9 Month Advanced Game Art Diploma: 3D Modeling & Development
Fantasy Airship Project in Hard Surface Modelling module in Advanced Game Art Course - Mobile
Stylised Character Modelling module in Advanced Game Art Course - Mobile

GAME ART

9 Month Advanced Diploma | Full-Time or Part-Time

An advanced and innovative course built for a successful career in the Art, Gaming, and Media industries

Guided by Unreal Engine Authorised Instructors and industry professionals

Advanced Game Art Diploma

The Advanced Game Art Diploma Programme offers advanced training in industry techniques to create 3D modelling and 3D objects for gaming platforms and mobile devices. Students learn conceptual, story, character, and visual design aspects while developing marketable technical and aesthetic skills. The programme follows the standard workflow pipeline used in the industry for creating art assets for various video game platforms. Graduates have a vast toolkit of skills and a portfolio of work to showcase their abilities to employers.

PROGRAM OVERVIEW

Step into the dynamic world of game art with our 9-month Advanced Diploma program! Whether you’re passionate about crafting lifelike characters or building immersive virtual worlds, this program will equip you with advanced skills for success in the gaming and film industries.

 

Led by Industry Professionals and Unreal Authorized Trainers, this program balances foundational skills with cutting-edge techniques. Students will dive deep into advanced character creation and immersive world design, tailored for games and films. With a focus on creating graphics for diverse gaming platforms, mastering conceptual, narrative, character, and visual design principles. 

 

By following industry-standard workflow, students will be graduated with a robust skill set and a compelling portfolio of game art assets, ready to make the mark in the industry.

DURATION: 9 Months (Full-Time)

International Students can only opt for Full-Time program

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MODE OF DELIVERY: Classroom or eLearning. Learners are not allowed to switch Modes after program commencement. Please click here to learn more

NOTE: A Pass in all Modules within the maximum study period is required for Graduation.

 

SOFTWARE TAUGHT: Photoshop | 3D Studio Max | Z-Brush | Substance Painter | Unreal Engine | Marvelous Designer

HARDWARE REQUIREMENTS: Windows Laptop with a Minimum of i7 (13th Gen) Processor or Ryzen 7, 16 GB RAM (32 GB recommended), RTX 2060 or above, 500GB SSD (1TB recommended), Drawing Tablet (Wacom One recommended)

MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures & Practical (Hands-on Application), Project-based Assessment for all modules

9 MONTH PROGRAM

Advanced Diploma in Game Art Program Term 1 Artwork - Hard Surface Modelling - Mobile

MODELLING

This term focuses on advanced 3D modeling techniques with Maya and ZBrush, covering simple to complex shapes for high-quality Hard Surface Models. It also includes character development, digital sculpture, and insights into theory, aesthetics, and 3D modeling techniques for interactive art in video games.

 

This term will cover the following modules:

  • Advanced Modeling- 1 Hard Surface Modeling
  • Advanced Modeling- 2 Organic Modeling
Skills Module Project - Environment - in Game Art Course - Mobile

BUILD ON YOUR SKILLS

In this term students will delve into advanced textures, materials, and Look Development techniques, emphasizing real-time game engines. Students learn to craft materials, shaders, and lighting designs, exploring procedural modeling, animation, and dynamic effects for games. Additionally, they will be introduced to virtual reality and virtual environments via game engines, covering AR/VR, 3D Content Creation, and essential low-level programming and asset creation skills.

 

This term will cover the following modules:

  • Look Development for Games
  • Procedural Modeling and Animation
  • Virtual Environments
Portfolio Module in Game Art Course - Mobile

PORTFOLIO

Students focus on game production and developing their final portfolio in this third term. They develop problem-solving skills and familiarise themselves with the entire asset creation process, from pre-production to completion. The term includes the Capstone Studio Module, where students integrate program concepts and skills, showcasing professional expertise for a successful career in the Digital Art industry.

 

This term will cover the following modules:

  • Game Production II
  • Portfolio
  • Capstone Studio Project

INSTRUCTORS

Justin is a Master’s Degree holder in Game Arts and Design from University of Hertfordshire with 7 years of working experience in the Creative Industry as a CG/3D Artist. He has also worked on a wide repertoire of projects with international renowned.

Justin Ho

Lecturer

With more than 18-year background in digital art, Rajesh Chakravarthy, an AR/VR expert and authorized Unreal Engine Instructor, spent 9+ years as an educator. His leadership resulted in students securing roles in global companies.
Rajesh’s pioneering work in AR/VR, blending design, tech, and business, is evident in his prototyping and educational endeavours.

Rajesh Chakravarthy

Academic Director | Unreal Engine Authorised Instructor

Alvin offers abundant proficiency and 4+ years of teaching digital arts. His role as Lead Modeller/3D Artist and Senior Lighter enriched his skills, cultivated during the creation of short films and TV series. This background aids him in delivering top-tier visual experiences while mentoring students in their creative paths.

Alvin Gan

Lecturer

Michal Kriukow, the former 3D Modeling Supervisor at Industrial Light & Magic (ILM), brings over 18 years of industry expertise. Michal played a crucial role in look development and texturing in many blockbuster movies such as The Mandalorian, Transformers: Age of Extinction, Aquaman, The Avengers franchise, and Ready Player One. His strong background in fine arts has also led to his recent contribution to the creation of the Grogu statue at Lucasfilm Singapore.

Michal Kriukow

Lecturer | 3D Modelling Supervisor (ex ILM)

ADDITIONAL INFORMATION

ENTRY REQUIREMENTS

Academic : MAGES Diploma in Game Art / Game Design / Animation / Concept Art or , Diploma in Game Design and Development / Game Design / Animation or relevant Diploma from Polytechnics or from other institutions. Please click below on ‘Read More’ for more information.

English : IELTS 5.5 or Pass in English GCE ‘O’ Levels or equivalent

Age : 17 Years Old or above

(Mature Candidates above 30 years old require 8 years of working experience)

Please click below on ‘Read More’ for more information.

PROGRAM FEES

(*Incl of 9% GST)

International Students

SGD 22,113.92

Singapore Citizens & PRs

SGD 19,061.92

FAQs

Who should apply for this program? And how?

The Advanced Diploma Program is geared towards specialisation in the world of 3D modelling for games. Applicants are expected to have a background in 3D modelling and rendering. Knowledge of current industry-standard tools is an advantage.

The first step would be to fill up the form on this page and click on the Submit button, it should take you only about 2 minutes! Our Course Advisor would contact you for further processes.

For more information, please contact us.

Do you offer placements post completion of the program?

We at MAGES Institute do not provide Placement Services. Our Program includes Portfolio creation as part of the Final Term, and we provide guidance and support to students to chart their path into the Industry.

What is the admission process, and what payment options are available?

Once we receive your enquiry via the form on this page, our Course Advisor will guide you through the next steps and documentation process.

We accept payments by Cheque, Bank Transfer, Credit/Debit Card and PayPal.

For more information, please contact us.

What is the admission process for International Student?

Upon successful completion of application and fee payment, MAGES Institute will assist the international students to apply for Student Visa. For more information, please refer to this page.

SPEAK TO AN ADVISOR

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