Unreal engine is the most open and advanced real-time 3D creation tool for photorealistic visuals. The Unreal Engine Course will cover the technical and conceptual understanding of the field of Game Design along with exposure to the Game Production Process. Students will explore the various stages in production, product methodologies from a technical point of view. Understanding of geometry, rendering his, audio and sound is really important in Game Engines and this 36 hour course will teach you all this. You’ll also get a Game Technical Design certificate at the end of the course.
The Unreal Engine Foundation Course will focus on what makes enjoyable and functioning-level games and applications, and how to create them. The Course will cover the technical and conceptual understanding of the field of Game Design, along with practical exposure to the Game Production Process. Tools and concepts used to create levels for games and simulations will also be covered in the Course.
Students will explore the Different Stages in Production, Product Methodologies and Games Development Pipeline from a technical and production point of view.
Duration/Schedule:36 Hrs (Tuesdays and Thursdays; 7:00PM - 10:00PM)
Note:Customisation Available for Corporate Clients
Software Taught:Unreal Engine
Award/Certificate:Statement of Attainment and Certificate of Completion
Grants Available:SSG, SFC, PSEA (Course Code : TGS-2020504575)
Mode of Assessment:Written
Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor. His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.
Academic Director | Unreal Engine Authorised Instructor
With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.
Adjunct Lecturer
Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.
Lecturer | Unreal Engine Authorised Trainer
Entry Requirements
(Incl 8% GST)
Full Programme Fees: SGD 2,332.80
Singaporeans 21 – 39Yrs or PRs : SGD 1,252.80*
Singaporeans 40Yrs or Above : SGD 820.80*
SME Sponsored Singaporeans & PR : SGD 820.80
All payments will be subject to prevailing GST.
*Self-sponsored students can use SSG Training Grant
*Self-sponsored students can use SSG Training Grant, Skills Future Credit, PSEA grant, and SEP. 75% attendance is mandatory to complete the program The student should submit and must pass the prescribed assessment (i.e. Practical Project) *For additional grant eligibility, please contact us.
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