Metaverse Workshop by Industry Experts | Learn Web 3.0 - MAGES Institute

Metaverse, AR and VR

The Metaverse 2-day workshop serves as an introduction to the “metaverse”, a concept made possible by Web 3.0 and Emerging Technologies such as Augmented and Virtual Reality. It explores technologies merge digital and virtual worlds and facilitate users’ participation in the digital economy by buying, selling, and creating virtual or physical goods through The Metaverse. Learners will gain valuable real-time insights into these technologies and how organizations are adapting to the resulting disruptions.

Top Rated Unity AR Singapore

Future of Engagement - Metaverse, AR & VR

The Metaverse is a concept created with the help of Web 3.0 and Emerging Technologies including Augmented and Virtual Reality. This 2-Day workshop is a primer on the nature of The Metaverse and the technologies that make it possible to merge digital and virtual worlds together and allow users to participate in the digital economy (creating, buying and selling of virtual or physical goods through the medium of The Metaverse).

Learners will gain insights into these technologies and how organizations are coping with the resulting disruption. In addition to tools and best practices, learners will examine the challenges and opportunities in designing projects that implement new and emerging technologies.


Duration:16 Hrs across 2 Days

Schedule:9AM - 6PM

Award:Statement of Attainment and Certificate of Completion

Grants Available:SSG Training Grant, SFC, PSEA

Course Code:TGS-2022012506

Note:Students are to bring their own Laptops

INSTRUCTORS

Rajesh Chakravarthy

Academic Director | Unreal Engine Authorised Instructor

Nanda Ye Aung

Lecturer | Unreal Engine Authorised Trainer

Thomas O’Dell

Adjunct Lecturer

Topics Covered

  • Metaverse Introduction
  • Emerging technologies that are shaping up the Metaverse
  • Tools and technologies for creating Metaverse
  • Typical process flow for creating the Metaverse 
  • Shortlisting the pipelines for Metaverse based on different business
  • Marketing in Metaverse
  • Case studies in Metaverse, AR, and VR

Learning Outcomes

  • Identify and compare various factors where emerging technologies can be implemented and their implications for your business
  • Produce a Simple static web page based on business objective that effectively communicates the narrative

ADMISSION INFORMATION

UPCOMING INTAKES

TBC

Entry requirements

  • Age: 18 years and above
  • Education : N Level and Above
  • Language : English (Spoken & Written)
  • Prerequisite : Basic Knowledge of Computers and Using Productivity Software

Workshop Fees

Full Programme Fees : SGD 1,036.80

Singaporeans 21 – 39Yrs or PRs : SGD 556.80

Singaporeans 40Yrs or above: SGD 366.80

*All payments on or after 1st Jan 2023 will be subject to 8% GST.

Grants Available

Self-sponsored students can use Skills Future Credit, SSG Training Grant, and PSEA. 75% attendance is mandatory to complete the program. The student should submit and must pass the prescribed assessment (i.e. Practical Project) *For additional grant eligibility, please contact us.

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