One of the top schools for game design is MAGES Institute, which offers a variety of game development professional diploma and short courses that teach game design and development along with the latest technologies for both Unity Engine (with C# programming) and Unreal Engine (with C++ programming).
The Diploma in Game Design and Technology is designed to instill the technical knowledge and problem solving skills necessary for a career in Game Technology starting from basic game design principles with audio and proper gameplay loop to programming advanced systems and managing game data, Player-Vs-Player and Player-Vs-Engine multiplayer interactions, complex inventory systems and advanced networking.
MAGES offers short courses in Video Game Development which have a micro approach. Indie Game Development teaches game development for independent developers using Unity Engine. Game Concept Design is a basic level course which concerns with what makes a game fun to play using graphic design skills (the core concept of gameplay loop and player balance is explored and taught)
● Diploma in Game Design and Technology
● Advanced Diploma in Game Design and Technology
● Indie Game Development
● Unreal Engine Foundation
● Game Concept Design
A renowned game design school MAGES Institute offers several Unity Courses that instruct students on how to create games using the Unity Engine. Diploma in Game Design and Technology is a 1 year Game Design Course built for beginners in the field who want to become game developers of the future.
The course will equip students with development tools and the fundamentals of user experience, while walking them through practical application of the principles until they produce a finished product of their own to showcase in their portfolio.
Advanced Diploma in Game Design introduces advanced concepts such as Multiplayer programming and networking and incorporation of microtransaction-based repository and inventory systems and game data economy.
MAGES also offers shorter focused part-time courses for hobbyists who would want to explore the field. Indie Game Development teaches how to develop your own unity game using Unity Engine from Game Design and Programming Fundamentals to developing your own prototype Game.
The Program aims to provide all knowledge required to kickstart a career in Game Technology.
Students will be guided through the entire Game Design and Development cycle, and will be provided with focused knowledge and understanding to be able to qualify for entry-level industry positions . The course would develop and enhance your ability to create programming code for 2D/3D Games, Mobile Games, AI Opponents and Real-Time Virtual Environments using softwares such as Unity Game Engine, C#, and more.
MAGES Institute has won multiple awards, and has enabled award-winning projects such as Project H.O.R.D.E (Rookies Mobile Game of the Year 2018), and Darkest Deliverance (Rookies Finalist 2021). Our Faculty has a wide reaching experience in Game Technology from developing Proprietary Game Engines, to shipping complete games.
The Games Industry is largely passion driven, and at MAGES, you can find out why.
Duration :12 Months (3hrs per day; 5 Days per week Full-Time, 3 Days per week Part-Time) ; International Students are only offered Full-Time course.
Student-to-Lecturer Ratio :12 Students : 1 Lecturer
Medium of Instruction :Lectures & Practical (Hands on Application)
Mode of Assessment :Project Based Assessment for All Modules
Software Taught :Unity3D | C# (C Sharp) | Visual Studio | Cakewalk/Reaper
Note :A Pass in all Modules within the maximum study period is required for Graduation.
In the first term of the 1-year program, students will learn the fundamentals of interactive game technology, including fail-proof designs and principles that can be applied throughout their entire career.
Having in-depth knowledge of what makes a game great is the first step to becoming a distinguished game tech. In the first term of the 1-year program, students will learn the fundamentals of interactive game technology, including fail-proof designs and principles that can be applied throughout their entire career. Profound knowledge in conceptualizing and strategizing will get students started on the right foot to ensure success later on.
The program will cover the following modules:
In this term students will delve deeper in learning advanced programming concepts for PC/Mobile Platforms in the context of creating critical game systems such as callback systems, global event system, UI manager, FSM, audio manager, and data manager.
Once the building blocks are in place, it’s time for students to refine their skills in the second term. The industry experts at MAGES Institute deepen each participant’s knowledge of game design with hands-on exercises and assignments to prepare them for the real world. Students will feel confident and capable in all aspects of game design, including documentation, graphics and sound editing, as well as storyboard and character drawing.
The program will cover the following modules:
In this Last term, Students learn Advanced Topics in Game development including various game data economy concepts such as tap-and-sink, meta-game, gacha, and how they are implemented into item stores. Students will assemble all their hard work into developing their actual games (Game production).
The third and final term of the 1-year program will focus on thoroughly preparing students to navigate their career as independent game techs. Students will assemble all of their hard work into production that they can use immediately upon completing the program, giving them not only the deep understanding and confidence within the field but actual games to show for it.
The program will cover the following modules:
MAGES Institute is proud to present our Student Games and Rapid Prototyping Projects which showcase not only their creativity and personality, but their first try at realising industry-standard ideas while daring to challenge them. Available now on Itch.io - the leading platform for game developers - dive into the minds of our talented student body, for both Windows PC and Android Phones.
David, an Unreal Engine Authorised Instructor, has about 18 years of experience with companies like Zealot Digital, Digital Perception studios, Ksatria Gameworks etc and currently works for Blackbird Interactive. Some of his work includes the development of tools and components for the proprietary game engine, the development of ZD engine 2.0, game programming, Xbox tech demographics programming. He has also conducted various seminars on 3D Arts, involved in 3D animation for companies like Chevron and immensely contributed in nex-gen API Game Engine Development. David holds a Diploma from IMUS Institute of Science & Technology, from the Philippines.
Lecturer | Programmer
Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.
Lecturer | Unreal Engine Authorised Trainer
Self-styled Game Development 'Swiss Army Knife,' Xuanming has an extensive passion-driven experience across art and programming for games with over 16 years of experience (over 9 years in teaching). He has worked most recently for Paradox Interactive on Stellaris, contributing to the Galactic Paragons expansion for the franchise as a Lead Game Designer. With nearly a decade of teaching experience, Xuanming has led teams of students to bring their game ideas to life.
Lecturer | Game Designer
Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX, Networking, Script Systems, and mobile programming. He has co-founded game studio Touch Dimensions Interactive and shipped notable games including Wizards and Wagons, Autumn Dynasty warlords, Huff and Puff and Totem Star.
Ian is a gameplay and audio programmer specialising in academic teaching and research. He has five years of teaching experience, and his guidance has helped many students find satisfaction and realise their potential. Ian goes beyond the technical skills by intersecting his knowledge and experience spanning multiple related disciplines, including game development, audio production and music. He is also very active in the Singapore Games Association.
Lecturer | Game Programmer, Sound Designer
Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor. His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.
Academic Director | Unreal Engine Authorised Instructor
With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.
Dominic is a veteran game designer with more than 15 years of experience under his belt. He has worked with international studios and appeared in national tabloids for his design exploits. He also launched the first-ever successful tabletop gaming Kickstarter in the country and is still active today with a pipeline of multiple projects.
Adjunct Lecturer | Game Designer
Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore.
Lecturer | Founder (Explosive Barrel)
Kelly Bender is an award-winning professional creative writer with over six years of experience. He's written video games for such clients as Ubisoft, Disney, Cartoon Network, and Nickelodeon. He's also created and written multiple original comic series, and scripted ideas for film and tv.
Lecturer | Lead Narrative Designer (Elex)
Academic : 2 Credit Passes at GCE ‘O’ Level (excl English) or equivalent, or Foundation Certificate in Art and Technology or Certificate in Art or Animation related course in MAGES or other institutions.
English : IELTS 5.5 or Pass in English GCE ‘O’ Levels or equivalent
Age : 16 Years Old or above
(Mature Candidates above 30 years old require 8 years of working experience)
Please click below on ‘Read More’ for more information.
MINIMUM ACADEMIC REQUIREMENTS
English Proficiency Requirement
Age Requirement – 16 years of age
(*Incl 8% GST)
International Students SGD 18,887.04 Singapore Citizens & PRs SGD 16,457.04
|Total Payable (S$)
(Singaporeans & PR)
|Total Payable (S$)
|Administration Fee (Non-FPS)||1,458.00||2,322.00|
|Course Fees Payable||14,999.04||16,565.04|
|Total Fees Payable||16,457.04||18,887.04|
All Items above are Inclusive of 8% GST*
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