Game Art Diploma
MAGES Game Art School offers a unique Game Art Diploma that prepares students for a successful career in the game arts and design industry. The program covers all aspects of game development including character modeling, animation, rigging, texturing, lighting, level design, gameplay, and audio. Students will also learn about the history of video games, game design principles, and game art fundamentals.
Throughout the program, students will be exposed to real life projects and assignments such as character design, prop design and environment design that will help them gain valuable hands-on experience in creating games. Upon completion of the program, students will receive an industry recognized diploma and a portfolio containing their best works.
Game Art Institute
MAGES Institute of Excellence offers a 12 month Game Art Diploma Programme. In the Game Art Institute, students will learn about the basics of game art, develop their skills, and work on a game development project to create a simulation of the game production pipeline.
The Game Art Course at the Game Art Institute is designed to teach students basic art fundamentals and principles of game design, with an opportunity to create a next generation character via Zbrush Classes. During the second term, students will learn how to model environments for games and then progress to the third term – focus on game production and learn about methodologies of working in a game studio.
Students will also develop portfolios critiqued by professional networks of artists and designers ready to take their first steps in the digital art world, and build successful, memorable career paths. Start this journey of ZBrush Course
About Game Art Diploma
More information about Game Art Diploma is available as follows – Course outline : First term comprises Game Design Principles, Art Fundamentals, and Fundamentals of Game Art. These three terms aim to build a strong foundation upon which the students can learn, experiment, and start creating their own games after ZBrush Course
They will then be tasked with a hands-off application for using Next-Generation workflows to create Next Generation Game Character Design, Build Environments using 2D & 3D Concept Design Processes and 3D Modelling in Zbrush Class, Digital Sculpting to Compose a Finished Product.
In the final term of the programme at the Game Art Institute, students will focus on creating Game Productions and develop their final Portfolio using polished artworks refined through professional critiques, and be prepared to step into the Digital World.