The Advanced Diploma in Entertainment Design (Progression from Diploma in Concept Art & Entertainment Design) is designed for graduates seeking to advance from 2D concept design into professional 3D game art production.
Building on the Diploma’s foundation in concept art, visual storytelling, character and environment design, and digital painting, the programme equips students with the technical skills required to create production-ready assets for the interactive entertainment industry.
Students develop expertise in 3D modelling, digital sculpting, texturing, material creation, lighting, optimisation, and real-time asset integration using industry-standard software such as Blender, ZBrush, Substance 3D Painter, and Unreal Engine.
Emphasising modern studio pipelines and collaborative workflows, the programme mirrors real-world game development, enabling students to transform concept art into optimised assets for games and immersive experiences.
Through industry-focused projects and mentorship from experienced practitioners, graduates build a professional portfolio showcasing both creative and technical excellence, preparing them for careers as 3D Game Artists, Environment Artists, Character Artists, Prop Artists, Technical Artists (Junior), Asset Artists, and Real-Time Environment Artists.