Game Creator Workshop - MAGES Institute

Game Creator Workshop (Fortnite)

3-Day Fortnite Creator Program (Game Creator Workshop)

Kickstart your game-making journey with Unreal Engine for Fortnite (UEFN). Learn to design, build, and publish playable Fortnite worlds-no coding needed!

3-Day Masterclass where participants create their own playable Fortnite experience.

Learn Game Maker in Holiday Class

Turn your love for video games into a career using the Game Development for Youth Course. This 30 hour holiday class which is specifically designed for youth will help you bring your ideas to life by learning the basics of Unity and C#. You can learn game maker which will help you improve your game with every step. Incorporating feedback into your game design is an integral part of game development which you’ll learn here. Game level design in 2D and 3D space and programming with C# including managing game assets and game design loop are the learning outcomes.

PROGRAMME OVERVIEW

Step behind the scenes of your favorite game and become the creator. In this hands-on, three-day workshop, participants will learn how to design, build, and test their own custom Fortnite maps using Unreal Engine for Fortnite (UEFN).

 

 

Each session introduces real-world tools and creative design principles used by professional developers. By the end of the workshop, every participant will have crafted and showcased their own playable Fortnite game experience.

DURATION : 3 Days | 15 hours | 9AM – 3PM SGT

AWARD: Certificate of Participation

 

HARDWARE REQUIREMENTS: Desktops will be provided.

SOFTWARE USED: Unreal Engine & Fortnite Creative Tools (UEFN)

 

NOTE: Recommended for youth aged 14 – 25 years

PROGRAM OVERVIEW

GETTING STARTED WITH UEFN

Dive into Unreal Editor for Fortnite (UEFN) and discover how Fortnite islands are brought to life. Through creative challenges and quick builds, participants begin shaping their very first game world.

GAME DEVELOPMENT JOURNEY

Bring your ideas to life by adding gameplay mechanics, experimenting with tools, and testing early versions with friends. This day is all about building, improving, and collaborating.

POLISH AND SHOWCASE

Add the final touches and get ready to showcase your creation. Participants will share their worlds, celebrate each other’s progress, and walk away with a game they built from scratch.

INSTRUCTORS

Nanda Ye Aung brings extensive experience across the IT and education industries, especially in 3D graphic animation, game programming and game development. He has worked in the United States, India and Singapore.

His background in game programming gives him a practical grounding in agent behaviour and decision systems β€” the behaviour trees, state machines and rule-based logic that let software decide what to do next. He applies that foundation to AI systems.

Nanda is a Unity Certified Developer and an Unreal Engine Authorised Instructor, and holds certifications from Microsoft and Oracle. His clear communication makes him a valued lecturer at MAGES.

Nanda Ye Aung brings extensive experience across the IT and education industries, especially in 3D graphic animation, game programming and game development. He has worked in the United States, India and Singapore.

His background in game programming gives him a practical grounding in agent behaviour and decision systems β€” the behaviour trees, state machines and rule-based logic that let software decide what to do next. He applies that foundation to AI systems.

Nanda is a Unity Certified Developer and an Unreal Engine Authorised Instructor, and holds certifications from Microsoft and Oracle. His clear communication makes him a valued lecturer at MAGES.

Nanda Ye Aung

Lecturer | AI Systems & Real-Time Technology

Thomas O'Dell brings more than 25 years of experience in information technology and large-scale systems. At ICONIX International and Delcan Corporation in Toronto, Canada, he played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei, a complex, high-volume automated system serving millions of passengers.

Today he specialises in AI and intelligent automation, applying that systems background to how organisations design and deploy AI-driven workflows.

Thomas has taught subjects including games programming at several Singapore institutions, and his industry experience shapes both his corporate training and his academic teaching.

Thomas O’Dell brings more than 25 years of experience in information technology and large-scale systems. At ICONIX International and Delcan Corporation in Toronto, Canada, he played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei, a complex, high-volume automated system serving millions of passengers.

Today he specialises in AI and intelligent automation, applying that systems background to how organisations design and deploy AI-driven workflows.

Thomas has taught subjects including games programming at several Singapore institutions, and his industry experience shapes both his corporate training and his academic teaching.

Thomas O’Dell

Adjunct Lecturer | AI & Systems Automation Specialist

Rajesh Chakravarthy has worked in digital art, design and technology for 18 years, nine of them as an educator in creative media and tech schools. As Academic Director at MAGES Institute, he leads the school's work in artificial intelligence and immersive technology. Rajesh specialises in applying AI to real-world creative and business workflows, from generative AI tools for content production to AI-driven automation. He is also a veteran AR/VR developer and an Unreal Engine Authorised Instructor. His work sits where design, technology and business meet, through ventures in prototyping, product development and education. His students have gone on to careers with prominent companies around the world.

Rajesh Chakravarthy has worked in digital art, design and technology for 18 years, nine of them as an educator in creative media and tech schools. As Academic Director at MAGES Institute, he leads the school’s work in artificial intelligence and immersive technology.

Rajesh specialises in applying AI to real-world creative and business workflows, from generative AI tools for content production to AI-driven automation.

He is also a veteran AR/VR developer and an Unreal Engine Authorised Instructor. His work sits where design, technology and business meet, through ventures in prototyping, product development and education. His students have gone on to careers with prominent companies around the world.

Rajesh Chakravarthy

Academic Director | AI & Immersive Technology Specialist

TOPICS COVERED
  • Designing game environments using Unreal Editor for Fortnite (UEFN)
  • Building interactive Fortnite worlds
  • Customizing gameplay using built-in mechanics
  • Collaborating and playtesting with peers
  • Enhancing games with props, devices, and creative elements
  • Sharing and showcasing your Fortnite world with others
LEARNING OUTCOMES
  • Understand core game design principles through the Fortnite ecosystem
  • Build and publish custom game experiences using UEFN
  • Use creative tools to construct, modify, and enhance 3D game worlds
  • Apply logic and gameplay mechanics to design engaging challenges
  • Showcase a playable Fortnite map and receive peer/instructor feedback
ADDITIONAL INFORMATION

UPCOMING INTAKES

21 Dec to 23 Dec

ENTRY REQUIREMENTS

  • Age: 14 – 25 years old recommended
  • Open to all Singapore Residents (Including citizens, PR, LTVP Holders)

COURSE FEES

(*Incl 9% GST)

Course Fees:

SGD 588.00

 

Frequently Asked Questions

Does I need to know how to code?

No prior coding experience is required. The workshop uses user-friendly tools in UEFN that focus on creativity, design, and logic without needing programming skills.

What software or accounts do we need before attending?

Participants will need an Epic Games account (free to create). All other software and equipment will be provided.

What tools/software i will be using for the workshop?

Yes, the program is built around Unreal Editor for Fortnite (UEFN), an official tool by Epic Games that allows students to design and build their own playable Fortnite islands in a safe, offline environment.

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