Advanced Diploma in Game Development (Unity/Unreal) | MAGES Institute

GAME DESIGN AND TECHNOLOGY

11 Months Advanced Diploma | Full-Time

Dive deep into Game Development with Industry Professionals & Unreal Engine Authorised Trainers

Unreal Engine Academic Partner

PROGRAMME OVERVIEW

Further develop yourself as a game developer with MAGES Institute, an Unreal Engine Authorized Training Center.

 

This intensive 11-Month programme will cover specialised and advanced topics in game development such as game database design and integration, monetization and microtransaction, network multiplayer, ads integration, and advanced programming. It is ideal for people with experience in game development looking to upgrade themselves at their current role at game development studios or those who are keen to pursue strategic/management roles.

 

Ranked Top 3 in the 2023 Top Creative Schools Worldwide for Game Development in Mobile Production, enroll to enhance your skills and become a better game developer.

DURATION: 11 Months (Full-Time) or 15 Months (Part-Time, subject to batch confirmation)

International Students are only offered Full-Time programme.

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MODE OF DELIVERY: Classroom or eLearning. Learners are not allowed to switch Modes after programme commencement. Please click here to learn more

NOTE: A Pass in all Modules within the maximum study period is required for Graduation.

 

SOFTWARES TAUGHT: Unity | Unity 3D | C++ | C# (C Sharp) | Unreal Engine | SQLite | PostgreSQL | UML Tools | Visio

HARDWARE REQUIREMENTS: Windows Laptop with a Minimum of i7 (13th Gen) Processor or Ryzen 7, 16 GB RAM (32 GB recommended), RTX 2060 or above, 500GB SSD (1TB recommended).

MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures & Practical (Hands-on Application), Project-based Assessment for all modules

11 MONTH PROGRAMME

Programming & Designing

In the first term, students will learn basic knowledge necessary to create game levels in Unreal Engine including Unreal Blueprint Setup and Blueprint Authoring in C++, along with Memory Management.

 

The term will cover the following modules:

  • Level Designing in Games
  • Intermediate Game Programming

Monetization

Students will learn efficient and effective game database management, different strategies for game monetization, and how to implement 3rd party systems in games. They will also learn how to market games and IP management.

 

The term will cover the following modules:

  • Game Monetization Design and Strategy
  • Game Database
  • Microtransactions in Games
  • Game Marketing and Intellectual Property
Game-Development

PRODUCTION

In this term, students will learn to develop a Multiplayer Game in a simulated environment, and a project that will teach students to function as productive members of a game development team to create and ship a game.

 

The term will cover the following modules:

  • Multiplayer in Games
  • Game Production
Honors
The Rookies - People's Choice Award - MAGES Institute
The Rookies - People's Choice Award - MAGES Institute
Top 10 Schools - The Rookies - 2019 - MAGES Institute
Game of the Year Finalist - The Rookies 2019 - Project HORDE - MAGES Institute

INSTRUCTORS

David, an Unreal Engine Authorised Instructor, has about 18 years of experience with companies like Zealot Digital, Digital Perception studios, Ksatria Gameworks etc and currently works for Blackbird Interactive. Some of his work includes the development of tools and components for the proprietary game engine, the development of ZD engine 2.0, game programming, Xbox tech demographics programming. He has also conducted various seminars on 3D Arts, involved in 3D animation for companies like Chevron and immensely contributed in nex-gen API Game Engine Development. David holds a Diploma from IMUS Institute of Science & Technology, from the Philippines.

John David B. Uy

Lecturer | Programmer

Dominic is a veteran game designer with more than 15 years of experience under his belt. He has worked with international studios and appeared in national tabloids for his design exploits. He also launched the first-ever successful tabletop gaming Kickstarter in the country and is still active today with a pipeline of multiple projects.

Huang Ruiliang Dominic

Adjunct Lecturer | Game Designer

Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor.  His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.

Rajesh Chakravarthy

Academic Director | Unreal Engine Authorised Instructor

With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.

Thomas O’Dell

Adjunct Lecturer

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda Ye Aung

Lecturer | Unreal Engine Authorised Trainer

Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore.

Chan Haoran, Luther

Lecturer | Founder (Explosive Barrel)

Game-Development
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MAGES Institute is proud to present our Student Project Games which showcase their first try at realising industry-standard ideas incorporating their creativity and personality. Available now on Itch.io for both Windows PC and Android Phones.

ADDITIONAL INFORMATION

UPCOMING INTAKES

Mar 2024 to Feb 2025

ENTRY REQUIREMENTS

Academic :

MAGES Diploma in Game Art / Game Design / Game Design and Technology / Diploma in Game Design / Game Design and Development / Multimedia / IT / Computer Science or other institutions with similar qualifications. Please click on ‘Read More’ for more information.

English :

IELTS 5.5 or Pass in English GCE ‘O’ Levels or equivalent

Age:

17 Years Old or above (Mature Candidates above 30 years old require 8 years of working experience)

Please click on ‘Read More’ for more information.

COURSE FEES

(*Incl of 9% GST)

International Students

SGD 22,113.92

Singapore Citizens & PRs

SGD 19,061.92

FAQs

Who should apply for this programme?

This programme is ideal for those looking to enhance their skillset and seek specialisation in game development.

 

What are the job roles can I apply for post completion of the programme

After successful completion of the programme one can apply for various job role in the Gaming Industry such as:

  • Game Programmer
  • Game AI Engineer
  • Network Engineer
  • Game Tools Programmer
  • UI Programmer

SPEAK TO AN ADVISOR

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