Environment Design Digital Art Courses | upto 70% SSG Grant
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ENVIRONMENT DESIGN FOR FILMS & GAMES

36 HRs Part-Time | 6 Weeks

Learn to create stunning Environments

Grants Available for SG/PR*

Environment Design Course

MAGES Institute’s Environment Design course teaches students how to create environments for the entertainment industry, specifically for film and games.

The process of emphasizing “believability” is the key component that sets good environment art apart. Additionally, topics such as lighting, style, composition, and visual cues are covered in the course.

The environment design (Film/Games) course will enable students to develop quick thumbnails and finalize production-ready pieces. Upon completion, learners will have gained the skills and knowledge needed to create immersive environments that are suitable for entertainment industry needs.

Game Environment Design

Designing a game environment perfectly is significant in capturing the players’ interest while playing the game. One of the strategies used at our MAGES Institute is a course in environmental design in which you’ll learn how to create attractive and functional game environments with stunning graphics.

From world-building to architectural designs and natural landscapes, you’ll discover how to add light and texture to your worlds and weave a story into your depicted environment.

We teach the best practice techniques in the industry, including the application of programs such as Unity and Unreal Engine, which aim to evaluate the environments with the gameplay factor in mind while enhancing the aesthetic of the game.

From thinking about the vast open environments and equally vast open zones to the detailed inside environments, This course will help you prepare for the design of environments that the players will be able to navigate and interact with in a very natural way.

Whether the game is a VR or an old-school 2D/3D game, understanding game environment design will help you build environments that bring out the best user experience.

COURSE OVERVIEW

Learn the industry workflow behind creating environment concept art from epic cinematic shots to detailed production paintings. This course will cover the fundamentals of designing environments that tell a story from research, design sketch, thumbnails, 3D software pipeline to Photoshop paintover.

 

Taught by Kingston Chan, who has over two decades of experience at SEGA, Koei Tecmo, and is the former Art Director of FZD School of Entertainment Design.

DURATION: 36 Hrs across 6 weeks | Part-Time | Sat

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures, Practical (Hands-on Application) and Project-based Assessment

COURSE START DATE : To be Confirmed

75% attendance is mandatory to complete the program

COURSE CODE: TGS-2021005857

REGISTERED COURSE NAME (MySkillsFuture Website) : ENVIRONMENT DESIGN FOR FILM/GAMES (Blended Learning)

 

SOFTWARE TAUGHT:  Adobe Photoshop

HARDWARE REQUIREMENTS: Windows/Mac Laptop no older than 2017

ENTRY REQUIREMENTS : 18yrs & Above, Min Education level – N Level, & Passion for Concept Art

For more detailed information visit FAQs section below.

*GRANTS AVAILABLE: SSG, SFC, PSEA, UTAP

*For additional grant eligibility, please contact us.

AWARD: Statement of Attainment and Certificate of Completion

INSTRUCTORS

Kingston Chan is a Concept Development Artist, Art Director, and Educator with over two decades of experience in games, movies, animation, and art production design. Kingston commenced his role as an educator in 2005 when he was invited to develop curriculums for game art, conceptual design, and digital painting at top schools in the field, eventually serving as Senior Art Director at FZD School of Design for the past 14 years. Previously, Kingston has worked extensively in Japan as a Game Artist at SEGA Co. and Koei Tecmo. Upon returning to Singapore, he was appointed as Art Lead at several local game companies to set up next gen 3D pipelines. Kingston believes in the importance of learning art fundamentals and design problem solving, especially in our world of everchanging technology. His broad industry expertise combined with a persistent curiosity in new technologies and work processes shows his dedication in advancing our next generation of artists and designers.

Kingston Chan

Head of Art Department | Program Director

Tonia is a Concept Artist and Educator. With a background in Architecture, she started out in Sydney working as a Scenic Artist and Set Designer for AFTRS, as well as an Architectural Designer at Practec Group. She moved to Singapore to pursue Concept Art and graduated from the FZD School of Design. With a passion for environment design and worldbuilding, she currently works as a concept artist and lecturer at MAGES Institute.

Tonia Yau

Lecturer | Concept Artist

TOPICS COVERED
  • Research and ideation methods for environment design
  • Creating thumbnails and design sketches with perspective fundamentals
  • Basic 3D mock up using Blender modelling software
  • Line drawing and digital painting techniques for environment art
  • How to achieve high level render finishing and professional layout
LEARNING OUTCOMES
  • Demonstrate fluency in applying the principles of concept art with an appropriate relationship between form, content, and context.
  • Develop and demonstrate proficiency in ideation techniques for environment
  • Analyze and creatively solve artistic problems related to concept art
  • Develop and demonstrate the ability to plan and execute the production of an environment concept.
Fees
Singaporeans 40Yrs & Above
Course Fee (Incl 9% GST)
$2,398.00
SSG Grant @ 70%
$(1,540.00)
SFC (Based on available bal.)
-
PSEA (Based on eligibility & availability)
-
Amount Payable
$858.00
Singaporeans 21 & 40Yrs Below
Course Fee (Incl 9% GST)
$2,398.00
SSG Grant @ 50%
$(1,100.00)
SFC (Based on available bal.)
-
PSEA (Based on eligibility & availability)
-
Amount Payable
$1,298.00
Permanent Residents (PR)
Course Fee (Incl 9% GST)
$2,398.00
SSG Grant @ 50%
$(1,100.00)
Amount Payable
$1,298.00
SFC
All Singaporeans aged 25 years and above can use their Skills Future Credit to fully offset the remaining fees. Please check your Skills Future Credit balance before applying.
PSEA
All Singaporeans can utilise their Post Secondary Education Fund for payment of course fees upto the age of 31. More information can be found HERE

FAQs

Who is this course for?

All 2D artists looking to expand their skillset and enhance the environments/backgrounds in their illustrations are welcome to apply.

Do I need to know any digital software for this courses?

Candidates with knowledge and/or experience with Adobe Photoshop will have an advantage in this course. For complete beginners, we recommend attending our 1-Day Basic Illustration workshop which is a primer on Adobe Photoshop and fundamentals of concept art.

What is the admission process, and what payment options are available?

Once we receive your contact information our course advisor will guide you through the admissions process and the grants that are available.

We accept payments by check, bank transfer, credit/debit card and PayPal.

For more information, please contact us directly using the form below.

What are the entry requirements for this course?

Here are the detailed Entry Requirements for this course

  • Passion for Concept Art.
  • Minimum Education Level – N Level
  • Work Experience (No. of Years) – N.A
  • Age – 18 years and Above
  • Language (Written) – English Language (Spoken) – English
  • Language (Written) – English
  • Workplace Literacy and Numeracy Level (WPLN) >= 6
  • Computer Skills – Basic

 

  • Basic Knowledge of Computers
    Start up, log on, and shut down a computer system properly.
    Use a mouse-pointing device and keyboard.
    Identify and use icons (folders, files, applications, and shortcuts/aliases)
    Minimize, maximize, and move windows.
    Identify common types of file extensions (e.g., doc, docx, pdf, html, jpg, gif, xls, ppt, pptx, rtf, txt, exe)
    Check how much space is left on a drive or other storage device.

 

  • Proficiency in Using Productivity Software
    Understand and know how to use the following types of software programs:
    Word processing (example: MS Word, Google Doc, Writer)
    Presentation (example: PowerPoint, Impress)
    Compression software (example: WinZip, StuffIt, 7-Zip)

 

  • Moving Files
    Transfer files by uploading or downloading.
    View and change folder/document security settings.
    Copy files from hard disk to storage devices and vice versa.

SPEAK TO AN ADVISOR

Need guidance or course recommendations? Let us help!

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