Game Art Diploma | Unreal Engine Academic Partner School | MAGES

GAME ART

12 Month Full-Time | Diploma

Establish strong fundamentals in 3D Design & Development for Entertainment Industry

Unreal Engine Academic Partner

Game Art Diploma

MAGES Game Art School offers a unique Game Art Diploma that prepares students for a successful career in the game arts and design industry. The program covers all aspects of game development including character modeling, animation, rigging, texturing, lighting, level design, gameplay, and audio. Students will also learn about the history of video games, game design principles, and game art fundamentals.

Throughout the program, students will be exposed to real life projects and assignments such as character design, prop design and environment design that will help them gain valuable hands-on experience in creating games. Upon completion of the program, students will receive an industry recognized diploma and a portfolio containing their best works.

Game Art Institute

MAGES Institute of Excellence offers a 12 month Game Art Diploma Programme. In the Game Art Institute, students will learn about the basics of game art, develop their skills, and work on a game development project to create a simulation of the game production pipeline.

The Game Art Course at the Game Art Institute is designed to teach students basic art fundamentals and principles of game design, with an opportunity to create a next generation character via Zbrush Classes. During the second term, students will learn how to model environments for games and then progress to the third term – focus on game production and learn about methodologies of working in a game studio.

Students will also develop portfolios critiqued by professional networks of artists and designers ready to take their first steps in the digital art world, and build successful, memorable career paths. Start this journey of ZBrush Course

About Game Art Diploma

More information about Game Art Diploma is available as follows – Course outline : First term comprises Game Design Principles, Art Fundamentals, and Fundamentals of Game Art. These three terms aim to build a strong foundation upon which the students can learn, experiment, and start creating their own games after ZBrush Course

They will then be tasked with a hands-off application for using Next-Generation workflows to create Next Generation Game Character Design, Build Environments using 2D & 3D Concept Design Processes and 3D Modelling in Zbrush Class, Digital Sculpting to Compose a Finished Product.

In the final term of the programme at the Game Art Institute, students will focus on creating Game Productions and develop their final Portfolio using polished artworks refined through professional critiques, and be prepared to step into the Digital World.

PROGRAM OVERVIEW

Our 12 Months Diploma in Game Art focuses on providing students with strong art fundamentals coupled with industry toolsets and workflow knowledge. Through mentorship from Unreal Authorised Instructors and industry professionals, students will emerge as competent 3D Artists. 

 

This program will cover anatomy and drawing fundamentals; 3D modelling and advanced texturing in 3Ds Max, Zbrush, Marmoset Toolbag, and Substance Painter, along with environment set up and lighting in Unreal Engine. This balance of foundational knowledge and technical expertise equips students with the skills needed to excel in the evolving industry of entertainment production.

 

Potential career paths include Character Artist, Environment Artist, VFX artist, Texture Artist, Lighting Artist, and Rigging TD.

DURATION: 12 Months (Full-Time)

International Students are only offered Full-Time program.

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MODE OF DELIVERY: Classroom. Learners are not allowed to switch Modes after program commencement.

NOTE: A Pass in all Modules within the maximum study period is required for Graduation.

SOFTWARE TAUGHT: Photoshop | 3D Studio Max | Z-Brush | Substance Painter | Unreal Engine

HARDWARE REQUIREMENTS: Windows Laptop with a Minimum of i7 (13th Gen) Processor or Ryzen 7, 16 GB RAM (32 GB recommended), RTX 2060 or above, 500GB SSD (1TB recommended), Drawing Tablet (Wacom One recommended)

MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures & Practical (Hands-on Application), Project-based Assessment for all modules

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12 MONTH PROGRAM

GRADUATE WITH AN INDUSTRY-STANDARD PORTFOLIO

DEVELOP FUNDAMENTALS

This term offers students a comprehensive exploration of game design principle and practice, building fundamental art skills in design sketching, perspective, digital painting, and the ability to draw objects in 3D space. Student will gain proficiency in creating 3D Models using industry-standard software, and get a better understanding of how art values can support the design process within the game art industry. 

 

This term will cover the following modules:

  • Game Design Principles
  • Art Fundamentals
  • Fundamentals of Game Art

BUILD ON YOUR SKILLS

This term focuses on character and environment design, which is vital for engaging audiences in games and stories. Students will learn 2D and 3D concept designing, modeling, and sculpting to create compelling characters and environments. With a focus on creating memorable designs, they will cover everything from fundamental to realistic texturing, empowering them to bring their imaginative visions to life.

 

The term will cover the following modules:

  • Next Gen Character
  • Environment Modelling for Games

PORTFOLIO

Students will be equipped with skills to handle complex final projects in a live studio setting in this term. They work on Game Art Projects spanning different genres, mastering advanced digital techniques. By the end of this program students will be prepared for the next step in their careers by assembling polished works into a portfolio, ensuring that they have all the tools and knowledge needed for a successful career in the Digital Art industry.

 

The term will cover the following modules:

  • Game production
  • Portfolio Development

INSTRUCTORS

Kingston Chan, a Concept Development Artist and Art Director with 20+ years of experience, is also an Educator. He formerly served as the Senior Art Director at FZD School of Design.
With a background in SEGA Co. and Koei Tecmo, he’s committed to nurturing creative talent by emphasising art fundamentals in our tech-driven world.

Kingston Chan

Head of Art Department | Program Director

Michal Kriukow, the former 3D Modeling Supervisor at Industrial Light & Magic (ILM), brings over 18 years of industry expertise. Michal played a crucial role in look development and texturing in many blockbuster movies such as The Mandalorian, Transformers: Age of Extinction, Aquaman, The Avengers franchise, and Ready Player One. His strong background in fine arts has also led to his recent contribution to the creation of the Grogu statue at Lucasfilm Singapore.

Michal Kriukow

Lecturer | 3D Modelling Supervisor (ex ILM)

Justin is a Master’s Degree holder in Game Arts and Design from University of Hertfordshire with 7 years of working experience in the Creative Industry as a CG/3D Artist. He has also worked on a wide repertoire of projects with international renowned.

Justin Ho

Lecturer

Damien Soh is a visual artist based in Singapore, specializing in digital illustration. His versatile skill set also extends to freelance work for multinational corporations like Unilever, encompassing roles in visual development and art direction. Having worked as the lead illustrator for the short animation “Pagoda of Peril” for Universal Studios Singapore in 2018, Damien recently made his solo exhibition debut with “The Banquet” at Art Outreach Singapore, hosted at Gilman Barracks.

Damien Soh

Lecturer

Alvin offers abundant proficiency and 4+ years of teaching digital arts. His role as Lead Modeller/3D Artist and Senior Lighter enriched his skills, cultivated during the creation of short films and TV series. This background aids him in delivering top-tier visual experiences while mentoring students in their creative paths.

Alvin Gan

Lecturer

Testimonials
ADDITIONAL INFORMATION

UPCOMING INTAKES

17 Feb 2025 to 17 Feb 2026

Full-Time

ENTRY REQUIREMENTS

Academic :

2 Credit Passes at GCE ‘O’ Level (excl English) or equivalent, or Foundation Certificate in Art and Technology or Certificate in Art or Animation related course in MAGES or other institutions.

English :

IELTS 5.5 or Pass in English GCE ‘O’ Levels or equivalent

Age:

16 Years Old or above (Mature Candidates above 30 years old require 8 years of working experience)

Please click on ‘Read More’ for more information

PROGRAM FEES

(*Incl of 9% GST)

International Students

SGD 22,113.92

Singapore Citizens & PRs

SGD 19,061.92

FAQs

Who should apply for this program? And how?

Passionate Candidates who wish to pursue a rewarding career in the games/media industry and create game characters, props and environments for next-gen entertainment experiences are welcome to apply.

The first step would be to fill up the form on this page and click on the Submit button, it should take you only about 2 minutes! Our Course Advisor would contact you for further processes.

For more information please contact us.

Do you offer placements post completion of the program?

We at MAGES Institute do not provide Placement services. Our Program includes Portfolio creation as part of the Final Term, and we provide guidance and support to students to chart their path into the Industry.

What is the admission process and what are the available payment options?

Once we receive your enquiry via the form on this page, our Course Advisor will guide you through the next steps and documentation process applicable.

We accept payments by Cheque, Bank Transfer, Credit/Debit Card and PayPal.

For more information, please contact us.

What is the admission process for International Student?

Upon successful completion of application and fee payment, MAGES Institute will assist the international students to apply for Student Visa.

For more information, please refer to this page.

SPEAK TO AN ADVISOR

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