Learn Unreal Engine 5 from Authorised Training Centre- MAGES

GAME TECHNICAL DESIGN - UNREAL ENGINE

36hrs Part-Time | 5 Weeks

Build a solid foundation in Unreal Engine while discovering how it’s used to create games and real-time 3D content.

Grants available for SG/PR*

Unreal Engine Course at MAGES Institute Singapore

Master Real-Time 3D Game Development with Unreal Engine

Unreal Engine is one of the most advanced and versatile real-time 3D creation tools, trusted by industry professionals for creating photorealistic visuals and immersive gameplay experiences.

At MAGES Institute Singapore, our Unreal Engine Course equips students with both the technical and conceptual skills needed to design and develop interactive 3D games from start to finish.

Course Overview

The Unreal Engine Course is designed to provide a complete understanding of the game design and production process. Through hands-on sessions and project-based learning, students will explore the core components of game engines, including geometry, rendering, audio, and sound design.

This 36-hour course offers a balance of technical training and creative exploration — ideal for those who want to master game development using one of the world’s leading tools.

Upon successful completion, students will receive a Game Technical Design Certificate, recognizing their expertise in Unreal Engine.

What You’ll Learn

  • Fundamentals of Unreal Engine interface and workflow
  • Game production pipelines and industry methodologies
  • Core principles of geometry, lighting, and rendering
  • Implementing audio, sound, and visual effects
  • Blueprint Visual Scripting for game logic and interactivity
  • Introduction to C++ programming for advanced game mechanics
  • Designing and optimizing 3D environments and levels
  • Techniques for prototyping and publishing interactive experiences

By the end of the course, students will be capable of creating fully functional game levels and prototypes that demonstrate strong visual design and gameplay structure.

Unreal Engine Game Development Training

The Unreal Engine Game Development Course at MAGES Institute goes beyond the basics — preparing students to build high-quality, interactive 3D games for PC, console, and mobile platforms.

Unreal Engine’s advanced rendering system and real-time capabilities make it a preferred choice for developers across the gaming, film, and VR industries.

Throughout the course, you’ll gain practical experience in:

  • Building immersive environments with real-time lighting
  • Developing gameplay systems using Blueprints and C++
  • Working on project-based assignments that simulate real studio workflows
  • Understanding performance optimization for different platforms

Whether you aim to join a professional game development studio or create your own indie projects, this course gives you the skills and portfolio to thrive in the competitive gaming industry.

Career Pathways

Graduates of the MAGES Unreal Engine Course can pursue roles such as:

  • Unreal Engine Developer
  • Game Designer / Technical Designer
  • Level Designer
  • 3D Environment Artist
  • AR/VR Developer
  • Interactive Media Specialist

With global demand for Unreal Engine expertise rising across gaming, virtual production, and real-time simulation, your skills will be in high demand across industries.

Why Choose MAGES Institute Singapore?

  • Learn directly from industry professionals and game developers
  • Gain hands-on experience using Unreal Engine for real-world projects
  • Access state-of-the-art labs and collaborative workspaces
  • Receive a Game Technical Design Certificate upon completion
  • Build a portfolio-ready project that showcases your game design and development abilities

At MAGES Institute, we don’t just teach tools – we prepare you to think, create, and innovate like a professional game developer.

COURSE OVERVIEW

Explore the foundations of technical design through the lens of system planning, documentation, and production workflows. This course builds your ability to think critically about how game engines unction, how user experiences are shaped by technical choices, and how design decisions impact production outcomes.


As part of the course, you’ll gain hands-on experience with tools used in the industry—including Unreal Engine—to create interactive prototypes and test core mechanics. You’ll also learn to develop a Technical Design Document (TDD), a professional planning tool used to define, align, and communicate technical requirements within a production pipeline.


By the end of the course, you’ll be equipped with the skills to structure, document, and evaluate game engines effectively—providing a solid base for future roles in design and development.

DURATION: 36 hrs across 5 weeks | Part-Time | Wed & Sat

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures, Practical (Hands-on Application) and Project-based Assessment

COURSE START DATE : 15th Nov 2025

75% attendance is mandatory to complete the program

COURSE CODE: TGS-2020504575

REGISTERED COURSE NAME (MySkillsFuture Website): GAME TECHNICAL DESIGN

SOFTWARE TAUGHT: Unreal Engine 5

HARDWARE REQUIREMENTS: Windows Laptop with a Minimum of i7 (13th Gen) Processor or Ryzen 7, 16 GB RAM (32 GB recommended), RTX 2060 or above, 500GB SSD (1TB recommended).

ENTRY REQUIREMENTS : 18yrs & Above, Min Education – Diploma in IT, Game Development or related, Media or related & Passionate to Market and Publishing their own games (Indie Game Developers).

For more detailed information visit FAQs section below.

*GRANTS AVAILABLE: SSG, SFC, PSEA, UTAP

*For additional grant eligibility, please contact us.

AWARD: Statement of Attainment and Certificate of Completion

INSTRUCTORS

Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor.  His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.

With more than 18-year background in digital art, Rajesh Chakravarthy, an AR/VR expert and authorized Unreal Engine Instructor, spent 9+ years as an educator. His leadership resulted in students securing roles in global companies.
Rajesh’s pioneering work in AR/VR, blending design, tech, and business, is evident in his prototyping and educational endeavours.

Rajesh Chakravarthy

Academic Director | Unreal Engine Authorised Instructor

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda Ye Aung

Lecturer | Unreal Engine Authorised Trainer

With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.

With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.

Thomas O’Dell

Adjunct Lecturer

mages studio

MAGES Studio builds life affirming solutions using emerging technologies. Leveraging AR, VR and Applies Games, they have utilised research backed learning pedagogies to build more than 60 solutions across 9 industries.

We’re proud to share that this studio was founded by a team of our alumni.

TOPICS COVERED
  • Game Production Process and Team Roles
  • Gathering requirements and planning Game Systems
  • Getting started with Unreal Engine and real-time 3D Workflows
  • Designing Interaction Systems using Blueprints
  • Creating and Presenting a Technical Design Document (TDD)
Learning Outcomes
  • Identify the key roles in a game production team and understand how they collaborate throughout the development process.
  • Apply appropriate project management methods and tools to plan, track, and support game production workflows.
  • Develop a comprehensive Technical Design Document (TDD) that communicates technical and design requirements clearly.
  • Analyze production challenges and propose practical solutions based on industry practices and data-informed decision making.
  • Describe the main tools and workflows used in the localization game industry.
Fees
Singaporeans 40Yrs & Above
Course Fee (Incl 9% GST)
$2,354.40
SSG Grant @ 70%
$(1,512.00)
SFC (Based on available bal.)
-
PSEA (Based on eligibility & availability)
-
Amount Payable
$842.40
Singaporeans 21 & 39Yrs Below
Course Fee (Incl 9% GST)
$2,354.40
SSG Grant @ 50%
$(1,080.00)
SFC (Based on available bal.)
-
PSEA (Based on eligibility & availability)
-
Amount Payable
$1,274.40
Permanent Residents (PR)
Course Fee (Incl 9% GST)
$2,354.40
SSG Grant @ 50%
$(1,080.00)
Amount Payable
$1,274.40
SFC
All Singaporeans aged 25 years and above can use their Skills Future Credit to fully offset the remaining fees. Please check your Skills Future Credit balance before applying.
PSEA
All Singaporeans can utilise their Post Secondary Education Fund for payment of course fees upto the age of 31. More information can be found HERE

FAQs

Do I need to know how to code for these courses?

No prior coding experience is required. This programme is beginner-friendly and introduces you to core logic and interaction design using visual scripting tools like Unreal Engine’s Blueprints, so you can create interactive experiences without needing to write code.

What is the admission process and payment options are available?

Once we receive your contact information, our course consultant will contact you. They will guide you through the admissions process and inform you about the available grants.

We accept payments by check, bank transfer, credit/debit card and PayPal.

For more information, please contact us directly using the form below.

What are the entry requirements for this course?

Here are detailed entry requirements for this course:

  • Non-ICT Professionals/fresh Grads who are interested in creating their own Independent game and deploying the games on various platforms (PC to Mobile to Streaming)
  • IT professionals/ Mid-career switchers interested to up-skill themselves in preparation for creating their own Independent game
  • Professionals/Freelancers Passionate to Market and Publishing their own games (Indie Game Developers).
  • Work Experience (No. of Years) – N.A.
  • Age – 18 years and Above
  • Minimum Education Level – Diploma in IT, Game Development or related, Media or related
  • Language (Spoken) – English
  • Language (Written) – English
  • Workplace Literacy and Numeracy Level (WPLN)>= 6

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