and contrast.
This course has been designed to explain the basic understanding of a raster-based software program to create, manipulate, and modify raster-based images. Students will be focused on understanding the tools used to manipulate raster based images and will be expected to use proper terminology when discussing and presenting their work. Student will be show how to transfer skills and Concepts developed in design fundamentals to the digital world through composition of digital images.
Typography is the art of organizing letters in space and time. Students gain a familiarity with typographic terms and technologies, an understanding of classical and contemporary typographic forms, an ability to construct typographic compositions and systems, and an appreciation of typography as an expressive medium that conveys aesthetic, emotional and intellectual meaning. Students are introduced to digital typesetting and page layout software. Emphasis will be placed on developing visual sensibilities, mastery of typographic vocabulary and the ability to conceive and express ideas.
This course covers the foundations of vector-based artwork in order to create digital illustrations, graphics, and interfaces. Students will have the opportunity to create illustrations and will experiment with type as a graphical element. The differences between vector and raster based artwork will be delineated.
Building on the fundamentals of typographic form and function, this module extends and applies basic vocabulary and understanding to more complex problems that address typographic hierarchy, context, sequence and gestalt. This course will emphasize the design of projects that address the investigation of letterforms and their characteristics, spacing, leading, type selection, layout alternatives, terminology, and the use of typography as a communication medium. Through a focused series, students explore how typography behaves across media.
Animation and Motion Theory.
Students will be introduced to the principles and elements of motion design through studio practices at beginning and advanced levels. Students will be exposed to the first phase, "type in motion", which emphasizes the relationship between typography principles and animation fundamentals. Students will then gain knowledge during the second phase when an advanced applied approach to the language and principles of motion is explored.
Motion Design 1.
This course introduces the theory and production of animated 2D graphical elements for multiple platforms. Concept, research, design and pre-production techniques for motion graphics projects are covered, focusing on animating with typography, graphic symbols, shapes, and color. Design projects are analyzed according to their conceptual and graphical composition, and are developed to effectively and creatively communicate a message to a specific audience.
This course focuses upon the development and production of audience-focused Design projects. In this Art Direction module Students Learn how to manage a project, develop an Agenda, Conduct a Meeting, and work in Groups. Case studies will be used as a means to develop Design strategies, construct creative briefs, and produce portfolio-quality projects.
Advertising Design provides insight and practice in the creative design process behind elective and memorable advertising. This module examines strategies for developing and directing a media mix across a variety of print and online formats and for designing messages which reflect both audience and client “contact” relationships. Emphasis will on the design and presentation of a series of portfolio-ready advertising campaigns for actual client use
3D for Designers.
Motion Graphics is the convergence of art, design, motion, and technology. Students will learn cutting edge industry techniques, primarily focusing on an 3D Software and its uses in the motion graphics industry. In addition to a strong 3D element, the course will also focus on the integration of type, design, and audio.
Motion Design 2.
This module is aimed at expanding the student's typographic vocabulary through the use of time-based composition, sound and animation. Students will develop a time / movement-related projects using semantic typography with the objective of enhancing visual form, meaning and communication. Rhythmic and expressive use of type in motion explores varying type size, weight, spatial relationships, form/counter form, and movement within a word, while preserving sound typographic principles.
This course introduces high-end digital multi-layering. Techniques and aesthetic issues are explored to produce time-based imagery. Students acquire and integrate aesthetically driven live-action imagery into broadcast or visual effects projects utilizing a wide range of media formats.
Art Direction II.
Students build on skills and processes learned in previous design courses to conceive and produce multifaceted Design campaigns. This Advanced Art Direction module Students Learn how to manage a project, develop an Agenda, Conduct a Meeting, and work in Groups – Experiences that Simulate a real – world studio, TV Station or Advertising Agency. Students will Gain Creative Direction Skills and Project Management Skills by executing a project for a real-world Client. Students Experience and explore the business aspects of design, investigating effective ways to work in a project based team environment.
This course addresses the essentials of entrepreneurship. Business organization, business plans and proposals, as well as ethical and legal issues will be discussed. Additionally, this course focuses on the fundamentals of profitability. Students will learn how to take a business idea, assess that idea, and develop an appropriate business model, and will create a plan to conduct a feasibility analysis for the idea that you developed.
Senior Design Portfolio.
Under faculty supervision, students will review, revise, and refine previous deliverables based on peer and faculty evaluation, and create a portfolio that demonstrates a mastery of industry standards and expectations. The student will present and discuss their portfolio of work to an audience/jury.
Capstone Studio Practice.
The Motion Graphic Design Capstone Studio Practice is a research-based module that integrates concepts and work from throughout the program. Students are expected to integrate skills, knowledge, and creativity to produce a project that will showcase professional expertise in a chosen career field. Student can choose to work on the individual project or live project mentored by the industry partners at MAGES campus or at the company. If the student is working at the company for the duration of the module then it would be treated as internship.
Motion Graphic Design
We live in a world of moving images – from cinemas, to boardrooms and to bus rides – and it’s designers with visual storytelling skills who create them. A Diploma in Motion Graphic Design, gives you the essential knowledge, skills and experiences required to embark on a career designing and producing content for film, TV, games, advertising, information/education and beyond.
Our Motion Graphic Design curriculum combines a traditional design foundation with the elements of motion graphics so that our students are able to create a variety of assets for the Design, entertainment and broadcast industries.
- Graphic design
- Motion Graphics Designer
- 2D/3D animator
- Title design
- Concept / Story Board Artist
- Broadcast Designer
- Digital designer
- Art Director
- Creative Director
What people say about us
Kanan Abdul Kader Mohamed Ali
Bachelor of Fine Arts in Digital Animation, Nanyang Technological University
Kader is an expert conceptualizer and a strategist. He is associated with companies like Sunwoo and Grid Synergy since 2013. His clients include Singtel, ST Engineering, Internal etc and worked on Concepts, Art direction, Pitch, ideation, fabrication, project management, project costing etc.
Ling WeiZheng, Jimmy
Diploma in Digital Media Design, Nanyang Polytechnic, Singapore
Jimmy has worked as an art director, freelancer for various names in the industry since seven years. Some of his clients works include Mitsubishi, Ministry of Transport, Singtel, Singpost, Fancl, HSA, Singapore Gamer’s Association and many others. Jimmy has also created illustrations and concept art work for companies such as Dungeons and Dragons, Envisage Reality, Nexgen Entertainment and card game Tactics Anthem.
Master of Arts (Department of Visual Arts), Savannah College of Art and Design
Mr. Rajesh is working in the education, animation and digital design field for the past several years,with more than five years of educational experience with film and creative media schools. As a lead lecturer in US institutes, Rajesh has successfully trained students for employment in animation and creative arts industry for companies such as Electronic Arts, Bungie Studios and Gulfstream Aerospace. Some institutions he has lectured in include, Career Education Corporation in Orlando, Florida and Brown College in Minneapolis, USA.
Minimum 17 years of age, and
2 GCE 'A' level passes or minimum of 2 H2 level subjects with a pass or above or
Foundation Certificate in Art and Technology from MAGES (new course pending approval from CPE) or
Certificate in Design or Graphics related courses from other PEIs
Minimum 17 years of age, and
Equivalent to Year 12 from the respective home country of the applicant or
Foundation Certificate in Art and Technology from MAGES (new course pending approval from CPE) or
Certificate in Design or Graphics related course from other PEIs
Mature Candidates Entry :
- Applicants must be at least 30 years of age with 8 years working experience.
GCE ‘O’ Level English(English grade of D7 required for Animation related courses & Other programmes requires a minimum of C6 English grade)
Pass interview with the Academic Director and assessment by Academic Board (if student does not meet the above English requirement)
Other equivalent qualifications where the medium of instruction is English
Student may attend additional English classes and pass at the equivalent of upper intermediate level (if student does not meet any of the above English requirements)