Game Design & Development Diploma
The Diploma in Game Design and Technology is a 12-month full-time game design course in Singapore where you design, code and ship complete, playable games in Unity and C#.
You’ll learn from mentors with credits on Assassin’s Creed Origins, Assassin’s Creed Valhalla, Skull & Bones and Paradox Interactive’s Stellaris – people who have shipped the kind of games you want to work on.
MAGES student games have ranked Top 6 worldwide for Production Excellence in Mobile Games (The Rookies 2024), and our school sits in the global Top 50 (The Rookies 2025). You can play our students’ work on itch.io right now.
Whether you’re a complete beginner or switching careers, you graduate with a portfolio of finished games – not coursework.
Program Glance
| Qualification |
Diploma in Game Design & Technology |
| Awarded by |
MAGES Institute of Excellence Pte. Ltd., Singapore |
| Duration |
12 months full-time |
| Next intake |
15 February 2027 |
| Delivery mode |
Classroom or eLearning. Mode cannot be changed after commencement. |
| Class size |
18 students per lecturer |
| Campus |
*SCAPE, 2 Orchard Link #05-11, Singapore 237978 — 2 min from Somerset MRT |
| Total fees (Singapore Citizens & PRs) |
S$19,061.92, inclusive of 9% GST |
| Total fees (International students) |
S$22,113.92, inclusive of 9% GST |
| Application fee |
S$545.00 local · S$817.50 international, non-refundable |
| Minimum age |
16 |
| Entry requirements |
2 credit passes at GCE O-Level (excluding English), or equivalent, or portfolio + interview |
| English requirement |
IELTS 5.5 or a pass in GCE O-Level English, or equivalent |
| Software taught |
Unity3D · C# · Visual Studio · Git · ClickUp |
| Assessment |
Project-based across all modules |
| Accreditation |
EduTrust EDU-2-2054 · CPE Reg. No. 200912099N |
| Progression |
BSc Computer Game Applications Development, Abertay University (12 months) |
Who This Diploma Is For
The Diploma in Game Design & Technology suits you if you want to work as a game designer, gameplay programmer or technical designer, and you can commit to full-time study in Singapore. No prior coding or art experience is required – Term 1 starts with game design principles and programming logic from zero.
It is not the right fit if you want to specialise in game art rather than gameplay and code. For character modelling, environments and 3D assets, the 3D Modelling & Game Art Diploma is the better route.
Do I Need to Know How to Code Before I Start?
No. The Diploma in Game Design & Technology begins with programming logic and scripting basics in Term 1. Students with no coding background complete the programme every intake.
What You’ll Learn
The Diploma in Game Design & Technology teaches game development in Unity using C#. Across 12 months you’ll cover:
- Game design principles, player engagement and mechanics balancing
- C# programming for gameplay, from scripting basics to systems architecture
- Game systems design, callbacks and event handling
- Mobile game development, touch UI and platform optimisation
- Local multiplayer systems
- AI for games: pathfinding, enemy behaviour and decision systems
- Player progression, game economy and balancing
- Debugging, optimisation and gameplay testing
- Version control with Git and studio production workflows in ClickUp
Every module ends in a playable build. You graduate with up to seven complete games, not coursework.
Why Study Game Design at MAGES Singapore
- Mentors with shipped AAA credits — Assassin’s Creed Origins, Assassin’s Creed Valhalla, Skull & Bones, and Paradox Interactive’s Stellaris
- Ten international awards since 2018, including Top 6 worldwide for Production Excellence in Mobile Games (The Rookies 2024) and Top 50 globally (The Rookies 2025)
- 18 students per lecturer
- A published portfolio – student games are live on itch.io for PC and Android, and you can play them before you apply
- 12 months, not three years — the four Singapore polytechnic game diplomas all run for three
- EduTrust-certified (EDU-2-2054) with full fee protection under the FPS
That last-but-one bullet is your strongest argument and it currently appears nowhere.