Virtual Production Foundation - MAGES Institute
Virtual Production Training
Virtual Production Training

Virtual Production Foundation

3 Days = 21 Hours (Saturdays only), 9:00 AM - 5:00 PM

Grants Available For SG/PR*

PROGRAMME OVERVIEW

Virtual production is reshaping how creative teams produce content by merging real-time 3D engines with live-action and digital workflows.

 

This course offers a hands-on understanding of how virtual production environments are planned and operated-from digital set construction to camera tracking and scene compositing.

 

Learners will explore how real-time tools and production techniques are integrated on-set to support storytelling, visualization, and collaboration across departments. The course also examines industry-standard practices, roles, and pipelines used in broadcast, film, and interactive media.

 

Designed for learners from media, design, and technical backgrounds, this course serves as a solid foundation for those looking to step into the evolving world of real-time content production.

DURATION: 3 Days (Saturdays only), 9:00 AM – 5:00 PM

COURSE CODE: TGS-2026062469

MODE OF DELIVERY:In-person practical workshops + Virtual Production Lab simulations

MODE OF ASSESSMENT: Project

ATTENDANCE: 75% attendance is mandatory to complete the program

COURSE START DATE: 6-June-2026

SOFTWARE TAUGHT: Unreal Engine 5.x

HARDWARE REQUIREMENTS: Windows/Mac Laptop no older than 2022

AWARD: Statement of Attainment and Certificate of Completion

*GRANTS AVAILABLE: SSG, SFC, PSEA, SFEC

*For additional grant eligibility, please contact us.

ENTRY REQUIREMENTS:  Applicants must be at least 18 years old with N Level education, English proficiency, and WPLN Level 6 or above. Basic computer skills and ability to use word processing and presentation software are required; no prior work experience needed.

Instructors

Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor.  His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.

With more than 18-year background in digital art, Rajesh Chakravarthy, an AR/VR expert and authorized Unreal Engine Instructor, spent 9+ years as an educator. His leadership resulted in students securing roles in global companies.
Rajesh’s pioneering work in AR/VR, blending design, tech, and business, is evident in his prototyping and educational endeavours.

Rajesh Chakravarthy

Academic Director | Unreal Engine Authorised Instructor

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda Ye Aung

Lecturer | Unreal Engine Authorised Trainer

What You Will Learn
  • By the end of this course, you will be able to: Understand the core concepts of virtual production, including how real-time engines and camera tracking systems work.
  • Build and set up virtual environments, add assets, and create scenes ready for production using real-time tools Improve scene performance and fix common issues using profiling and diagnostic tools.
  • Work as part of a production team to plan and carry out virtual production tasks. Use version control and asset management tools to keep live and virtual production in sync.
Fees
Singaporeans 21 to 39 Yrs
Course Fee (Inclusive 9% of GST)
$1635.00
SSG Grant @ 50%
$750.00
SFC (Based on Available Bal.)
-
PSEA (Based on Eligibility & Availability)
-
Amount Payable
$885.00
Singaporeans 40 Yrs & Above
Course Fee (Inclusive 9% of GST)
$1635.00
SSG Grant @ 70%
$1050.00
SFC (Based on Available Bal.)
-
PSEA (Based on Eligibility & Availability)
-
Amount Payable
$585.00
Permanent Residents (PR)
Course Fee (Inclusive 9% of GST)
$1635.00
SSG Grant @ 50%
$750.00
SFC (Based on Available Bal.)
-
PSEA (Based on Eligibility & Availability)
-
Amount Payable
$885.00
Company Sponsorship Available (SMEs, MNCs, Government Agencies)
SFEC Grant Claimable (for eligible companies)
Customised Private Class Proposals Available to Suit Your Company’s Needs and Learning Outcomes
SFC
All Singaporeans aged 25 years and above can use their Skills Future Credit to fully offset the remaining fees. Please check your Skills Future Credit balance before applying.
PSEA
All Singaporeans can utilise their Post Secondary Education Fund for payment of course fees upto the age of 31. More information can be found HERE
SFEC
SkillsFuture Enterprise Credit (SFEC) is a government grant that helps eligible Singapore companies offset up to 90% of out-of-pocket costs for enterprise and workforce transformation. It supports approved training programmes, job redesign, consultancy, and productivity projects.

More info:
SkillsFuture Singapore (SFEC page)
Business Grants Portal (BGP)

FAQs

Do I need to be an Unreal Engine expert?

No. The course begins with foundational Unreal workflows before moving into real-time sync and LED playback operations.

Is this a creative or technical course?

This is a technical operator course, designed for those supporting the creative team. You’ll manage systems, troubleshoot in real-time, and support live set operations.

Can I use this to enter the VP industry?

Yes. The course is designed to provide practical, portfolio-ready experience and is aligned with job roles like Brain Bar Operator, Real-Time Playback Tech, and VP System Operator.

Can I use PSEA or Skillsfuture?

As this is an IMDA-funded course, SkillsFuture Credit and PSEA cannot be used for payment.

Can I pay by installment?

Yes, installment payment is available. We accept 12-month interest-free installment plans via DBS credit cards.

Is there part time option available?

No, only a full-time, intensive training option is available. The programme is designed with a strong focus on preparing you to transition into a Real-Time 3D Operator or Brain Bar Operator role, with the goal of equipping you with the skills needed to secure employment in the virtual production industry.

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