Diploma in XR Immersive | 12 Months Full-Time - MAGES

XR IMMERSIVE

12 Month Diploma | Full-Time

Design and Develop AR, VR & MR applications and solutions using Unity and Unreal Engines

Unreal Engine Authorised Training Centre

About Virtual Reality School

MAGES Institute is a leading Virtual Reality School in Singapore conducting Professional Certificate and Short Courses for both Augmented Reality and Virtual Reality. MAGES’ Virtual Reality Course teaches the basics of Virtual Reality using Unity Engine (with C# Programming) or Unreal Engine (with C++ Programming), and creating an experience to deliver or convey the desired message/emotion and solve a real-world problem. Students are able to differentiate between benefits and shortcomings of available VR platforms, and identify the building blocks of any VR Experience. With premier AR/VR Training at MAGES, students will be able to design their own virtual interactive environment that effectively communicates a scenario or a narrative aspect. Students will also learn to balance the technicalities of the chosen platform such as graphical fidelity, interactivity and user experience using 6 Degrees of Freedom while developing their narrative experience.

Overview Augmented Reality Institute

MAGES Institute is a premier Augmented Reality Institute in Singapore conducting Professional Certification MR Course (called XR Immersive) along with AR Course and VR Classes (6 weeks each). MAGES AR Course covers the basics of Augmented Reality using Unity Engine and C# Programming for scripting, including creating and setting up markers in an immersive environment, and implementing it in a functional AR application designed to solve a real-world problem. Students would utilise technical knowledge such as interface wireframes, markers and placements, and combine them with the principles of design and interaction to create a functioning Augmented Reality application. The Application would also take into account immersion techniques such as sound and appropriate quality visuals, while balancing the technical needs with hardware limitations applicable today. This foundational knowledge of Augmented Reality will allow students to understand the constituents of an AR experience and effectively develop their own AR App.

DIPLOMA OVERVIEW

Discover and develop innovative immersive reality solutions and applications while establishing a strong foundation of skills as an AR/VR Developer.

 

Through hands-on mentorship with experienced Unity Certified and Unreal Authorized Trainers, learn the core skills and techniques required in developing solutions using immersive technology – all while harnessing the creative potential of Generative AI.

 

Join us today & become an AR/VR Developer!

DURATION : 12 Months Full-Time, 3 Hrs Lectures; International Students can only opt for Full-Time programs

STUDENT-TO-LECTURER RATIO : 15 Students : 1 Lecturer

MEDIUM OF INSTRUCTION / MODE OF ASSESSMENT: Lectures & Practical (Hands on Application), Project Based Assessment for All Modules

SOFTWARE TAUGHT: Unity, Unity 3D, Unreal Engine, Photoshop, Blender, C#, Oculus, ARCore, Vuforia

AWARD: Diploma in XR Immersive Program

NOTE: Oculus Quest 2 for VR and Android Phone for AR are required

12 MONTH PROGRAM

AR/VR Development Course

Term 01

BUILDING BLOCKS

Lay a valuable foundation with he Core Tenets of Immersive Media, creating 3D Assets, and Programming

 

The program will cover the following modules:

  • Immersive Media
  • Real-Time 3D Fundamentals
  • Interactive Environments
  • Programming Fundamentals
Augmented and Virtual Reality Course

Term 02

SKILLS & PROFICIENCY

Building skills and technical proficiency in designing and developing for AR and VR with a focus on User Experience

 

The program will cover the following modules:

  • Augmented Reality Design and Development
  • UI/UX for XR
  • Virtual Reality Design and Development
  • XR Development for Enterprises

Term 03

PROJECT

Combining everything you’ve learnt, Execute an XR application to solve a real-world problem faced by an enterprise

 

The program will cover the following modules:

  • Capstone Project

INSTRUCTORS

Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor.  His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.

Rajesh Chakravarthy

Academic Director | Unreal Engine Authorised Instructor

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda Ye Aung

Lecturer | Unreal Engine Authorised Trainer

Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore.

Chan Haoran, Luther

Lecturer | Founder (Explosive Barrel)

With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.

Thomas O’Dell

Adjunct Lecturer

Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX, Networking, Script Systems, and mobile programming. He has co-founded game studio Touch Dimensions Interactive and shipped notable games including Wizards and Wagons, Autumn Dynasty warlords, Huff and Puff and Totem Star.

Jiang Anxiong, Jeffrey

Lecturer

David, an Unreal Engine Authorised Instructor, has about 18 years of experience with companies like Zealot Digital, Digital Perception studios, Ksatria Gameworks etc and currently works for Blackbird Interactive. Some of his work includes the development of tools and components for the proprietary game engine, the development of ZD engine 2.0, game programming, Xbox tech demographics programming. He has also conducted various seminars on 3D Arts, involved in 3D animation for companies like Chevron and immensely contributed in nex-gen API Game Engine Development. David holds a Diploma from IMUS Institute of Science & Technology, from the Philippines.

John David B. Uy

Lecturer | Programmer

Zaki brings with him more than 18 years of experience in various creative industries, from illustration to animation. Zaki has been a valuable addition to various companies such as Scrawl Studios and Chip & Toons taking up the responsibility of Animation Director in both places. In addition to his illustrious career, Zaki has also been published 5 times - with his latest comic, Badang, being a historical comic based on the Second World War in Singapore. Zaki completed his formal education with MAGES Institute of Excellence, graduating with a Diploma in Entertainment Design.

Mohd Zaki Bin Ragman

Illustrator | Creative Director | Lecturer

ADDITIONAL INFORMATION

ENTRY REQUIREMENTS

Age : 18 years old or above,

3 GCE ‘O’ Levels incl Minimum of C6 Grade in English

COURSE FEES

(*Incl 8% GST)

International Students:                  SGD 18,887.04

Singapore Citizens & PRs:              SGD 16,457.04

FREQUENTLY ASKED QUESTIONS

What are the entry requirements for local students to enroll in the Diploma in XR Immersive (AR/VR) Program?

Entry requirements for Diploma in XR (AR/VR) Program are:

  • Age: 18 years old or above
  • 3 GCE ‘O’ Levels incl Minimum of C6 Grade in English

Can students work part-time while studying in the XR Immersive (AR/VR) Program?

Yes, local students are generally permitted to work part-time while studying.

However, international students have restrictions to work part-time due to visa regulations.

Are there any financial assistance schemes or grants available for students in the XR Immersive Program?

Scholarship opportunities are available for full-time programs, catering to both local and international students.

Local students have the option to apply for grants such as the SkillsFuture Study Award (SSG), SkillsFuture Fellowship (SGF), and Post-Secondary Education Account (PSEA) for financial support. *T&C Applies

What are some of the career options and industries that graduates can explore after completing the Diploma in XR Immersive program

Graduates can pursue careers as

  • VR/AR Developers,
  • Unity Developers,
  • Unreal Developers,
  • XR Generalists,
  • Creative Technologists,
  • UX/UI Designers(AR/VR),
  • Immersive Experience Designers,
  • Game Developers,
  • Interaction Designers,
  • Technical Artists, and Project Managers.

The applications of VR/AR extend across various industries, including Education, Aerospace and Defense, Commercial, Civic, Tech, Health Care, Manufacturing, Design, Architecture, Real Estate, and Entertainment.

What is the admission process and what payment options are available?

After submitting your contact information, a course consultant will reach out to you to provide guidance on the admissions process and available grants that match your profile.

We offer convenient payment options, including checks, bank transfers, credit/debit cards, and PayPal.

For detailed information, kindly reach out to us directly using the Enquiry form below.

What are the Tools/Software being taught during the course

In this course, you will acquire practical experience with a wide range of tools and software, including Unity 3D, Unreal Engine, Photoshop, Blender, C#, ARCore, Vuforia, and more.

These tools will equip you with the necessary skills to excel in the field

Class will be conducted offline/online?

The classes will primarily be conducted in-person at the MAGES premises. However, in certain cases, we also offer online sessions to accommodate students’ needs and ensure flexibility in their learning experience

What do students do after they complete a Diploma in XR Immersive (AR/VR) Program?

After graduating from the Diploma in XR Immersive program, students are well-equipped to embark on diverse career paths and explore exciting opportunities, including entry-level AR/VR development roles.

Many graduates also choose to leverage their newfound knowledge and skills to advance in their current jobs, or even enhance their businesses.

With a remarkable placement record of over 85%, our graduates have successfully secured positions in renowned organizations such as Singapore Polytechnic, REVEZ Motion, Wipro, Infotech, Citibank, and Turnkey.

How can I apply for your courses?

To apply for this course, complete the form by providing the required information and click the SUBMIT button. It should only take approximately 3 minutes to complete. Upon receiving your application, our course consultant will promptly reach out to you to guide you through the next steps of the application process.

Do you offer placements post-completion of the program

At MAGES, we offer extensive placement facilitation and support to our students, including assistance with portfolio creation, CV preparation, interview preparations, and networking opportunities.

What is the admission process for International Student

For Admission, few steps to be followed:

  • Pre-Counselling Session: Aim to provide students with guidance, allowing them to make an informed decision
  • Submit Application Form: Applicants must submit the completed MAGES Student Application Form to MAGES with the required list of documents
  • Application Evolution: After the processing of application forms, applicants will be invited to an interview with our Academic Director
  • Acceptance of Offer Letter: To accept the offer, please sign and return the letter of offer to our admission
  • Student Pass Application: Student Pass will be provided by MAGES following a few directions
  • Contract Signing: MAGES will issue the necessary documents & you required to accept and sign the contract

What are the Student-To-Lecturer Ratio?

Our institute maintains a favorable student-to-lecturer ratio of 15:1. This allows for personalized attention, interactive discussions, and individualized mentorship, fostering a vibrant learning community where students can thrive and excel.

Who can join Diploma in XR (AR/VR) Program?

Diploma in XR (AR/VR) Program is for:

  • Students aspiring to pursue a career in the AR/VR industry Professionals and students who have a keen interest in exploring the possibilities of AR/VR technology
  • Technical project managers seeking to enhance their expertise in managing AR/VR projects
  • Entrepreneurs who are motivated to develop their own AR/VR applications and ventures
  • IT professionals who wish to upskill themselves in preparation for new tech positions within the AR/VR domain Individuals with a strong passion for joining or building a tech start-up specifically focused on AR/VR

SPEAK TO AN ADVISOR

Need guidance or course recommendations? Let us help!

    Mages Whatsup