MAGES Institute of Excellence - About Us

Diploma in Entertainment Design

Speak with an Advisor

Entertainment designers are essentially storytellers. Storytelling is at the heart of your role as an artist, whether you’re venturing into animation, video or games. They bring stories to life by designing novel characters and worlds. This requires an unique imagination, a thorough understanding of the creation process, and the ability to conceptualize within the parameters of a given story.

Our program prepares you to join the next generation of storytellers while teaching you the latest software used in the entertainment industry.

Course Intake Dates: 19th of Feb 2018

Programme Highlights

  • Learn the three fundamental areas of Concept Art - Character, Creature Environment.
  • Learn Pre-production skills for all three industries: Film, Games & Animation.
  • Experience the studio environment while working on actual concept art based on an art brief.

Student Artwork


Fundamentals of Pre-production

Students will learn the fundamentals of drawing, perspectives lighting and shading. Students will also learn how to communicate visually. Students will learn techniques in digital concept art for designing interesting and memorable character and Creature concept. Students are also trained to apply the fundamentals of composition and perspective in creating environment for styles specific to different genres.

Concepting for Character, Creature and Environment

Students will learn the creation of complex organic 3D character models, 2-D and 3-D textures for use in Entertainment Design.

Mastering Production

This final term will be dedicated for students to practice close-to-actual concept Development for Entertainment Design, even potentially, live projects with real clients which will be an invaluable experience to those who qualify.

Course Modules


Digital Painting & Sketching

DED101: Digital Painting & Sketching

Fundamentals of light and form give understanding to communicating art, and it is in this module that students go through a rigorous series of training - designed to hone and nurture their eye to see light and shadows, and the methods to craft illusions of three dimensions on a flat surface from reference as well as from imagination


Visual Story - Perspectives

DED102: Visual Story - Perspectives

This module introduces students to perspective and allows them to learn how to draw accurate representations of objects as they really see them in the world. Perspective enables artists to create lifelike spaces by learning how the visual world works in volumetric space. These perspectives enable students to build forms and environments in precise space.


Design Studio 1 - Character Design

DED103: Design Studio 1 - Character Design

Students will attempt to create their character designs with detailed focus, using logic combined with aesthetics, to create a believable design that can be used in the game, animation or film industry. Students will hone their digital painting skills by using painting techniques, various methods such as custom shapes, custom brushes etc, to finish and polish up their character design.


Design Studio 2 - Environment Design

DED104: Design Studio 2 - Environment Design

Developing environments for the entertainment industry is one of the cornerstones of the concept artist’s work. The students are trained to apply the fundamentals of composition and perspective in creating environment. Students will learn to develop themes and styles specific to different genres. Topics covered include cartoon, realism.


Design Studio 3 - Creature Design Unleashed

DED105: Design Studio 3 - Creature Design Unleashed

IStudents will learn techniques in digital concept art for designing interesting and memorable creature concept. This module covers fundamental ideas behind creature design through the creation of unique thumbnails and rough studies.


Digital Sculpting for Artists

DED106: Digital Sculpting for Artists

This module focuses on the creation of complex organic 3D character models, 2-D and 3-D textures for use in Entertainment Design. Students will discover surface texturing to give a realistic clay look. Techniques for cutting and building surfaces to create both rigid and soft surfaces will be provided. Students will texture surfaces using photographic references and hand painting in software.


Entertainment Design Studio

DED107: Entertainment Design Studio

This module introduces students to Entertainment Design Projects, and is the start of the Live Studio Environment, where students are briefed, and work on separate Entertainment Design Projects.


Portfolio Development

DED108: Portfolio Development

This module guides students through the final stages of creating a portfolio that is geared towards creating illustrations/ concepts for Entertainment Design. Under faculty supervision, students will review, revise, and refine previous deliverables based on peer and faculty evaluation, and create a portfolio that demonstrates a mastery of industry standards and expectations.


Capstone Studio Practice

DED109: Capstone Studio Practice

The Capstone Studio Practice is a research-based module that integrates concepts and work from throughout the program. Students are expected to integrate skills, knowledge, and creativity to produce a project that will showcase professional expertise in a chosen career field. Student can choose to work on the individual project or live project mentored by the industry partners at MAGES campus or at the company.

Career Opportunities

Concept Artist (2D/3D)

Role of a Concept Artist is to generate visual reference for an object (like weapons, armor and vehicles) or being (like a character or creature) OR Environment that does not yet exist. This includes, but is not limited to film production, animation and video game production. A concept artist may be required for nothing more than preliminary artwork, or may be required to be part of the creative team till the project reaches fruition. Concept artists are an enigma in the art world.

  • Feature Animation
  • Feature Films
  • Industrial Design Studios
  • Television
  • Theme Parks
  • Toys
  • Video Games

Featured Tutorials

For the full tutorial, visit our YouTube channel at MAGES Learning Hub

Our Faculty

MAGES Faculty -Lu Dongjun

Dongjun Lu

Previous Art Director, Zealot Digital
MAGES Faculty - Kerwin A. Atienza

Kerwin A. Atienza

Senior Artist, Ubisoft Singapore
MAGES Faculty - Kobe Sek

Sek Yong Kai, Kobe

Associate Art Director, Ubisoft Singapore