1 Year Diploma Course in Concept Art & Entertainment Design

Concept Art and Entertainment Design

12 Month Full-Time | Diploma
Batch Start - 15-February-2027

Establish a career in Concept Art Design while learning the key fundamental skills from Industry leading professionals

In-person Learning

Concept Art Diploma in Singapore

Turn your imagination into breathtaking visuals. Ranked Top 10 Globally for Concept Art (The Rookies) and among the Top 50 Design and Media Schools in the World (The Rookies 2025), the Diploma in Concept Art & Entertainment Design at MAGES Institute of Excellence Singapore is built for aspiring concept artists, illustrators, and digital storytellers who want to bring ideas to life for games, films, and animation.

Our program blends artistic fundamentals with real-world experience – guided by mentors who’ve worked on productions for Weta Workshop, Lucasfilm, and Warhammer 40K – to prepare you for a successful career in the entertainment industry.

What is the Concept Art Diploma?

The MAGES Concept Art Diploma provides a complete education in environment design, character design, and digital painting. Through studio-based projects and mentorship from working industry artists, students gain the hands-on experience and technical mastery needed to create compelling concept art — covering design thinking, advanced drawing and painting techniques, industry 3D workflow, and client presentation skills.

What You’ll Learn

  • Fundamentals of art, perspective, lighting, and composition
  • Character and environment design for games and films
  • Prop and asset creation
  • Digital painting and illustration techniques
  • Visual storytelling and ideation
  • Portfolio development and industry networking

Students train using industry-standard tools including Blender, Adobe Photoshop, PureRef, and Quixel Bridge, developing both traditional and digital workflows used in professional studios.

Real-World Experience

Throughout the diploma, you’ll work on studio-style projects that simulate real entertainment production environments, with feedback from mentors who’ve shaped visual identities for indie studios and major franchises alike.

By the end of the program, you’ll have a professional concept art portfolio showcasing your design versatility — from characters and props to immersive environments — ready for careers in games, animation, and visual development.

Concept Art Program Overview

At MAGES, we aim to nurture creative thinkers who can visually communicate stories and ideas that inspire. The programme focuses on building a strong artistic foundation while helping students develop their personal style and technical expertise across a focused 12-month pipeline.

Career Opportunities

Graduates from the Concept Art Diploma can pursue careers such as:

  • Concept Artist
  • Character Designer
  • Environment Artist
  • Illustrator / Visual Development Artist
  • 2D/3D Artist for Games or Animation

Fees Breakdown

DIPLOMA IN CONCEPT ART & ENTERTAINMENT DESIGN

Total Payable (SGD)
(Singaporeans & PR)
Total Payable (SGD)
(International Students)
Administration Fee (Non-FPS) 1,744.00 2,616.00
Program Fees Payable 21,677.92 27,127.92
Total Fees Payable 23,421.92 29,743.92

All Items above are Inclusive of 9% GST

Click Here for Miscellaneous Fees

 

Application Fees

  • Local Students – SGD 545.00 (Inclusive of 9% GST)
  • International Students – SGD 817.50 (Inclusive of 9% GST)

 

Payment Notes

  • Non-Refundable Application Fee is not summed up in above table
  • Program Fees Payable (Inclusive of 9% GST) is fully protected as required by EduTrust FPS
  • MAGES Institute of Excellence has adopted the Insurance Scheme
  • Students are advised to refer only to the official invoice or email communication from MAGES Institute for accurate account details and payment instructions.

Why Study Concept Art at MAGES Institute of Excellence Singapore?

  • Located in the heart of Singapore’s creative and tech ecosystem
  • Mentors with backgrounds spanning Weta Workshop, Lucasfilm, FZD School of Design, and Warhammer 40K
  • Small class sizes for personalized learning
  • Access to professional tools and studio facilities
  • Career guidance and portfolio reviews by industry experts

At MAGES Institute, you’ll gain not just skills – but a creative mindset and industry exposure that help you thrive as a professional artist.

PROGRAMME OVERVIEW

The most renowned Concept Artists in today’s entertainment industry are not only highly skilled visual artists but more importantly, creative problem solvers and critical thinkers.

 

Students in our Diploma in Concept Art and Entertainment Design Program are cultivated in the core fundamentals of both art and design along with the technical execution needed to bring ideas to reality. The program will cover design thinking and research processes, advanced drawing and painting techniques, industry 3D workflow, as well as effective client presentation abilities. Optimised foundational education through our focused 12-month pipeline will ensure students graduate with a vast array of professional skills and an  industry ready portfolio.

 

Potential career paths include Character and Environment Concept Artists, Creature and Prop/Vehicle Designers, Theme Park and Toy Designers, and Game Illustrators.

DURATION: 12 Months (Full-Time)

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MODE OF DELIVERY: Classroom. Learners are not allowed to switch Modes after program commencement.

NOTE: A Pass in all Modules within the maximum study period is required for Graduation.

SOFTWARES TAUGHT: Blender | Photoshop | PureRef | Bridge (from Quixel)

HARDWARE REQUIREMENT: Windows Laptop with a Minimum of i7 (16th Gen) Processor or Ryzen 7, 16 GB RAM (32 GB recommended), RTX 5060 or above, 500GB SSD (1TB recommended), Drawing Tablet (Wacom Intuos Pro or Cintiq 16” recommended)

MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures & Practical (Hands-on Application), Project-based Assessment for all modules

AWARD: Diploma in Concept Art and Entertainment Design

1 YEAR OF FOCUSED LEARNING

Develop fundamental, design thinking and presentation skills that transform students into elite designers.

DISCOVERING THE FUNDAMENTALS

Build up fundamental art skills in design sketching, perspective, digital painting, and the ability to draw objects in 3D space. Gain a better understanding of how art values can support the design process within the concept art industry.

 

  • Perspective
  • Design Sketching
  • Forms and Materials
  • Visual Communication

DESIGN ENVIRONMENTS & CHARACTERS

Expand your visual library and generate new ideas based on real-world research of history, culture, nature, and design function. Develop a consistent & efficient workflow to keep up with industry expectations.

 

  • Environment Composition
  • Design Process
  • Visual Development

BUILD INDUSTRY-RELEVANT PORTFOLIO

Apply what you have learnt & graduate with an industry-ready portfolio. Learn to manage workload, receive feedback, and present designs with confidence. Utilize latest art technologies & develop individual creative processes to become future-ready.

 

  • Entertainment Design
  • Production Design

INSTRUCTORS

Kingston Chan is a Concept Development Artist, Art Director, and Educator with over two decades of experience in games, movies, animation, and art production design. Kingston commenced his role as an educator in 2005 when he was invited to develop curriculums for game art, conceptual design, and digital painting at top schools in the field, eventually serving as Senior Art Director at FZD School of Design for the past 14 years. Previously, Kingston has worked extensively in Japan as a Game Artist at SEGA Co. and Koei Tecmo. Upon returning to Singapore, he was appointed as Art Lead at several local game companies to set up next gen 3D pipelines. Kingston believes in the importance of learning art fundamentals and design problem solving, especially in our world of everchanging technology. His broad industry expertise combined with a persistent curiosity in new technologies and work processes shows his dedication in advancing our next generation of artists and designers.

Kingston Chan, a Concept Development Artist and Art Director with 20+ years of experience, is also an Educator. He formerly served as the Senior Art Director at FZD School of Design.
With a background in SEGA Co. and Koei Tecmo, he’s committed to nurturing creative talent by emphasising art fundamentals in our tech-driven world.

Kingston Chan

Head of Art Department | Program Director

Eduardo is a Production Designer, Art Director, and Educator. He has an impressive track record in the entertainment industry, making notable contributions to renowned production companies such as Weta Workshop, LUCASFILM, Blur Studio, Triggerfish Animation, and many more. Having worked on blockbuster titles such as the Hobbit Trilogy, Deadpool 2, and Ready Player One, he was invited as a TEDx Speaker in 2018 to share his passion for entertainment design and worldbuilding. In addition to his accomplishments, Eduardo has actively collaborated on projects related to design sustainability and education; he has previously served as an Art Director at FZD School of Design and has taught concept art courses at various other institutions.

Eduardo is a person who designs things for movies, tells others how to make art, and teaches. He has worked in famous places like Weta Workshop and LUCASFILM, helping with big films like the Hobbit Trilogy and Ready Player One. He even talked at a TEDx event about his love for making things in movies. Eduardo also cares about the environment and education. He was in charge of art at FZD School of Design and taught art at different places.

Eduardo Pena

Mentor

Tonia is a Concept Artist and Educator. With a background in Architecture, she started out in Sydney working as a Scenic Artist and Set Designer for AFTRS, as well as an Architectural Designer at Practec Group. She moved to Singapore to pursue Concept Art and graduated from the FZD School of Design. With a passion for environment design and worldbuilding, she currently works as a concept artist and lecturer at MAGES Institute.

Tonia is a Concept Artist and Educator. With a background in Architecture, she started out in Sydney working as a Scenic Artist and Set Designer for AFTRS, as well as an Architectural Designer at Practec Group. She moved to Singapore to pursue Concept Art and graduated from the FZD School of Design.

With a passion for environment design and worldbuilding, she currently works as a concept artist and lecturer at MAGES Institute.

Tonia Yau

Mentor