DIGITAL SCULPTING FOR ARTISTS
36 HRs Part-Time | 6 Weeks
Design and create 3D Character Models using ZBrush for next-gen game engines
Grants Available for SG/PR*
MAGES Digital Sculpting Course
The design of the character is a very integral part of a game as it connects the player to it. This 3D Modelling course covers advanced Modelling techniques used for building 3D characters for games. The 36 hours course spread across 6 weeks will also give the overview of the Next-Gen pipeline and will teach you how to merge different parts to form a character. The interface and tools, creating key plates/references or the high resolution characters, understanding the importance of anatomy all are included in this digital sculpting course offered by MAGES Institute.
COURSE OVERVIEW
Bring your character concepts to 3D with ZBrush Digital Sculpting Tool. Covering advanced modeling techniques specialised for next-gen game engines, this course will teach you how to craft your own 3D character model, understand poses and create additional props.
DURATION: 36 Hrs across 6 weeks | Part-Time | Sat
STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer
MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures, Practical (Hands-on Application) and Project-based Assessment
COURSE CODE: TGS-2021007546
SOFTWARE TAUGHT: ZBrush by Pixologic
HARDWARE REQUIREMENTS: Learners are to provide their own devices
AWARD: Statement of Attainment and Certificate of Completion
GRANTS: SSG, SFC, PSEA, UTAP
NOTE: Customisation Available for Corporate Clients
LECTURER GALLERY
TOPICS COVERED
- Illustration and drawing techniques.
- Use of digital 3D modelling tools.
- Anatomy models and types of muscular and skeletal structures and their impact on motion
- Fundamental principles of architecture and interior design.
- Principles and concepts of skeletal rigging and impact of models on skeletal rigging.
- Fundamentals of 3D animation.
- Visual reference materials.
- Effects of camera positions, angles, lens types, and lighting in relation to objects and
environments. - Assets optimization techniques and methods.
LEARNING OUTCOMES
- Develop ideas for a new character’s features and profile.
- Articulate an understanding of the basics of modeling in 3D and its application to animation
and environment. - Apply anatomy knowledge to create a 3D model concept.
- Identify various workflows to create a high-quality 3D model.
- Analyse and creatively solve technical and artistic problems related to 3D modeling.
- Design and present a 3D character prototype that effectively communicates the narrative.
ADDITIONAL INFORMATION
UPCOMING INTAKES
12th October 2024
ENTRY REQUIREMENTS
- Age – 18 years and Above
- Minimum Education Level – N Level
- Language – English (Written & Spoken)
Entry Requirements
- Media Graduates & Professionals, Designers, Artists, Freelancers interested to up-skill themselves in preparation for career switch to Games or
animation or visual effects. - Professionals/Freelancers who has a passion for 3D Modelling.
- Minimum Education Level – O Level
- Work Experience (No. of Years) – N.A
- Age – 18 years and Above
- Language (Written) – English Language (Spoken) – English
- Language (Written) – English
- Workplace Literacy and Numeracy Level (WPLN) >= 6
- Computer Skills – Basic
- Basic Knowledge of Computers
Start up, log on, and shut down a computer system properly.
Use a mouse-pointing device and keyboard.
Identify and use icons (folders, files, applications, and shortcuts/aliases)
Minimize, maximize, and move windows.
Identify common types of file extensions (e.g., doc, docx, pdf, html, jpg, gif, xls, ppt, pptx, rtf, txt, exe)
Check how much space is left on a drive or other storage device.
- Proficiency in Using Productivity Software
Understand and know how to use the following types of software programs:
Word processing (example: MS Word, Google Doc, Writer)
Presentation (example: PowerPoint, Impress)
Compression software (example: WinZip, StuffIt, 7-Zip)
- Moving Files
Transfer files by uploading or downloading.
View and change folder/document security settings.
Copy files from hard disk to storage devices and vice versa.
COURSE FEES
(incl 9% GST)
Full Course Fees: SGD 2,616
Singaporean 21 – 39 Yrs or PR: SGD 1,416
Singaporeans > 40Yrs: SGD 936
SME Company-Sponsored: SGD 936
Registered Course Name (MySkillsFuture Website) : DIGITAL SCULPTING FOR ARTISTS (Classroom & Asynchronous E-Learning)
Registered Course Code/ID : TGS-2021007546
- Self-sponsored students can use SSG Training Grant, Skills Future Credit, PSEA grant, UTAP, and SEP.
- 75% attendance is mandatory to complete the program
- The student should submit and must pass the prescribed assessment (i.e. Practical Project)
- *For additional grant eligibility, please contact us.
FAQs
Who is this course for?
Those looking to explore 3D art and understand the next-gen 3D modelling pipeline using ZBrush are ideal candidates for the course.
Do I need to know any digital software for this course?
A foundation in art is recommended, as this course will teach you how to take a 2D character concept and bring it to 3D. For complete beginners, please reach out to us to ascertain applicability.
What is the admission process and, what payment options are available?
Once we receive your contact information our course advisor will guide you through the admissions process and the grants that are available.
We accept payments by check, bank transfer, credit/debit card and PayPal.
For more information, please contact us directly using the form below.
SPEAK TO AN ADVISOR
Need guidance or course recommendations? Let us help!