Digital Sculpting Course | 3D modelling Classes | MAGES Institute

DIGITAL SCULPTING FOR ARTISTS

36 HRs Part-Time | 6 Weeks

Design and create 3D Character Models using ZBrush for next-gen game engines

Grants Available for SG/PR*

MAGES Digital Sculpting Course

The design of the character is a very integral part of a game as it connects the player to it. This 3D Modelling course covers advanced Modelling techniques used for building 3D characters for games. The 36 hours course spread across 6 weeks will also give the overview of the Next-Gen pipeline and will teach you how to merge different parts to form a character. The interface and tools, creating key plates/references or the high resolution characters, understanding the importance of anatomy all are included in this digital sculpting course offered by MAGES Institute.

COURSE OVERVIEW

Bring your character concepts to 3D with ZBrush Digital Sculpting Tool. Covering advanced modeling techniques specialised for next-gen game engines, this course will teach you how to craft your own 3D character model, understand poses and create additional props.

DURATION: 36 Hrs across 6 weeks | Part-Time | Sat

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures, Practical (Hands-on Application) and Project-based Assessment

COURSE CODE: TGS-2021007546

 

SOFTWARE TAUGHT:  ZBrush by Pixologic

HARDWARE REQUIREMENTS: Learners are to provide their own devices

AWARD: Statement of Attainment and Certificate of Completion

GRANTS: SSG, SFC, PSEA, UTAP

NOTE: Customisation Available for Corporate Clients

INSTRUCTORS

Kingston Chan is a Concept Development Artist, Art Director, and Educator with over two decades of experience in games, movies, animation, and art production design. Kingston commenced his role as an educator in 2005 when he was invited to develop curriculums for game art, conceptual design, and digital painting at top schools in the field, eventually serving as Senior Art Director at FZD School of Design for the past 14 years. Previously, Kingston has worked extensively in Japan as a Game Artist at SEGA Co. and Koei Tecmo. Upon returning to Singapore, he was appointed as Art Lead at several local game companies to set up next gen 3D pipelines. Kingston believes in the importance of learning art fundamentals and design problem solving, especially in our world of everchanging technology. His broad industry expertise combined with a persistent curiosity in new technologies and work processes shows his dedication in advancing our next generation of artists and designers.

Kingston Chan

Head of Art Department | Program Director

Alvin brings a wealth of expertise and teaching experience in the field of digital arts, with over 4 years of dedicated commitment to guiding students in their creative journeys. His extensive background as a Lead Modeller/3D Artist and Senior Lighter for studios, where he contributed to the production of short films and TV series, has honed his skills in delivering high-quality visual experiences.

Alvin Gan

Lecturer

TOPICS COVERED
  • Illustration and drawing techniques.
  • Use of digital 3D modelling tools.
  • Anatomy models and types of muscular and skeletal structures and their impact on motion
  • Fundamental principles of architecture and interior design.
  • Principles and concepts of skeletal rigging and impact of models on skeletal rigging.
  • Fundamentals of 3D animation.
  • Visual reference materials.
  • Effects of camera positions, angles, lens types, and lighting in relation to objects and
    environments.
  • Assets optimization techniques and methods.
LEARNING OUTCOMES
  • Develop ideas for a new character’s features and profile.
  • Articulate an understanding of the basics of modeling in 3D and its application to animation
    and environment.
  • Apply anatomy knowledge to create a 3D model concept.
  • Identify various workflows to create a high-quality 3D model.
  • Analyse and creatively solve technical and artistic problems related to 3D modeling.
  • Design and present a 3D character prototype that effectively communicates the narrative.
ADDITIONAL INFORMATION

UPCOMING INTAKES

12th October 2024

ENTRY REQUIREMENTS

  • Age – 18 years and Above
  • Minimum Education Level – N Level
  • Language – English (Written & Spoken)

COURSE FEES

(incl 9% GST)

Full Course Fees: SGD 2,616

Singaporean 21 – 39 Yrs or PR: SGD 1,416

Singaporeans > 40Yrs: SGD 936

SME Company-Sponsored: SGD 936

FAQs

Who is this course for?

Those looking to explore 3D art and understand the next-gen 3D modelling pipeline using ZBrush are ideal candidates for the course.

Do I need to know any digital software for this course?

A foundation in art is recommended, as this course will teach you how to take a 2D character concept and bring it to 3D. For complete beginners, please reach out to us to ascertain applicability.

What is the admission process and, what payment options are available?

Once we receive your contact information our course advisor will guide you through the admissions process and the grants that are available.

We accept payments by check, bank transfer, credit/debit card and PayPal.

For more information, please contact us directly using the form below.

SPEAK TO AN ADVISOR

Need guidance or course recommendations? Let us help!

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