Learn Unreal Engine 5 from Authorised Training Centre- MAGES Institute
Learn Game Development
Learn Game Development

GAME TECHNICAL DESIGN - UNREAL ENGINE

36hrs Part-Time | 6 Weeks

Build a solid foundation in Unreal Engine while discovering how it’s used to create games and real-time 3D content.

Grants available for SG/PR*

About MAGES Unreal Engine Course

Unreal engine is the most open and advanced real-time 3D creation tool for photorealistic visuals. The Unreal Engine Course will cover the technical and conceptual understanding of the field of Game Design along with exposure to the Game Production Process.

Students will explore the various stages in production, product methodologies from a technical point of view. Understanding of geometry, rendering his, audio and sound is really important in Game Engines and this 36 hour course will teach you all this.

You’ll also get a Game Technical Design certificate at the end of the course.

Unreal Engine Game Development

MAGES Institute offers comprehensive Unreal Engine training that prepares you to create high-quality, interactive 3D games using one of the most powerful game engines in the industry.

Unreal Engine is renowned for its stunning graphics and versatility, making it ideal for game development across various platforms, including consoles, PC, and mobile.

Our training program covers everything from the basics of Unreal Engine to advanced game mechanics, including scripting with Blueprints and C++ programming.

You’ll gain hands-on experience in creating immersive environments, developing gameplay systems, and optimizing game performance. By the end of the course, you’ll be equipped to design, prototype, and publish your own games using Unreal Engine.

Whether you’re aspiring to work in game development studios or launch your own indie game, our Unreal Engine training gives you the skills and knowledge to succeed in the competitive world of game development. Start your journey with MAGES Institute today!

 

COURSE OVERVIEW

Explore the foundations of technical design through the lens of system planning, documentation, and production workflows. This course builds your ability to think critically about how game engines unction, how user experiences are shaped by technical choices, and how design decisions impact production outcomes.


As part of the course, you’ll gain hands-on experience with tools used in the industry—including Unreal Engine—to create interactive prototypes and test core mechanics. You’ll also learn to develop a Technical Design Document (TDD), a professional planning tool used to define, align, and communicate technical requirements within a production pipeline.


By the end of the course, you’ll be equipped with the skills to structure, document, and evaluate game engines effectively—providing a solid base for future roles in design and development.

DURATION:36 hrs across 6 weeks | Part-Time | Wed & Sat

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures, Practical (Hands-on Application) and Project-based Assessment

COURSE START DATE : 19th July 2025

75% attendance is mandatory to complete the program

COURSE CODE: TGS-2020504575

REGISTERED COURSE NAME (MySkillsFuture Website): GAME TECHNICAL DESIGN

SOFTWARE TAUGHT: Unreal Engine 5

HARDWARE REQUIREMENTS: Windows Laptop with a Minimum of i7 (13th Gen) Processor or Ryzen 7, 16 GB RAM (32 GB recommended), RTX 2060 or above, 500GB SSD (1TB recommended).

ENTRY REQUIREMENTS : 18yrs & Above, Min Education – Diploma in IT, Game Development or related, Media or related & Passionate to Market and Publishing their own games (Indie Game Developers).

For more detailed information visit FAQs section below.

*GRANTS AVAILABLE: SSG, SFC, PSEA

*For additional grant eligibility, please contact us.

AWARD: Statement of Attainment and Certificate of Completion

INSTRUCTORS

Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor.  His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.

Rajesh Chakravarthy

Academic Director | Unreal Engine Authorised Instructor

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda Ye Aung

Lecturer | Unreal Engine Authorised Trainer

With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.

Thomas O’Dell

Adjunct Lecturer

mages studio

MAGES Studio builds life affirming solutions using emerging technologies. Leveraging AR, VR and Applies Games, they have utilised research backed learning pedagogies to build more than 60 solutions across 9 industries.

We’re proud to share that this studio was founded by a team of our alumni.

TOPICS COVERED
  • Game Production Process and Team Roles
  • Gathering requirements and planning Game Systems
  • Getting started with Unreal Engine and real-time 3D Workflows
  • Designing Interaction Systems using Blueprints
  • Creating and Presenting a Technical Design Document (TDD)
Learning Outcomes
  • Identify the key roles in a game production team and understand how they collaborate throughout the development process.
  • Apply appropriate project management methods and tools to plan, track, and support game production workflows.
  • Develop a comprehensive Technical Design Document (TDD) that communicates technical and design requirements clearly.
  • Analyze production challenges and propose practical solutions based on industry practices and data-informed decision making.
  • Describe the main tools and workflows used in the localization game industry.
Fees
Singaporeans 40Yrs & Above
Course Fee (Incl 9% GST)
$2,354.40
SSG Grant @ 70%
$(1,512.00)
SFC (Based on available bal.)
-
PSEA (Based on eligibility & availability)
-
Amount Payable
$842.40
Singaporeans 21 & 40Yrs Below
Course Fee (Incl 9% GST)
$2,354.40
SSG Grant @ 50%
$(1,080.00)
SFC (Based on available bal.)
-
PSEA (Based on eligibility & availability)
-
Amount Payable
$1,274.40
Permanent Residents (PR)
Course Fee (Incl 9% GST)
$2,354.40
SSG Grant @ 50%
$(1,080.00)
Amount Payable
$1,274.40
SFC
All Singaporeans aged 25 years and above can use their Skills Future Credit to fully offset the remaining fees. Please check your Skills Future Credit balance before applying.
PSEA
All Singaporeans can utilise their Post Secondary Education Fund for payment of course fees upto the age of 31. More information can be found HERE

FAQs

Do I need to know how to code for these courses?

No prior coding experience is required. This programme is beginner-friendly and introduces you to core logic and interaction design using visual scripting tools like Unreal Engine’s Blueprints, so you can create interactive experiences without needing to write code.

What is the admission process and payment options are available?

Once we receive your contact information, our course consultant will contact you. They will guide you through the admissions process and inform you about the available grants.

We accept payments by check, bank transfer, credit/debit card and PayPal.

For more information, please contact us directly using the form below.

What are the entry requirements for this course?

Here are detailed entry requirements for this course:

  • Non-ICT Professionals/fresh Grads who are interested in creating their own Independent game and deploying the games on various platforms (PC to Mobile to Streaming)
  • IT professionals/ Mid-career switchers interested to up-skill themselves in preparation for creating their own Independent game
  • Professionals/Freelancers Passionate to Market and Publishing their own games (Indie Game Developers).
  • Work Experience (No. of Years) – N.A.
  • Age – 18 years and Above
  • Minimum Education Level – Diploma in IT, Game Development or related, Media or related
  • Language (Spoken) – English
  • Language (Written) – English
  • Workplace Literacy and Numeracy Level (WPLN)>= 6

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