
Term 01
MODELLING
In the first term of our 9-month program, students will aim at achieving high-detail, professional quality for quality game artistry. The focus is placed on both software modeling tools and artistic sculpturing talent that will be used throughout the entirety of their careers. By teaching the fundamentals of Game Art first, we set students up with valuable concepts and strategies that can be applied to all aspects of their work.
The program will cover the following modules:
- Advanced Modeling- 1 Hard Surface Modeling
- Advanced Modeling- 2 Organic Modeling