MAGES Game Art School offers a unique Game Art Course that prepares students for a successful career in the game arts and design industry. The program covers all aspects of game development including character modeling, animation, rigging, texturing, lighting, level design, gameplay, and audio. Students will also learn about the history of video games, game design principles, and game art fundamentals.
Throughout the program, students will be exposed to real life projects and assignments such as character design, prop design and environment design that will help them gain valuable hands-on experience in creating games. Upon completion of the program, students will receive an industry recognized diploma and a portfolio containing their best works.
MAGES Institute of Excellence offers a 12 month Game Art Diploma Program. In the Game Art Institute, students will learn about the basics of game art, develop their skills, and work on a game development project to create a simulation of the game production pipeline.
The Game Art Course at the Game Art Institute is designed to teach students basic art fundamentals and principles of game design, with an opportunity to create a next generation character via Zbrush Classes. During the second term, students will learn how to model environments for games and then progress to the third term – focus on game production and learn about methodologies of working in a game studio.
Students will also develop portfolios critiqued by professional networks of artists and designers ready to take their first steps in the digital art world, and build successful, memorable career paths. Start this journey of ZBrush Course
More information about Game Art Diploma is available as follows – Course outline : First term comprises Game Design Principles, Art Fundamentals, and Fundamentals of Game Art. These three terms aim to build a strong foundation upon which the students can learn, experiment, and start creating their own games after ZBrush Course
They will then be tasked with a hands-off application for using Next-Generation workflows to create Next Generation Game Character Design, Build Environments using 2D & 3D Concept Design Processes and 3D Modelling in Zbrush Class, Digital Sculpting to Compose a Finished Product.
In the final term of the program at the Game Art Institute, students will focus on creating Game Productions and develop their final Portfolio using polished artworks refined through professional critiques, and be prepared to step into the Digital World.
The Game Art Program offered by MAGES Institute is amongst the best digital art programs in Singapore. This degree is built to fully prepare participants for a successful future in interactive digital art, not only in Singapore but also in the global market.
Students will commit 11 months and leave as polished designers with a portfolio of their own creations and a wide range of applicable skills.
MAGES Game Art Program teaches students proper terminology used in the field, sculpting and texturing skills, utilization of Next-Gen Workflows, an understanding of character anatomies, and how to render and break down game models professionally.
Duration :11 Months (3hrs per day; 5 days a week Full-Time, 3 days a week Part-Time) ; International Students are only offered Full-Time course.
Student-to-Lecturer Ratio :12 Students : 1 Lecturer
Medium of Instruction :Lectures & Practical (Hands on Application)
Mode of Assessment :Project Based Assessments for All Modules
Software Taught :Photoshop | 3D Studio Max | Z-Brush | Substance Painter | Unreal Engine
Note :A Pass in all Modules within the maximum study period is required for Graduation.
Zaki brings with him more than 18 years of experience in various creative industries, from illustration to animation. Zaki has been a valuable addition to various companies such as Scrawl Studios and Chip & Toons taking up the responsibility of Animation Director in both places. In addition to his illustrious career, Zaki has also been published 5 times - with his latest comic, Badang, being a historical comic based on the Second World War in Singapore. Zaki completed his formal education with MAGES Institute of Excellence, graduating with a Diploma in Entertainment Design.
Illustrator | Creative Director | Lecturer
Banya has worked since 1995 and is active in the education sector since 2005. Banya is extremely skillful and knowledgeable. He knows a lot of shortcuts and techniques from his years of being in this industry. His expertise is in 3D modeling, texturing & Animation: 3DS Max, Maya & Substance Painter, Digital Sculpting: Zbrush & Mudbox, CAD software: AutoCAD, Revit, Digital Painting & post-production: Photoshop, Post Production for Animation: AfterFX, Premier, Traditional 3D Sculpting, Traditional 2D Drawing & Painting.
Lecturer
Justin is a Master's Degree holder in Game Arts and Design from University of Hertfordshire with 7 years of working experience in the Creative Industry as a CG/3D Artist. He has also worked on a wide repertoire of projects with international renowned brands such as Japan Digital Entertainment (SGames), SAF and other Singapore Government linked companies in making 3D assets. With a passion to teach, Justin aims to inspire future artists to explore and expand the horizons of what is possible.
Lecturer
With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.
Adjunct Lecturer
Adeeb is the Co-founder and Creative Director at Kinetiquettes. Adeeb has 11 years of professional experience. Adeeb has worked as an Animator at Ubisoft Singapore with over 7 years. He also worked at Tecmo Koei, known for their Dynasty Warrior series. He specializes in game animation and development of interactive cinematic experiences. He most notably worked on the behaviour animations for the underwater missions in Assassin's Creed IV: Black Flag.
Mentor | Creative Director
In this term, students will begin with the fundamental knowledge (Design/2D/3D) needed for game artistry.
In the first term of our 11-month program, students will begin with the foundational knowledge needed for quality game artistry. MAGES Game Art courses will give students crucial game design principles that can be used throughout the entirety of their careers. By teaching the fundamentals of Game Art first, we set students up with valuable concepts and strategies that can be applied to all aspects of their work.
The program will cover the following modules:
The focus of this term will be to develop Next Gen 3D characters and environments Incorporating 3D Design processes, as well as next gen texturing to compose a finished product
In the second term of the program, students put the fundamentals to use by building their skillset. The Game Art Institute will provide lectures and hands-on applications for using Next-Gen workflows. Students will proficiently develop characters and environments with 2D and 3D concept design processes, as well as modeling and sculpting to compose a finished product.
The program will cover the following modules:
This Term prepares students for the next step in their careers by assembling polished work into a portfolio and instilling confidence that they have all of the tools and knowledge needed for a successful career in game art.
Students focus on Game Production and developing their final portfolio in the third term of the program. MAGES Game Art School prepares students for the next step in their careers by assembling polished works into a portfolio and instilling confidence that they have all of the tools and knowledge needed for a successful career in the Digital Arts.
The program will cover the following modules:
Academic : 2 Credit Passes at GCE ‘O’ Level (excl English) or equivalent, or Foundation Certificate in Art and Technology or Certificate in Art or Animation related course in MAGES or other institutions.
English : IELTS 5.5 or Pass in English GCE ‘O’ Levels or equivalent
Age : 16 Years Old or above
(Mature Candidates above 30 years old require 6 years working experience)
Please contact us for advice on minimum entry requirements before applying if needed
(*Incl of 8% GST)
International Students SGD 18,887.04 Singapore Citizens & PRs SGD 16,457.04
*All payments on or after 1st Jan 2023 will be subject to 8% GST.
Total Payable (S$) (Singaporeans & PR) |
Total Payable (S$) (International Students) |
|
---|---|---|
Administration Fee (Non-FPS) | 1,458.00 | 2,322.00 |
Course Fees Payable | 14,999.04 | 16,565.04 |
Total Fees Payable | 16,457.04 | 18,887.04 |
All Items above are Inclusive of 8% GST*
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