3D Modelling Workshop | Fundamentals in Blender | MAGES Institute
3d character design courses
3d character design courses

Fundamentals of 3D Modelling

1-Day Workshop

Unleash Your Creative Potential with Blender & Unreal Engine Authorised Trainers

Grants Available for SG/PR*

WORKSHOP OVERVIEW

3D Models are the building blocks of contemporary visual narrative media, including games and animation.

 

This workshop will involve theoretical and practical experience of 3D Modelling by guiding learners to make their own 3D model fit for Next Gen Game production Engines. Learners will familiarise themselves with emerging workflows and their application in production pipelines.

DURATION/SCHEDULE: 1-Day | 8 Hrs | Sat 9 AM – 6 PM SGT

GRANTS AVAILABLE: SWDA, SFC, UTAP

START DATE: TBC

COURSE CODE: TGS-2021006611

SOFTWARES TAUGHT: Blender | Unreal Engine

HARDWARE REQUIREMENTS: Windows/Mac Laptop no older than 2017

AWARD: Statement of Attainment

 

INSTRUCTORS

Rajesh Chakravarthy has worked in digital art, design and technology for 18 years, nine of them as an educator in creative media and tech schools. As Academic Director at MAGES Institute, he leads the school's work in artificial intelligence and immersive technology. Rajesh specialises in applying AI to real-world creative and business workflows, from generative AI tools for content production to AI-driven automation. He is also a veteran AR/VR developer and an Unreal Engine Authorised Instructor. His work sits where design, technology and business meet, through ventures in prototyping, product development and education. His students have gone on to careers with prominent companies around the world.

Rajesh Chakravarthy has worked in digital art, design and technology for 18 years, nine of them as an educator in creative media and tech schools. As Academic Director at MAGES Institute, he leads the school’s work in artificial intelligence and immersive technology.

Rajesh specialises in applying AI to real-world creative and business workflows, from generative AI tools for content production to AI-driven automation.

He is also a veteran AR/VR developer and an Unreal Engine Authorised Instructor. His work sits where design, technology and business meet, through ventures in prototyping, product development and education. His students have gone on to careers with prominent companies around the world.

Rajesh Chakravarthy

Academic Director | AI & Immersive Technology Specialist

Nanda Ye Aung brings extensive experience across the IT and education industries, especially in 3D graphic animation, game programming and game development. He has worked in the United States, India and Singapore.

His background in game programming gives him a practical grounding in agent behaviour and decision systems — the behaviour trees, state machines and rule-based logic that let software decide what to do next. He applies that foundation to AI systems.

Nanda is a Unity Certified Developer and an Unreal Engine Authorised Instructor, and holds certifications from Microsoft and Oracle. His clear communication makes him a valued lecturer at MAGES.

Nanda Ye Aung brings extensive experience across the IT and education industries, especially in 3D graphic animation, game programming and game development. He has worked in the United States, India and Singapore.

His background in game programming gives him a practical grounding in agent behaviour and decision systems — the behaviour trees, state machines and rule-based logic that let software decide what to do next. He applies that foundation to AI systems.

Nanda is a Unity Certified Developer and an Unreal Engine Authorised Instructor, and holds certifications from Microsoft and Oracle. His clear communication makes him a valued lecturer at MAGES.

Nanda Ye Aung

Lecturer | AI Systems & Real-Time Technology

TOPICS COVERED
  • Illustrations and drawing techniques
  • Use of digital 3D modelling tools
  • Principles and techniques of digital animation, texturing, and digital sculpting
  • Principles and concepts of polygonal modelling
  • Concepts of polygonal budget
  • Impact of low poly vs high poly models
  • Understanding of physical shapes and forms
  • Shape and form of natural objects
  • Techniques for implementing real-world shapes through 3D models
  • Visual reference materials
LEARNING OUTCOMES
  • Navigate in 3D space, model, and texture simple shapes to create a prop or architecture.
  • Understand game engines, tools & interfaces, and the process of importing assets.
  • Import the 3D prop/ asset inside a game engine with basic lighting and arrange it in a professional presentation.
ADDITIONAL INFORMATION

UPCOMING INTAKES

TBC

ENTRY REQUIREMENTS

Age: 18 years old and above, recommended to the concept art enthusiasts

Open to both Singaporean & International Students (Including PR, Student Pass, Work Permit, S Pass & E Pass)

WORKSHOP FEES

(incl 9% GST)

Full Workshop Fees: SGD 523.20

Singaporean 21 – 39Yrs or PR: SGD 283.20

Singaporeans > 40Yrs : SGD 187.20

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