Advance Diploma in Game Design and Technology

With the Advanced Diploma in Game Design and Technology Program, Students can become the Game Creators of the Future, having built a solid foundation of technical, social and analytical competencies necessary in Game Development.

The Program covers all major technical aspects of the Game Development Process (from development, to marketing and finally publishing the finished product). Students would graduate with a strong understanding of game technologies (Advanced Programming using C++, Multiplayer Programming), Game marketing process, considering critical business elements such as Game Monetisation, and culminate their learning by working on multidisciplinary game projects that simulates a real Game Industry Environment.

MAGES Institute has won multiple Rookies awards (Top 50 Creative Media & Entertainment Schools and Colleges in the World 2020), and has enabled award-winning projects such as Project H.O.R.D.E (Mobile Game of the Year, 2018), and Darkest Deliverance (Finalist, 2020). Our Faculty has a wide reaching experience in Game Technology from developing Proprietary Game Engines, to shipping complete games.


Duration (Full Time):12 Months Full-Time (5hrs per Day, 5 Days per Week)

Duration (Part Time):15 Months Part-Time (3hrs per Day, 3 Days per Week) (Not applicable for International Students)

Student-to-Lecturer Ratio:18 Students : 1 Lecturer

Medium of Instruction:Lectures & Practical (Hands on Application)

Assessment :Project Based for All Modules

Software Taught:Unity, Unity 3D, C++, C# (C Sharp), Unreal Engine, SQLite, PostgreSQL,, UML Tools, Visio

12 MONTH PROGRAM

Term 1 Programming & Designing

In the first term, students will learn basic knowledge necessary to create game levels, Unreal Blueprint Setup and Blueprint Authoring in C++, Memory Management, including Game Monetisation.

Term 2 Monetization

In this term, students will learn Game Database management, implementing 3rd Party systems in Games, Game Marketing and IP management.

Term 3 PRODUCTION

In this term, Students will learn to develop a Multiplayer Game in a simulated environment, and a project which will teach students to function as a productive member in a game development team to create and ship a game.

INSTRUCTORS

Rajesh Chakravarthy
John David B. Uy
Thomas O’Dell
Huang Ruiliang Dominic
Jiang Anxiong, Jeffrey
Chan Haoran, Luther
Kelly Bender

TESTIMONIALS

Samantha

The classes are really interesting. Our lecturer is the best lecturer I’ve ever had. No one has ever sat down and taught me how to paint like that. The lecturer not only taught us how to texture, he also taught us major skills like lighting and ambience. The hands-on approach at MAGES was a game changer for my art.

Cindy

The classes are really interesting. Our lecturer is the best lecturer I’ve ever had. No one has ever sat down and taught me how to paint like that. The lecturer not only taught us how to texture, he also taught us major skills like lighting and ambience. The hands-on approach at MAGES was a game changer for my art.

ADMISSION INFORMATION

UPCOMING INTAKES

13th Sept 2021
12th Sept 2022
15th Nov 2021
14th Nov 2022

Entry requirements

Applicants must be above 18 years old, have completed either MAGES Diploma in Game Design and Technology or equivalent.

Local Students : Minimum of C6 in GCE ‘O’ Level English
International Students : IELTS 5.5 or equivalent

Courses fess

(Incl 7% GST)

International Students SGD 19,902.00 Singapore Citizens & PRs SGD 19,367.00

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