Real-time 3D Operator Training for Virtual Production (IMDA)
Virtual Production Course
Virtual Production Course

Real-time 3D Operator Training for Virtual Production (IMDA)

39 Hrs (29 Hrs Lecture + 10 Hrs VP Lab)

Grants Available For SG/PR*

Total Number of Days (Per week) : 5 days (MAGES) + 1 day (X3D Studio)

Total Number of Hours (Per day): 39 Hrs

PROGRAM OVERVIEW

Step into the world of Virtual Production with real-time skills built for LED volume studios.

 

This course is designed for those looking to take on operational roles in virtual production, particularly within the Brain Bar – the technical control center that manages real-time sync, playback, and system workflows during VP shoots.

 

Participants will learn how to operate and troubleshoot real-time 3D tools used in LED volume environments, gaining essential knowledge in Unreal Engine pipelines, nDisplay, camera sync, lighting control, and live playback.

 

Through hands-on sessions in a professional virtual production lab, learners will simulate real-time shoot conditions and experience the fast-paced, cross-functional demands of VP production support.

 

The course is delivered by MAGES Institute, an Unreal Engine Academic Partner and X3D VP studio Partner

DURATION/SCHEDULE: 39 Hrs (29 Hrs Lecture + 10 Hrs VP Lab)

GRANTS AVAILABLE: IMDA Grant

COURSE CODE: NA

MODE OF DELIVERY: Classroom Facilitated Training  + Virtual Production Studio

MEDIUM OF INSTRUCTION AND ASSESSMENT: Assignments, Written Exam, Project

COURSE START DATE: 30-March-2026

SOFTWARE TAUGHT: Unreal Engine 5.x

HARDWARE REQUIREMENTS: Windows/Mac Laptop no older than 2022

AWARD: A Certificate of Completion will only be issued upon successful completion of the assessment. No participation or attendance certificate will be issued if the student does not complete the assessment.

ENTRY REQUIREMENTS:Candidates must be 18+ with an O Level qualification, Basic 3D knowledge (Blender/ZBrush/3DSMax/Maya), English proficiency, WPLN Level 6 or above, basic computer skills, and comfort in digital, high-pressure environments; prior media, 3D, design, or broadcast experience is a plus but not required.

INSTRUCTORS

Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor.  His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.

With more than 18-year background in digital art, Rajesh Chakravarthy, an AR/VR expert and authorized Unreal Engine Instructor, spent 9+ years as an educator. His leadership resulted in students securing roles in global companies.
Rajesh’s pioneering work in AR/VR, blending design, tech, and business, is evident in his prototyping and educational endeavours.

Rajesh Chakravarthy

Academic Director | Unreal Engine Authorised Instructor

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda Ye Aung

Lecturer | Unreal Engine Authorised Trainer

LEARNING OUTCOME
  • Operate real-time playback systems using Unreal Engine

  • Manage live sync, nDisplay, and technical look-dev during LED shoots

  • Respond to creative inputs from Director or DoP on the fly

  • Troubleshoot and adjust lighting, camera sync, and scene assets in real time

  • Support on-set decision-making as part of an integrated Brain Bar team

  • Your training will have 1 day at X3D virtual production studio, largest in south east Asia
Fees
Singaporeans 21 to 39 Yrs
Course Fee (Inclusive of GST)
$7085
IMDA Grant @ 70%
$4550
Skillsfuture
-
PSEA
-
Amount Payable
$2535
Singaporeans 40 Yrs & Above
Course fee (Exclusive of GST)
$6500
SSG Grant @ 90%
$5850
Skillsfuture
-
Amount Payable
$1235
Permanent Residents (PR)
Course fee ((Exclusive of GST))
$6500
SSG Grant @ 90%
$5850
Skillsfuture
-
PSEA
-
Amount Payable
$1235

FAQs

Do I need to be an Unreal Engine expert?

No. The course begins with foundational Unreal workflows before moving into real-time sync and LED playback operations.

Is this a creative or technical course?

This is a technical operator course, designed for those supporting the creative team. You’ll manage systems, troubleshoot in real-time, and support live set operations.

Can I use this to enter the VP industry?

Yes. The course is designed to provide practical, portfolio-ready experience and is aligned with job roles like Brain Bar Operator, Real-Time Playback Tech, and VP System Operator.

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