1 Year Diploma in XR Immersive and Learn Generative AI | MAGES

XR IMMERSIVE

12 Month Diploma | Full-Time or Part-Time

Design and Develop AR, VR & MR applications and solutions using Unity and Unreal Engines

Unreal Engine Authorised Training Centre

XR immersive tech

XR immersive technology is revolutionizing the way we experience digital environments, blending the physical and virtual worlds to create highly interactive and engaging experiences. At MAGES Institute, we offer courses in XR immersive tech, providing you with the skills to design and develop augmented reality (AR), virtual reality (VR), and mixed reality (MR) applications.

This cutting-edge technology is transforming industries such as gaming, education, healthcare, and entertainment by enabling users to interact with digital content in ways that feel real and intuitive.

Through hands-on training in XR development tools, you’ll learn to create immersive environments and experiences that push the boundaries of what’s possible.

Whether you’re interested in creating immersive gaming worlds or innovative AR/VR applications, MAGES equips you with the technical expertise to work with the latest XR technologies and prepares you for a career in the rapidly expanding field of immersive tech.

3D Modeling School 

At MAGES Institute, our 3D modeling school offers specialized courses that provide you with the skills and techniques needed to create high-quality 3D models for various applications, from gaming to virtual reality.

Our XR design course dives deep into the integration of 3D modeling with immersive technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR). You’ll learn how to design interactive 3D environments, assets, and characters that can be used in XR platforms, blending the real and digital worlds seamlessly.

The course focuses on both the artistic and technical aspects of 3D modeling, teaching you how to use industry-standard tools like Blender, ZBrush, and Unity.

By the end of the course, you’ll have the expertise to design compelling 3D models that enhance user experience in immersive environments, whether for games, simulations, or AR/VR applications.

PROGRAM OVERVIEW

Explore the limitless possibilities of immersive technologies integrated with AI with our 12 months XR Immersive Program, and create for the era of Spatial Computing! 

 

Acquire the foundational skills necessary to craft extraordinary AR/VR solutions leveraging cutting edge softwares and engines including the Apple Vision Pro and Meta Quest 3. Harness the power of Generative AI and deliver interactive experiences building interactive solutions for industries like healthcare, gaming, education, and more.

 

Through hands-on mentorship with experienced Unity Certified and Unreal Authorized Trainers, learn the core skills and techniques for designing and developing AR, VR & MR applications and solutions.

DURATION: 12 Months Full-Time or Part-Time

International Students can only opt for Full-Time programs

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MEDIUM OF INSTRUCTION / MODE OF ASSESSMENT: Lectures & Practical (Hands on Application), Project Based Assessment for All Modules

MODE OF DELIVERY: Classroom or eLearning. Learners are not allowed to switch Modes after program commencement. Please click here to learn more

SOFTWARES TAUGHT: Unity | Unity 3D | Unreal Engine | Photoshop | Blender | C# | Oculus | ARCore | Vuforia

HARDWARE REQUIREMENTS: Windows Laptop with a Minimum of i7 (13th Gen) Processor or Ryzen 7, 16 GB RAM (32 GB recommended), RTX 2060 or above, 500GB SSD (1TB recommended). Oculus Quest 2 for VR and Android Phone for AR development are required.

 

NOTE: A Pass in all Modules within the maximum study period is required for Graduation.

12 MONTH PROGRAM

BUILDING BLOCKS

Students will learn to create optimised assets using industry standard digital content creation (DDC) tools and use them in development of enjoyable real time 3D environments. They will also cover basic programming in the context of creating an XR Application using a game engine. The term will cover the following modules:

 

  • Immersive Media
  • Real-Time 3D Fundamentals
  • Interactive Environments
  • Programming Fundamentals

SKILLS & PROFICIENCY

This term would cover extensive use of game engines for the creation of a marker-less AR experience and a mobile/desktop based VR experience. Students will also develop an XR application, learn to integrate APIs, while keeping modern sensibilities of User Interface and User Experience in mind. The term will cover the following modules:

 

  • Augmented Reality Design and Development
  • UI/UX for XR
  • Virtual Reality Design and Development
  • XR Development for Enterprises

PROJECT

Students will apply their newly obtained skills, knowledge and creativity to develop and execute an XR application to solve a real-world problem faced by an enterprise.

 

The term will cover the following modules:

  • Capstone Project

INSTRUCTORS

Rajesh Chakravarthy has worked in digital art, design and technology for 18 years, nine of them as an educator in creative media and tech schools. As Academic Director at MAGES Institute, he leads the school's work in artificial intelligence and immersive technology. Rajesh specialises in applying AI to real-world creative and business workflows, from generative AI tools for content production to AI-driven automation. He is also a veteran AR/VR developer and an Unreal Engine Authorised Instructor. His work sits where design, technology and business meet, through ventures in prototyping, product development and education. His students have gone on to careers with prominent companies around the world.

Rajesh Chakravarthy has worked in digital art, design and technology for 18 years, nine of them as an educator in creative media and tech schools. As Academic Director at MAGES Institute, he leads the school’s work in artificial intelligence and immersive technology.

Rajesh specialises in applying AI to real-world creative and business workflows, from generative AI tools for content production to AI-driven automation.

He is also a veteran AR/VR developer and an Unreal Engine Authorised Instructor. His work sits where design, technology and business meet, through ventures in prototyping, product development and education. His students have gone on to careers with prominent companies around the world.

Rajesh Chakravarthy

Academic Director | AI & Immersive Technology Specialist

Nanda Ye Aung brings extensive experience across the IT and education industries, especially in 3D graphic animation, game programming and game development. He has worked in the United States, India and Singapore.

His background in game programming gives him a practical grounding in agent behaviour and decision systems — the behaviour trees, state machines and rule-based logic that let software decide what to do next. He applies that foundation to AI systems.

Nanda is a Unity Certified Developer and an Unreal Engine Authorised Instructor, and holds certifications from Microsoft and Oracle. His clear communication makes him a valued lecturer at MAGES.

Nanda Ye Aung brings extensive experience across the IT and education industries, especially in 3D graphic animation, game programming and game development. He has worked in the United States, India and Singapore.

His background in game programming gives him a practical grounding in agent behaviour and decision systems — the behaviour trees, state machines and rule-based logic that let software decide what to do next. He applies that foundation to AI systems.

Nanda is a Unity Certified Developer and an Unreal Engine Authorised Instructor, and holds certifications from Microsoft and Oracle. His clear communication makes him a valued lecturer at MAGES.

Nanda Ye Aung

Lecturer | AI Systems & Real-Time Technology

Thomas O'Dell brings more than 25 years of experience in information technology and large-scale systems. At ICONIX International and Delcan Corporation in Toronto, Canada, he played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei, a complex, high-volume automated system serving millions of passengers.

Today he specialises in AI and intelligent automation, applying that systems background to how organisations design and deploy AI-driven workflows.

Thomas has taught subjects including games programming at several Singapore institutions, and his industry experience shapes both his corporate training and his academic teaching.

Thomas O’Dell brings more than 25 years of experience in information technology and large-scale systems. At ICONIX International and Delcan Corporation in Toronto, Canada, he played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei, a complex, high-volume automated system serving millions of passengers.

Today he specialises in AI and intelligent automation, applying that systems background to how organisations design and deploy AI-driven workflows.

Thomas has taught subjects including games programming at several Singapore institutions, and his industry experience shapes both his corporate training and his academic teaching.

Thomas O’Dell

Adjunct Lecturer | AI & Systems Automation Specialist

Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX, Networking, Script Systems, and mobile programming. He has co-founded game studio Touch Dimensions Interactive and shipped notable games including Wizards and Wagons, Autumn Dynasty warlords, Huff and Puff and Totem Star.

Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX, Networking, Script Systems, and mobile programming. He has co-founded game studio Touch Dimensions Interactive and shipped notable games including Wizards and Wagons, Autumn Dynasty warlords, Huff and Puff and Totem Star.

Jiang Anxiong, Jeffrey

Lecturer

Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore.

Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore.

Chan Haoran, Luther

Lecturer | Founder (Explosive Barrel)

ADDITIONAL INFORMATION

ENTRY REQUIREMENTS

Age : 18 years old or above,

3 GCE ‘O’ Levels incl Minimum of C6 Grade in English

PROGRAM FEES

(*Incl of 9% GST)

International Students

SGD 22,113.92

Singapore Citizens & PRs

SGD 19,061.92