Game Concept Design Short Course | SSG Grants | MAGES Institute


45hrs Part-Time | 6 Weeks

Understand the core elements and concepts of designing a great game

Grants available for SG/PR*

Learn Game Concept Design

MAGES Institute of excellence is a private educational institution providing high quality education in a lot of courses. Why do we play games? How to engage players? What are the elements that make up a game? You can get the answers of all these questions with a 45 hours course of Game Concept Design. Here, you will learn how to conceptualise and design a game. Monetising strategy for any game is a skill that is necessary for any game designer. You’ll also learn about player psychology and behaviour types and how to attract your target audience.


Understand what makes a great game so good!


In this 6 Weeks Part-Time course students will gain a strong understanding of the fundamentals of game design & conceptualisation, focusing on key aspects such as systems thinking, iterative design, playtesting, and collaboration.


You will craft a comprehensive game concept, pitch, storytelling and supporting design documentation, transforming your ideas into a structured Game Design Document, ready for pitching.

DURATION: 45 Hrs across 6 weeks | Part-Time


STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer


MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures, Practical (Hands-on Application) and Project-based Assessment




HARDWARE REQUIREMENTS: Windows/Mac Laptop no older than 2017

AWARD: Statement of Attainment



Dominic is a veteran game designer with more than 15 years of experience under his belt. He has worked with international studios and appeared in national tabloids for his design exploits. He also launched the first-ever successful tabletop gaming Kickstarter in the country and is still active today with a pipeline of multiple projects.

Huang Ruiliang Dominic

Adjunct Lecturer | Game Designer

With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.

Thomas O’Dell

Adjunct Lecturer

  • Play centric design process
  • The Structure of Games
  • Player Experience
  • Engaging the Player
  • Mechanics/Dynamics/Aesthetics
  • Game Market Research
  • Developing the Game Concept
  • Designing your Game
  • Know your Market
  • Creating the Game Design Document
  • Defining Schematics for Games
  • Games as a Service
  • Gameplay: Keeping players coming back
  • Creating the monetization document
  • Technology transforming gaming data and game analytics
  • Analytics : understanding and serving your players
  • Display a comprehensive understanding of narrative structures in games, game mechanics, players and player types.
  • Research successful games in the same genre
  • Apply the findings of the genre research in order to ensure that the game to be developed will meet the needs of the target audience while being profitable
  • Integrate all design concepts and ideas into a game concept document
  • Produce a game design documentation that has significant theoretical, narrative, perceptual and aesthetic coherence.
  • Communicate and visualise basic forms of game design to relevant stakeholders
  • Be able to translate a marketing requirement into the game design document
  • Understand on how to lead Game pitches to external stakeholders
  • Foster an understanding of what monetization are and how they function to create meaningful engagement for players
  • Identify the key components of an effective monetization for different target audiences and genres
  • Apply the principles of monetization to a game design project incorporating the use of game economy features
  • Acquire knowledge about game industry ecosystem and its functioning across the globe.
  • Evaluate game concept, its predictive acceptance by the targeted audience and game’s monetisation model.


23 Mar 2024


  • Age: 16 years old and above recommended
  • Open to all Singapore Residents (Including citizens, PR, LTVP Holders)


(incl 9% GST)

Full Program Fees : SGD 2,616

Singaporeans 21 – 39 Yrs or PRs : SGD 1,416

Singaporeans 40Yrs or Above : SGD 936

SME Sponsored Singaporeans & PR : SGD 936


Do I need to know how to code for this course?

Coding is not involved in this course, hence no prior coding knowledge is necessary.

What is the admission process and payment options are available?

Once we receive your contact information the course consultant will contact you he/she will guide you through the admissions process and the grants that are available for you.

We accept payments by check, bank transfer, credit/debit card and PayPal. For more information, please contact us directly using the form below.


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