Concept Art & Digital Art Courses in Singapore | MAGES Institute
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Best Concept Art Entertainment Design Diploma

Diploma in Entertainment Design

Concept Artists are both storytellers and problem-solvers for the entertainment industry. Whether venturing into film, animation, or video games, Concept Artists build worlds wholly within their imagination. MAGES Institute is one of the best Concept Art Schools for students to get started on this path.

Our program will give participants the necessary mindset and techniques to establish value from their passion for this amazing career. Learn Environment Design, Character Design, and Mechanical Design through crucial skills such as painting, matte painting, 3D design, and more. Concept Art is more than just creating images. Students will also learn how to problem solve and develop resolutions for their clients to ensure each vision comes to life.

So, what are you waiting for? Now is the time to learn how to be a professional Concept Artist and get started on your journey in the Entertainment Industry!


Duration :12 Months Full-Time, 3 Hrs Lectures and 3 Hrs Tutorials per Day; International Students can only opt for Full-Time programmes

Student-to-Lecturer Ratio :18 Students : 1 Lecturer

Medium of Instruction :Lectures & Practical (Hands-on Application)

Mode of Assessment :Project-Based Assessments for All Modules

Software Taught :Blender | Photoshop | Pureref | Bridge (from Quixel)

Note :A Pass in all Modules within the maximum study period is required for Graduation.

Program Video

Instructors

Quentin Gabriel
Schweitzer Manuel
Philipp Dobrusin
Raymond Tan
Patrick Balou
Buren Erdene Altankhuyag
Marco Gorlei

12 Month Program

Term 1 Fundamentals

The first term of our Concept Art course will teach students modern fundamentals, skipping over the unnecessary skills rarely used anymore. All design principles relative to drawing, design, and painting will be covered.

Term 1 : Fundamentals

The First term teaches modern fundamentals, skipping unnecessary skills rarely used anymore. All design principles relative to drawing, design, and painting will be covered.

  • Perspective – 3D
  • Digital Painting
  • Visual Library & Design
Term 2 Skills

In the second term, students get to experience real studio-based projects, learning skills they will use to create their portfolio and take with them in their career in Concept Art. Hands-on applications for designing environments, characters, and props will be covered.

Term 2 : Skills

In the second term, students get to experience real studio-based projects, learning skills they will use to create their portfolio and take with them in their career in Concept Art. Hands-on applications for designing environments, characters, and props will be covered.

  • Environment Design
  • 3D and Props
  • Character Design
  • Concept Art
Term 3 Portfolio

In the third term of our Digital Art course, students will create a portfolio that will stand out from the crowd alongside learning marketing and business skills to aid them in their career path, whether working as freelancers or in a studio.

Term 3 : Portfolio

In the third term of our Digital Art course, students will create a portfolio that will stand out from the crowd alongside learning marketing and business skills to aid them in their career path, whether working as freelancers or in a studio.

  • Portfolio Project 1 & 2
  • Marketing

Before and After

Before
After

Yifei Li

Before
After

Abraham Richards

Before
After

Lim Chuan Hur

Before
After

Vincent Victor

Before
After

Yifei Li

Testimonials

Vald

MAGES have been a big part of my journey in art. I drew just for a hobby before, so I never officially learn about all the fundamentals, until I join MAGES. Here, I learn from all the fundamentals of art until the advanced skills. They taught me from scratch until I could make a full piece of art that I could even use for my portfolio. From someone that doesn't know anything about anatomy, material study, colour theory etc, now I can say that I could make a great piece of art because of MAGES. And in every module, they lead me to be able to express my ideas into my artwork. The lecturers are great and they are always there if I have anything to ask, and in every lesson, they will give us feedback one by one, and they even showed me what I could do to improve my artwork. The whole journey of studying in MAGES has been a great time for me.

Nay

"During my 2 years of learning in MAGES, I get to learn from different lecturers who are unique in their own way and excel at what they do. The lecturers make sure that we understand every module before we advance to the next level. The process of bringing our ideas to life is by first writing down our ideas. After that, we draw thumbnails of the character or environment we want to work on. After the thumbnails, we draw detailed line art and when we are satisfied with the line art, we continue to paint it. Concept art is very competitive but in order to break in, the most important is you have skill and uniqueness. If you are really skilled and your art style stands out among others, you are most likely to stand out and be noticed for your art."

Ellie Cooper

When I graduated from university, I felt like I was going nowhere with my art. I had no direction and no idea what was expected of my portfolio. Quentin came at the perfect time for me & has done more than transform my art. He redefined what concept art was for me, and put me on a path where I could keep working on my own with confidence. He provided great critique with kindness & encouragement, which is important when you are learning.

Pouya Moayedi

Quentin's mentorship taught me how to have a clear mindset of what should and shouldn't be done when producing an art piece. His invaluable feedback & advice undoubtedly gave me a clearer picture of what this industry is all about and how it should be treated like any other professional career development. Quentin is a true motivator... He won't rest until he sets you up for success.

Admission Information

Upcoming Intakes

21st Mar 2022

Entry Requirements

Academic : 2 Credit Passes at GCE ‘O’ Level (excl English) or equivalent, or Foundation Certificate in Art and Technology or Certificate in Art or Animation related course in MAGES or other institutions.

English : IELTS 5.5 or Pass in English GCE ‘O’ Levels or equivalent

Age : 16 Years Old or above

(Mature Candidates above 30 years old require 6 years working experience)

Please contact us for advice on minimum entry requirements before applying if needed

Course Fees

(incl of 7% GST)
International Students
SGD 26,225.70 Singapore Citizens & PRs SGD 20,019.70

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Best Concept Art Schools

MAGES Institute is a leading Concept Art School in Asia. With industry experts at the helm of the course who have worked for companies like Ubisoft and have studied Concept Art from various competing schools, MAGES is able to offer the leading Concept Art Course in the field. In the world of digital art, Entertainment Design courses offer high value due to the nature of the work and its ever-increasing demand across a variety of industries. The Digital Art Classes begins the first term with teaching modern Fundamentals and skipping unnecessary skills not in use today. The following term nurtures the students’ skills by applying them to real studio-based projects. Through experience gained in this module, the students will be able to create their own portfolio in the final term. They will also learn how to market their skills and the business navigation aspects of concept artists, ready to step in the world of Digital Art.

Concept Art Program Overview

MAGES Concept Art Course is tailored to give students the right mindsets and to develop the right skills necessary for a fulfilling career in the Entertainment Design field. Students will learn Concept Art across three terms, at the end of this Digital Art Course they will walk out with their own portfolio and newfound confidence in their skills, and the technical know-how to market their art and kickstart their career. The First Term would focus on building Concept Art Fundamentals such as basic design principles in drawing and painting, the 3D perspective, building their own Visual Library and Design language, and Digital Painting. The Second Term would build on the strong foundation by acquiring skills and applying them to real studio-based projects, such as designing environments, characters and props, in a hands-on approach. The Final Term would see students creating their own portfolio with the freshly acquired skills, and how to market their art, opening the doors for them to work either in a studio or as freelancers should they choose.