Game Programming Courses for iPhone in Singapore | MAGES Institute
Top Rated Game Development Course Unity

Diploma in Game Design and Technology

The Program aims to provide all knowledge required to kickstart a career in Game Technology.

Students will be guided through the entire Game Design and Development cycle, and will be provided with focused knowledge and understanding to be able to qualify for entry-level industry positions . The course would develop and enhance your ability to create programming code for 2D/3D Games, Mobile Games, AI Opponents and Real-Time Virtual Environments using softwares such as Unity Game Engine, C#, Audacity and more.

MAGES Institute has won multiple awards, and has enabled award-winning projects such as Project H.O.R.D.E (Rookies Mobile Game of the Year 2018), and Darkest Deliverance (Rookies Finalist 2021). Our Faculty has a wide reaching experience in Game Technology from developing Proprietary Game Engines, to shipping complete games.

The Games Industry is largely passion driven, and at MAGES, you can find out why.


Duration:12 Months (3hrs per day; 5 Days per week Full-Time, 3 Days per week Part-Time No difference in the total number of contact hours between Part-Time and Full-Time

Student-to-Lecturer Ratio:12 Students : 1 Lecturer

Medium of Instruction:Lectures & Practical (Hands on Application)

Mode of Assessment:Project Based Assessment for All Modules

Software Taught :Unity3D | C# (C Sharp)

Note :International Students are only offered Full-Time course.

12 MONTH PROGRAM

Term 1 FUNDAMENTALS

In the first term of the 1-year program, students will learn the fundamentals of interactive game technology, including fail-proof designs and principles that can be applied throughout their entire career.

Term 1 : Fundamentals

Having in-depth knowledge of what makes a game great is the first step to becoming a distinguished game tech. In the first term of the 1-year program, students will learn the fundamentals of interactive game technology, including fail-proof designs and principles that can be applied throughout their entire career. Profound knowledge in conceptualizing and strategizing will get students started on the right foot to ensure success later on.

The program will cover the following modules:

  • Design Fundamentals and Principles
  • Basic Game Programming
  • Algorithms, Mathematics and Physics
Term 2 SKILLS

In this term students will delve deeper in learning advanced programming concepts for PC/Mobile Platforms in the context of creating critical game systems such as callback systems, global event system, UI manager, FSM, audio manager, and data manager.

Term 2 : Skills

Once the building blocks are in place, it’s time for students to refine their skills in the second term. The industry experts at MAGES Institute deepen each participant’s knowledge of game design with hands-on exercises and assignments to prepare them for the real world. Students will feel confident and capable in all aspects of game design, including documentation, graphics and sound editing, as well as storyboard and character drawing.

The program will cover the following modules:

  • Game Systems
  • Game Audio
  • Mobile Game Development
Term 3 PRODUCTION

In this Last term, Students learn Advanced Topics in Game development including various game data economy concepts such as tap-and-sink, meta-game, gacha, and how they are implemented into item stores. Students will assemble all their hard work into developing their actual games (Game production).

Term 3 : Production

The third and final term of the 1-year program will focus on thoroughly preparing students to navigate their career as independent game techs. Students will assemble all of their hard work into production that they can use immediately upon completing the program, giving them not only the deep understanding and confidence within the field but actual games to show for it.

The program will cover the following modules:

  • Game Data and Economy
  • Artificial Intelligence in Games
  • Gameplay Mechanics and Production

Program Video

INSTRUCTORS

John David B. Uy
Huang Ruiliang Dominic
Jiang Anxiong, Jeffrey
Chan Haoran, Luther
Kelly Bender
Thomas O’Dell
Rajesh Chakravarthy

TESTIMONIALS

Samantha

The classes are really interesting. Our lecturer is the best lecturer I’ve ever had. No one has ever sat down and taught me how to paint like that. The lecturer not only taught us how to texture, he also taught us major skills like lighting and ambiance. The hands-on approach at MAGES was a game-changer for my work.

Cindy

The classes are really interesting. Our lecturer is the best lecturer I’ve ever had. No one has ever sat down and taught me how to paint like that. The lecturer not only taught us how to texture, he also taught us major skills like lighting and ambience. The hands-on approach at MAGES was a game changer for my art.

ADMISSION INFORMATION

UPCOMING INTAKES

25 Jan 2022
(Part Time)

Entry requirements

Applicants must be above 17, completed GCE ‘A’ Levels or equivalent, including a minimum of C6 Grade in ‘O’ Level English. Applicants must also submit a portfolio and pass an interview.

International Students : Equivalent of Year 12 from Home Country, along with IELTS 5.5 or other equivalent qualification.

Program Fees

(Incl 7% GST)
International Students SGD 18,712.16 Singapore Citizens & PRs SGD  16,304.66

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