Mages Institute of Excellence
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Post Graduate Diploma in
Game Design(Before Masters Program Articulation to Abertay, UK)

Programme Highlights

 

  • Learn how to apply your Programming Skills into building a Playable Game launched on App Store or Play Store
  • Learn the whole Game Pipeline – from Concept to Game Launch
  • Learn how to develop Games Across Networks – Multi Player Games

 

Articulation Pathway to Degree

MAGES is affiliated with two world-renowned universities. Students are provided with the option to continue to a degree pathway to gain not only a world-class education but also a global perspective as they make progress as competent media professionals.

MAGES Diploma
MAGES Adv. /
Specialist Diploma
Articulation
Degree at
Abertay or AAU

STUDENT ARTWORK

Course Modules

1

Game Design & Documentation

Game Design & Documentation

GD301: Game Design & Documentation

This module involves training students in the important processes and methodologies that are required in games development. Game design concepts will comprise of Level Design, Character Design and Game Balance. Students will learn to understand the development team that is required and their responsibilities.

2

Graphics & Sound Editing

Graphics & Sound Editing

GD302: Graphics & Sound Editing

Students will be taught the different file formats, compression and their uses for the different game platforms and engines. Graphic editing tools will be used to learn editing, 2D animation creation concepts, game sprites and theories and concepts of audio files.

3

Storyboard & Character Drawing

Storyboard & Character Drawing

GD303: Storyboard & Character Drawing

This module provides training on digital drawing tools and story and concept development for games. Students will be required to research for game stories, develop a game concept and illustrate with proper storyboard for visuals on the entire game play. Students will learn to include and illustrate the different interactive and media such as buttons, audio and animation that are required in the game.

4

3D Character Design & Animation

3D Character Design & Animation

GD304: 3D Character Design & Animation

This module will train students on the principles and practices of character design and development. Studies include the conceptual development, the appreciation of character aesthetics, and training on psychological, social and physiological characteristics that contribute to the appearance of characters in the game. Study on different character development tools for 2D and 3D character design.

5

C# Programming & 3D Game Development

C# Programming & 3D Game Development

GD305: C# Programming & 3D Game Development

The use of 2D game engines will be introduced in this module so that students can develop a complete game. Students will experience the use of a rapid application type of game engine. Emphasis will be on the sequencing of game play logic such as the condition, events and actions required in a game. The module will require the students to go through the game development process and complete a full game. Assessment will focus on the elements that are important for a typical 2D game anatomy. Students will also explore the development of the different types of games genres. The correct characteristics for the different game genres will be emphasized.

6

Mobile Games Development

Mobile Games Development

GD306: Mobile Games Development

In this module, students will study the issues and concerns that are related to online games development. Focus will be given to design considerations for mobile games that are important in wireless transmission. Topics will include technologies, quality of service, ethics, commercial Issues, game engines and game testing that is used for mobile game development.

7

Multiplayer Games Development

Multiplayer Games Development

GD307: Multiplayer Games Development

The online gaming section of the course will give particular focus to Massively Multiplayer Online Role Playing Games (MMORPGs) a particularly widely played type of online game. The module will aim to give students practical experience of developing aspects of both online and mobile games through a mixture of writing small applications and using appropriate tools.

8

Final Year Project

Final Year Project

GD309: Final Year Project

Succeeding as project leader requires that developer must complete the projects on time, finish within budget and ensure a high level of customer satisfaction. Students are expected to monitor all aspects of the project, ensure that proper knowledge and resources are harnessed to create the desired outcome in a timely, cost-e ective manner. This practical and hands-on project expertly distill knowledge from studies and put it to the test in a simulated real world production cycle as students follow the game creation from its inception to completion.

Career Opportunities

  • Career OpportunitiesCareer OpportunitiesGame Engine Developer (Junior)
  • Career OpportunitiesCareer OpportunitiesGame Network Programmer
  • Career OpportunitiesCareer OpportunitiesJunior Graphics Programmer
  • Career OpportunitiesCareer OpportunitiesGame Designer
  • Career OpportunitiesCareer OpportunitiesGame AI Engineer
  • Career OpportunitiesCareer OpportunitiesLevel Designer
  • Career OpportunitiesCareer OpportunitiesGame Tools Programmer
  • Career OpportunitiesCareer OpportunitiesGame Producer
  • Career OpportunitiesCareer OpportunitiesUI Programmer

Game Engine Developer (Junior)

A programming career that has a higher discipline and skill requirements. Knowledge in native code programming such as C++ will be one of them. Understanding of the technical specifications, process and terminologies of various target platforms will be equally important. Aspirers must develop good working discipline to succeed in this intermediate but potentially lucrative career.

Game Network Programmer

A specialized programming career that focuses on how data are sent, received and synchronized through the network. Understanding of different network paradigms that are commonly used in network games, is critical. Compression, optimization, and signal encryption are important knowledge for this career.

Junior Graphics Programmer

A programming career that specializes on delivering artistic or high fidelity graphics through coding the GPU fragments or the shader programmable pipeline. Understanding 3D information such as vertex, transformations, and projections are vital. Shading techniques such as lambert, blinn-phong and even the latest Physically-Based Rendering are just that basics that anyone who chooses this career must know and can create from scratch.

Game Designer

A game designer is a career that is responsible in conceptualizing the mechanics, data, and even the story of video games. This includes designing level layout design where obstacles such as traps, enemy AI agents, puzzle pieces, etc are placed. As a game designer, your primary role is to transform ideas into writing, diagrams, charts and sketches so they will be communicated to the game programmers. Game designers are also capable in creating prototypes and mock-ups to illustrate further their ideas to other co-developers of the team.

Game AI Engineer

A programming career that is specialized in designing, developing and implementing convincing simulated intelligent agents in a video game. A game AI engineer will structure states, state transitions and constraints in developing the logic of each autonomous agents, whether friendlies, support or opponents.

Level Designer

A level designer is a specialized game designer who is responsible in conceptualizing the level dynamics of a video game. This includes designing traps, triggers, puzzle pieces, enemy spawners, etc in a level or scene. A level designer is also responsible in the producing the best experience of players as they traverse into an immersive level.

Game Tools Programmer

A specialized programmer role that is responsible in designing and implementing supplemental tools for other developers. It is far from being a menial job as tools programmers can directly affect productivity as are masters of automating processes which designers and other programmers will be utilizing.

Game Producer

A management career that is responsible in overseeing the production of video games. As a game producer, you must know the in’s and out’s of a game production. This includes creating targets through schedules and milestones. The key to this leadership role is to have a good understanding of every aspect and field of game development whether on the art or the technical side.

UI Programmer

A game development career that both is a designing and a programming role. UI programmers are responsible in developing the user interface part of a video game. This includes implementing the intuitive UI logic and layout like buttons, mini-maps, item inventory, etc. Equally important is giving feedback to players, which is also a UI programmers’ responsibility in giving them an immersive gaming experience.

Our Faculty

Rajesh Chakravarthy

ACADEMIC DIRECTOR at MAGES Institute of Excellence
Master of Arts (Department of Visual Arts), Savannah College of Art and Design, USA

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Rajesh Chakravarthy

ACADEMIC DIRECTOR at MAGES Institute of Excellence
Master of Arts (Department of Visual Arts), Savannah College of Art and Design, USA

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Mr. Rajesh is working in the education, animation and digital design field for the past 16 years, with more than five years of educational experience with film and creative media schools. As a lead lecturer in US institutes, Rajesh has successfully trained students for employment in animation and creative arts industry for companies such as Electronic Arts, Bungie Studios and Gulfstream Aerospace. Some institutions he has lectured in include, Career Education Corporation in Orlando, Florida and Brown College in Minneapolis, USA.

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Nanda Ye Aung

Lecturer at MAGES Institute of Excellence
Master Degree in Computer Science, University of Yangon, Myanmar

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Nanda Ye Aung

Lecturer at MAGES Institute of Excellence
Master Degree in Computer Science, University of Yangon, Myanmar

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Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

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Sharma Manuj Chandra

Lecturer at MAGES Institute of Excellence
Bachelor of Science (Computer Science), Alagappa University, Tamil Nadu,India.

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Sharma Manuj Chandra

Lecturer at MAGES Institute of Excellence
Bachelor of Science (Computer Science), Alagappa University, Tamil Nadu,India.

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Manuj is a technology and management generalist, he is a Graduate in Game Development using the Game Engine, Unity. Manuj has considerable experience in Virtual Reality, having developed games on Oculus Rift, Leap motion and Cardboard e-learning apps which are marketed in United Kingdom and other countries. He brings with him more than a decade of industry experience.

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Huang Ruiliang Dominic

Adjunct lecturer, NAFA
M.B.A, International Business, Arcadia University, Pennsylvania

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Huang Ruiliang Dominic

Adjunct lecturer, NAFA
M.B.A, International Business, Arcadia University, Pennsylvania

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Dominic is a veteran game designer with more than 10 years of experience under his belt. He has worked with international studios and appeared on national tabloid for his design exploits. He also launched the first ever successful tabletop gaming Kickstarter in the country, and is still active today with a pipeline of multiple projects.

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Thomas O’Dell

Adjunct Lecturer in MAGES Institute of Excellence and Republic Polytechnic
B.A Honours in Computer Science, University of Toronto, Canada

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Thomas O’Dell

Adjunct Lecturer in MAGES Institute of Excellence and Republic Polytechnic
B.A Honours in Computer Science, University of Toronto, Canada

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With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.

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Mohd Zaki Bin Ragman

Assistant Lecturer at MAGES Institute of Excellence
Diploma in Entertainment Design, MAGES Institute of Excellence

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Mohd Zaki Bin Ragman

Assistant Lecturer at MAGES Institute of Excellence
Diploma in Entertainment Design, MAGES Institute of Excellence

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Zaki brings with him more than 18 years of experience in various creative industries, from illustration to animation. Zaki has been a valuable addition to various companies such as Scrawl Studios and Chip & Toons taking up the responsibility of Animation Director in both places. In addition to his illustrious career, Zaki has also been published 5 times – with his latest comic, Badang, being a historical comic based on the Second World War in Singapore. Zaki completed his formal education with MAGES Institute of Excellence, graduating with a Diploma in Entertainment Design.

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Jiang Anxiong, Jeffrey

Specialist Diploma in Game Development,
Nanyang Polytechnic, Singapore

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Jiang Anxiong, Jeffrey

Specialist Diploma in Game Development,
Nanyang Polytechnic, Singapore

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Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX, Networking, Script Systems, and mobile programming. He has Co-founded Game Studio Touch Dimensions Interactive and shipped notable games including Wizards and Wagons, Autumn Dynasty warlords, Huff and Puff and Totem Star.

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Kok Joon Wen, Julian

Bachelor of Fine Arts (Honours) in Animation,
University of Wolverhampton, UK

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Kok Joon Wen, Julian

Bachelor of Fine Arts (Honours) in Animation,
University of Wolverhampton, UK

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Julian has over 10 years of experience as a concept artist and illustrator in the Entertainment Industry. As Senior Concept Artist/Art Lead for games, he Worked closely with Product Lead to develop high quality visuals guide for new IP. Lead critiques on the execution of Characters/Environments as well as Managed a team of 2D, 3D, FX and UI artist on project and created art bible to help increase visual fidelity.

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Dominic Woon

Bachelor of Fine Arts in Digital Animation,
Nanyang Technological University, Singapore

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Dominic Woon

Bachelor of Fine Arts in Digital Animation,
Nanyang Technological University, Singapore

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Dominic is a Concept Designer/ Illustrator with 5 years of experience in conceptualising, designing and storyboarding. He heads his company Pen and Paper Studios with the intention of creating quality artworks that communicate as well as entertain. Some of Dominic’s clients include Grey Group, Shooting Gallery Asia, Tiny Island and MM2 Entertainment. Having worked with global and regional innovation managers for clients like Fonterra and Uber. Dominic has visualised new product concepts that could define the future. He has also storyboarded for SG50’sìTheatre of Dreams in the Future of Us exhibition as well as created visuals for the 2016 Health Promotion Board’s Chinese New Year animation. A supporter of community initiatives, Dominic works with Bold At Work – an innovative educational centre, to build resilience amongst youth by imparting design thinking skills. He has also partnered Presence Pictures, and created a curriculum for secondary schools which supports children learning to draw and encourages the development of spatial awareness.

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  • Admissions
  • Entry Requirements
  • Programme Fees
Duration:The PGD consists of 8 modules which can be completed in 9 months on a Full-Time or Part-time basis
Programme Layout:Full Time – 5 days a week and 5 hours a day
Part Time – 3 days a week and 3 hours a day
Student to Lecturer Ratio:12:1
Medium of Instruction:Lectures & Practical (Hands on Application)
Language of Instruction:English
Mode of Assessment:Project Based Assessment for All Modules
Graduation Criteria:In order to file for a graduation certificate, the student must have completed and passed all the modules of the course.
1. General Interest

Applicants must have a passion for creation, a love for media and entertainment, and willingness to strive for good results.

2. Age

19 years old (based on date of birth) by the date that classes start.

3. Academic Qualifications
Local Students

Bachelor Degree from a recognized university or

A diploma from a recognized higher institution of learning with at least 2 years of relevant experience.

International Students

Bachelor Degree from a recognized university or

A diploma from a recognized higher institution of learning with at least 2 years of relevant experience.

Mature Candidate: Applicants must be at least 30 years of age with 8 years of working experience.
4. English Proficiency
Local Students

GCE ‘O’ Level English

English grade of C6 required for all courses.

Pass interview with the Academic Director and assessment by Academic Board (if student does not meet the above English requirements).

International Students

IELTS 5.5 or more

Other equivalent qualifications where the medium of instruction is English

Student may attend additional English classes and pass at the equivalent of upper intermediate level (if student does not meet any of the above English requirements).

Fees Breakdown
POST-GRADUATE DIPLOMA IN GAME DESIGN
Total Payable(S$)
(Singaporeans & PR)
Total Payable(S$)
(International Students)
Course Fee12,50012,500
Admission Fee200500
Course Material Fee450450
FPS Insurance100100
Examination Fee450450
Medical Insurance Fee150150
Student Pass Application0500
(A) Total Course Fees Payable13,85014,650
Total Fees Payable [Inclusive of 7% GST]14,819.5015,675.50

 Miscellaneous Fees*

Purpose of FeeAmount (S$) and When Payable
Course Transfer Fees$100 ($107 [Inclusive of 7% GST])
5% – Overdue for 1 week
Late Payment Fees (Exclusive of 7% GST)6% – Overdue for 2 weeks
9% – Overdue for 3 weeks
10% – Overdue for 4 weeks
Replacement of lost Course Material$50.00 ($53.50 (Per Module) [Inclusive of 7% GST])
Replacement of Student ID$30 ($32.10 [Inclusive of 7% GST])
Re-Taking Examinations$500 ($535 [Inclusive of 7% GST])
Re-module (Exclusive of 7% GST)(Total Course Fees * Module Credits) /
Total Programme Credits
Review of grade per module/unit$50 ($53.50 [Inclusive of 7% GST])
Late Re-enrolment fee per module/unit$50 ($53.50 [Inclusive of 7% GST])
Admin fee for every cancellation/change of module/unit$50 ($53.50 [Inclusive of 7% GST])
Deferment fee per module/unit$100 ($107.00 [Inclusive of 7% GST])
Admin fee for the lost library item$20 ($21.40 [Inclusive of 7% GST])
Convenience Fee for using Credit Card3% based on amount payable
Banker’s Guarantee (if applicable)Bond AmountFee Payable (Inclusive GST)
1000$400 ($428 [Inclusive of 7% GST])
1500$400 ($428 [Inclusive of 7% GST])
3000$400 ($428 [Inclusive of 7% GST])
5000$600 ($642 [Inclusive of 7% GST])

Application Fees

  • Local Students – $250 ($267.50 [Inclusive of 7% GST])
  • International Students – $500 ($535.00 [Inclusive of 7% GST])

Payment Notes

  • Non-Refundable Application Fee is not summed up in (A)
  • Total Fees Payable [Inclusive of 7% GST] is fully protected as required by EduTrust FPS
  • MAGES Institute of Excellence has adopted the Insurance Scheme
    • Account Name: MAGES INSTITUTE OF EXCELLENCE PTE LTD
    • Account Number: 106-902634-2
Testimonials

Student Testimonials

HORDE Team, Built & Launched MAGES' first Multiplayer RPG (Students)

We are really happy that we have managed to learn everything that we wanted to. The course really brought us in depth - from learning to create mobile games to learning networking skills for multiplayer games. The individual attention given to us and low student to lecturer ratio really made a difference.

Testimonials
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