Game Art Diploma | Unreal Engine Academic Partner School | MAGES


12 Month Full-Time | Diploma

Establish strong fundamentals in 3D Design & Development for Entertainment Industry

Unreal Engine Academic Partner

Game Art Diploma

MAGES Game Art School offers a unique Game Art Diploma that prepares students for a successful career in the game arts and design industry. The program covers all aspects of game development including character modeling, animation, rigging, texturing, lighting, level design, gameplay, and audio. Students will also learn about the history of video games, game design principles, and game art fundamentals.

Throughout the program, students will be exposed to real life projects and assignments such as character design, prop design and environment design that will help them gain valuable hands-on experience in creating games. Upon completion of the program, students will receive an industry recognized diploma and a portfolio containing their best works.

Game Art Institute

MAGES Institute of Excellence offers a 12 month Game Art Diploma Programme. In the Game Art Institute, students will learn about the basics of game art, develop their skills, and work on a game development project to create a simulation of the game production pipeline.

The Game Art Course at the Game Art Institute is designed to teach students basic art fundamentals and principles of game design, with an opportunity to create a next generation character via Zbrush Classes. During the second term, students will learn how to model environments for games and then progress to the third term – focus on game production and learn about methodologies of working in a game studio.

Students will also develop portfolios critiqued by professional networks of artists and designers ready to take their first steps in the digital art world, and build successful, memorable career paths. Start this journey of ZBrush Course

About Game Art Diploma

More information about Game Art Diploma is available as follows – Course outline : First term comprises Game Design Principles, Art Fundamentals, and Fundamentals of Game Art. These three terms aim to build a strong foundation upon which the students can learn, experiment, and start creating their own games after ZBrush Course

They will then be tasked with a hands-off application for using Next-Generation workflows to create Next Generation Game Character Design, Build Environments using 2D & 3D Concept Design Processes and 3D Modelling in Zbrush Class, Digital Sculpting to Compose a Finished Product.

In the final term of the programme at the Game Art Institute, students will focus on creating Game Productions and develop their final Portfolio using polished artworks refined through professional critiques, and be prepared to step into the Digital World.


Our 12 Months Diploma in Game Art focuses on providing students with strong art fundamentals coupled with industry toolsets and workflow knowledge. Through mentorship from Unreal Authorised Instructors and industry professionals, students will emerge as competent 3D Artists. 


This program will cover anatomy and drawing fundamentals; 3D modelling and advanced texturing in 3Ds Max, Zbrush, Marmoset Toolbag, and Substance Painter, along with environment set up and lighting in Unreal Engine. This balance of foundational knowledge and technical expertise equips students with the skills needed to excel in the evolving industry of entertainment production.


Potential career paths include Character Artist, Environment Artist, VFX artist, Texture Artist, Lighting Artist, and Rigging TD.

DURATION: 12 Months (Full-Time) or 17 Months (Part-Time, subject to batch confirmation)

International Students are only offered Full-Time program.

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MODE OF DELIVERY: Classroom or eLearning. Learners are not allowed to switch Modes after program commencement. Please click here to learn more

NOTE: A Pass in all Modules within the maximum study period is required for Graduation.

SOFTWARE TAUGHT: Photoshop | 3D Studio Max | Z-Brush | Substance Painter | Unreal Engine

HARDWARE REQUIREMENTS: Windows Laptop with a Minimum of i7 (13th Gen) Processor or Ryzen 7, 16 GB RAM (32 GB recommended), RTX 2060 or above, 500GB SSD (1TB recommended), Drawing Tablet (Wacom One recommended)

MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures & Practical (Hands-on Application), Project-based Assessment for all modules





In this term offers students a comprehensive exploration of game design principle and practice, building fundamental art skills in design sketching, perspective, digital painting, and the ability to draw objects in 3D space. Students will gain proficiency in creating 3D Models using industry-standard software, and get a better understanding of how art values can support the design process within the game art industry. 


This term will cover the following modules:

  • Game Design Principles
  • Art Fundamentals
  • Fundamentals of Game Art


This term focuses on character and environment design, which is vital for engaging audiences in games and stories. Students will learn 2D and 3D concept designing, modeling, and sculpting to create compelling characters and environments. With a focus on creating memorable designs, they will cover everything from fundamental to realistic texturing, empowering them to bring their imaginative visions to life.


The term will cover the following modules:

  • Next Gen Character
  • Environment Modelling for Games


Students will be equipped with skills to handle complex final projects in a live studio setting in this term. They work on Game Art Projects spanning different genres, mastering advanced digital techniques. By the end of this program students will be prepared for the next step in their careers by assembling polished works into a portfolio, ensuring that they have all the tools and knowledge needed for a successful career in the Digital Art industry.


The term will cover the following modules:

  • Game production
  • Portfolio Development


Kingston Chan is a Concept Development Artist, Art Director, and Educator with over two decades of experience in games, movies, animation, and art production design. Kingston commenced his role as an educator in 2005 when he was invited to develop curriculums for game art, conceptual design, and digital painting at top schools in the field, eventually serving as Senior Art Director at FZD School of Design for the past 14 years. Previously, Kingston has worked extensively in Japan as a Game Artist at SEGA Co. and Koei Tecmo. Upon returning to Singapore, he was appointed as Art Lead at several local game companies to set up next gen 3D pipelines. Kingston believes in the importance of learning art fundamentals and design problem solving, especially in our world of everchanging technology. His broad industry expertise combined with a persistent curiosity in new technologies and work processes shows his dedication in advancing our next generation of artists and designers.

Kingston Chan

Head of Art Department | Program Director

Michal Kriukow, the former 3D Modeling Supervisor at Industrial Light & Magic (ILM), brings over 18 years of industry expertise. Michal played a crucial role in look development and texturing in many blockbuster movies such as The Mandalorian, Transformers: Age of Extinction, Aquaman, The Avengers franchise, and Ready Player One. His strong background in fine arts has also led to his recent contribution to the creation of the Grogu statue at Lucasfilm Singapore.

Michal Kriukow

Mentor | 3D Modelling Supervisor (ex ILM)

Justin is a Master's Degree holder in Game Arts and Design from University of Hertfordshire with 7 years of working experience in the Creative Industry as a CG/3D Artist. He has also worked on a wide repertoire of projects with international renowned brands such as Japan Digital Entertainment (SGames), SAF and other Singapore Government linked companies in making 3D assets. With a passion to teach, Justin aims to inspire future artists to explore and expand the horizons of what is possible.

Justin Ho


Damien Soh is a visual artist based in Singapore, specializing in digital illustration. His versatile skill set also extends to freelance work for multinational corporations like Unilever, encompassing roles in visual development and art direction. Having worked as the lead illustrator for the short animation “Pagoda of Peril” for Universal Studios Singapore in 2018, Damien recently made his solo exhibition debut with "The Banquet" at Art Outreach Singapore, hosted at Gilman Barracks.

Damien Soh


Alvin brings a wealth of expertise and teaching experience in the field of digital arts, with over 4 years of dedicated commitment to guiding students in their creative journeys. His extensive background as a Lead Modeller/3D Artist and Senior Lighter for studios, where he contributed to the production of short films and TV series, has honed his skills in delivering high-quality visual experiences.

Alvin Gan




23 Sept 2024 to 20 Sept 2025



Academic :

2 Credit Passes at GCE ‘O’ Level (excl English) or equivalent, or Foundation Certificate in Art and Technology or Certificate in Art or Animation related course in MAGES or other institutions.

English :

IELTS 5.5 or Pass in English GCE ‘O’ Levels or equivalent


16 Years Old or above (Mature Candidates above 30 years old require 8 years of working experience)

Please click on ‘Read More’ for more information


(*Incl of 9% GST)

International Students

SGD 22,113.92

Singapore Citizens & PRs

SGD 19,061.92


Who should apply for this program? And how

Passionate Candidates who wish to pursue a rewarding career in the games/media industry and create game characters props and environments for next-gen entertainment experiences are welcome to apply.

The first step would be to fill up the form on this page and click on the Submit button, it should take you only about 2 minutes! Our Course Advisor would contact you for further processes.

For more information please contact us.

Do you offer placements post completion of the program?

We at MAGES Institute do not provide Placement services. Our Program includes Portfolio creation as part of the Final Term, and we provide guidance and support to students to chart their path into the Industry.

What is the admission process and payment options are available?

Once we receive your enquiry via the form on this page, our Course Advisor will guide you through the next steps and documentation process applicable.

We accept payments by Cheque, Bank Transfer, Credit/Debit Card and PayPal.

For more information, please contact us.

What is the admission process for International Student?

Upcoming successful application and fee payment, MAGES Institute will assist the international students to apply for Student Visa.

For more information, please refer to this page.


Need guidance or course recommendations? Let us help!

    Mages Whatsup