Bachelor of Science in Computer Game Applications Development - MAGES
Computer Game Application
Computer Game Application

BACHELOR OF SCIENCE COMPUTER GAME APPLICATIONS DEVELOPMENT (TOP-UP)

12 Months (Full-Time) or 18 Months (Part-Time)

PROGRAMME OVERVIEW

The BSc Computer Game Applications Development (Stage 3 Direct Entry) programme equips students with advanced knowledge and practical skills in current programming, software engineering,and technical game development. Delivered at MAGES Singapore, the programme enables direct entry into the 3rd year of study, building upon a suitable diploma or equivalent qualification.

 

Students will develop a deep understanding of game engines, graphics pipelines, gameplay mechanics, and artificial intelligence techniques. Through a combination of programming-focused modules and a substantial multidisciplinary team project, learners will explore how complex game systems are designed, implemented, tested, and iterated for interactive applications.

 

The programme develops the technical versatility and critical thinking required for employment across the games and software industries.

 

The programme emphasises professional practice, reflective development, and collaborative problem-solving. Students will engage with industry-inspired workflows, development methodologies and pipelines, culminating in the production of a functional interactive prototype.

DURATION: 12 Months (Full-Time) and 18 Months (Part Time)

International Students are only offered Full-Time program.

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MODE OF DELIVERY: Blended learning, including classroom lectures, hands-on practical sessions, and self-directed online learning. Learners are not allowed to switch modes after programme commencement.

NOTE: A Pass in all Modules within the maximum study period is required for Graduation.

SOFTWARE TAUGHT: Unity | Unreal Engine | Open Office

HARDWARE REQUIREMENTS: Windows Laptop with a Minimum of: i7 (13th Gen) Processor or Ryzen 7, 16 GB RAM (32 GB recommended), NVIDIA RTX 3060 or above, 500 GB SSD (1 TB recommended)

MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures & Practical (Hands-on Application)

CERTIFICATION:  Degree Certificate awarded by Abertay University

 

12 MONTH PROGRAM MODULES

The top-up degree is made up of four modules, delivered on our Singapore campus. Together they combine advanced craft and critical thinking, culminating in a Professional Project that becomes the centrepiece of your graduate portfolio.

Graphics Programming with Shaders

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Gameplay Mechanics Development

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Artificial Intelligence

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Professional Project

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Instructors

Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor.  His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.

With more than 18-year background in digital art, Rajesh Chakravarthy, an AR/VR expert and authorized Unreal Engine Instructor, spent 9+ years as an educator. His leadership resulted in students securing roles in global companies.
Rajesh’s pioneering work in AR/VR, blending design, tech, and business, is evident in his prototyping and educational endeavours.

Rajesh Chakravarthy

Academic Director | Unreal Engine Authorised Instructor

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda Ye Aung

Lecturer | Unreal Engine Authorised Trainer

Herman Ahmad, holding a Bachelor of Science in Computer Science and Game Design, is a seasoned Game Design Leader with over 9 years of experience in the global games industry. He has contributed to major AAA titles such as Assassin’s Creed Origins, Assassin’s Creed Valhalla, Skull & Bones, and an unreleased PS5 flagship project at PlayStation London Studio.

A passionate educator and mentor, Herman has spoken at the Dubai GameExpo Summit 2025 and guided aspiring designers through industry mentorships. Combining real-world production expertise with learner-focused teaching, he equips students with practical, industry-ready skills to craft immersive gaming experiences.

Herman Ahmad, holding a Bachelor of Science in Computer Science and Game Design, is a seasoned Game Design Leader with over 9 years of experience in the global games industry. He has contributed to major AAA titles such as Assassin’s Creed Origins, Assassin’s Creed Valhalla, Skull & Bones, and an unreleased PS5 flagship project at PlayStation London Studio.

A passionate educator and mentor, Herman has spoken at the Dubai GameExpo Summit 2025 and guided aspiring designers through industry mentorships. Combining real-world production expertise with learner-focused teaching, he equips students with practical, industry-ready skills to craft immersive gaming experiences.

Herman Ahmad

Game Design Leader

With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.

With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.

Thomas O’Dell

Adjunct Lecturer

16 YEARS OF INSPIRATION & AWARDS

Our school proudly marks 16 years of cultivating creative talents and receiving prestigious awards.

Top 50
Global School Ranking 2025

Ranked 50 Globally - Global School Ranking

2025 school rankings
Top 10 | 2025

Top 10 Globally - Concept Art

Rookies 2024
TOP 10 | 2024

Production Excellence- Mobile (World Ranking)

Rookies 2023
TOP 10 | 2023

Production Excellence- Mobile (World Ranking) - STARLIGHT/ENDLESS RUNNER

Rookies 2021
FINALIST | 2021

Game Of The Year- Finalists for DARKEST DELIVERANCE

Rookies 2021
FINALIST | 2020

Game Of The Year - KAISAKE'S REVENGE Game

Rookies 2020
TOP 50 IN THE WORLD | 2020

Top 50 Creative Media & Entertainment Schools and Colleges in the world

Rookies 2019
FINALIST | 2019

Game Of The Year - KELINCI KANVAS Game

Top 10 2019
TOP 10 | 2019

Production Excellence- Mobile (World Ranking)

a
WINNER | 2018

Game Of The Year - HORDE Game

ADDITIONAL INFORMATION

UPCOMING INTAKES

14 September 2026

Full-Time

ENTRY REQUIREMENTS

Minimum Age:  18 years old or above (based on date of birth) at point of start class.

 

English Proficiency:

Local Students:

  • GCE ‘O’ Level English – Requires a minimum of C6 English grade
  • Pass interview with the Academic Director and assessment by Academic Board (if student does not meet the above English requirement.

 

International Students:

  • IELTS – 6.0 overall (with no element below 5.5)
  • Minimum of 10 years senior high school education where the medium of instruction is English with
    minimum score of 65% in English.

PROGRAM FEES

International Students

SGD 26,596.00

(Incl of 9% GST)

 

Singapore Citizens & PRs

SGD 25,724.00

(Incl of 9% GST)

 

Grants and Scholarships are available.

Message us at enquiry@mages.edu.sg

Frequently Asked Questions

What degree will I receive?

A BSc (Hons) Computer Game Applications Development awarded by Abertay University, Scotland. This is the same degree awarded to on-campus students in Dundee.

Do I need to travel to the UK?

No. The entire program is delivered at MAGES in Singapore.

How long is the program?

12 months full-time or 18 months part-time (subject to batch confirmation).

Do I need my own laptop?

Yes. Windows laptop with minimum i7 (13th Gen) or Ryzen 7, 16 GB RAM, NVIDIA RTX 3060 or above, 500 GB SSD.

Can international students apply?

Yes. International students are offered the full-time program. MAGES will assist with student pass applications.

What are the English language requirements?

IELTS 6.0 overall with no element below 5.5, or equivalent. Applicants whose prior qualification was delivered and assessed entirely in English may be exempt.

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