





GAME ART FUNDAMENTALS
Term 1, builds core skills in visual design and 3D modeling. Students explore sketching and digital painting to develop visual clarity, then use modeling tools to create and texture game-ready props. Photogrammetry adds real-world capture methods, as students produce 2D and 3D work grounded in early game art workflows.
Skills & Topics Explored
- Visual Development + Sketching for 3D
- Observational Drawing + Perspective Studies
- Digital Painting Basics (Photoshop)
- 3D Modeling + Low-Poly Asset Creation
- UV Mapping + Texture Painting Fundamentals
- Introduction to Game Asset Workflows
- Photogrammetry Capture + Cleanup (Value Add)
- Studio File Management + Intro to Real Time 3D Pipeline







