Basic Digital Illustration Workshop | Ubisoft Artist | MAGES Institute
Concept Art Course Term 2 - Skills - 3D, Props, Environments

BASIC ILLUSTRATION

1-Day Workshop

Grants Available For SG/PR*

Learn Concept Art Fundamentals

1-Day Workshop Mentored by Kingston Chan (Head of Art & Programme Director)

Digital Art Workshop

Avail the opportunity to obtain the professional guidance by joining our Basic Illustration Workshop! Initiate your path towards becoming a part of the entertainment industry, which includes Games Studio, Films, Animation, Toys, Theme Park, Mobile Game Studios. Attend this workshop to get into the basics of digital painting and concept art development. Discover the standard practices and conventions of conceptual design, techniques implemented in the industry, and visual development pertaining to films, games, animation, and comic books.

WORKSHOP OVERVIEW

Ideal for beginners who are interested in concept design, this workshop will delve into the fundamentals of digital painting and how it applies to concept art development at every level.

Join the Workshop to start your journey and get to the next level!

DURATION/SCHEDULE : 1 Saturday (9AM – 6PM)

GRANTS AVAILABLE : SSG – Training Grant, SFC, PSEA

COURSE CODE : TGS-2021005684 (Blended Learning)

AWARD : Statement of Attainment and Certificate of Completion

SOFTWARE TAUGHT : Adobe Photoshop

NOTE : Students are to bring their own Laptops

INSTRUCTORS

Kingston Chan is a Concept Development Artist, Art Director, and Educator with over two decades of experience in games, movies, animation, and art production design. Kingston commenced his role as an educator in 2005 when he was invited to develop curriculums for game art, conceptual design, and digital painting at top schools in the field, eventually serving as Senior Art Director at FZD School of Design for the past 14 years. Previously, Kingston has worked extensively in Japan as a Game Artist at SEGA Co. and Koei Tecmo. Upon returning to Singapore, he was appointed as Art Lead at several local game companies to set up next gen 3D pipelines. Kingston believes in the importance of learning art fundamentals and design problem solving, especially in our world of everchanging technology. His broad industry expertise combined with a persistent curiosity in new technologies and work processes shows his dedication in advancing our next generation of artists and designers.

Kingston Chan

Head of Art Department | Program Director

Zaki brings with him more than 18 years of experience in various creative industries, from illustration to animation. Zaki has been a valuable addition to various companies such as Scrawl Studios and Chip & Toons taking up the responsibility of Animation Director in both places. In addition to his illustrious career, Zaki has also been published 5 times - with his latest comic, Badang, being a historical comic based on the Second World War in Singapore. Zaki completed his formal education with MAGES Institute of Excellence, graduating with a Diploma in Entertainment Design.

Mohd Zaki Bin Ragman

Illustrator | Creative Director | Lecturer

With a 13 year experience at Ubisoft Singapore, Kobe has contributed to over 10 AAA Titles. He has fulfilled a broad spectrum of roles, including Concept Art, 3D Modelling, Lighting, and Art Direction for brands such as Prince of Persia, Ghost Recon, Assassin’s Creed and Skull and Bones. Kobe has been mentoring and inspiring young artists along the way.

Kobe Sek

Lecturer

TOPICS COVERED
  • Sketching, illustration, and painting techniques.
  • Artistic visualization of environments and backgrounds.
  • Concepts of detail, composition, color, forms, and scales.
  • Research methods and techniques.
  • Visual reference materials.
  • Features, functionalities, and applications of digital sketching and painting tools.
  • Creative guidelines and requirements for concept art.
  • Introduction to Concept Art History and methods Design fundamentals
  • Research and reference in the concept art process Value, Contrast and Colors
  • Shape design and language Drawing basics: Shapes Perspectives and Light Color and Composition.
LEARNING OUTCOMES
  • Build up fundamental art skills in design sketching, perspective, digital painting, and the ability to draw objects in 3D space.
  • Gain a better understanding of how art values can support the design process within the concept art industry.
ADDITIONAL INFORMATION

UPCOMING INTAKES

20 Jan 2024

ENTRY REQUIREMENTS

  • Age – 18 years and Above
  • Minimum Education Level – N Level
  • Work Experience (No. of Years) – N.A
  • Language (Written & Spoken) – English

COURSE FEES

(incl 8% GST)

Full Program Fees: SGD 518.40

Singaporean 21 – 39yo or PR: SGD 278.40

Singaporeans > 40Yrs : SGD 182.40

FREQUENTLY ASKED QUESTIONS

Who can apply for this program?

Those with some experience/interest in illustration, sketching, and drawing, are looking to enhance their fundamentals, and/or transition to digital illustration are ideal candidates for this course.

Do I need to bring my own Laptop? What about the drawing tablet?

Yes, we require our students to bring their own laptops with Adobe Photoshop pre-installed. Our Admissions/Student Support team will share the appropriate installation guidelines closer to Workshop date.

Wacom tablets will be provided on the workshop date.

SPEAK TO AN ADVISOR

Need guidance or course recommendations? Let us help!

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