Learn Unreal Engine 5 from Authorised Training Centre- MAGES Institute
Learn Game Development

GAME TECHNICAL DESIGN - UNREAL ENGINE

36Hrs Part-Time | 6 Weeks

Learn the fundamentals of using Unreal Engine and discover its possibilities in Game Development and Real-Time 3D Rendering

Grants available for SG/PR*

About MAGES Unreal Engine Course

Unreal engine is the most open and advanced real-time 3D creation tool for photorealistic visuals. The Unreal Engine Course will cover the technical and conceptual understanding of the field of Game Design along with exposure to the Game Production Process.

Students will explore the various stages in production, product methodologies from a technical point of view. Understanding of geometry, rendering his, audio and sound is really important in Game Engines and this 36 hour course will teach you all this.

You’ll also get a Game Technical Design certificate at the end of the course.

Unreal Engine Game Development

MAGES Institute offers comprehensive Unreal Engine training that prepares you to create high-quality, interactive 3D games using one of the most powerful game engines in the industry.

Unreal Engine is renowned for its stunning graphics and versatility, making it ideal for game development across various platforms, including consoles, PC, and mobile.

Our training program covers everything from the basics of Unreal Engine to advanced game mechanics, including scripting with Blueprints and C++ programming.

You’ll gain hands-on experience in creating immersive environments, developing gameplay systems, and optimizing game performance. By the end of the course, you’ll be equipped to design, prototype, and publish your own games using Unreal Engine.

Whether you’re aspiring to work in game development studios or launch your own indie game, our Unreal Engine training gives you the skills and knowledge to succeed in the competitive world of game development. Start your journey with MAGES Institute today!

 

COURSE OVERVIEW

Immerse yourself in the world of game development with this foundational course on technical design. Delve into industry-standard platforms, such as Unreal Engine, to craft visually stunning environments, dynamic gameplay mechanics, and immersive experiences.

 

A key component of the course involves creating a technical design document, a critical blueprint for successful game development. Learn to communicate technical requirements effectively, explore data-driven decision-making, and incorporate workflows tailored to localization and global audiences. By the end of the course, you will be equipped to design games that stand out in the competitive gaming landscape.

 

This course provides hands-on experience with tools and workflows used by game production teams, helping learners build the skills required to navigate every stage of the development pipeline effectively.

DURATION:36 Hrs across 6 weeks | Part-Time | Wed & Sat

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures, Practical (Hands-on Application) and Project-based Assessment

COURSE START DATE : 12th March 2025

75% attendance is mandatory to complete the program

COURSE CODE: TGS-2020504575

REGISTERED COURSE NAME (MySkillsFuture Website): GAME TECHNICAL DESIGN

SOFTWARE TAUGHT: Unreal Engine

HARDWARE REQUIREMENTS: Windows/Mac Laptop no older than 2017

ENTRY REQUIREMENTS : 18yrs & Above, Min Education – Diploma in IT, Game Development or related, Media or related & Passionate to Market and Publishing their own games (Indie Game Developers).

For more detailed information visit FAQs section below.

*GRANTS AVAILABLE: SSG, SFC, PSEA

*For additional grant eligibility, please contact us.

AWARD: Statement of Attainment and Certificate of Completion

INSTRUCTORS

Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor.  His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.

Rajesh Chakravarthy

Academic Director | Unreal Engine Authorised Instructor

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda Ye Aung

Lecturer | Unreal Engine Authorised Trainer

With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.

Thomas O’Dell

Adjunct Lecturer

mages studio

MAGES Studio builds life affirming solutions using emerging technologies. Leveraging AR, VR and Applies Games, they have utilised research backed learning pedagogies to build more than 60 solutions across 9 industries.

We’re proud to share that this studio was founded by a team of our alumni.

TOPICS COVERED
  • Game Production Process
  • Roles on the Team
  • The Design Document
  • Game Requirements
  • Project Management Methods
  • Understanding Your Business
  • Localization
  • Requirements Gathering
  • Creating the Technical Design Document – I
  • Creating the Technical Design Document – II
Learning Outcomes
  • Analyse global technology trends and their implications for the gaming industry.
  • Describe the key roles and dependencies of game production team members.
  • Describe the wide variety of tools and techniques used to develop games.
  • Compare and contrast critical stages in the game production process for pc, console, and mobile games based on a game concept.
  • Discuss methods of dealing with common but solvable challenges and challenging situations in the production process.
  • Explore different online tools that can be incorporated when designing a game.
  • Write design documents to communicate and formalize technical requirements and select the right project management methodology.
  • Identify and define data-oriented problems and data-driven decisions when designing games.
  • Describe the main tools and workflows used in the localization game industry.
Fees
Singaporeans 40Yrs & Above
Course Fee (Incl 9% GST)
$2,354.40
SSG Grant @ 70%
$(1,512.00)
SFC (Based on available bal.)
-
PSEA (Based on eligibility & availability)
-
Amount Payable
$842.40
Singaporeans 21 & 40Yrs Below
Course Fee (Incl 9% GST)
$2,354.40
SSG Grant @ 50%
$(1,080.00)
SFC (Based on available bal.)
-
PSEA (Based on eligibility & availability)
-
Amount Payable
$1,274.40
Permanent Residents (PR)
Course Fee (Incl 9% GST)
$2,354.40
SSG Grant @ 50%
$(1,080.00)
Amount Payable
$1,274.40
SFC
All Singaporeans aged 25 years and above can use their Skills Future Credit to fully offset the remaining fees. Please check your Skills Future Credit balance before applying.
PSEA
All Singaporeans can utilise their Post Secondary Education Fund for payment of course fees upto the age of 31. More information can be found HERE

FAQs

Do I need to know how to code for these courses?

No, it’s not mandatory for you to know how to code for this programme.

What is the admission process and payment options are available?

Once we receive your contact information, our course consultant will contact you. They will guide you through the admissions process and inform you about the available grants.

We accept payments by check, bank transfer, credit/debit card and PayPal.

For more information, please contact us directly using the form below.

What are the entry requirements for this course?

Here are detailed entry requirements for this course:

  • Non-ICT Professionals/fresh Grads who are interested in creating their own Independent game and deploying the games on various platforms (PC to Mobile to Streaming)
  • IT professionals/ Mid-career switchers interested to up-skill themselves in preparation for creating their own Independent game
  • Professionals/Freelancers Passionate to Market and Publishing their own games (Indie Game Developers).
  • Work Experience (No. of Years) – N.A.
  • Age – 18 years and Above
  • Minimum Education Level – Diploma in IT, Game Development or related, Media or related
  • Language (Spoken) – English
  • Language (Written) – English
  • Workplace Literacy and Numeracy Level (WPLN)>= 6

SPEAK TO AN ADVISOR

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