GAME BUSINESS MANAGEMENT
49Hrs Part-Time | 6 Weeks
Understand the business elements of pitching, marketing, and publishing a game
Grants available for SG/PR*
Learn how to manage game business
You need a deep understanding of the current marketplace for video games for a successful career in the video games industry. This course will teach you how to manage game business and will cover other topics of legal issues as well. Business management games will also be taught to nurture the communication skills, business management skills. This 49 hour course by MAGES Institute of excellence will also focus on crowdfunding and steps to launch a crowdfunding offering. Students will also learn how to lead discussions that arise during funding negotiations.
COURSE OVERVIEW
Dive into the dynamic world of gaming with our 6-week Game Business Management course. Designed to expose you to the business world of gaming, we cover all bases, from the intricacies of game development to the essentials of starting your own gaming venture.
Uncover the current business models of successful and popular games and understand the business and economic aspects of game development. Mentored by Industry Professionals, learn how to create a successful business model, acquire funding, and more.
DURATION: 49 Hrs across 6 weeks | Part-Time
STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer
MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures, Practical (Hands-on Application) and Project-based Assessment
COURSE CODE: TGS-2020504530
SOFTWARES TAUGHT: Google Docs/Slides | Powerpoint
HARDWARE REQUIREMENTS: Windows/Mac Laptop no older than 2017
AWARD: WSQ Statement of Attainment (WSQ E-Certificate)
GRANTS AVAILABLE: SSG, PSEA, UTAP
TOPICS COVERED
- Market for Video Games
- Games as Products and Services
- Understanding Your Business
- Finding The Right Investor
- Creating the Business Case
- Creating a Business plan
- Funding Your Game – Creating Your Financial Plan
- Approach and Prepare for Negotiation
- Closing the Financial Deal
- Crowdfunding is the New Gatekeeper
- Crowdfunding Lessons (Kickstarter Example)
- Game Development Investment Proposal Review
LEARNING OUTCOMES
- Identify the possible source of funding including various types of private equity, angel investors, and non-traditional sources.
- Assess the suitability of different funding options for a given business.
- Create a business plan that includes the key elements like company description, market analysis, platform, monetization potential, audience, etc. required to bring the business to market.
- Select and justify a funding source that is appropriate for the business case.
- Understand how to lead discussions that arise during funding negotiations.
- Understand crowd-funding arrangements.
- Identify and describe the opportunities and key financial risks.
- Review and provide feedback on game business investment proposals.
ADDITIONAL INFORMATION
UPCOMING INTAKES
TBC
ENTRY REQUIREMENTS
- Age: 18 years old and above
- Recommended for current Game Developer
- Open to both Singaporean & International Students (Including PR, Student Pass, Work Permit, S Pass & E Pass)
Minimum Academic Requirement
2 credit passes at GCE ‘O’ Level in any subjects excluding English Or GCSE/IGCSE-5 subject passes, including English, at Grade A to C
Or ITE NITEC or Higher NITEC or equivalent (eg Post Nitec Certificate in Office Skills/Certificate in Business Skills)
Or Singapore Integrated Programme: Completed IP Year 4
Or At least 2 WSQ Statements of Attainment in Workplace Literacy or Numeracy (WPLN) at Level 4 or 5 and above (eg under Employability Skills System (ESS) certification)
Or ITE modular certificate at the post-secondary level (non-tertiary) or equivalent
Or Foundation Certificate in Art and Technology or Certificate in Art or Animation related course in MAGES or other institutions with similar qualifications
For International, Applicants should have an Equivalent to Year 10** qualification with an average of 65% (** from the respective home country of the applicant) with proof of pass in English
Alternate Admission Requirements
Submit Portfolio and pass the interview with Academic Director and assessment by Academic Board
English Proficiency Requirement
IELTS 5.5 or Pass in the English Language at GCE ‘O’ Level or equivalent qualifications. Applicants who do not have IELTS 5.5 must pass MAGES English Proficiency Test, approved by Academic Board.
Age Requirement
16 years of age
Working Experience Requirement
Nil
MATURE CANDIDATE
Age Requirement
30 years of age
Working Experience Requirement
8 years of relevant working experience
COURSE FEES
(incl 9% GST)
Full Program Fees : SGD 2,616
Singaporeans 21 – 39 Yrs or PRs : SGD 1,416
Singaporeans 40Yrs or Above : SGD 936
SME Sponsored Singaporeans & PR : SGD 936
- Self-sponsored students can use SSG Training Grant, Skills Future Credit, PSEA grant, UTAP, and SEP.
- 75% attendance is mandatory to complete the program
- The student should submit and must pass the prescribed assessment (i.e. Practical Project)
- *For additional grant eligibility, please contact us.
FAQs
Who can apply for this course?
The program is ideal for those looking for a challenging and rewarding career in the interactive entertainment industry. The Video Games industry is largely driven by passion, all gamers and problem-solvers are welcome to apply.
Do I need to know coding for this course?
Since this program is for the beginners, coding is not mandatory. Coding is required for our Advance programs.
How many games will I produce?
Producing games will be part of your curriculum with appropriate guidance and lecturer/mentors support you need to produce games accordingly. You will be required to produce at least 5 games during this program.
You can publish these games on the respective platforms such as itch.io, steam, and play store.
What are the job roles can I apply for post completion of the programme
After successful completion of the program, one can apply for various job role in the Gaming Industry such as: Game Programmer, Game AI Engineer, Network Engineer, Game Tools Programmer, UI Programmer.
SPEAK TO AN ADVISOR
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