3D Modelling Workshop | Fundamentals in Blender | MAGES Institute

Fundamentals of 3D Modelling

1-Day Workshop

Unleash Your Creative Potential with Blender & Unreal Engine Authorised Trainers

Grants Available for SG/PR*

WORKSHOP OVERVIEW

3D Models are the building blocks of contemporary visual narrative media, including games and animation.

 

This workshop will involve theoretical and practical experience of 3D Modelling by guiding learners to make their own 3D model fit for Next Gen Game production Engines. Learners will familiarise themselves with emerging workflows and their application in production pipelines.

DURATION/SCHEDULE: 1-Day | 8 Hrs | Sat 9 AM – 6 PM SGT

GRANTS AVAILABLE: SSG, SFC, PSEA, UTAP

 

COURSE CODE: TGS-2021006611

SOFTWARES TAUGHT: Blender | Unreal Engine

HARDWARE REQUIREMENTS: Windows/Mac Laptop no older than 2017

AWARD: Statement of Attainment

 

INSTRUCTORS

Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor.  His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.

Rajesh Chakravarthy

Academic Director | Unreal Engine Authorised Instructor

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda Ye Aung

Lecturer | Unreal Engine Authorised Trainer

Zaki brings with him more than 18 years of experience in various creative industries, from illustration to animation. Zaki has been a valuable addition to various companies such as Scrawl Studios and Chip & Toons taking up the responsibility of Animation Director in both places. In addition to his illustrious career, Zaki has also been published 5 times - with his latest comic, Badang, being a historical comic based on the Second World War in Singapore. Zaki completed his formal education with MAGES Institute of Excellence, graduating with a Diploma in Entertainment Design.

Mohd Zaki Bin Ragman

Lecturer | Illustrator | Creative Director

TOPICS COVERED
  • Illustrations and drawing techniques
  • Use of digital 3D modelling tools
  • Principles and techniques of digital animation, texturing, and digital sculpting
  • Principles and concepts of polygonal modelling
  • Concepts of polygonal budget
  • Impact of low poly vs high poly models
  • Understanding of physical shapes and forms
  • Shape and form of natural objects
  • Techniques for implementing real-world shapes through 3D models
  • Visual reference materials
LEARNING OUTCOMES
  • Navigate in 3D space, model, and texture simple shapes to create a prop or architecture.
  • Understand game engines, tools & interfaces, and the process of importing assets.
  • Import the 3D prop/ asset inside a game engine with basic lighting and arrange it in a professional presentation.
ADDITIONAL INFORMATION

UPCOMING INTAKES

TBC

ENTRY REQUIREMENTS

Age: 18 years old and above, recommended to the concept art enthusiasts

Open to both Singaporean & International Students (Including PR, Student Pass, Work Permit, S Pass & E Pass)

WORKSHOP FEES

(incl 9% GST)

Full Workshop Fees: SGD 523.20

Singaporean 21 – 39Yrs or PR: SGD 283.20

Singaporeans > 40Yrs : SGD 187.20

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