Game Art Diploma | Unreal Engine Academic Partner School | MAGES

GAME ART

11 Month Diploma | Full-Time

An innovative course built for a successful career in the Art, Gaming, and VFX industries.

UNREAL ENGINE ACADEMIC PARTNER

Game Art Diploma

MAGES Game Art School offers a unique Game Art Diploma that prepares students for a successful career in the game arts and design industry. The program covers all aspects of game development including character modeling, animation, rigging, texturing, lighting, level design, gameplay, and audio. Students will also learn about the history of video games, game design principles, and game art fundamentals.

Throughout the program, students will be exposed to real life projects and assignments such as character design, prop design and environment design that will help them gain valuable hands-on experience in creating games. Upon completion of the program, students will receive an industry recognized diploma and a portfolio containing their best works.

Game Art Institute

MAGES Institute of Excellence offers a 11 month Game Art Diploma Program. In the Game Art Institute, students will learn about the basics of game art, develop their skills, and work on a game development project to create a simulation of the game production pipeline.

The Game Art Course at the Game Art Institute is designed to teach students basic art fundamentals and principles of game design, with an opportunity to create a next generation character via Zbrush Classes. During the second term, students will learn how to model environments for games and then progress to the third term – focus on game production and learn about methodologies of working in a game studio.

Students will also develop portfolios critiqued by professional networks of artists and designers ready to take their first steps in the digital art world, and build successful, memorable career paths. Start this journey of ZBrush Course

About Game Art Diploma

More information about Game Art Diploma is available as follows – Course outline : First term comprises Game Design Principles, Art Fundamentals, and Fundamentals of Game Art. These three terms aim to build a strong foundation upon which the students can learn, experiment, and start creating their own games after ZBrush Course

They will then be tasked with a hands-off application for using Next-Generation workflows to create Next Generation Game Character Design, Build Environments using 2D & 3D Concept Design Processes and 3D Modelling in Zbrush Class, Digital Sculpting to Compose a Finished Product.

In the final term of the program at the Game Art Institute, students will focus on creating Game Productions and develop their final Portfolio using polished artworks refined through professional critiques, and be prepared to step into the Digital World.

DIPLOMA OVERVIEW

DURATION : 11 Months (3hrs per day; 5 days a week Full-Time, 3 days a week Part-Time) ; International Students are only offered Full-Time course.

STUDENT-TO-LECTURER RATIO : 15 Students : 1 Lecturer

MEDIUM OF INSTRUCTION : Lectures & Practical (Hands-on Application)

SOFTWARE TAUGHT : Photoshop | 3D Studio Max | Z-Brush | Substance Painter | Unreal Engine

MODE OF ASSESSMENT : Project-Based Assessments for All Modules

NOTE : A Pass in all Modules within the maximum study period is required for Graduation.

Video
Game Art Program Video Thumbail

11 MONTH PROGRAM

LEAVE WITH AN INDUSTRY-STANDARD PORTFOLIO
Game Art Fundamentals Term 1 Image

Term 01

DEVELOP FUNDAMENTALS

In the first term of our 11-month program, students will begin with the foundational knowledge needed for quality game artistry. MAGES Game Art courses will give students crucial game design principles that can be used throughout the entirety of their careers. By teaching the fundamentals of Game Art first, we set students up with valuable concepts and strategies that can be applied to all aspects of their work.

The program will cover the following modules:

  • Game Design Principles
  • Art Fundamentals
  • Fundamentals of Game Art
Game Art Fundamentals Term 2 Image - Skills - Character, Environment, Props

Term 02

BUILD ON YOUR SKILLS

In the second term of the program, students put the fundamentals to use by building their skillset. The Game Art Institute will provide lectures and hands-on applications for using Next-Gen workflows. Students will proficiently develop characters and environments with 2D and 3D concept design processes, as well as modeling and sculpting to compose a finished product.

The program will cover the following modules:

  • Next Gen Character
  • Environment Modelling for Games

Term 03

PORTFOLIO

Students focus on Game Production and developing their final portfolio in the third term of the program. MAGES Game Art School prepares students for the next step in their careers by assembling polished works into a portfolio and instilling confidence that they have all of the tools and knowledge needed for a successful career in the Digital Arts.

The program will cover the following modules:

  • Game production
  • Portfolio Development

INSTRUCTORS

Kingston Chan is a Concept Development Artist, Art Director, and Educator with over two decades of experience in games, movies, animation, and art production design. Kingston commenced his role as an educator in 2005 when he was invited to develop curriculums for game art, conceptual design, and digital painting at top schools in the field, eventually serving as Senior Art Director at FZD School of Design for the past 14 years. Previously, Kingston has worked extensively in Japan as a Game Artist at SEGA Co. and Koei Tecmo. Upon returning to Singapore, he was appointed as Art Lead at several local game companies to set up next gen 3D pipelines. Kingston believes in the importance of learning art fundamentals and design problem solving, especially in our world of everchanging technology. His broad industry expertise combined with a persistent curiosity in new technologies and work processes shows his dedication in advancing our next generation of artists and designers.

Kingston Chan

Head of Art Department | Program Director

Justin is a Master's Degree holder in Game Arts and Design from University of Hertfordshire with 7 years of working experience in the Creative Industry as a CG/3D Artist. He has also worked on a wide repertoire of projects with international renowned brands such as Japan Digital Entertainment (SGames), SAF and other Singapore Government linked companies in making 3D assets. With a passion to teach, Justin aims to inspire future artists to explore and expand the horizons of what is possible.

Justin Ho

Lecturer

Damien Soh is a visual artist based in Singapore, specializing in digital illustration. His versatile skill set also extends to freelance work for multinational corporations like Unilever, encompassing roles in visual development and art direction. Having worked as the lead illustrator for the short animation “Pagoda of Peril” for Universal Studios Singapore in 2018, Damien recently made his solo exhibition debut with "The Banquet" at Art Outreach Singapore, hosted at Gilman Barracks.

Damien Soh

Lecturer | Art Director

Zaki brings with him more than 18 years of experience in various creative industries, from illustration to animation. Zaki has been a valuable addition to various companies such as Scrawl Studios and Chip & Toons taking up the responsibility of Animation Director in both places. In addition to his illustrious career, Zaki has also been published 5 times - with his latest comic, Badang, being a historical comic based on the Second World War in Singapore. Zaki completed his formal education with MAGES Institute of Excellence, graduating with a Diploma in Entertainment Design.

Mohd Zaki Bin Ragman

Illustrator | Creative Director | Lecturer

With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.

Thomas O’Dell

Adjunct Lecturer

Alvin brings a wealth of expertise and teaching experience in the field of digital arts, with over 4 years of dedicated commitment to guiding students in their creative journeys. His extensive background as a Lead Modeller/3D Artist and Senior Lighter for studios, where he contributed to the production of short films and TV series, has honed his skills in delivering high-quality visual experiences.

Alvin Gan

Lecturer

Self-styled Game Development 'Swiss Army Knife,' Xuanming has an extensive passion-driven experience across art and programming for games with over 16 years of experience (over 9 years in teaching). He has worked most recently for Paradox Interactive on Stellaris,  contributing to the Galactic Paragons expansion for the franchise as a Lead Game Designer. With nearly a decade of teaching experience, Xuanming has led teams of students to bring their game ideas to life.

Xuanming Zhou

Lecturer | Game Designer

Desmond Lin is a Senior Lighting Technical Director at Industrial Light & Magic for more than 10 years, working on blockbuster movies such as Star Wars, Avengers, Transformers and many more. He has also been a part time mentor for more than 5 years, guiding and inspiring the new generation of motivated artists. Having current Industry experience, he imparts the most up to date knowledge and skillsets to the students which better prepares them for the industry.

Desmond Lin

Mentor | Senior Lighting Director

Banya has worked since 1995 and is active in the education sector since 2005. Banya is extremely skillful and knowledgeable. He knows a lot of shortcuts and techniques from his years of being in this industry. His expertise is in 3D modeling, texturing & Animation: 3DS Max, Maya & Substance Painter, Digital Sculpting: Zbrush & Mudbox, CAD software: AutoCAD, Revit, Digital Painting & post-production: Photoshop, Post Production for Animation: AfterFX, Premier, Traditional 3D Sculpting, Traditional 2D Drawing & Painting.

Banya Tungprasert

Lecturer

Testimonials

BEFORE AND AFTER

Student Before Image - Game Art Course - Serly Marlina Student After Image - Game Art Course - Serly Marlina

Serly Marlina

Student Before Image - Game Art Course - Mohit Saini Student After Image - Game Art Course - Mohit Saini

Mohit Saini

Student Before Image - Game Art Course - Robert Student After Image - Game Art Course - Robert

Robert

Student Before Image - Game Art Course - Sean Lee Student After Image - Game Art Course - Sean Lee

Sean Lee

Student Before Image - Game Art Course - Yirang Zhang Student After Image - Game Art Course - Yirang Zhang

Yirang Zhang

ADDITIONAL INFORMATION

UPCOMING INTAKES

26 Feb 2024

Full-Time

ENTRY REQUIREMENTS

Academic :

2 Credit Passes at GCE ‘O’ Level (excl English) or equivalent, or Foundation Certificate in Art and Technology or Certificate in Art or Animation related course in MAGES or other institutions.

English :

IELTS 5.5 or Pass in English GCE ‘O’ Levels or equivalent

Age:

16 Years Old or above (Mature Candidates above 30 years old require 8 years of working experience)

Please click on ‘Read More’ for more information

COURSE FEES

(*Incl of 8% GST)

International Students

SGD 18,887.04

Singapore Citizens & PRs
SGD 16,457.04

FREQUENTLY ASKED QUESTIONS

Who can apply for this program?

Passionate Candidates who wish to pursue a rewarding career in the games/media industry and create game characters props and environments for next-gen entertainment experiences are welcome to apply. For more information please contact us.

What are the Student-To-Lecturer Ratio?

To ensure the right and required amount of attention is given to each students, we keep the Student-to-Lecture low at a ratio of 15 : 1, allowing for personalised attention, interactive discussions and individualised mentorship, fostering a vibrant learning community for our students to thrive and excel.

Do you offer placements post completion of the program?

We at MAGES Institute do not provide Placement services. Our Program includes Portfolio creation as part of the Final Term, and we provide guidance and support to students to chart their path into the Industry.

What are the course duration, fee and upcoming intake details?

Program Duration : 11 Months

 

Upcoming Intake : 26th Feb 2024

 

Program Fees (International Students) : S$18,887.04 incl 8% GST

 

Program Fees (Singapore Citizens & PRs) : S$16,457.04 incl 8% GST

What is the admission process and payment options are available?

Once we receive your enquiry via the form on this page, our Course Consultants will contact you to guide you through the next steps and documentation process applicable. We accept payments by Cheque, Bank Transfer, Credit/Debit Card and PayPal. For more information, please contact us.

What is the admission process for International Student?

Upcoming successful application and fee payment, MAGES Institute will assist the international students to apply for Student Visa. For more information, please refer to this page.

How can I apply for your courses?

The first step would be to fill up the form on this page and click on the Submit button, it should take you only about 2 minutes! Our Course Consultant would contact you for further processes.

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