Virtual Production Foundation - MAGES Institute
Virtual Production Training
Virtual Production Training

Virtual Production Foundation

3 Days = 21 Hours, 9:00 AM - 5:00 PM
Start Date: 27-October-2026

Grants Available For SG/PR*

PROGRAMME OVERVIEW

Virtual production is reshaping how creative teams produce content by merging real-time 3D engines with live-action and digital workflows.

 

This course offers a hands-on understanding of how virtual production environments are planned and operated-from digital set construction to camera tracking and scene compositing.

 

Learners will explore how real-time tools and production techniques are integrated on-set to support storytelling, visualization, and collaboration across departments. The course also examines industry-standard practices, roles, and pipelines used in broadcast, film, and interactive media.

 

Designed for learners from media, design, and technical backgrounds, this course serves as a solid foundation for those looking to step into the evolving world of real-time content production.

DURATION: 3 Days (Tuesday, Wednesday and Thursday) 9:00 AM – 5:00 PM, 27 Oct, 28 Oct, and 28 Oct

COURSE CODE: TGS-2026062469

MODE OF DELIVERY:In-person practical workshops + Virtual Production Lab simulations

MODE OF ASSESSMENT: Project

ATTENDANCE: 75% attendance is mandatory to complete the program

COURSE START DATE: 27-October-2026

SOFTWARE TAUGHT: Unreal Engine 5.x

HARDWARE REQUIREMENTS: Windows/Mac Laptop no older than 2022

AWARD: Statement of Attainment and Certificate of Completion

*GRANTS AVAILABLE: SWDA, SFC, PSEA, SFEC

*For additional grant eligibility, please contact us.

ENTRY REQUIREMENTS:  Applicants must be at least 18 years old with N Level education, English proficiency, and WPLN Level 6 or above. Basic computer skills and ability to use word processing and presentation software are required; no prior work experience needed.

Instructors

Rajesh Chakravarthy has worked in digital art, design and technology for 18 years, nine of them as an educator in creative media and tech schools. As Academic Director at MAGES Institute, he leads the school's work in artificial intelligence and immersive technology. Rajesh specialises in applying AI to real-world creative and business workflows, from generative AI tools for content production to AI-driven automation. He is also a veteran AR/VR developer and an Unreal Engine Authorised Instructor. His work sits where design, technology and business meet, through ventures in prototyping, product development and education. His students have gone on to careers with prominent companies around the world.

Rajesh Chakravarthy has worked in digital art, design and technology for 18 years, nine of them as an educator in creative media and tech schools. As Academic Director at MAGES Institute, he leads the school’s work in artificial intelligence and immersive technology.

Rajesh specialises in applying AI to real-world creative and business workflows, from generative AI tools for content production to AI-driven automation.

He is also a veteran AR/VR developer and an Unreal Engine Authorised Instructor. His work sits where design, technology and business meet, through ventures in prototyping, product development and education. His students have gone on to careers with prominent companies around the world.

Rajesh Chakravarthy

Academic Director | AI & Immersive Technology Specialist

Nanda Ye Aung brings extensive experience across the IT and education industries, especially in 3D graphic animation, game programming and game development. He has worked in the United States, India and Singapore.

His background in game programming gives him a practical grounding in agent behaviour and decision systems — the behaviour trees, state machines and rule-based logic that let software decide what to do next. He applies that foundation to AI systems.

Nanda is a Unity Certified Developer and an Unreal Engine Authorised Instructor, and holds certifications from Microsoft and Oracle. His clear communication makes him a valued lecturer at MAGES.

Nanda Ye Aung brings extensive experience across the IT and education industries, especially in 3D graphic animation, game programming and game development. He has worked in the United States, India and Singapore.

His background in game programming gives him a practical grounding in agent behaviour and decision systems — the behaviour trees, state machines and rule-based logic that let software decide what to do next. He applies that foundation to AI systems.

Nanda is a Unity Certified Developer and an Unreal Engine Authorised Instructor, and holds certifications from Microsoft and Oracle. His clear communication makes him a valued lecturer at MAGES.

Nanda Ye Aung

Lecturer | AI Systems & Real-Time Technology

What You Will Learn
  • By the end of this course, you will be able to: Understand the core concepts of virtual production, including how real-time engines and camera tracking systems work.
  • Build and set up virtual environments, add assets, and create scenes ready for production using real-time tools Improve scene performance and fix common issues using profiling and diagnostic tools.
  • Work as part of a production team to plan and carry out virtual production tasks. Use version control and asset management tools to keep live and virtual production in sync.
Fees
Singaporeans 21 to 39 Yrs
Course Fee (Inclusive 9% of GST)
$1635.00
SWDA Grant @ 50%
$750.00
SFC (Based on Available Bal.)
-
PSEA (Based on Eligibility & Availability)
-
Amount Payable
$885.00
Singaporeans 40 Yrs & Above
Course Fee (Inclusive 9% of GST)
$1635.00
SWDA Grant @ 70%
$1050.00
SFC (Based on Available Bal.)
-
PSEA (Based on Eligibility & Availability)
-
Amount Payable
$585.00
Permanent Residents (PR)
Course Fee (Inclusive 9% of GST)
$1635.00
SWDA Grant @ 50%
$750.00
SFC (Based on Available Bal.)
-
PSEA (Based on Eligibility & Availability)
-
Amount Payable
$885.00
Company Sponsorship Available (SMEs, MNCs, Government Agencies)
SFEC Grant Claimable (for eligible companies)
Customised Private Class Proposals Available to Suit Your Company’s Needs and Learning Outcomes
SFC
All Singaporeans aged 25 years and above can use their Skills Future Credit to fully offset the remaining fees. Please check your Skills Future Credit balance before applying.
PSEA
All Singaporeans can utilise their Post Secondary Education Fund for payment of course fees upto the age of 31. More information can be found HERE
SFEC
SkillsFuture Enterprise Credit (SFEC) is a government grant that helps eligible Singapore companies offset up to 90% of out-of-pocket costs for enterprise and workforce transformation. It supports approved training programmes, job redesign, consultancy, and productivity projects.

More info:
SkillsFuture Singapore (SFEC page)
Business Grants Portal (BGP)

FAQs

Do I need to be an Unreal Engine expert?

No. The course begins with foundational Unreal workflows before moving into real-time sync and LED playback operations.

Is this a creative or technical course?

This is a technical operator course, designed for those supporting the creative team. You’ll manage systems, troubleshoot in real-time, and support live set operations.

Can I use this to enter the VP industry?

Yes. The course is designed to provide practical, portfolio-ready experience and is aligned with job roles like Brain Bar Operator, Real-Time Playback Tech, and VP System Operator.

Can I use PSEA or Skillsfuture?

Yes, you can use skillsfuture credits and psea for this course.

Can I pay by installment?

Yes, installment payment is available. We accept 12-month interest-free installment plans via DBS credit cards or you can pay via Atome.

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