Character Design Course by Experts | upto 70% SSG-TG | MAGES Institute
SciFi Character Design made by Lecturer of Character Digital Art Course

CHARACTER DESIGN FOR FILMS & GAMES

36 HRs Part-Time | 6 Weeks

GRANTS AVAILABLE FOR SG/PR*

Learn from Mohd Zaki bin Ragman, Comics Illustrator

Mentored by Kobe Sek – Art Director (Ubisoft Singapore)

About Character Design Course

The goal of this Character Design course is to provide advanced theoretical and practical expertise of figure/character development for a variety of visual storytelling media, such as games and animation. Investigate a character’s essence by cultivating their attitude and delving into what makes them feel real and grounded. You’ll learn how to express all parts of a character in their apparel as well as the smallest details, such as position, attitude, and personality, in the video game and cinematic worlds. Brush up on your digital painting talents by experimenting with different painting techniques and strategies such as custom shapes, custom brushes, etc in this Digital Art Class. This course will teach you how to design a character based on a tale and how to comprehend and develop character poses.

SHORT COURSE OVERVIEW

Characters are the agents through which we are brought into the world and universe of a Game, Movie or TV Show; in this course we dive deep into what makes a character effective and believable. Explore the essence of a character by developing their attitude and personality, and learn to show it through costume, poses, and expressions.

 

Taught by Mohd Zaki bin Ragman, a published comics illustrator with over 18 years’ experience, and mentored by Ubisoft Singapore Art Director Kobe Sek.

DURATION : 36Hrs (Sat, 9:30 AM – 4:00 PM)

COURSE CODE : TGS-2021005685

GRANTS AVAILABLE : SSG, SFC, PSEA, UTAP

AWARD : Statement of Attainment and Certificate of Completion

SOFTWARE TAUGHT :  Adobe Photoshop

NOTE : Customisation Available for Corporate Clients

INSTRUCTORS

Zaki brings with him more than 18 years of experience in various creative industries, from illustration to animation. Zaki has been a valuable addition to various companies such as Scrawl Studios and Chip & Toons taking up the responsibility of Animation Director in both places. In addition to his illustrious career, Zaki has also been published 5 times - with his latest comic, Badang, being a historical comic based on the Second World War in Singapore. Zaki completed his formal education with MAGES Institute of Excellence, graduating with a Diploma in Entertainment Design.

Mohd Zaki Bin Ragman

Illustrator | Creative Director | Lecturer

With a 13 year experience at Ubisoft Singapore, Kobe has contributed to over 10 AAA Titles. He has fulfilled a broad spectrum of roles, including Concept Art, 3D Modelling, Lighting, and Art Direction for brands such as Prince of Persia, Ghost Recon, Assassin’s Creed and Skull and Bones. Kobe has been mentoring and inspiring young artists along the way.

Kobe Sek

Lecturer

Damien Soh is a visual artist based in Singapore, specializing in digital illustration. His versatile skill set also extends to freelance work for multinational corporations like Unilever, encompassing roles in visual development and art direction. Having worked as the lead illustrator for the short animation “Pagoda of Peril” for Universal Studios Singapore in 2018, Damien recently made his solo exhibition debut with "The Banquet" at Art Outreach Singapore, hosted at Gilman Barracks.

Damien Soh

Lecturer | Art Director

Kingston Chan is a Concept Development Artist, Art Director, and Educator with over two decades of experience in games, movies, animation, and art production design. Kingston commenced his role as an educator in 2005 when he was invited to develop curriculums for game art, conceptual design, and digital painting at top schools in the field, eventually serving as Senior Art Director at FZD School of Design for the past 14 years. Previously, Kingston has worked extensively in Japan as a Game Artist at SEGA Co. and Koei Tecmo. Upon returning to Singapore, he was appointed as Art Lead at several local game companies to set up next gen 3D pipelines. Kingston believes in the importance of learning art fundamentals and design problem solving, especially in our world of everchanging technology. His broad industry expertise combined with a persistent curiosity in new technologies and work processes shows his dedication in advancing our next generation of artists and designers.

Kingston Chan

Head of Art Department | Program Director

TOPICS COVERED
  • Concept Art Production Flow Ideation Methods.
  • Importance of Keyplates and Backstory in the Concept Art Process.
  • Create Thumbnails and rough sketches.
  • Anatomy of the Concept Character in Orthographic and Perspective Views.
  • Create expressions for the character.
  • Final Character Design based on the keyplate.
  • Importance of cross-department workflow between concept and 3D artists.
  • Render the final character concept – Colors, lights, and shadows.
  • Additional – Explore AI’s impact on character design ideation through engaging discussions and get mentored by a Ubisoft Artist.
LEARNING OUTCOMES
  • Demonstrate a critical understanding of the key issues relating to concept art practice.
  • Develop ideas for a new character’s features and profile.
  • Demonstrate artistry, conceptualization, and processes including thumbnail sketches and comps.
  • Demonstrate composition and orthographic drawing skills based on the creative brief.
  • Apply aesthetic and conceptual understanding of concept art in the evaluation of one’s own work and the work of others.
  • Design a character concept that effectively communicates the narrative.
  • Explain the importance of interdisciplinary collaboration in the concept art development process.
  • Demonstrate the ability to render expressive characters through various styles and techniques.
ADDITIONAL INFORMATION

UPCOMING INTAKES

03 Feb 2024

ENTRY REQUIREMENTS

  • Age – 18 years and Above
  • Minimum Education Level – N Level
  • Language – English (Written & Spoken)

COURSE FEES

(incl 8% GST)

Full Program Fees: SGD 2,376

Singaporean 21 – 39 Yrs or PR: SGD 1,276

Singaporeans > 40Yrs: SGD 836

SME Company-Sponsored: SGD 836

FREQUENTLY ASKED QUESTIONS

Who is this Course for?

All those with a passion in the arts, with some or little background in painting/illustration/sketching are welcome to apply. This course is beginner-friendly and is beneficial for both, traditional artists and digital artists looking to enhance their art. The course will bring up a fundamental understanding of designing a character keeping the fundamentals of Concept Art in mind.

Do I need to know any digital software for this courses?

Knowledge and background of Adobe Photoshop is an advantage, as it will be the default software used throughout. For those with no experience in Photoshop, please contact us.

What is the admission process and payment options are available?

Once we receive your contact information the course consultant will contact you they will guide you through the admissions process and the grants that are available for you. We accept payments by check, bank transfer, credit/debit card and PayPal. For more information, please contact us directly using the form below.

SPEAK TO AN ADVISOR

Need guidance or course recommendations? Let us help!

    Mages Whatsup